Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
from waflib import TaskGen, Task, Logs, Utils
import zipfile
class ziparchive(Task.Task):
color = 'YELLOW'
def __str__(self):
tgt_str = ' '.join([a.path_from(a.ctx.launch_node()) for a in self.outputs])
count = len(self.inputs)
return '%s: %d files -> %s' % (self.__class__.__name__, count, tgt_str)
def keyword(self):
return 'Creating'
def run(self):
outfile = self.outputs[0].path_from(self.outputs[0].ctx.launch_node())
comp = zipfile.ZIP_STORED if self.compresslevel == 0 else zipfile.ZIP_DEFLATED
with zipfile.ZipFile(outfile, mode='w', compression=comp) as zf:
for src in self.inputs:
infile = src.path_from(src.ctx.launch_node())
arcfile = src.path_from(self.relative_to)
Logs.debug('%s: %s <- %s as %s', self.__class__.__name__, outfile, infile, arcfile)
zf.write(infile, arcfile)
@TaskGen.feature('zip')
def create_zip_archive(self):
compresslevel = getattr(self, 'compresslevel', 6) # 6 is zip default
if compresslevel < 0 or compresslevel > 9:
self.bld.fatal('Invalid compress level')
files = getattr(self, 'files', None)
if not files:
self.bld.fatal('No files to archive')
relative_to = getattr(self, 'relative_to', None)
if not relative_to:
self.bld.fatal('No relative directory supplied')
self.path.get_bld().mkdir()
target = self.path.get_bld().make_node(self.name)
tsk = self.create_task('ziparchive', files, target)
setattr(tsk, 'compresslevel', compresslevel)
setattr(tsk, 'relative_to', relative_to)
try:
inst_to = self.install_path
self.install_task = self.add_install_files(
install_to=inst_to, install_from=target,
chmod=Utils.O644, task=tsk)
except AttributeError:
pass