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1051 lines
31 KiB
1051 lines
31 KiB
/* |
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client.h - primary header for client |
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Copyright (C) 2009 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef CLIENT_H |
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#define CLIENT_H |
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#include "mathlib.h" |
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#include "cdll_int.h" |
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#include "menu_int.h" |
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#include "cl_entity.h" |
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#include "mod_local.h" |
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#include "pm_defs.h" |
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#include "pm_movevars.h" |
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#include "ref_params.h" |
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#include "render_api.h" |
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#include "cdll_exp.h" |
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#include "screenfade.h" |
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#include "protocol.h" |
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#include "netchan.h" |
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#include "net_api.h" |
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#include "world.h" |
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#define MAX_DEMOS 32 |
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#define MAX_MOVIES 8 |
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#define MAX_CDTRACKS 32 |
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#define MAX_CLIENT_SPRITES 256 // SpriteTextures |
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#define MAX_EFRAGS 8192 // Arcane Dimensions required |
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#define MAX_REQUESTS 64 |
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// screenshot types |
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#define VID_SCREENSHOT 0 |
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#define VID_LEVELSHOT 1 |
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#define VID_MINISHOT 2 |
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#define VID_MAPSHOT 3 // special case for overview layer |
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#define VID_SNAPSHOT 4 // save screenshot into root dir and no gamma correction |
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// client sprite types |
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#define SPR_CLIENT 0 // client sprite for temp-entities or user-textures |
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#define SPR_HUDSPRITE 1 // hud sprite |
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#define SPR_MAPSPRITE 2 // contain overview.bmp that diced into frames 128x128 |
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typedef int sound_t; |
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//============================================================================= |
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typedef struct netbandwithgraph_s |
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{ |
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word client; |
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word players; |
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word entities; // entities bytes, except for players |
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word tentities; // temp entities |
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word sound; |
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word event; |
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word usr; |
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word msgbytes; |
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word voicebytes; |
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} netbandwidthgraph_t; |
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typedef struct frame_s |
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{ |
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// received from server |
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double receivedtime; // time message was received, or -1 |
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double latency; |
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double time; // server timestamp |
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qboolean valid; // cleared if delta parsing was invalid |
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qboolean choked; |
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clientdata_t clientdata; // local client private data |
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entity_state_t playerstate[MAX_CLIENTS]; |
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weapon_data_t weapondata[MAX_LOCAL_WEAPONS]; |
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netbandwidthgraph_t graphdata; |
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byte flags[MAX_VISIBLE_PACKET_VIS_BYTES]; |
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int num_entities; |
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int first_entity; // into the circular cl_packet_entities[] |
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} frame_t; |
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typedef struct runcmd_s |
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{ |
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double senttime; |
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double receivedtime; |
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float frame_lerp; |
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usercmd_t cmd; |
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qboolean processedfuncs; |
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qboolean heldback; |
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int sendsize; |
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} runcmd_t; |
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// add angles |
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typedef struct |
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{ |
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float starttime; |
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float total; |
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} pred_viewangle_t; |
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#define ANGLE_BACKUP 16 |
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#define ANGLE_MASK (ANGLE_BACKUP - 1) |
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#define CL_UPDATE_MASK (CL_UPDATE_BACKUP - 1) |
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extern int CL_UPDATE_BACKUP; |
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#define SIGNONS 2 // signon messages to receive before connected |
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#define INVALID_HANDLE 0xFFFF // for XashXT cache system |
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#define MIN_UPDATERATE 10.0f |
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#define MAX_UPDATERATE 102.0f |
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#define MIN_EX_INTERP 50.0f |
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#define MAX_EX_INTERP 100.0f |
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#define CL_MIN_RESEND_TIME 1.5f // mininum time gap (in seconds) before a subsequent connection request is sent. |
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#define CL_MAX_RESEND_TIME 20.0f // max time. The cvar cl_resend is bounded by these. |
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#define cl_serverframetime() (cl.mtime[0] - cl.mtime[1]) |
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#define cl_clientframetime() (cl.time - cl.oldtime) |
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typedef struct |
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{ |
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// got from prediction system |
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vec3_t predicted_origins[CMD_BACKUP]; |
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vec3_t prediction_error; |
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vec3_t lastorigin; |
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int lastground; |
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// interp info |
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float interp_amount; |
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// misc local info |
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qboolean repredicting; // repredicting in progress |
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qboolean thirdperson; |
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qboolean apply_effects; // local player will not added but we should apply their effects: flashlight etc |
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float idealpitch; |
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int viewmodel; |
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int health; // client health |
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int onground; |
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int light_level; |
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int waterlevel; |
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int usehull; |
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int moving; |
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int pushmsec; |
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int weapons; |
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float maxspeed; |
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float scr_fov; |
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// weapon predict stuff |
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int weaponsequence; |
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float weaponstarttime; |
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} cl_local_data_t; |
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typedef struct |
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{ |
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char name[MAX_OSPATH]; |
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char modelname[MAX_OSPATH]; |
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model_t *model; |
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} player_model_t; |
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typedef struct |
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{ |
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qboolean bUsed; |
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float fTime; |
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int nBytesRemaining; |
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} downloadtime_t; |
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typedef struct |
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{ |
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qboolean doneregistering; |
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int percent; |
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qboolean downloadrequested; |
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downloadtime_t rgStats[8]; |
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int nCurStat; |
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int nTotalSize; |
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int nTotalToTransfer; |
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int nRemainingToTransfer; |
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float fLastStatusUpdate; |
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qboolean custom; |
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} incomingtransfer_t; |
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// the client_t structure is wiped completely |
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// at every server map change |
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typedef struct |
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{ |
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int servercount; // server identification for prespawns |
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int validsequence; // this is the sequence number of the last good |
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// world snapshot/update we got. If this is 0, we can't |
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// render a frame yet |
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int parsecount; // server message counter |
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int parsecountmod; // modulo with network window |
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qboolean video_prepped; // false if on new level or new ref dll |
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qboolean audio_prepped; // false if on new level or new snd dll |
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qboolean paused; |
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int delta_sequence; // acknowledged sequence number |
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double mtime[2]; // the timestamp of the last two messages |
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float lerpFrac; |
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int last_command_ack; |
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int last_incoming_sequence; |
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qboolean send_reply; |
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qboolean background; // not real game, just a background |
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qboolean first_frame; // first rendering frame |
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qboolean proxy_redirect; // spectator stuff |
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uint checksum; // for catching cheater maps |
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frame_t frames[MULTIPLAYER_BACKUP]; // alloced on svc_serverdata |
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runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds |
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local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state |
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double time; // this is the time value that the client |
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// is rendering at. always <= cls.realtime |
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// a lerp point for other data |
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double oldtime; // previous cl.time, time-oldtime is used |
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// to decay light values and smooth step ups |
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float timedelta; // floating delta between two updates |
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char serverinfo[MAX_SERVERINFO_STRING]; |
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player_model_t player_models[MAX_CLIENTS]; // cache of player models |
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player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself |
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double lastresourcecheck; |
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string downloadUrl; |
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event_state_t events; |
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// predicting stuff but not only... |
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cl_local_data_t local; |
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// player final info |
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usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd |
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int viewentity; |
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vec3_t viewangles; |
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vec3_t viewheight; |
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vec3_t punchangle; |
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int intermission; // don't change view angle, full screen, et |
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vec3_t crosshairangle; |
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pred_viewangle_t predicted_angle[ANGLE_BACKUP];// accumulate angles from server |
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int angle_position; |
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float addangletotal; |
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float prevaddangletotal; |
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// predicted origin and velocity |
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vec3_t simorg; |
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vec3_t simvel; |
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// server state information |
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int playernum; |
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int maxclients; |
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entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES]; |
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int instanced_baseline_count; |
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char sound_precache[MAX_SOUNDS][MAX_QPATH]; |
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char event_precache[MAX_EVENTS][MAX_QPATH]; |
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char files_precache[MAX_CUSTOM][MAX_QPATH]; |
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lightstyle_t lightstyles[MAX_LIGHTSTYLES]; |
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model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot) |
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int nummodels; |
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int numfiles; |
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consistency_t consistency_list[MAX_MODELS]; |
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int num_consistency; |
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qboolean need_force_consistency_response; |
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resource_t resourcesonhand; |
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resource_t resourcesneeded; |
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resource_t resourcelist[MAX_RESOURCES]; |
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int num_resources; |
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short sound_index[MAX_SOUNDS]; |
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short decal_index[MAX_DECALS]; |
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model_t *worldmodel; // pointer to world |
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} client_t; |
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/* |
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================================================================== |
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the client_static_t structure is persistant through an arbitrary number |
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of server connections |
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================================================================== |
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*/ |
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typedef enum |
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{ |
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ca_disconnected = 0,// not talking to a server |
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ca_connecting, // sending request packets to the server |
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ca_connected, // netchan_t established, waiting for svc_serverdata |
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ca_validate, // download resources, validating, auth on server |
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ca_active, // game views should be displayed |
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ca_cinematic, // playing a cinematic, not connected to a server |
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} connstate_t; |
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typedef enum |
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{ |
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scrshot_inactive, |
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scrshot_normal, // in-game screenshot |
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scrshot_snapshot, // in-game snapshot |
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scrshot_plaque, // levelshot |
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scrshot_savegame, // saveshot |
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scrshot_demoshot, // for demos preview |
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scrshot_envshot, // cubemap view |
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scrshot_skyshot, // skybox view |
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scrshot_mapshot // overview layer |
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} scrshot_t; |
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// client screen state |
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typedef enum |
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{ |
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CL_LOADING = 1, // draw loading progress-bar |
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CL_ACTIVE, // draw normal hud |
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CL_PAUSED, // pause when active |
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CL_CHANGELEVEL, // draw 'loading' during changelevel |
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} scrstate_t; |
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typedef struct |
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{ |
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char name[32]; |
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int number; // svc_ number |
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int size; // if size == -1, size come from first byte after svcnum |
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pfnUserMsgHook func; // user-defined function |
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} cl_user_message_t; |
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typedef void (*pfnEventHook)( event_args_t *args ); |
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typedef struct |
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{ |
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char name[MAX_QPATH]; |
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word index; // event index |
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pfnEventHook func; // user-defined function |
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} cl_user_event_t; |
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#define FONT_FIXED 0 |
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#define FONT_VARIABLE 1 |
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typedef struct |
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{ |
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int hFontTexture; // handle to texture |
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wrect_t fontRc[256]; // rectangles |
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byte charWidths[256]; |
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int charHeight; |
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int type; |
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qboolean valid; // all rectangles are valid |
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} cl_font_t; |
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typedef struct |
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{ |
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// temp handle |
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const model_t *pSprite; // pointer to current SpriteTexture |
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// scissor test |
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int scissor_x; |
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int scissor_y; |
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int scissor_width; |
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int scissor_height; |
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qboolean scissor_test; |
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qboolean adjust_size; // allow to adjust scale for fonts |
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int renderMode; // override kRenderMode from TriAPI |
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int cullMode; // override CULL FACE from TriAPI |
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// holds text color |
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rgba_t textColor; |
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rgba_t spriteColor; |
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vec4_t triRGBA; |
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// crosshair members |
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const model_t *pCrosshair; |
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wrect_t rcCrosshair; |
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rgba_t rgbaCrosshair; |
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} client_draw_t; |
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typedef struct cl_predicted_player_s |
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{ |
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int movetype; |
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int solid; |
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int usehull; |
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qboolean active; |
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vec3_t origin; // interpolated origin |
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vec3_t angles; |
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} predicted_player_t; |
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typedef struct |
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{ |
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int gl_texturenum; // this is a real texnum |
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// scissor test |
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int scissor_x; |
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int scissor_y; |
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int scissor_width; |
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int scissor_height; |
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qboolean scissor_test; |
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// holds text color |
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rgba_t textColor; |
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} gameui_draw_t; |
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typedef struct |
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{ |
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// centerprint stuff |
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float time; |
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int y, lines; |
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char message[2048]; |
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int totalWidth; |
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int totalHeight; |
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} center_print_t; |
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typedef struct |
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{ |
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float time; |
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float duration; |
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float amplitude; |
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float frequency; |
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float next_shake; |
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vec3_t offset; |
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float angle; |
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vec3_t applied_offset; |
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float applied_angle; |
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} screen_shake_t; |
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typedef struct |
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{ |
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unsigned short textures[MAX_SKINS];// alias textures |
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struct mstudiotex_s *ptexture; // array of textures with local copy of remapped textures |
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short numtextures; // textures count |
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short topcolor; // cached value |
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short bottomcolor; // cached value |
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model_t *model; // for catch model changes |
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} remap_info_t; |
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typedef enum |
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{ |
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NET_REQUEST_CANCEL = 0, // request was cancelled for some reasons |
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NET_REQUEST_GAMEUI, // called from GameUI |
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NET_REQUEST_CLIENT, // called from Client |
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} net_request_type_t; |
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typedef struct |
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{ |
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net_response_t resp; |
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net_api_response_func_t pfnFunc; |
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double timeout; |
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double timesend; // time when request was sended |
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int flags; // FNETAPI_MULTIPLE_RESPONSE etc |
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} net_request_t; |
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// new versions of client dlls have a single export with all callbacks |
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typedef void (*CL_EXPORT_FUNCS)( void *pv ); |
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typedef struct |
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{ |
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void *hInstance; // pointer to client.dll |
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cldll_func_t dllFuncs; // dll exported funcs |
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render_interface_t drawFuncs; // custom renderer support |
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byte *mempool; // client edicts pool |
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string mapname; // map name |
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string maptitle; // display map title |
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string itemspath; // path to items description for auto-complete func |
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cl_entity_t *entities; // dynamically allocated entity array |
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cl_entity_t *static_entities; // dynamically allocated static entity array |
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remap_info_t **remap_info; // store local copy of all remap textures for each entity |
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int maxEntities; |
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int maxRemapInfos; // maxEntities + cl.viewEnt; also used for catch entcount |
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int numStatics; // actual static entity count |
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int maxModels; |
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// movement values from server |
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movevars_t movevars; |
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movevars_t oldmovevars; |
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playermove_t *pmove; // pmove state |
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qboolean pushed; // used by PM_Push\Pop state |
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int oldviscount; // used by PM_Push\Pop state |
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int oldphyscount; // used by PM_Push\Pop state |
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cl_user_message_t msg[MAX_USER_MESSAGES]; // keep static to avoid fragment memory |
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cl_user_event_t *events[MAX_EVENTS]; |
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string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt |
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model_t sprites[MAX_CLIENT_SPRITES]; // client spritetextures |
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int viewport[4]; // viewport sizes |
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client_draw_t ds; // draw2d stuff (hud, weaponmenu etc) |
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screenfade_t fade; // screen fade |
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screen_shake_t shake; // screen shake |
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center_print_t centerPrint; // centerprint variables |
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SCREENINFO scrInfo; // actual screen info |
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ref_overview_t overView; // overView params |
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color24 palette[256]; // palette used for particle colors |
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client_textmessage_t *titles; // title messages, not network messages |
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int numTitles; |
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net_request_type_t request_type; // filter the requests |
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net_request_t net_requests[MAX_REQUESTS]; // no reason to keep more |
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net_request_t *master_request; // queued master request |
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efrag_t *free_efrags; // linked efrags |
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cl_entity_t viewent; // viewmodel |
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} clgame_static_t; |
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typedef struct |
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{ |
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void *hInstance; // pointer to client.dll |
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UI_FUNCTIONS dllFuncs; // dll exported funcs |
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byte *mempool; // client edicts pool |
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cl_entity_t playermodel; // uiPlayerSetup drawing model |
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player_info_t playerinfo; // local playerinfo |
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gameui_draw_t ds; // draw2d stuff (menu images) |
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GAMEINFO gameInfo; // current gameInfo |
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GAMEINFO *modsInfo[MAX_MODS]; // simplified gameInfo for MainUI |
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ui_globalvars_t *globals; |
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qboolean drawLogo; // set to TRUE if logo.avi missed or corrupted |
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long logo_xres; |
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long logo_yres; |
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float logo_length; |
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} gameui_static_t; |
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typedef struct |
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{ |
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connstate_t state; |
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qboolean initialized; |
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qboolean changelevel; // during changelevel |
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qboolean changedemo; // during changedemo |
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double timestart; // just for profiling |
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// screen rendering information |
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float disable_screen; // showing loading plaque between levels |
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// or changing rendering dlls |
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// if time gets > 30 seconds ahead, break it |
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int disable_servercount; // when we receive a frame and cl.servercount |
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// > cls.disable_servercount, clear disable_screen |
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qboolean draw_changelevel; // draw changelevel image 'Loading...' |
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keydest_t key_dest; |
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byte *mempool; // client premamnent pool: edicts etc |
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netadr_t hltv_listen_address; |
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int signon; // 0 to SIGNONS, for the signon sequence. |
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int quakePort; // a 16 bit value that allows quake servers |
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// to work around address translating routers |
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// g-cont. this port allow many copies of engine in multiplayer game |
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// connection information |
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char servername[MAX_QPATH]; // name of server from original connect |
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double connect_time; // for connection retransmits |
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int max_fragment_size; // we needs to test a real network bandwidth |
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int connect_retry; // how many times we send a connect packet to the server |
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qboolean spectator; // not a real player, just spectator |
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local_state_t spectator_state; // init as client startup |
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char userinfo[MAX_INFO_STRING]; |
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char physinfo[MAX_INFO_STRING]; // read-only |
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sizebuf_t datagram; // unreliable stuff. gets sent in CL_Move about cl_cmdrate times per second. |
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byte datagram_buf[MAX_DATAGRAM]; |
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netchan_t netchan; |
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int challenge; // from the server to use for connecting |
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float packet_loss; |
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double packet_loss_recalc_time; |
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float nextcmdtime; // when can we send the next command packet? |
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int lastoutgoingcommand; // sequence number of last outgoing command |
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int lastupdate_sequence; // prediction stuff |
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int td_lastframe; // to meter out one message a frame |
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int td_startframe; // host_framecount at start |
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double td_starttime; // realtime at second frame of timedemo |
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// game images |
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int pauseIcon; // draw 'paused' when game in-pause |
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int tileImage; // for draw any areas not covered by the refresh |
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int loadingBar; // 'loading' progress bar |
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cl_font_t creditsFont; // shared creditsfont |
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float latency; // rolling average of frame latencey (receivedtime - senttime) values. |
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int num_client_entities; // cl.maxclients * CL_UPDATE_BACKUP * MAX_PACKET_ENTITIES |
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int next_client_entities; // next client_entity to use |
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entity_state_t *packet_entities; // [num_client_entities] |
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predicted_player_t predicted_players[MAX_CLIENTS]; |
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double correction_time; |
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scrshot_t scrshot_request; // request for screen shot |
|
scrshot_t scrshot_action; // in-action |
|
const float *envshot_vieworg; // envshot position |
|
int envshot_viewsize; // override cvar |
|
qboolean envshot_disable_vis; // disable VIS on server while makes an envshots |
|
string shotname; |
|
|
|
// download info |
|
incomingtransfer_t dl; |
|
|
|
// demo loop control |
|
int demonum; // -1 = don't play demos |
|
int olddemonum; // restore playing |
|
string demos[MAX_DEMOS]; // when not playing |
|
|
|
// movie playlist |
|
int movienum; |
|
string movies[MAX_MOVIES]; |
|
|
|
// demo recording info must be here, so it isn't clearing on level change |
|
qboolean demorecording; |
|
qboolean demoplayback; |
|
qboolean demowaiting; // don't record until a non-delta message is received |
|
qboolean timedemo; |
|
string demoname; // for demo looping |
|
double demotime; // recording time |
|
|
|
file_t *demofile; |
|
file_t *demoheader; // contain demo startup info in case we record a demo on this level |
|
} client_static_t; |
|
|
|
#ifdef __cplusplus |
|
extern "C" { |
|
#endif |
|
|
|
extern client_t cl; |
|
extern client_static_t cls; |
|
extern clgame_static_t clgame; |
|
extern gameui_static_t gameui; |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
// |
|
// cvars |
|
// |
|
extern convar_t mp_decals; |
|
extern convar_t cl_logofile; |
|
extern convar_t cl_logocolor; |
|
extern convar_t cl_allow_download; |
|
extern convar_t cl_allow_upload; |
|
extern convar_t cl_download_ingame; |
|
extern convar_t *cl_nopred; |
|
extern convar_t *cl_showfps; |
|
extern convar_t *cl_envshot_size; |
|
extern convar_t *cl_timeout; |
|
extern convar_t *cl_nodelta; |
|
extern convar_t *cl_interp; |
|
extern convar_t *cl_showerror; |
|
extern convar_t *cl_nosmooth; |
|
extern convar_t *cl_smoothtime; |
|
extern convar_t *cl_crosshair; |
|
extern convar_t *cl_testlights; |
|
extern convar_t *cl_cmdrate; |
|
extern convar_t *cl_updaterate; |
|
extern convar_t *cl_solid_players; |
|
extern convar_t *cl_idealpitchscale; |
|
extern convar_t *cl_allow_levelshots; |
|
extern convar_t *cl_lightstyle_lerping; |
|
extern convar_t *cl_draw_particles; |
|
extern convar_t *cl_draw_tracers; |
|
extern convar_t *cl_levelshot_name; |
|
extern convar_t *cl_draw_beams; |
|
extern convar_t *cl_clockreset; |
|
extern convar_t *cl_fixtimerate; |
|
extern convar_t *gl_showtextures; |
|
extern convar_t *cl_bmodelinterp; |
|
extern convar_t *cl_righthand; |
|
extern convar_t *cl_lw; // local weapons |
|
extern convar_t *cl_showevents; |
|
extern convar_t *scr_centertime; |
|
extern convar_t *scr_viewsize; |
|
extern convar_t *scr_loading; |
|
extern convar_t *v_dark; // start from dark |
|
extern convar_t *net_graph; |
|
extern convar_t *rate; |
|
extern convar_t *m_ignore; |
|
|
|
//============================================================================= |
|
|
|
void CL_SetLightstyle( int style, const char* s, float f ); |
|
void CL_RunLightStyles( void ); |
|
void CL_DecayLights( void ); |
|
|
|
//================================================= |
|
|
|
// |
|
// cl_cmds.c |
|
// |
|
void CL_Quit_f( void ); |
|
void CL_ScreenShot_f( void ); |
|
void CL_SnapShot_f( void ); |
|
void CL_PlayCDTrack_f( void ); |
|
void CL_EnvShot_f( void ); |
|
void CL_SkyShot_f( void ); |
|
void CL_SaveShot_f( void ); |
|
void CL_DemoShot_f( void ); |
|
void CL_LevelShot_f( void ); |
|
void CL_SetSky_f( void ); |
|
void SCR_Viewpos_f( void ); |
|
void SCR_TimeRefresh_f( void ); |
|
|
|
// |
|
// cl_custom.c |
|
// |
|
qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource ); |
|
void CL_AddToResourceList( resource_t *pResource, resource_t *pList ); |
|
void CL_RemoveFromResourceList( resource_t *pResource ); |
|
void CL_MoveToOnHandList( resource_t *pResource ); |
|
void CL_ClearResourceLists( void ); |
|
|
|
// |
|
// cl_main.c |
|
// |
|
void CL_Init( void ); |
|
void CL_SendCommand( void ); |
|
void CL_Disconnect_f( void ); |
|
void CL_ProcessFile( qboolean successfully_received, const char *filename ); |
|
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to ); |
|
int CL_GetFragmentSize( void *unused ); |
|
qboolean CL_PrecacheResources( void ); |
|
void CL_SetupOverviewParams( void ); |
|
void CL_UpdateFrameLerp( void ); |
|
int CL_IsDevOverviewMode( void ); |
|
void CL_PingServers_f( void ); |
|
void CL_SignonReply( void ); |
|
void CL_ClearState( void ); |
|
|
|
// |
|
// cl_demo.c |
|
// |
|
void CL_StartupDemoHeader( void ); |
|
void CL_DrawDemoRecording( void ); |
|
void CL_WriteDemoUserCmd( int cmdnumber ); |
|
void CL_WriteDemoMessage( qboolean startup, int start, sizebuf_t *msg ); |
|
void CL_WriteDemoUserMessage( const byte *buffer, size_t size ); |
|
qboolean CL_DemoReadMessage( byte *buffer, size_t *length ); |
|
void CL_DemoInterpolateAngles( void ); |
|
void CL_WriteDemoJumpTime( void ); |
|
void CL_CloseDemoHeader( void ); |
|
void CL_StopPlayback( void ); |
|
void CL_StopRecord( void ); |
|
void CL_PlayDemo_f( void ); |
|
void CL_TimeDemo_f( void ); |
|
void CL_StartDemos_f( void ); |
|
void CL_Demos_f( void ); |
|
void CL_DeleteDemo_f( void ); |
|
void CL_Record_f( void ); |
|
void CL_Stop_f( void ); |
|
void CL_FreeDemo( void ); |
|
|
|
// |
|
// cl_events.c |
|
// |
|
void CL_ParseEvent( sizebuf_t *msg ); |
|
void CL_ParseReliableEvent( sizebuf_t *msg ); |
|
void CL_SetEventIndex( const char *szEvName, int ev_index ); |
|
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args ); |
|
void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, |
|
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
|
void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func ); |
|
void CL_BatchResourceRequest( qboolean initialize ); |
|
int CL_EstimateNeededResources( void ); |
|
void CL_ResetEvent( event_info_t *ei ); |
|
word CL_EventIndex( const char *name ); |
|
void CL_FireEvents( void ); |
|
|
|
// |
|
// cl_game.c |
|
// |
|
void CL_UnloadProgs( void ); |
|
qboolean CL_LoadProgs( const char *name ); |
|
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num ); |
|
void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize ); |
|
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level ); |
|
void CL_ParseTextMessage( sizebuf_t *msg ); |
|
void CL_DrawHUD( int state ); |
|
void CL_InitEdicts( void ); |
|
void CL_FreeEdicts( void ); |
|
void CL_ClearWorld( void ); |
|
void CL_DrawCenterPrint( void ); |
|
void CL_ClearSpriteTextures( void ); |
|
void CL_FreeEntity( cl_entity_t *pEdict ); |
|
void CL_CenterPrint( const char *text, float y ); |
|
void CL_TextMessageParse( byte *pMemFile, int fileSize ); |
|
client_textmessage_t *CL_TextMessageGet( const char *pName ); |
|
int pfnDecalIndexFromName( const char *szDecalName ); |
|
int pfnIndexFromTrace( struct pmtrace_s *pTrace ); |
|
model_t *CL_ModelHandle( int modelindex ); |
|
void NetAPI_CancelAllRequests( void ); |
|
int CL_FindModelIndex( const char *m ); |
|
cl_entity_t *CL_GetLocalPlayer( void ); |
|
model_t *CL_LoadClientSprite( const char *filename ); |
|
model_t *CL_LoadModel( const char *modelname, int *index ); |
|
HSPRITE pfnSPR_Load( const char *szPicName ); |
|
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ); |
|
void PicAdjustSize( float *x, float *y, float *w, float *h ); |
|
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a ); |
|
void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr ); |
|
void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr ); |
|
void CL_SetTraceHull( int hull ); |
|
|
|
_inline cl_entity_t *CL_EDICT_NUM( int n ) |
|
{ |
|
if(( n >= 0 ) && ( n < clgame.maxEntities )) |
|
return clgame.entities + n; |
|
|
|
Host_Error( "CL_EDICT_NUM: bad number %i\n", n ); |
|
return NULL; |
|
} |
|
|
|
// |
|
// cl_parse.c |
|
// |
|
void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message ); |
|
void CL_ParseTempEntity( sizebuf_t *msg ); |
|
void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom ); |
|
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf ); |
|
qboolean CL_RequestMissingResources( void ); |
|
void CL_RegisterResources ( sizebuf_t *msg ); |
|
|
|
// |
|
// cl_scrn.c |
|
// |
|
void SCR_VidInit( void ); |
|
void SCR_TileClear( void ); |
|
void SCR_DirtyScreen( void ); |
|
void SCR_AddDirtyPoint( int x, int y ); |
|
void SCR_InstallParticlePalette( void ); |
|
void SCR_EndLoadingPlaque( void ); |
|
void SCR_RegisterTextures( void ); |
|
void SCR_LoadCreditsFont( void ); |
|
void SCR_MakeScreenShot( void ); |
|
void SCR_MakeLevelShot( void ); |
|
void SCR_NetSpeeds( void ); |
|
void SCR_RSpeeds( void ); |
|
void SCR_DrawFPS( int height ); |
|
|
|
// |
|
// cl_netgraph.c |
|
// |
|
void CL_InitNetgraph( void ); |
|
void SCR_DrawNetGraph( void ); |
|
|
|
// |
|
// cl_view.c |
|
// |
|
|
|
void V_Init (void); |
|
void V_Shutdown( void ); |
|
qboolean V_PreRender( void ); |
|
void V_PostRender( void ); |
|
void V_RenderView( void ); |
|
|
|
// |
|
// cl_pmove.c |
|
// |
|
void CL_SetSolidEntities( void ); |
|
void CL_SetSolidPlayers( int playernum ); |
|
void CL_InitClientMove( void ); |
|
void CL_PredictMovement( qboolean repredicting ); |
|
void CL_CheckPredictionError( void ); |
|
qboolean CL_IsPredicted( void ); |
|
int CL_TruePointContents( const vec3_t p ); |
|
int CL_PointContents( const vec3_t p ); |
|
int CL_WaterEntity( const float *rgflPos ); |
|
cl_entity_t *CL_GetWaterEntity( const float *rgflPos ); |
|
void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time ); |
|
int CL_TestLine( const vec3_t start, const vec3_t end, int flags ); |
|
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags ); |
|
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags ); |
|
void CL_MoveSpectatorCamera( void ); |
|
void CL_SetLastUpdate( void ); |
|
void CL_RedoPrediction( void ); |
|
void CL_ClearPhysEnts( void ); |
|
void CL_PushPMStates( void ); |
|
void CL_PopPMStates( void ); |
|
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient ); |
|
|
|
// |
|
// cl_studio.c |
|
// |
|
void CL_InitStudioAPI( void ); |
|
|
|
// |
|
// cl_frame.c |
|
// |
|
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta ); |
|
qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType ); |
|
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset ); |
|
qboolean CL_GetEntitySpatialization( struct channel_s *ch ); |
|
qboolean CL_GetMovieSpatialization( struct rawchan_s *ch ); |
|
void CL_ComputePlayerOrigin( cl_entity_t *clent ); |
|
void CL_UpdateEntityFields( cl_entity_t *ent ); |
|
void CL_MoveThirdpersonCamera( void ); |
|
qboolean CL_IsPlayerIndex( int idx ); |
|
void CL_SetIdealPitch( void ); |
|
void CL_EmitEntities( void ); |
|
|
|
// |
|
// cl_remap.c |
|
// |
|
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e ); |
|
void CL_AllocRemapInfo( int topcolor, int bottomcolor ); |
|
void CL_FreeRemapInfo( remap_info_t *info ); |
|
void R_StudioSetRemapColors( int top, int bottom ); |
|
void CL_UpdateRemapInfo( int topcolor, int bottomcolor ); |
|
void CL_ClearAllRemaps( void ); |
|
|
|
// |
|
// cl_tent.c |
|
// |
|
int CL_AddEntity( int entityType, cl_entity_t *pEnt ); |
|
void CL_WeaponAnim( int iAnim, int body ); |
|
void CL_ClearEffects( void ); |
|
void CL_ClearEfrags( void ); |
|
void CL_TestLights( void ); |
|
void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, float frametime ); |
|
void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale ); |
|
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags ); |
|
void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos ); |
|
void R_FreeDeadParticles( struct particle_s **ppparticles ); |
|
void CL_AddClientResource( const char *filename, int type ); |
|
void CL_AddClientResources( void ); |
|
int CL_FxBlend( cl_entity_t *e ); |
|
void CL_InitParticles( void ); |
|
void CL_ClearParticles( void ); |
|
void CL_FreeParticles( void ); |
|
void CL_DrawParticles( double frametime ); |
|
void CL_DrawTracers( double frametime ); |
|
void CL_InitTempEnts( void ); |
|
void CL_ClearTempEnts( void ); |
|
void CL_FreeTempEnts( void ); |
|
void CL_TempEntUpdate( void ); |
|
void CL_InitViewBeams( void ); |
|
void CL_ClearViewBeams( void ); |
|
void CL_FreeViewBeams( void ); |
|
void CL_DrawBeams( int fTrans ); |
|
void CL_AddCustomBeam( cl_entity_t *pEnvBeam ); |
|
void CL_KillDeadBeams( cl_entity_t *pDeadEntity ); |
|
void CL_ParseViewBeam( sizebuf_t *msg, int beamType ); |
|
void CL_LoadClientSprites( void ); |
|
void CL_ReadPointFile_f( void ); |
|
void CL_ReadLineFile_f( void ); |
|
void CL_RunLightStyles( void ); |
|
|
|
// |
|
// console.c |
|
// |
|
extern convar_t *con_fontsize; |
|
qboolean Con_Visible( void ); |
|
qboolean Con_FixedFont( void ); |
|
void Con_VidInit( void ); |
|
void Con_Shutdown( void ); |
|
void Con_ToggleConsole_f( void ); |
|
void Con_ClearNotify( void ); |
|
void Con_DrawDebug( void ); |
|
void Con_RunConsole( void ); |
|
void Con_DrawConsole( void ); |
|
void Con_DrawVersion( void ); |
|
void Con_DrawStringLen( const char *pText, int *length, int *height ); |
|
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); |
|
int Con_DrawCharacter( int x, int y, int number, rgba_t color ); |
|
void Con_DrawCharacterLen( int number, int *width, int *height ); |
|
void Con_DefaultColor( int r, int g, int b ); |
|
void Con_InvalidateFonts( void ); |
|
void Con_SetFont( int fontNum ); |
|
void Con_CharEvent( int key ); |
|
void Con_RestoreFont( void ); |
|
void Key_Console( int key ); |
|
void Key_Message( int key ); |
|
void Con_FastClose( void ); |
|
|
|
// |
|
// s_main.c |
|
// |
|
void S_StreamRawSamples( int samples, int rate, int width, int channels, const byte *data ); |
|
void S_StartBackgroundTrack( const char *intro, const char *loop, long position, qboolean fullpath ); |
|
void S_StopBackgroundTrack( void ); |
|
void S_StreamSetPause( int pause ); |
|
void S_StartStreaming( void ); |
|
void S_StopStreaming( void ); |
|
void S_BeginRegistration( void ); |
|
sound_t S_RegisterSound( const char *sample ); |
|
void S_EndRegistration( void ); |
|
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, int wordIndex ); |
|
void S_StartSound( const vec3_t pos, int ent, int chan, sound_t sfx, float vol, float attn, int pitch, int flags ); |
|
void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, float attn, int pitch, int flags ); |
|
void S_FadeClientVolume( float fadePercent, float fadeOutSeconds, float holdTime, float fadeInSeconds ); |
|
void S_FadeMusicVolume( float fadePercent ); |
|
void S_StartLocalSound( const char *name, float volume, qboolean reliable ); |
|
void SND_UpdateSound( void ); |
|
void S_ExtraUpdate( void ); |
|
|
|
// |
|
// cl_gameui.c |
|
// |
|
void UI_UnloadProgs( void ); |
|
qboolean UI_LoadProgs( void ); |
|
void UI_UpdateMenu( float realtime ); |
|
void UI_KeyEvent( int key, qboolean down ); |
|
void UI_MouseMove( int x, int y ); |
|
void UI_SetActiveMenu( qboolean fActive ); |
|
void UI_AddServerToList( netadr_t adr, const char *info ); |
|
void UI_GetCursorPos( int *pos_x, int *pos_y ); |
|
void UI_SetCursorPos( int pos_x, int pos_y ); |
|
void UI_ShowCursor( qboolean show ); |
|
qboolean UI_CreditsActive( void ); |
|
void UI_CharEvent( int key ); |
|
qboolean UI_MouseInRect( void ); |
|
qboolean UI_IsVisible( void ); |
|
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a ); |
|
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc ); |
|
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc ); |
|
void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc ); |
|
void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc ); |
|
|
|
// |
|
// cl_video.c |
|
// |
|
void SCR_InitCinematic( void ); |
|
void SCR_FreeCinematic( void ); |
|
qboolean SCR_PlayCinematic( const char *name ); |
|
qboolean SCR_DrawCinematic( void ); |
|
qboolean SCR_NextMovie( void ); |
|
void SCR_RunCinematic( void ); |
|
void SCR_StopCinematic( void ); |
|
void CL_PlayVideo_f( void ); |
|
|
|
#endif//CLIENT_H
|
|
|