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159 lines
3.4 KiB
159 lines
3.4 KiB
/* |
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defaults.h - set up default configuration |
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Copyright (C) 2016 Mittorn |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef DEFAULTS_H |
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#define DEFAULTS_H |
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#include "backends.h" |
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/* |
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=================================================================== |
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SETUP BACKENDS DEFINATIONS |
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=================================================================== |
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*/ |
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#ifndef XASH_DEDICATED |
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#ifdef XASH_SDL |
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// by default, use SDL subsystems |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_SDL |
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#endif // XASH_VIDEO |
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#ifndef XASH_TIMER |
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#define XASH_TIMER TIMER_SDL |
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#endif |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_SDL |
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#endif |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_SDL |
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#endif |
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#endif //XASH_SDL |
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#if defined __ANDROID__ && !defined XASH_SDL |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_ANDROID |
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#endif |
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#ifndef XASH_TIMER |
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#define XASH_TIMER TIMER_LINUX |
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#endif |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_ANDROID |
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#endif |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_OPENSLES |
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#endif |
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#endif // android case |
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#endif // XASH_DEDICATED |
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// select crashhandler based on defines |
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#ifndef XASH_CRASHHANDLER |
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#ifdef _WIN32 |
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#ifdef DBGHELP |
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#define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP |
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#endif |
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#elif defined CRASHHANDLER |
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#define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT |
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#else |
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#define XASH_CRASHHANDLER CRASHHANDLER_NULL |
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#endif |
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#endif |
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// no timer - no xash |
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#ifndef XASH_TIMER |
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#ifdef _WIN32 |
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#define XASH_TIMER TIMER_WIN32 |
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#else |
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#define XASH_TIMER TIMER_LINUX |
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#endif |
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#endif |
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// |
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// fallback to NULL |
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// |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_NULL |
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#endif |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_NULL |
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#endif |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_NULL |
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#endif |
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/* |
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========================================================================= |
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Default build-depended cvar and constant values |
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========================================================================= |
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*/ |
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#if defined __ANDROID__ || TARGET_OS_IPHONE |
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#define DEFAULT_TOUCH_ENABLE "1" |
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#define DEFAULT_M_IGNORE "1" |
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#else |
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#define DEFAULT_TOUCH_ENABLE "0" |
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#define DEFAULT_M_IGNORE "0" |
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#endif |
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#if defined __ANDROID__ || TARGET_OS_IPHONE || defined __EMSCRIPTEN__ |
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#define XASH_INTERNAL_GAMELIBS |
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// this means that libraries are provided with engine, but not in game data |
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// You need add library loading code to library.c when adding new platform |
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#endif |
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#if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL |
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#define XASH_GL_STATIC |
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#endif |
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#define DEFAULT_SV_MASTER "ms.xash.su:27010" |
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// Set ForceSimulating to 1 by default for dedicated, because AMXModX timers require this |
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// TODO: enable simulating for any server? |
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#ifdef XASH_DEDICATED |
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#define DEFAULT_SV_FORCESIMULATING "1" |
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#else |
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#define DEFAULT_SV_FORCESIMULATING "0" |
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#endif |
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// allow override for developer/debug builds |
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#ifndef DEFAULT_DEV |
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#define DEFAULT_DEV 0 |
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#endif |
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#ifndef DEFAULT_FULLSCREEN |
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#define DEFAULT_FULLSCREEN 1 |
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#endif |
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#if TARGET_OS_IPHONE |
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#define DEFAULT_CON_MAXFRAC "0.5" |
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#else |
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#define DEFAULT_CON_MAXFRAC "1" |
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#endif |
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#endif // DEFAULTS_H
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