You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
321 lines
9.4 KiB
321 lines
9.4 KiB
/* |
|
bspfile.h - BSP format included q1, hl1 support |
|
Copyright (C) 2010 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef BSPFILE_H |
|
#define BSPFILE_H |
|
|
|
//#define SUPPORT_BSP2_FORMAT // allow to loading Darkplaces BSP2 maps (with broke binary compatibility) |
|
|
|
/* |
|
============================================================================== |
|
|
|
BRUSH MODELS |
|
|
|
.bsp contain level static geometry with including PVS and lightning info |
|
============================================================================== |
|
*/ |
|
|
|
// header |
|
#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28) |
|
#define HLBSP_VERSION 30 // half-life regular version |
|
#define QBSP2_VERSION (('B' << 0) | ('S' << 8) | ('P' << 16) | ('2'<<24)) |
|
|
|
#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH" |
|
#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior |
|
// ver. 3 was occupied by experimental versions of P2:savior change fmt |
|
|
|
#define DELUXEMAP_VERSION 1 |
|
#define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT" |
|
|
|
// worldcraft predefined angles |
|
#define ANGLE_UP -1 |
|
#define ANGLE_DOWN -2 |
|
|
|
// bmodel limits |
|
#define MAX_MAP_HULLS 4 // MAX_HULLS |
|
|
|
#define SURF_PLANEBACK BIT( 1 ) // plane should be negated |
|
#define SURF_DRAWSKY BIT( 2 ) // sky surface |
|
#define SURF_DRAWTURB_QUADS BIT( 3 ) // all subidivided polygons are quads |
|
#define SURF_DRAWTURB BIT( 4 ) // warp surface |
|
#define SURF_DRAWTILED BIT( 5 ) // face without lighmap |
|
#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) |
|
#define SURF_UNDERWATER BIT( 7 ) // caustics |
|
#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) |
|
|
|
// lightstyle management |
|
#define LM_STYLES 4 // MAXLIGHTMAPS |
|
#define LS_NORMAL 0x00 |
|
#define LS_UNUSED 0xFE |
|
#define LS_NONE 0xFF |
|
|
|
// these limis not using by modelloader but only for displaying 'mapstats' correctly |
|
#ifdef SUPPORT_BSP2_FORMAT |
|
#define MAX_MAP_MODELS 2048 // embedded models |
|
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough |
|
#define MAX_MAP_PLANES 131072 // can be increased without problems |
|
#define MAX_MAP_NODES 262144 // can be increased without problems |
|
#define MAX_MAP_CLIPNODES 524288 // can be increased without problems |
|
#define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!! |
|
#define MAX_MAP_VERTS 524288 // can be increased without problems |
|
#define MAX_MAP_FACES 262144 // can be increased without problems |
|
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems |
|
#else |
|
#define MAX_MAP_MODELS 768 // embedded models |
|
#define MAX_MAP_ENTSTRING 0x80000 // 512 kB should be enough |
|
#define MAX_MAP_PLANES 65536 // can be increased without problems |
|
#define MAX_MAP_NODES 32767 // because negative shorts are leafs |
|
#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents |
|
#define MAX_MAP_LEAFS 32767 // signed short limit |
|
#define MAX_MAP_VERTS 65535 // unsigned short limit |
|
#define MAX_MAP_FACES 65535 // unsigned short limit |
|
#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit |
|
#endif |
|
|
|
#define MAX_MAP_ENTITIES 8192 // network limit |
|
#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo |
|
#define MAX_MAP_EDGES 0x100000 // can be increased but not needs |
|
#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needs |
|
#define MAX_MAP_TEXTURES 2048 // can be increased but not needs |
|
#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data |
|
#define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps) |
|
#define MAX_MAP_VISIBILITY 0x1000000 // 16 Mb visdata |
|
#define MAX_MAP_FACEINFO 8192 // can be increased but not needs |
|
|
|
// quake lump ordering |
|
#define LUMP_ENTITIES 0 |
|
#define LUMP_PLANES 1 |
|
#define LUMP_TEXTURES 2 // internal textures |
|
#define LUMP_VERTEXES 3 |
|
#define LUMP_VISIBILITY 4 |
|
#define LUMP_NODES 5 |
|
#define LUMP_TEXINFO 6 |
|
#define LUMP_FACES 7 |
|
#define LUMP_LIGHTING 8 |
|
#define LUMP_CLIPNODES 9 |
|
#define LUMP_LEAFS 10 |
|
#define LUMP_MARKSURFACES 11 |
|
#define LUMP_EDGES 12 |
|
#define LUMP_SURFEDGES 13 |
|
#define LUMP_MODELS 14 // internal submodels |
|
#define HEADER_LUMPS 15 |
|
|
|
// extra lump ordering |
|
#define LUMP_LIGHTVECS 0 // deluxemap data |
|
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info |
|
#define LUMP_CUBEMAPS 2 // cubemap description |
|
#define LUMP_VERTNORMALS 3 // phong shaded vertex normals |
|
#define LUMP_VERTEX_LIGHT 4 // contain compressed light cubes per empty leafs |
|
#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game) |
|
#define LUMP_COLLISION 6 // physics engine collision hull dump |
|
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp |
|
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light |
|
#define LUMP_UNUSED1 9 // one lump reserved for me |
|
#define LUMP_UNUSED2 10 // one lump reserved for me |
|
#define LUMP_UNUSED3 11 // one lump reserved for me |
|
#define EXTRA_LUMPS 12 // count of the extra lumps |
|
|
|
// texture flags |
|
#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision |
|
#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels) |
|
#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales |
|
#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel |
|
|
|
// ambient sound types |
|
enum |
|
{ |
|
AMBIENT_WATER = 0, // waterfall |
|
AMBIENT_SKY, // wind |
|
AMBIENT_SLIME, // never used in quake |
|
AMBIENT_LAVA, // never used in quake |
|
NUM_AMBIENTS, // automatic ambient sounds |
|
}; |
|
|
|
// |
|
// BSP File Structures |
|
// |
|
|
|
typedef struct |
|
{ |
|
int fileofs; |
|
int filelen; |
|
} dlump_t; |
|
|
|
typedef struct |
|
{ |
|
int version; |
|
dlump_t lumps[HEADER_LUMPS]; |
|
} dheader_t; |
|
|
|
typedef struct |
|
{ |
|
int id; // must be little endian XASH |
|
int version; |
|
dlump_t lumps[EXTRA_LUMPS]; |
|
} dextrahdr_t; |
|
|
|
typedef struct |
|
{ |
|
vec3_t mins; |
|
vec3_t maxs; |
|
vec3_t origin; // for sounds or lights |
|
int headnode[MAX_MAP_HULLS]; |
|
int visleafs; // not including the solid leaf 0 |
|
int firstface; |
|
int numfaces; |
|
} dmodel_t; |
|
|
|
typedef struct |
|
{ |
|
int nummiptex; |
|
int dataofs[4]; // [nummiptex] |
|
} dmiptexlump_t; |
|
|
|
typedef struct |
|
{ |
|
vec3_t point; |
|
} dvertex_t; |
|
|
|
typedef struct |
|
{ |
|
vec3_t normal; |
|
float dist; |
|
int type; // PLANE_X - PLANE_ANYZ ? |
|
} dplane_t; |
|
|
|
typedef struct |
|
{ |
|
int planenum; |
|
short children[2]; // negative numbers are -(leafs + 1), not nodes |
|
short mins[3]; // for sphere culling |
|
short maxs[3]; |
|
word firstface; |
|
word numfaces; // counting both sides |
|
} dnode_t; |
|
|
|
typedef struct |
|
{ |
|
int planenum; |
|
int children[2]; // negative numbers are -(leafs+1), not nodes |
|
float mins[3]; // for sphere culling |
|
float maxs[3]; |
|
int firstface; |
|
int numfaces; // counting both sides |
|
} dnode32_t; |
|
|
|
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas |
|
// all other leafs need visibility info |
|
typedef struct |
|
{ |
|
int contents; |
|
int visofs; // -1 = no visibility info |
|
|
|
short mins[3]; // for frustum culling |
|
short maxs[3]; |
|
word firstmarksurface; |
|
word nummarksurfaces; |
|
|
|
// automatic ambient sounds |
|
byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255) |
|
} dleaf_t; |
|
|
|
typedef struct |
|
{ |
|
int contents; |
|
int visofs; // -1 = no visibility info |
|
|
|
float mins[3]; // for frustum culling |
|
float maxs[3]; |
|
|
|
int firstmarksurface; |
|
int nummarksurfaces; |
|
|
|
byte ambient_level[NUM_AMBIENTS]; |
|
} dleaf32_t; |
|
|
|
typedef struct |
|
{ |
|
int planenum; |
|
short children[2]; // negative numbers are contents |
|
} dclipnode_t; |
|
|
|
typedef struct |
|
{ |
|
int planenum; |
|
int children[2]; // negative numbers are contents |
|
} dclipnode32_t; |
|
|
|
typedef struct |
|
{ |
|
float vecs[2][4]; // texmatrix [s/t][xyz offset] |
|
int miptex; |
|
short flags; |
|
short faceinfo; // -1 no face info otherwise dfaceinfo_t |
|
} dtexinfo_t; |
|
|
|
typedef struct |
|
{ |
|
char landname[16]; // name of decsription in mapname_land.txt |
|
unsigned short texture_step; // default is 16, pixels\luxels ratio |
|
unsigned short max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step) |
|
short groupid; // to determine equal landscapes from various groups, -1 - no group |
|
} dfaceinfo_t; |
|
|
|
typedef word dmarkface_t; // leaf marksurfaces indexes |
|
typedef int dmarkface32_t; // leaf marksurfaces indexes |
|
|
|
typedef int dsurfedge_t; // map surfedges |
|
|
|
// NOTE: that edge 0 is never used, because negative edge nums |
|
// are used for counterclockwise use of the edge in a face |
|
typedef struct |
|
{ |
|
word v[2]; // vertex numbers |
|
} dedge_t; |
|
|
|
typedef struct |
|
{ |
|
int v[2]; // vertex numbers |
|
} dedge32_t; |
|
|
|
typedef struct |
|
{ |
|
word planenum; |
|
short side; |
|
|
|
int firstedge; // we must support > 64k edges |
|
short numedges; |
|
short texinfo; |
|
|
|
// lighting info |
|
byte styles[LM_STYLES]; |
|
int lightofs; // start of [numstyles*surfsize] samples |
|
} dface_t; |
|
|
|
typedef struct |
|
{ |
|
int planenum; |
|
int side; |
|
|
|
int firstedge; // we must support > 64k edges |
|
int numedges; |
|
int texinfo; |
|
|
|
// lighting info |
|
byte styles[LM_STYLES]; |
|
int lightofs; // start of [numstyles*surfsize] samples |
|
} dface32_t; |
|
|
|
#endif//BSPFILE_H
|