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1673 lines
49 KiB
1673 lines
49 KiB
/* |
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gl2_shim.c - GL CORE/ES2+ FFP emulation |
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Copyright (C) 2023 mittorn, fgsfds |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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/* |
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based on vglshim, as it has almost all needed for using glbegins on gles |
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BufStorage mode should work similar to vglshim with vitagl's DRAW_SPEEDHACK |
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as it uses gpu-mapped in similar way |
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gl2shim will not give much performance gain. It does not batch small drawcalls, just do little copy optimization |
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It just allows to draw similar way as in native legacy context, but in es/core contexts |
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Limitations: |
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1. Matrix support is very limited, only combined MVP |
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2. No TexEnv support, multitexture always works in MODULATE mode |
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3. DrawElements with client pointers will not work on CORE/WEBGL contexts, DrawRangeElements will |
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4. No quads in arrays drawing (simple DrawArrays(GL_QUADS) may be implemented, but DrawElements not) |
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5. Textures are enabled with texcoord attribs, not glEnable (can be changed, but who cares?) |
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6. Begin/End limited to 8192 vertices. It is possible to support more, but need change glVertex logic to split drawcals, which may make it slower |
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7. Textures internalformat ignored except of removing alpha from RGB textures |
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*/ |
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#include "gl_local.h" |
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#ifndef XASH_GL_STATIC |
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#include "gl2_shim.h" |
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#include <malloc.h> |
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//#include "xash3d_mathlib.h" |
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#define MAX_SHADERLEN 4096 |
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// increase this when adding more attributes |
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#define MAX_PROGS 32 |
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// must be LESS GL2_MAX_VERTS |
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#define MAX_BEGINEND_VERTS 8192 |
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void (APIENTRY*_pglWaitSync)( void * sync, |
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GLbitfield flags, |
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uint64_t timeout); |
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GLuint (APIENTRY*_pglClientWaitSync)( void * sync, |
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GLbitfield flags, |
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uint64_t timeout); |
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void *(APIENTRY*_pglFenceSync)( GLenum condition, |
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GLbitfield flags); |
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void (APIENTRY*_pglDeleteSync)( void * sync ); |
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extern ref_api_t gEngfuncs; |
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enum gl2wrap_attrib_e |
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{ |
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GL2_ATTR_POS = 0, // 1 |
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GL2_ATTR_COLOR = 1, // 2 |
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GL2_ATTR_TEXCOORD0 = 2, // 4 |
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GL2_ATTR_TEXCOORD1 = 3, // 8 |
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GL2_ATTR_MAX |
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}; |
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// continuation of previous enum |
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enum gl2wrap_flag_e |
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{ |
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GL2_FLAG_ALPHA_TEST = GL2_ATTR_MAX, // 16 |
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GL2_FLAG_FOG, // 32 |
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GL2_FLAG_NORMAL, |
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GL2_FLAG_MAX |
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}; |
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typedef struct |
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{ |
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GLuint flags; |
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GLint attridx[GL2_ATTR_MAX]; |
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GLuint glprog; |
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GLint ucolor; |
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GLint ualpha; |
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GLint utex0; |
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GLint utex1; |
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GLint ufog; |
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GLint uMVP; |
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GLuint *vao_begin; |
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} gl2wrap_prog_t; |
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static const char *gl2wrap_vert_src = |
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#include "vertex.glsl.inc" |
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; |
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static const char *gl2wrap_frag_src = |
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#include "fragment.glsl.inc" |
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; |
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static int gl2wrap_init = 0; |
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static struct |
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{ |
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GLfloat *attrbuf[GL2_ATTR_MAX]; |
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GLuint *attrbufobj[GL2_ATTR_MAX]; |
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void **mappings[GL2_ATTR_MAX]; |
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//GLuint attrbufpers[GL2_ATTR_MAX]; |
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GLuint attrbufcycle; |
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GLuint cur_flags; |
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GLint begin; |
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GLint end; |
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GLenum prim; |
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GLfloat color[4]; |
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GLfloat fog[4]; // color + density |
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GLfloat alpharef; |
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gl2wrap_prog_t progs[MAX_PROGS]; |
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gl2wrap_prog_t *cur_prog; |
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GLboolean uchanged; |
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GLuint triquads_ibo[4]; |
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} gl2wrap; |
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static struct |
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{ |
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qboolean buf_storage; // buffer storage is enabled, buffers mapped persistently (zero-copy glBegins) |
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qboolean incremental; // incremental buffer streaming |
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qboolean supports_mapbuffer; // set to false on systems with mapbuffer issues |
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qboolean vao_mandatory; // even if incremental streaming unavailiable (it is very slow without mapbuffers) force VAO+VBO (WebGL-like or broken glcore) |
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qboolean coherent; // enable MAP_COHERENT_BIT on persist mappings |
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qboolean async; // enable MAP_UNSYNCHRONIZED_BIT on temporary mappings |
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qboolean force_flush; // enable MAP_FLUSH_EXPLICIT_BIT and FlushMappedBufferRange calls |
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uint32_t cycle_buffers; // cycle N buffers during draw to reduce locking in non-incremental mode |
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uint32_t version; // glsl version to use |
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} gl2wrap_config; |
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static struct |
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{ |
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float mvp[16], mv[16], pr[16], dummy[16]; |
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GLenum mode; |
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float *current; |
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uint64_t update; |
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} gl2wrap_matrix; |
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static struct |
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{ |
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qboolean alpha_test; |
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qboolean fog; |
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GLuint vbo; |
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GLuint tmu; |
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} gl2wrap_state; |
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//#define QUAD_BATCH |
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#ifdef QUAD_BATCH |
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static struct |
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{ |
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unsigned int texture; |
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unsigned int flags; |
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GLboolean active; |
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} gl2wrap_quad; |
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#endif |
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static const int gl2wrap_attr_size[GL2_ATTR_MAX] = { 3, 4, 2, 2 }; |
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static const char *gl2wrap_flag_name[GL2_FLAG_MAX] = |
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{ |
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"ATTR_POSITION", |
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"ATTR_COLOR", |
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"ATTR_TEXCOORD0", |
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"ATTR_TEXCOORD1", |
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"FEAT_ALPHA_TEST", |
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"FEAT_FOG", |
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"ATTR_NORMAL", |
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}; |
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static const char *gl2wrap_attr_name[GL2_ATTR_MAX] = |
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{ |
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"inPosition", |
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"inColor", |
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"inTexCoord0", |
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"inTexCoord1", |
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}; |
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#define MB(x,y) (x?GL_MAP_##y##_BIT:0) |
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static void (APIENTRY*rpglEnable)(GLenum e); |
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static void (APIENTRY*rpglDisable)(GLenum e); |
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static void (APIENTRY*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); |
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static void (APIENTRY*rpglDrawArrays )(GLenum mode, GLint first, GLsizei count); |
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static void (APIENTRY*rpglDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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static void (APIENTRY*rpglBindBufferARB)( GLenum buf, GLuint obj); |
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#ifdef QUAD_BATCH |
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void GL2_FlushPrims( void ); |
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static void APIENTRY (*rpglBindTexture)( GLenum tex, GLuint obj); |
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static void APIENTRY GL2_BindTexture( GLenum tex, GLuint obj) |
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{ |
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if( gl2wrap_quad.texture != obj ) |
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{ |
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GL2_FlushPrims(); |
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gl2wrap_quad.texture = obj; |
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} |
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rpglBindTexture( tex, obj ); |
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} |
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#endif |
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static char *GL_PrintInfoLog( GLhandleARB object, qboolean program ) |
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{ |
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static char msg[8192]; |
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int maxLength = 0; |
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if( program && pglProgramiv) |
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pglProgramiv( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength ); |
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else |
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pglGetObjectParameterivARB( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength ); |
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if( maxLength >= sizeof( msg )) |
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{ |
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//ALERT( at_warning, "GL_PrintInfoLog: message exceeds %i symbols\n", sizeof( msg )); |
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maxLength = sizeof( msg ) - 1; |
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} |
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if( program && pglGetProgramInfoLog) |
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pglGetProgramInfoLog( object, maxLength, &maxLength, msg ); |
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else |
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pglGetInfoLogARB( object, maxLength, &maxLength, msg ); |
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return msg; |
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} |
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static GLuint GL2_GenerateShader( gl2wrap_prog_t *prog, GLenum type ) |
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{ |
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char *shader, shader_buf[MAX_SHADERLEN + 1]; |
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char tmp[256]; |
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int i; |
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GLint status, len; |
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GLuint id, loc; |
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int version = gl2wrap_config.version; |
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shader = shader_buf; |
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//shader[0] = '\n'; |
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shader[0] = 0; |
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Q_snprintf(shader, MAX_SHADERLEN, "#version %d%s\n", version, version >= 300 && version < 330 ? " es":""); |
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Q_snprintf(tmp, sizeof( tmp ), "#define VER %d\n", version); |
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Q_strncat( shader, tmp, MAX_SHADERLEN ); |
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for ( i = 0; i < GL2_FLAG_MAX; ++i ) |
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{ |
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Q_snprintf( tmp, sizeof( tmp ), "#define %s %d\n", gl2wrap_flag_name[i], prog->flags & ( 1 << i ) ); |
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Q_strncat( shader, tmp, MAX_SHADERLEN ); |
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} |
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if( version >= 310 ) |
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{ |
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loc = 0; |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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if ( prog->flags & ( 1 << i ) ) |
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{ |
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Q_snprintf( tmp, sizeof( tmp ), "#define LOC_%s %d\n", gl2wrap_flag_name[i], loc++ ); |
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Q_strncat( shader, tmp, MAX_SHADERLEN ); |
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prog->attridx[i] = loc; |
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} |
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else |
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{ |
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prog->attridx[i] = -1; |
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} |
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} |
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} |
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if ( type == GL_FRAGMENT_SHADER_ARB ) |
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Q_strncat( shader, gl2wrap_frag_src, MAX_SHADERLEN ); |
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else |
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Q_strncat( shader, gl2wrap_vert_src, MAX_SHADERLEN ); |
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id = pglCreateShaderObjectARB( type ); |
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len = Q_strlen( shader ); |
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pglShaderSourceARB( id, 1, (void *)&shader, &len ); |
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pglCompileShaderARB( id ); |
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pglGetObjectParameterivARB( id, GL_OBJECT_COMPILE_STATUS_ARB, &status ); |
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if ( status == GL_FALSE ) |
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{ |
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gEngfuncs.Con_Reportf( S_ERROR "GL2_GenerateShader( 0x%04x, 0x%x ): compile failed: %s\n", prog->flags, type, GL_PrintInfoLog(id, false)); |
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gEngfuncs.Con_DPrintf( "Shader text:\n%s\n\n", shader ); |
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pglDeleteObjectARB( id ); |
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return 0; |
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} |
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return id; |
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} |
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static gl2wrap_prog_t *GL2_GetProg( const GLuint flags ) |
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{ |
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int i, loc, status; |
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GLuint vp, fp, glprog; |
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gl2wrap_prog_t *prog; |
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// try to find existing prog matching this feature set |
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if ( gl2wrap.cur_prog && gl2wrap.cur_prog->flags == flags ) |
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return gl2wrap.cur_prog; |
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for ( i = 0; i < MAX_PROGS; ++i ) |
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{ |
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if ( gl2wrap.progs[i].flags == flags ) |
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return &gl2wrap.progs[i]; |
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else if ( gl2wrap.progs[i].flags == 0 ) |
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break; |
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} |
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if ( i == MAX_PROGS ) |
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{ |
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gEngfuncs.Host_Error( "GL2_GetProg(): Ran out of program slots for 0x%04x\n", flags ); |
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return NULL; |
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} |
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// new prog; generate shaders |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generating progs for 0x%04x\n", flags ); |
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prog = &gl2wrap.progs[i]; |
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prog->flags = flags; |
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vp = GL2_GenerateShader( prog, GL_VERTEX_SHADER_ARB ); |
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fp = GL2_GenerateShader( prog, GL_FRAGMENT_SHADER_ARB ); |
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if ( !vp || !fp ) |
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{ |
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prog->flags = 0; |
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return NULL; |
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} |
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glprog = pglCreateProgramObjectARB(); |
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pglAttachObjectARB( glprog, vp ); |
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pglAttachObjectARB( glprog, fp ); |
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loc = 0; |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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if ( flags & ( 1 << i ) ) |
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{ |
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prog->attridx[i] = loc; |
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if(gl2wrap_config.version <= 300) |
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pglBindAttribLocationARB( glprog, loc++, gl2wrap_attr_name[i] ); |
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else |
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loc++; |
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} |
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else |
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{ |
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prog->attridx[i] = -1; |
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} |
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} |
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pglLinkProgramARB( glprog ); |
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pglDeleteObjectARB( vp ); |
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pglDeleteObjectARB( fp ); |
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/// TODO: detect arb/core shaders in engine |
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if( pglProgramiv ) |
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pglProgramiv( glprog, GL_OBJECT_LINK_STATUS_ARB, &status ); |
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else |
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pglGetObjectParameterivARB( glprog, GL_OBJECT_LINK_STATUS_ARB, &status ); |
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if ( status == GL_FALSE ) |
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{ |
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gEngfuncs.Con_Reportf( S_ERROR "GL2_GetProg(): Failed linking progs for 0x%04x!\n%s\n", prog->flags, GL_PrintInfoLog(glprog, true) ); |
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prog->flags = 0; |
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if( pglDeleteProgram ) |
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pglDeleteProgram( glprog ); |
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else |
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pglDeleteObjectARB( glprog ); |
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return NULL; |
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} |
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prog->ucolor = pglGetUniformLocationARB( glprog, "uColor" ); |
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prog->ualpha = pglGetUniformLocationARB( glprog, "uAlphaTest" ); |
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prog->utex0 = pglGetUniformLocationARB( glprog, "uTex0" ); |
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prog->utex1 = pglGetUniformLocationARB( glprog, "uTex1" ); |
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prog->ufog = pglGetUniformLocationARB( glprog, "uFog" ); |
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prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" ); |
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prog->vao_begin = malloc(gl2wrap_config.cycle_buffers * 4); |
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pglGenVertexArrays( gl2wrap_config.cycle_buffers, prog->vao_begin ); |
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pglUseProgramObjectARB( glprog ); |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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if( prog->attridx[i] >= 0 ) |
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{ |
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if(gl2wrap_config.vao_mandatory || gl2wrap_config.incremental ) |
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{ |
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for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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pglBindVertexArray( prog->vao_begin[j] ); |
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pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
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pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_attr_size[i], GL_FLOAT, GL_FALSE, 0, 0 ); |
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} |
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} |
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} |
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} |
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pglBindVertexArray( 0 ); |
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// these never change |
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD0 ) && prog->utex0 >= 0 ) |
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pglUniform1iARB( prog->utex0, 0 ); |
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD1 ) && prog->utex1 >= 0 ) |
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pglUniform1iARB( prog->utex1, 1 ); |
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if( gl2wrap.cur_prog ) |
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pglUseProgramObjectARB( gl2wrap.cur_prog->glprog ); |
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prog->glprog = glprog; |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generated progs for 0x%04x\n", flags ); |
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return prog; |
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} |
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static void GL2_UpdateMVP( gl2wrap_prog_t *prog); |
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static gl2wrap_prog_t *GL2_SetProg( const GLuint flags ) |
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{ |
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gl2wrap_prog_t *prog = NULL; |
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if ( flags && ( prog = GL2_GetProg( flags ) ) ) |
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{ |
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if ( prog != gl2wrap.cur_prog ) |
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{ |
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pglUseProgramObjectARB( prog->glprog ); |
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gl2wrap.uchanged = GL_TRUE; |
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} |
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if ( gl2wrap.uchanged ) |
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{ |
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if ( prog->ualpha >= 0 ) |
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pglUniform1fARB( prog->ualpha, gl2wrap.alpharef ); |
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if ( prog->ucolor >= 0 ) |
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pglUniform4fvARB( prog->ucolor, 1, gl2wrap.color ); |
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if ( prog->ufog >= 0 ) |
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pglUniform4fvARB( prog->ufog, 1, gl2wrap.fog ); |
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gl2wrap.uchanged = GL_FALSE; |
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} |
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GL2_UpdateMVP( prog ); |
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} |
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else |
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{ |
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pglUseProgramObjectARB( 0 ); |
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} |
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gl2wrap.cur_prog = prog; |
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return prog; |
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} |
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#define TRIQUADS_SIZE GL2_MAX_VERTS / 4 * 6 |
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static void GL2_InitTriQuads( void ) |
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{ |
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int i; |
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for( i = 0; i < (!!pglDrawRangeElementsBaseVertex?1:4); i++ ) |
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{ |
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int j; |
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GLushort triquads_array[TRIQUADS_SIZE]; |
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for( j = 0; j < TRIQUADS_SIZE / 6; j++ ) |
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{ |
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triquads_array[j * 6] = j * 4 + i; |
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triquads_array[j * 6 + 1] = j * 4 + 1 + i; |
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triquads_array[j * 6 + 2] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 3] = j * 4 + i; |
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triquads_array[j * 6 + 4] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 5] = j * 4 + 3 + i; |
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} |
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pglGenBuffersARB( 1, &gl2wrap.triquads_ibo[i] ); |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[i] ); |
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pglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(triquads_array), triquads_array, GL_STATIC_DRAW_ARB ); |
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} |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
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} |
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static void GL2_InitIncrementalBuffer( int i, GLuint size ) |
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{ |
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gl2wrap.attrbufobj[i] = malloc(gl2wrap_config.cycle_buffers * 4); |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.mappings[i] = malloc(gl2wrap_config.cycle_buffers * 8); |
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); |
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for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
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if( gl2wrap_config.buf_storage ) |
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{ |
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GLuint flags = GL_MAP_WRITE_BIT | MB(!gl2wrap_config.coherent,FLUSH_EXPLICIT) | |
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GL_MAP_PERSISTENT_BIT | MB(gl2wrap_config.coherent,COHERENT); |
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pglBufferStorage( GL_ARRAY_BUFFER_ARB, size, NULL, GL_MAP_WRITE_BIT | MB(gl2wrap_config.coherent,COHERENT)| GL_MAP_PERSISTENT_BIT ); |
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gl2wrap.mappings[i][j] = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, size, flags); |
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} |
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else |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB ); |
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} |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.attrbuf[i] = gl2wrap.mappings[i][0]; |
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} |
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|
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int GL2_ShimInit( void ) |
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{ |
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int i; |
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GLuint total; |
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static const GLuint precache_progs[] = { |
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0x0001, // out = ucolor |
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0x0005, // out = tex0 * ucolor |
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0x0007, // out = tex0 * vcolor |
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0x0015, // out = tex0 * ucolor + FEAT_ALPHA_TEST |
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0x0021, // out = ucolor + FEAT_FOG |
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0x0025, // out = tex0 * ucolor + FEAT_FOG |
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0x0027, // out = tex0 * vcolor + FEAT_FOG |
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0x0035, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG |
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}; |
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|
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if ( gl2wrap_init ) |
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return 0; |
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gl2wrap_config.vao_mandatory = true; |
|
gl2wrap_config.incremental =true; |
|
gl2wrap_config.async = true; |
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gl2wrap_config.force_flush = false; |
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gl2wrap_config.buf_storage = true; |
|
gl2wrap_config.coherent = true; |
|
gl2wrap_config.supports_mapbuffer = true; |
|
gl2wrap_config.cycle_buffers = 4096; |
|
gl2wrap_config.version = 310; |
|
if(gl2wrap_config.buf_storage) |
|
gl2wrap_config.incremental = true; |
|
if(gl2wrap_config.incremental && !gl2wrap_config.buf_storage) |
|
gl2wrap_config.async = true; |
|
if(gl2wrap_config.incremental) |
|
gl2wrap_config.cycle_buffers = 4; |
|
if(!gl2wrap_config.vao_mandatory) |
|
gl2wrap_config.cycle_buffers = 1; |
|
|
|
memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
|
GL2_ShimInstall(); |
|
GL2_InitTriQuads(); |
|
|
|
gl2wrap.color[0] = 1.f; |
|
gl2wrap.color[1] = 1.f; |
|
gl2wrap.color[2] = 1.f; |
|
gl2wrap.color[3] = 1.f; |
|
gl2wrap.uchanged = GL_TRUE; |
|
|
|
total = 0; |
|
|
|
for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
|
{ |
|
GLuint size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat ); |
|
if( !gl2wrap_config.buf_storage ) |
|
{ |
|
#ifdef XASH_POSIX |
|
gl2wrap.attrbuf[i] = memalign( 0x100, size ); |
|
#else |
|
gl2wrap.attrbuf[i] = malloc( size ); |
|
#endif |
|
} |
|
if( gl2wrap_config.incremental ) |
|
GL2_InitIncrementalBuffer( i, size ); |
|
|
|
else |
|
{ |
|
if(!gl2wrap_config.incremental && gl2wrap_config.vao_mandatory) |
|
{ |
|
gl2wrap.attrbufobj[i] = malloc(gl2wrap_config.cycle_buffers * 4); |
|
pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); |
|
if(gl2wrap_config.supports_mapbuffer) |
|
{ |
|
for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
|
{ |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_BEGINEND_VERTS, NULL, GL_STREAM_DRAW_ARB ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
total += size; |
|
} |
|
if( gl2wrap_config.vao_mandatory ) |
|
pglBindVertexArray(0); |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
|
|
|
gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total ); |
|
gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs ) )); |
|
for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i ) |
|
GL2_GetProg( precache_progs[i] ); |
|
|
|
|
|
gl2wrap_init = 1; |
|
return 0; |
|
} |
|
|
|
void GL2_ShimShutdown( void ) |
|
{ |
|
int i; |
|
|
|
if ( !gl2wrap_init ) |
|
return; |
|
|
|
pglFinish(); |
|
pglUseProgramObjectARB( 0 ); |
|
|
|
/* |
|
// FIXME: this sometimes causes the game to block on glDeleteProgram for up to a minute |
|
// but since this is only called on shutdown or game change, it should be fine to skip |
|
for ( i = 0; i < MAX_PROGS; ++i ) |
|
{ |
|
if ( gl2wrap.progs[i].flags ) |
|
glDeleteProgram( gl2wrap.progs[i].glprog ); |
|
} |
|
*/ |
|
|
|
if( gl2wrap_config.buf_storage ) |
|
{ |
|
for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
|
{ |
|
if(gl2wrap_config.buf_storage) |
|
{ |
|
/// TODO: cleanup |
|
//pglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufpers[i] ); |
|
//pglUnmapBufferARB( GL_ARRAY_BUFFER_ARB ); |
|
//pglDeleteBuffersARB( 1, &gl2wrap.attrbufpers[i] ); |
|
} |
|
else |
|
free( gl2wrap.attrbuf[i] ); |
|
} |
|
} |
|
|
|
memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
|
|
|
gl2wrap_init = 0; |
|
} |
|
|
|
static void GL2_ResetPersistentBuffer( void ) |
|
{ |
|
int i; |
|
|
|
#ifdef QUAD_BATCH |
|
GL2_FlushPrims(); |
|
#endif |
|
gl2wrap.end = gl2wrap.begin = 0; |
|
|
|
if( gl2wrap_config.incremental) |
|
{ |
|
gl2wrap.attrbufcycle = (gl2wrap.attrbufcycle + 1) % gl2wrap_config.cycle_buffers; |
|
for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
|
{ |
|
int size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat ); |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle] ); |
|
if(gl2wrap_config.buf_storage) |
|
{ |
|
GLuint flags = GL_MAP_WRITE_BIT | MB(!gl2wrap_config.coherent,FLUSH_EXPLICIT) | |
|
GL_MAP_PERSISTENT_BIT | MB(gl2wrap_config.coherent,COHERENT); |
|
pglUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
|
gl2wrap.mappings[i][gl2wrap.attrbufcycle] = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, size, flags); |
|
gl2wrap.attrbuf[i] = gl2wrap.mappings[i][gl2wrap.attrbufcycle]; |
|
} |
|
else |
|
{ |
|
void *mem = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT ); |
|
(void)mem; |
|
pglUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
|
|
void GL2_ShimEndFrame( void ) |
|
{ |
|
#ifdef QUAD_BATCH |
|
GL2_FlushPrims(); |
|
#endif |
|
} |
|
|
|
static void APIENTRY GL2_Begin( GLenum prim ) |
|
{ |
|
int i; |
|
if(gl2wrap.begin + MAX_BEGINEND_VERTS > GL2_MAX_VERTS ) |
|
GL2_ResetPersistentBuffer(); |
|
|
|
#ifdef QUAD_BATCH |
|
if( gl2wrap.prim == GL_QUADS && gl2wrap_quad.active ) |
|
{ |
|
GLuint flags = gl2wrap.cur_flags; |
|
GLuint flags2 = gl2wrap.cur_flags; |
|
|
|
if( gl2wrap_quad.flags != flags || prim != GL_QUADS ) |
|
{ |
|
|
|
GL2_FlushPrims(); |
|
} |
|
else if( gl2wrap_quad.flags == flags && prim == GL_QUADS ) |
|
return; |
|
} |
|
gl2wrap_quad.active = false; |
|
#endif |
|
gl2wrap.prim = prim; |
|
gl2wrap.begin = gl2wrap.end; |
|
// pos always enabled |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_POS; |
|
} |
|
void (APIENTRY*_pglMemoryBarrier)(GLbitfield barriers); |
|
|
|
/* |
|
============================== |
|
UpdateIncrementalBuffer |
|
|
|
glBufferStorage allows to write directly without mapping buffer every time before draw |
|
This allows keep VAO unchanged and fastly build needed pipeline in driver for every program variant |
|
When buffer storage not supported, we still may use cached VAO, but map/unmap it every time writing new data |
|
============================== |
|
*/ |
|
static void GL2_UpdateIncrementalBuffer( gl2wrap_prog_t *prog, int count ) |
|
{ |
|
int i; |
|
if(!gl2wrap_config.buf_storage) |
|
{ |
|
for( i = 0; i < GL2_ATTR_MAX; i++) |
|
{ |
|
if ( prog->attridx[i] >= 0 ) |
|
{ |
|
void *mem; |
|
GLuint flags = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | |
|
MB(gl2wrap_config.async,UNSYNCHRONIZED) | |
|
MB(gl2wrap_config.force_flush,FLUSH_EXPLICIT); |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle]); |
|
mem = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, gl2wrap_attr_size[i] * 4 * gl2wrap.begin, gl2wrap_attr_size[i] * 4 * count, flags); |
|
memcpy(mem, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin, gl2wrap_attr_size[i] * 4 * count); |
|
if( gl2wrap_config.force_flush ) |
|
pglFlushMappedBufferRange( GL_ARRAY_BUFFER_ARB, 0, gl2wrap_attr_size[i] * 4 * count ); |
|
pglUnmapBufferARB( GL_ARRAY_BUFFER_ARB); |
|
} |
|
} |
|
} |
|
else if(!gl2wrap_config.coherent) |
|
{ |
|
// non-coherent buffers anyway require unmapping or flushing after write |
|
for( i = 0; i < GL2_ATTR_MAX; i++) |
|
{ |
|
if ( prog->attridx[i] >= 0 ) |
|
{ |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle]); |
|
pglFlushMappedBufferRange( GL_ARRAY_BUFFER_ARB, 0, gl2wrap_attr_size[i] * 4 * count ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void GL2_FlushPrims( void ) |
|
{ |
|
int i; |
|
int startindex = 0; |
|
GLuint flags = gl2wrap.cur_flags; |
|
GLint count = gl2wrap.end - gl2wrap.begin; |
|
gl2wrap_prog_t *prog; |
|
if ( !gl2wrap.prim || !count ) |
|
goto leave_label; // end without begin |
|
|
|
// enable alpha test and fog if needed |
|
if ( gl2wrap_state.alpha_test ) |
|
flags |= 1 << GL2_FLAG_ALPHA_TEST; |
|
if ( gl2wrap_state.fog ) |
|
flags |= 1 << GL2_FLAG_FOG; |
|
|
|
// disable all vertex attrib pointers |
|
if(!gl2wrap_config.vao_mandatory) |
|
{ |
|
for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
|
pglDisableVertexAttribArrayARB( i ); |
|
} |
|
|
|
prog = GL2_SetProg( flags ); |
|
if ( !prog ) |
|
{ |
|
gEngfuncs.Host_Error( "GL2_End(): Could not find program for flags 0x%04x!\n", flags ); |
|
goto leave_label; |
|
} |
|
|
|
|
|
if( gl2wrap_config.incremental ) |
|
{ |
|
GL2_UpdateIncrementalBuffer( prog, count ); |
|
pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] ); |
|
startindex = gl2wrap.begin; |
|
} |
|
else |
|
{ |
|
if(gl2wrap_config.vao_mandatory) |
|
pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] ); |
|
for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
|
{ |
|
if ( prog->attridx[i] >= 0 ) |
|
{ |
|
if( (gl2wrap_config.vao_mandatory &&!gl2wrap_config.supports_mapbuffer) || !gl2wrap_config.vao_mandatory ) |
|
pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
|
if(gl2wrap_config.vao_mandatory) |
|
{ |
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle] ); |
|
if(gl2wrap_config.supports_mapbuffer) |
|
{ |
|
|
|
if( gl2wrap_attr_size[i] * 4 * count > MAX_BEGINEND_VERTS) |
|
{ |
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, gl2wrap_attr_size[i] * 4 * count, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin , GL_STREAM_DRAW_ARB ); |
|
pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
|
pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_attr_size[i], GL_FLOAT, GL_FALSE, 0, 0 ); |
|
} |
|
else |
|
{ |
|
GLuint flags = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | |
|
MB(gl2wrap_config.async,UNSYNCHRONIZED)| MB(gl2wrap_config.force_flush,FLUSH_EXPLICIT); |
|
void *mem = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, gl2wrap_attr_size[i] * 4 * count, flags ); |
|
memcpy( mem, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin, gl2wrap_attr_size[i] * 4 * count); |
|
pglUnmapBufferARB( GL_ARRAY_BUFFER_ARB); |
|
} |
|
} |
|
else |
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, gl2wrap_attr_size[i] * 4 * count, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin , GL_STREAM_DRAW_ARB ); |
|
|
|
if(gl2wrap_config.vao_mandatory &&!gl2wrap_config.supports_mapbuffer) |
|
pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_attr_size[i], GL_FLOAT, GL_FALSE, 0, 0 ); |
|
|
|
} |
|
else // if vao is not mandatory, try use client pointers here |
|
pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_attr_size[i], GL_FLOAT, GL_FALSE, 0, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin ); |
|
} |
|
} |
|
gl2wrap.attrbufcycle = (gl2wrap.attrbufcycle + 1) % gl2wrap_config.cycle_buffers; |
|
} |
|
|
|
if(gl2wrap.prim == GL_QUADS) |
|
{ |
|
// simple case, one quad may draw like polygon(4) |
|
if(count == 4) |
|
rpglDrawArrays( GL_TRIANGLE_FAN, startindex, count ); |
|
else if(pglDrawRangeElementsBaseVertex) |
|
{ |
|
/* |
|
* Opengl deprecated QUADS, but made some workarounds availiable |
|
* idea: bound static index array that will repeat 0 1 2 0 2 3 4 5 6 4 6 7... |
|
* sequence and draw source arrays. But our array may have different offset |
|
* When DrawRangeElementsBaseVertex unavailiable, we need build 4 different index arrays (as sequence have period 4) |
|
* or just put 0-4 offset when it's availiable |
|
* */ |
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[0] ); |
|
pglDrawRangeElementsBaseVertex( GL_TRIANGLES, startindex, startindex + count, Q_min(count / 4 * 6,TRIQUADS_SIZE * 6 - startindex), GL_UNSIGNED_SHORT, (void*)(size_t)(startindex / 4 * 6 * 2), startindex % 4 ); |
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0); |
|
} |
|
else if(rpglDrawRangeElements) |
|
{ |
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[startindex % 4] ); |
|
rpglDrawRangeElements( GL_TRIANGLES, startindex, startindex + count, Q_min(count / 4 * 6,TRIQUADS_SIZE * 6 - startindex), GL_UNSIGNED_SHORT, (void*)(size_t)(startindex / 4 * 6 * 2) ); |
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
|
} |
|
else |
|
{ |
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[startindex % 4] ); |
|
rpglDrawElements( GL_TRIANGLES, Q_min(count / 4 * 6,TRIQUADS_SIZE * 6 - startindex), GL_UNSIGNED_SHORT, (void*)(size_t)(startindex / 4 * 6 * 2) ); |
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
|
} |
|
} |
|
else if( gl2wrap.prim == GL_POLYGON ) // does it have any difference with TRIFAN? |
|
rpglDrawArrays( GL_TRIANGLE_FAN, startindex, count ); |
|
else // TRIANGLES, LINES, TRISTRIP, TRIFAN supported anyway |
|
rpglDrawArrays( gl2wrap.prim, startindex, count ); |
|
|
|
leave_label: |
|
if(gl2wrap_config.vao_mandatory) |
|
{ |
|
pglBindVertexArray(0); |
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
|
} |
|
|
|
gl2wrap.prim = GL_NONE; |
|
gl2wrap.begin = gl2wrap.end; |
|
gl2wrap.cur_flags = 0; |
|
#ifdef QUAD_BATCH |
|
gl2wrap_quad.active = 0; |
|
#endif |
|
} |
|
|
|
|
|
static void APIENTRY GL2_End( void ) |
|
{ |
|
int i; |
|
#ifdef QUAD_BATCH |
|
if( gl2wrap.prim == GL_QUADS ) |
|
{ |
|
GLuint flags = gl2wrap.cur_flags; |
|
// enable alpha test and fog if needed |
|
/*if ( alpha_test_state ) |
|
flags |= 1 << GL2_FLAG_ALPHA_TEST; |
|
if ( fogging ) |
|
flags |= 1 << GL2_FLAG_FOG;*/ |
|
gl2wrap_quad.flags = flags; |
|
gl2wrap_quad.active = 1; |
|
return; |
|
} |
|
#endif |
|
GL2_FlushPrims(); |
|
} |
|
|
|
static void (APIENTRY* rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
|
static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
|
{ |
|
void *data = (void*)pixels; |
|
if( pixels && format == GL_RGBA && ( |
|
internalformat == GL_RGB || |
|
internalformat == GL_RGB8 || |
|
internalformat == GL_RGB5 || |
|
internalformat == GL_LUMINANCE || |
|
internalformat == GL_LUMINANCE8 || |
|
internalformat == GL_LUMINANCE4 )) // strip alpha from texture |
|
{ |
|
unsigned char *in = data, *out; |
|
int i = 0, size = width * height * 4; |
|
|
|
data = out = (unsigned char*)malloc( size ); |
|
|
|
for( i = 0; i < size; i += 4, in += 4, out += 4 ) |
|
{ |
|
memcpy( out, in, 3 ); |
|
out[3] = 255; |
|
} |
|
internalformat = format; |
|
} |
|
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB ) |
|
internalformat = GL_RGBA; |
|
rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data ); |
|
if( data != pixels ) |
|
free(data); |
|
} |
|
static void (APIENTRY* rpglTexParameteri)( GLenum target, GLenum pname, GLint param ); |
|
static void APIENTRY GL2_TexParameteri( GLenum target, GLenum pname, GLint param ) |
|
{ |
|
if ( pname == GL_TEXTURE_BORDER_COLOR ) |
|
{ |
|
return; // not supported by opengl es |
|
} |
|
if ( ( pname == GL_TEXTURE_WRAP_S || |
|
pname == GL_TEXTURE_WRAP_T ) && |
|
param == GL_CLAMP ) |
|
{ |
|
param = 0x812F; |
|
} |
|
|
|
rpglTexParameteri( target, pname, param ); |
|
} |
|
|
|
|
|
GLboolean (APIENTRY* rpglIsEnabled)(GLenum e); |
|
static GLboolean APIENTRY GL2_IsEnabled(GLenum e) |
|
{ |
|
if(e == GL_FOG) |
|
return gl2wrap_state.fog; |
|
return rpglIsEnabled(e); |
|
} |
|
|
|
|
|
|
|
|
|
static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
|
{ |
|
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_POS] + gl2wrap.end * 3; |
|
*p++ = x; |
|
*p++ = y; |
|
*p++ = z; |
|
|
|
if(gl2wrap.cur_flags & 1 << GL2_ATTR_COLOR) |
|
{ |
|
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_COLOR] + gl2wrap.end * 4; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_COLOR; |
|
*p++ = gl2wrap.color[0]; |
|
*p++ = gl2wrap.color[1]; |
|
*p++ = gl2wrap.color[2]; |
|
*p++ = gl2wrap.color[3]; |
|
} |
|
++gl2wrap.end; |
|
if ( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS ) |
|
{ |
|
GLenum prim = gl2wrap.prim; |
|
gEngfuncs.Con_DPrintf( S_ERROR "GL2_Vertex3f(): Vertex buffer overflow!\n" ); |
|
GL2_FlushPrims(); |
|
GL2_Begin( prim ); |
|
} |
|
} |
|
|
|
static void APIENTRY GL2_Vertex2f( GLfloat x, GLfloat y ) |
|
{ |
|
GL2_Vertex3f( x, y, 0.f ); |
|
} |
|
|
|
static void APIENTRY GL2_Vertex3fv( const GLfloat *v ) |
|
{ |
|
GL2_Vertex3f( v[0], v[1], v[2] ); |
|
} |
|
|
|
static void APIENTRY GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
|
{ |
|
#ifdef QUAD_BATCH |
|
if(gl2wrap_quad.active) |
|
{ |
|
if( !(gl2wrap.color[0] == r && gl2wrap.color[1] == g && gl2wrap.color[2] == b && gl2wrap.color[3] == a) ) |
|
GL2_FlushPrims(); |
|
} |
|
#endif |
|
gl2wrap.color[0] = r; |
|
gl2wrap.color[1] = g; |
|
gl2wrap.color[2] = b; |
|
gl2wrap.color[3] = a; |
|
gl2wrap.uchanged = GL_TRUE; |
|
#ifdef QUAD_BATCH |
|
if(gl2wrap_quad.active) |
|
return; |
|
#endif |
|
if ( gl2wrap.prim ) |
|
{ |
|
// HACK: enable color attribute if we're using color inside a Begin-End pair |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_COLOR; |
|
} |
|
} |
|
|
|
static void APIENTRY GL2_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
|
{ |
|
GL2_Color4f( r, g, b, 1.f ); |
|
} |
|
|
|
static void APIENTRY GL2_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
|
{ |
|
GL2_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f ); |
|
} |
|
|
|
static void APIENTRY GL2_Color4ubv( const GLubyte *v ) |
|
{ |
|
GL2_Color4ub( v[0], v[1], v[2], v[3] ); |
|
} |
|
|
|
static void APIENTRY GL2_TexCoord2f( GLfloat u, GLfloat v ) |
|
{ |
|
// by spec glTexCoord always updates texunit 0 |
|
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD0] + gl2wrap.end * 2; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_TEXCOORD0; |
|
*p++ = u; |
|
*p++ = v; |
|
} |
|
|
|
static void APIENTRY GL2_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) |
|
{ |
|
GLfloat *p; |
|
// assume there can only be two |
|
if ( tex == GL_TEXTURE0_ARB ) |
|
{ |
|
p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD0] + gl2wrap.end * 2; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_TEXCOORD0; |
|
} |
|
else |
|
{ |
|
p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD1] + gl2wrap.end * 2; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_TEXCOORD1; |
|
} |
|
*p++ = u; |
|
*p++ = v; |
|
} |
|
|
|
|
|
static void APIENTRY GL2_AlphaFunc( GLenum mode, GLfloat ref ) |
|
{ |
|
gl2wrap.alpharef = ref; |
|
gl2wrap.uchanged = GL_TRUE; |
|
// mode is always GL_GREATER |
|
} |
|
|
|
static void APIENTRY GL2_Fogf( GLenum param, GLfloat val ) |
|
{ |
|
if ( param == GL_FOG_DENSITY ) |
|
{ |
|
gl2wrap.fog[3] = val; |
|
gl2wrap.uchanged = GL_TRUE; |
|
} |
|
} |
|
|
|
static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val ) |
|
{ |
|
if ( param == GL_FOG_COLOR ) |
|
{ |
|
gl2wrap.fog[0] = val[0]; |
|
gl2wrap.fog[1] = val[1]; |
|
gl2wrap.fog[2] = val[2]; |
|
gl2wrap.uchanged = GL_TRUE; |
|
} |
|
} |
|
|
|
static qboolean GL2_SkipEnable( GLenum e ) |
|
{ |
|
return e == GL_TEXTURE_2D || e == GL_TEXTURE_1D; |
|
} |
|
|
|
static qboolean GL2_CatchEnable( GLenum e, qboolean enable ) |
|
{ |
|
if( e == GL_FOG ) |
|
gl2wrap_state.fog = enable; |
|
else if( e == GL_ALPHA_TEST ) |
|
gl2wrap_state.alpha_test = enable; |
|
else return false; |
|
return true; |
|
} |
|
static void APIENTRY GL2_Enable( GLenum e ) |
|
{ |
|
if( GL2_SkipEnable(e) ) |
|
{} |
|
else if(!GL2_CatchEnable(e, true)) |
|
rpglEnable(e); |
|
} |
|
|
|
|
|
static void APIENTRY GL2_Disable( GLenum e ) |
|
{ |
|
if( GL2_SkipEnable(e) ) |
|
{} |
|
else if(!GL2_CatchEnable(e, false)) |
|
rpglDisable(e); |
|
} |
|
|
|
|
|
/* |
|
=========================== |
|
|
|
Limited matrix emulation |
|
|
|
=========================== |
|
*/ |
|
|
|
static void APIENTRY GL2_MatrixMode( GLenum m ) |
|
{ |
|
// if(gl2wrap_matrix.mode == m) |
|
// return; |
|
#ifdef QUAD_BATCH |
|
GL2_FlushPrims(); |
|
#endif |
|
gl2wrap_matrix.mode = m; |
|
switch( m ) |
|
{ |
|
case GL_MODELVIEW: |
|
gl2wrap_matrix.current = gl2wrap_matrix.mv; |
|
break; |
|
case GL_PROJECTION: |
|
gl2wrap_matrix.current = gl2wrap_matrix.pr; |
|
break; |
|
default: |
|
gl2wrap_matrix.current = gl2wrap_matrix.dummy; |
|
break; |
|
} |
|
} |
|
|
|
static void APIENTRY GL2_LoadIdentity( void ) |
|
{ |
|
float *m = (float*)gl2wrap_matrix.current; |
|
m[1] = m[2] = m[3] = m[4] = 0.0f; |
|
m[6] = m[7] = m[8] = m[9] = 0.0f; |
|
m[11] = m[12] = m[13] = m[14] = 0.0f; |
|
m[0] = m[5] = m[10] = m[15] = 1.0f; |
|
gl2wrap_matrix.update = 0xFFFFFFFFFFFFFFFF; |
|
} |
|
|
|
|
|
static void APIENTRY GL2_Ortho(double l, double r, double b, double t, double n, double f) |
|
{ |
|
GLfloat m0 = 2 / (r - l); |
|
GLfloat m5 = 2 / (t - b); |
|
GLfloat m10 = - 2 / (f - n); |
|
GLfloat m12 = - (r + l) / (r - l); |
|
GLfloat m13 = - (t + b) / (t - b); |
|
GLfloat m14 = - (f + n) / (f - n); |
|
float *m = gl2wrap_matrix.current; |
|
|
|
m[12] += m12 * m[0] + m13 * m[4] + m14 * m[8]; |
|
m[13] += m12 * m[1] + m13 * m[5] + m14 * m[9]; |
|
m[14] += m12 * m[2] + m13 * m[6] + m14 * m[10]; |
|
m[15] += m12 * m[3] + m13 * m[7] + m14 * m[11]; |
|
m[0] *= m0; |
|
m[1] *= m0; |
|
m[2] *= m0; |
|
m[3] *= m0; |
|
m[4] *= m5; |
|
m[5] *= m5; |
|
m[6] *= m5; |
|
m[7] *= m5; |
|
m[8] *= m10; |
|
m[9] *= m10; |
|
m[10] *= m10; |
|
m[11] *= m10; |
|
gl2wrap_matrix.update = 0xFFFFFFFFFFFFFFFF; |
|
} |
|
|
|
static void GL2_Mul4x4(const GLfloat *in0, const GLfloat *in1, GLfloat *out) |
|
{ |
|
out[0] = in0[0] * in1[0] + in0[1] * in1[4] + in0[2] * in1[8] + in0[3] * in1[12]; |
|
out[1] = in0[0] * in1[1] + in0[1] * in1[5] + in0[2] * in1[9] + in0[3] * in1[13]; |
|
out[2] = in0[0] * in1[2] + in0[1] * in1[6] + in0[2] * in1[10] + in0[3] * in1[14]; |
|
out[3] = in0[0] * in1[3] + in0[1] * in1[7] + in0[2] * in1[11] + in0[3] * in1[15]; |
|
out[4] = in0[4] * in1[0] + in0[5] * in1[4] + in0[6] * in1[8] + in0[7] * in1[12]; |
|
out[5] = in0[4] * in1[1] + in0[5] * in1[5] + in0[6] * in1[9] + in0[7] * in1[13]; |
|
out[6] = in0[4] * in1[2] + in0[5] * in1[6] + in0[6] * in1[10] + in0[7] * in1[14]; |
|
out[7] = in0[4] * in1[3] + in0[5] * in1[7] + in0[6] * in1[11] + in0[7] * in1[15]; |
|
out[8] = in0[8] * in1[0] + in0[9] * in1[4] + in0[10] * in1[8] + in0[11] * in1[12]; |
|
out[9] = in0[8] * in1[1] + in0[9] * in1[5] + in0[10] * in1[9] + in0[11] * in1[13]; |
|
out[10] = in0[8] * in1[2] + in0[9] * in1[6] + in0[10] * in1[10] + in0[11] * in1[14]; |
|
out[11] = in0[8] * in1[3] + in0[9] * in1[7] + in0[10] * in1[11] + in0[11] * in1[15]; |
|
out[12] = in0[12] * in1[0] + in0[13] * in1[4] + in0[14] * in1[8] + in0[15] * in1[12]; |
|
out[13] = in0[12] * in1[1] + in0[13] * in1[5] + in0[14] * in1[9] + in0[15] * in1[13]; |
|
out[14] = in0[12] * in1[2] + in0[13] * in1[6] + in0[14] * in1[10] + in0[15] * in1[14]; |
|
out[15] = in0[12] * in1[3] + in0[13] * in1[7] + in0[14] * in1[11] + in0[15] * in1[15]; |
|
} |
|
|
|
static void GL2_UpdateMVP( gl2wrap_prog_t *prog ) |
|
{ |
|
// use bitset to determine if need update matrix for this prog |
|
if( gl2wrap_matrix.update & ( 1U << prog->flags ) ) |
|
{ |
|
gl2wrap_matrix.update &= ~( 1U << prog->flags ); |
|
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp ); |
|
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void*)gl2wrap_matrix.mvp ); |
|
} |
|
} |
|
|
|
static void APIENTRY GL2_LoadMatrixf( const GLfloat *m ) |
|
{ |
|
memcpy( gl2wrap_matrix.current, m, 16 * sizeof(float) ); |
|
gl2wrap_matrix.update = 0xFFFFFFFFFFFFFFFF; |
|
} |
|
#ifdef XASH_GLES |
|
static void ( APIENTRY *_pglDepthRangef)(GLfloat zFar, GLfloat zNear); |
|
|
|
static void APIENTRY GL2_DepthRange(GLdouble zFar, GLdouble zNear) |
|
{ |
|
_pglDepthRangef(zFar, zNear); |
|
} |
|
#endif |
|
/* |
|
====================== |
|
|
|
Array drawing |
|
|
|
===================== |
|
*/ |
|
typedef struct gl2wrap_arraypointer_s |
|
{ |
|
const void *userptr; |
|
GLint size; |
|
GLenum type; |
|
GLsizei stride; |
|
GLuint vbo, *vbo_fb, vbo_cycle; |
|
} gl2wrap_arraypointer_t; |
|
|
|
static struct |
|
{ |
|
gl2wrap_arraypointer_t ptr[GL2_ATTR_MAX]; |
|
unsigned int flags; |
|
//unsigned int vbo_flags; |
|
GLuint stream_buffer; |
|
void *stream_pointer; |
|
size_t stream_counter; |
|
GLuint vao_dynamic; |
|
} gl2wrap_arrays; |
|
|
|
|
|
static void GL2_SetPointer( int idx, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
|
{ |
|
gl2wrap_arrays.ptr[idx].size = size; |
|
gl2wrap_arrays.ptr[idx].type = type; |
|
gl2wrap_arrays.ptr[idx].stride = stride; |
|
gl2wrap_arrays.ptr[idx].userptr = pointer; |
|
gl2wrap_arrays.ptr[idx].vbo = gl2wrap_state.vbo; |
|
// if(vbo) |
|
// gl2wrap_arrays.vbo_flags |= 1 << idx; |
|
// else |
|
// gl2wrap_arrays.vbo_flags &= ~(1 << idx); |
|
} |
|
|
|
static void APIENTRY GL2_VertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
|
{ |
|
GL2_SetPointer( GL2_ATTR_POS, size, type, stride, pointer ); |
|
} |
|
|
|
static void APIENTRY GL2_ColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
|
{ |
|
GL2_SetPointer( GL2_ATTR_COLOR, size, type, stride, pointer ); |
|
} |
|
|
|
static void APIENTRY GL2_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
|
{ |
|
GL2_SetPointer( GL2_ATTR_TEXCOORD0 + gl2wrap_state.tmu, size, type, stride, pointer ); |
|
} |
|
|
|
static unsigned int GL2_GetArrIdx( GLenum array ) |
|
{ |
|
switch (array) { |
|
case GL_VERTEX_ARRAY: |
|
return GL2_ATTR_POS; |
|
case GL_COLOR_ARRAY: |
|
return GL2_ATTR_COLOR; |
|
case GL_TEXTURE_COORD_ARRAY: |
|
ASSERT(gl2wrap_state.tmu < 2); |
|
return GL2_ATTR_TEXCOORD0 + gl2wrap_state.tmu; |
|
default: |
|
return 0; |
|
} |
|
} |
|
|
|
static void APIENTRY GL2_EnableClientState( GLenum array ) |
|
{ |
|
int idx = GL2_GetArrIdx(array); |
|
gl2wrap_arrays.flags |= 1 << idx; |
|
} |
|
|
|
static void APIENTRY GL2_DisableClientState( GLenum array ) |
|
{ |
|
unsigned int idx = GL2_GetArrIdx(array); |
|
gl2wrap_arrays.flags &= ~(1 << idx); |
|
} |
|
|
|
|
|
/* |
|
=========================== |
|
UploadBufferData |
|
|
|
Dumb buffer upload |
|
Used when uploading very large buffers or when persistent/incremental buffers disabled (MapBuffer unavailiable?) |
|
=========================== |
|
*/ |
|
static void GL2_UploadBufferData( gl2wrap_prog_t *prog, int size, GLuint start, GLuint end, int stride, int attr ) |
|
{ |
|
if( !gl2wrap_arrays.ptr[attr].vbo_fb ) |
|
{ |
|
gl2wrap_arrays.ptr[attr].vbo_fb = malloc(4 * gl2wrap_config.cycle_buffers); |
|
pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap_arrays.ptr[attr].vbo_fb ); |
|
} |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.ptr[attr].vbo_fb[gl2wrap_arrays.ptr[attr].vbo_cycle] ); |
|
gl2wrap_arrays.ptr[attr].vbo_cycle = (gl2wrap_arrays.ptr[attr].vbo_cycle + 1) % gl2wrap_config.cycle_buffers; |
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, end * stride, gl2wrap_arrays.ptr[attr].userptr, GL_STREAM_DRAW_ARB ); |
|
pglVertexAttribPointerARB( prog->attridx[attr], gl2wrap_arrays.ptr[attr].size, gl2wrap_arrays.ptr[attr].type, attr == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[attr].stride, 0 ); |
|
} |
|
/* |
|
=========================== |
|
UpdatePersistentArrayBuffer |
|
|
|
Persistent array always mapped to stream_pointer with BufferStorage |
|
just memcopy it into and flush when overflowed |
|
=========================== |
|
*/ |
|
static void GL2_UpdatePersistentArrayBuffer( gl2wrap_prog_t *prog, int size, int offset, GLuint start, GLuint end, int stride, int attr ) |
|
{ |
|
|
|
if(gl2wrap_arrays.stream_counter + size > GL2_MAX_VERTS * 64) |
|
{ |
|
GLuint flags = GL_MAP_WRITE_BIT | MB(!gl2wrap_config.coherent,FLUSH_EXPLICIT)| |
|
GL_MAP_PERSISTENT_BIT | MB(gl2wrap_config.coherent,COHERENT); |
|
pglUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
|
gl2wrap_arrays.stream_counter = 0; |
|
gl2wrap_arrays.stream_pointer = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, GL2_MAX_VERTS * 64, flags); |
|
//i = -1; |
|
//continue; |
|
size = end * stride, offset = 0; |
|
} |
|
|
|
memcpy(((char*)gl2wrap_arrays.stream_pointer) + gl2wrap_arrays.stream_counter, ((char*)gl2wrap_arrays.ptr[attr].userptr) + offset, size); |
|
if( !gl2wrap_config.coherent ) |
|
pglFlushMappedBufferRange( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.stream_counter, size ); |
|
pglVertexAttribPointerARB( prog->attridx[attr], gl2wrap_arrays.ptr[attr].size, gl2wrap_arrays.ptr[attr].type, attr == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[attr].stride, (void*)(gl2wrap_arrays.stream_counter - offset) ); |
|
gl2wrap_arrays.stream_counter += size; |
|
} |
|
|
|
/* |
|
=========================== |
|
UpdateIncrementalArrayBuffer |
|
|
|
Like persistent buffer, but map every time when copying data when BufferStorage unavailiable |
|
=========================== |
|
*/ |
|
static void GL2_UpdateIncrementalArrayBuffer( gl2wrap_prog_t *prog, int size, int offset, GLuint start, GLuint end, int stride, int attr ) |
|
{ |
|
void *mem; |
|
qboolean inv = false; |
|
GLuint flags = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | MB(inv,INVALIDATE_BUFFER)| |
|
MB(gl2wrap_config.async, UNSYNCHRONIZED)| MB(gl2wrap_config.force_flush, FLUSH_EXPLICIT); |
|
if(gl2wrap_arrays.stream_counter + size > GL2_MAX_VERTS * 64) |
|
size = end * stride, offset = 0, gl2wrap_arrays.stream_counter = 0, inv = true; |
|
mem = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.stream_counter, size, flags ); |
|
memcpy(mem, ((char*)gl2wrap_arrays.ptr[attr].userptr) + offset, size); |
|
if(gl2wrap_config.force_flush) |
|
pglFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, 0, size); |
|
pglUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
|
pglVertexAttribPointerARB( prog->attridx[attr], gl2wrap_arrays.ptr[attr].size, gl2wrap_arrays.ptr[attr].type, attr == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[attr].stride, (void*)(gl2wrap_arrays.stream_counter - offset) ); |
|
gl2wrap_arrays.stream_counter += size; |
|
} |
|
|
|
/* |
|
=========================== |
|
AllocArrayPersistenStorage |
|
|
|
Prepare BufferStorage |
|
=========================== |
|
*/ |
|
static void GL2_AllocArrayPersistenStorage( void ) |
|
{ |
|
GLuint flags = GL_MAP_WRITE_BIT | MB(!gl2wrap_config.coherent,FLUSH_EXPLICIT) |
|
| GL_MAP_PERSISTENT_BIT | MB(gl2wrap_config.coherent, COHERENT); |
|
pglGenBuffersARB( 1, &gl2wrap_arrays.stream_buffer ); |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.stream_buffer ); |
|
pglBufferStorage( GL_ARRAY_BUFFER_ARB, GL2_MAX_VERTS * 64, NULL, GL_MAP_WRITE_BIT | MB(gl2wrap_config.coherent,COHERENT)|GL_MAP_PERSISTENT_BIT); |
|
gl2wrap_arrays.stream_pointer = pglMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, GL2_MAX_VERTS * 64, flags ); |
|
} |
|
|
|
static void GL2_AllocArrays( void ) |
|
{ |
|
if( gl2wrap_config.buf_storage && !gl2wrap_arrays.stream_pointer ) |
|
GL2_AllocArrayPersistenStorage(); |
|
else if(!gl2wrap_config.buf_storage && gl2wrap_config.incremental && !gl2wrap_arrays.stream_buffer) |
|
{ |
|
// prepare incremental buffer |
|
pglGenBuffersARB( 1, &gl2wrap_arrays.stream_buffer ); |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.stream_buffer ); |
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, GL2_MAX_VERTS * 64, NULL, GL_STREAM_DRAW_ARB ); |
|
} |
|
} |
|
|
|
/* |
|
====================== |
|
SetupArrays |
|
|
|
If vao usage mandatory, use persistent/incremental buffers when possible |
|
else just set client pointers to default VAO |
|
Usage of client pointers is forbidden with non-default VAO and unavailiable in Core |
|
====================== |
|
*/ |
|
static void GL2_SetupArrays( GLuint start, GLuint end ) |
|
{ |
|
gl2wrap_prog_t *prog; |
|
unsigned int flags = gl2wrap_arrays.flags; |
|
if(!flags) |
|
return; // Legacy pointers not used |
|
#ifdef QUAD_BATCH |
|
GL2_FlushPrims(); |
|
#endif |
|
|
|
if ( gl2wrap_state.alpha_test ) |
|
flags |= 1 << GL2_FLAG_ALPHA_TEST; |
|
if ( gl2wrap_state.fog ) |
|
flags |= 1 << GL2_FLAG_FOG; |
|
prog = GL2_SetProg( flags );// | GL2_ATTR_TEXCOORD0 ); |
|
if( !prog ) |
|
return; |
|
|
|
if( gl2wrap_config.vao_mandatory ) |
|
{ |
|
if( !gl2wrap_arrays.vao_dynamic ) |
|
pglGenVertexArrays( 1, &gl2wrap_arrays.vao_dynamic ); |
|
pglBindVertexArray( gl2wrap_arrays.vao_dynamic ); |
|
} |
|
|
|
for( int i = 0; i < GL2_ATTR_MAX; i++ ) |
|
{ |
|
if(prog->attridx[i] < 0) |
|
continue; |
|
if( flags & (1 << i) ) // attribute is enabled |
|
{ |
|
pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
|
// sometimes usage of client pointers may be faster, sometimes not |
|
// anyway gl core disallows that, so try use streaming |
|
if( gl2wrap_config.vao_mandatory && !gl2wrap_arrays.ptr[i].vbo ) |
|
{ |
|
// detect stride by type |
|
int stride = gl2wrap_arrays.ptr[i].stride; |
|
int size; |
|
int offset; |
|
if( stride == 0 ) |
|
{ |
|
if( gl2wrap_arrays.ptr[i].type == GL_UNSIGNED_BYTE ) |
|
stride = gl2wrap_arrays.ptr[i].size; |
|
else |
|
stride = gl2wrap_arrays.ptr[i].size * 4; |
|
} |
|
|
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.stream_buffer ); |
|
if(!end) |
|
{ |
|
// we cannot handle this case in VAO without known buffer length |
|
// only workaround is scanning index array to determine buffer limits, but it is slow, |
|
// so just do not use DrawElements when DrawRangeElements availiable |
|
pglDisableVertexAttribArrayARB( prog->attridx[i] ); |
|
gEngfuncs.Con_Printf(S_ERROR "NON-vbo array for DrawElements call, SKIPPING!\n"); |
|
continue; |
|
} |
|
size = (end - start) * stride; |
|
offset = start * stride; |
|
|
|
// Logical buffer start can lie before real buffer start |
|
// but attrib pointer cannot have negative buffer offset |
|
if( gl2wrap_arrays.stream_counter < offset ) |
|
size = end * stride, offset = 0; |
|
|
|
if( (!gl2wrap_config.buf_storage && !gl2wrap_config.incremental) || size > GL2_MAX_VERTS * 32) |
|
{ |
|
GL2_UploadBufferData( prog, size , start, end, stride, i ); |
|
continue; |
|
} |
|
if(!gl2wrap_config.buf_storage && gl2wrap_config.incremental) |
|
{ |
|
GL2_UpdateIncrementalArrayBuffer( prog, size, offset, start, end, stride, i); |
|
continue; |
|
} |
|
GL2_UpdatePersistentArrayBuffer( prog, size, offset, start, end, stride, i); |
|
} |
|
else |
|
{ |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.ptr[i].vbo ); |
|
pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_arrays.ptr[i].size, gl2wrap_arrays.ptr[i].type, i == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[i].stride, gl2wrap_arrays.ptr[i].userptr ); |
|
} |
|
/* |
|
if(i == GL2_ATTR_TEXCOORD0) |
|
pglUniform1iARB( prog->utex0, 0 ); |
|
if(i == GL2_ATTR_TEXCOORD1) |
|
pglUniform1iARB( prog->utex1, 1 ); |
|
*/ |
|
} |
|
else |
|
{ |
|
pglDisableVertexAttribArrayARB( prog->attridx[i] ); |
|
} |
|
} |
|
// restore state |
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_state.vbo ); |
|
} |
|
|
|
static void APIENTRY GL2_DrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) |
|
{ |
|
GL2_SetupArrays( 0, 0 ); |
|
rpglDrawElements( mode, count, type, indices ); |
|
} |
|
|
|
static void APIENTRY GL2_DrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) |
|
{ |
|
GL2_SetupArrays( start, end ); |
|
if(rpglDrawRangeElements) |
|
rpglDrawRangeElements( mode, start, end, count, type, indices ); |
|
else |
|
rpglDrawElements( mode, count, type, indices ); |
|
} |
|
|
|
static void APIENTRY GL2_DrawArrays( GLenum mode, GLint first, GLsizei count ) |
|
{ |
|
GL2_SetupArrays( 0, count ); |
|
rpglDrawArrays( mode, first, count ); |
|
} |
|
|
|
static void APIENTRY GL2_BindBufferARB( GLenum buf, GLuint obj) |
|
{ |
|
if( buf == GL_ARRAY_BUFFER_ARB ) |
|
gl2wrap_state.vbo = obj; |
|
rpglBindBufferARB( buf, obj ); |
|
} |
|
|
|
static void APIENTRY GL2_ActiveTextureARB( GLenum tex ) |
|
{ |
|
//gl2wrap_arrays.texture = GL_TEXTURE0_ARB - tex; |
|
} |
|
|
|
static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex ) |
|
{ |
|
gl2wrap_state.tmu = tex - GL_TEXTURE0_ARB; |
|
|
|
//pglActiveTextureARB(tex); |
|
} |
|
|
|
|
|
|
|
#define GL2_OVERRIDE_PTR( name ) \ |
|
{ \ |
|
pgl ## name = GL2_ ## name; \ |
|
} |
|
|
|
#define GL2_OVERRIDE_PTR_B( name ) \ |
|
{ \ |
|
rpgl ## name = pgl ## name; \ |
|
pgl ## name = GL2_ ## name; \ |
|
} |
|
|
|
|
|
static void APIENTRY stub( void ){} |
|
|
|
#define GL2_STUB( name ) \ |
|
{ \ |
|
*((void**)&pgl ## name) = (void*)stub; \ |
|
} |
|
|
|
void GL2_ShimInstall( void ) |
|
{ |
|
GL2_OVERRIDE_PTR( Vertex2f ) |
|
GL2_OVERRIDE_PTR( Vertex3f ) |
|
GL2_OVERRIDE_PTR( Vertex3fv ) |
|
GL2_OVERRIDE_PTR( Color3f ) |
|
GL2_OVERRIDE_PTR( Color4f ) |
|
GL2_OVERRIDE_PTR( Color4ub ) |
|
GL2_OVERRIDE_PTR( Color4ubv ) |
|
GL2_STUB( Normal3fv ) |
|
GL2_OVERRIDE_PTR( TexCoord2f ) |
|
GL2_OVERRIDE_PTR( MultiTexCoord2f ) |
|
GL2_OVERRIDE_PTR( AlphaFunc ) |
|
GL2_OVERRIDE_PTR( Fogf ) |
|
GL2_OVERRIDE_PTR( Fogfv ) |
|
GL2_STUB( Hint ) // fog |
|
GL2_OVERRIDE_PTR( Begin ) |
|
GL2_OVERRIDE_PTR( End ) |
|
GL2_OVERRIDE_PTR_B( Enable ) |
|
GL2_OVERRIDE_PTR_B( Disable ) |
|
GL2_OVERRIDE_PTR( MatrixMode ) |
|
GL2_OVERRIDE_PTR( LoadIdentity ) |
|
GL2_OVERRIDE_PTR( Ortho ) |
|
GL2_OVERRIDE_PTR( LoadMatrixf ) |
|
GL2_STUB( Scalef ) |
|
GL2_STUB( Translatef ) |
|
GL2_STUB( TexEnvi ) |
|
GL2_STUB( TexEnvf ) |
|
GL2_OVERRIDE_PTR( ClientActiveTextureARB ) |
|
//GL2_OVERRIDE_PTR( ActiveTextureARB ) |
|
GL2_STUB( Fogi ) |
|
GL2_STUB( ShadeModel ) |
|
#ifdef XASH_GLES |
|
_pglDepthRangef = gEngfuncs.GL_GetProcAddress("glDepthRangef"); |
|
GL2_STUB( PolygonMode ) |
|
GL2_STUB( PointSize ) |
|
GL2_OVERRIDE_PTR( DepthRange ) |
|
GL2_STUB( DrawBuffer ) |
|
#endif |
|
if( glConfig.context != CONTEXT_TYPE_GL ) |
|
{ |
|
GL2_OVERRIDE_PTR_B( TexImage2D ) |
|
GL2_OVERRIDE_PTR_B( TexParameteri ) |
|
} |
|
GL2_OVERRIDE_PTR_B( IsEnabled ) |
|
GL2_OVERRIDE_PTR_B( DrawRangeElements ) |
|
GL2_OVERRIDE_PTR_B( DrawElements ) |
|
GL2_OVERRIDE_PTR_B( DrawArrays ) |
|
GL2_OVERRIDE_PTR_B( BindBufferARB ) |
|
GL2_OVERRIDE_PTR( EnableClientState ) |
|
GL2_OVERRIDE_PTR( DisableClientState ) |
|
GL2_OVERRIDE_PTR( VertexPointer ) |
|
GL2_OVERRIDE_PTR( ColorPointer ) |
|
GL2_OVERRIDE_PTR( TexCoordPointer ) |
|
//pglMapBufferRange = gEngfuncs.GL_GetProcAddress("glMapBufferRange"); |
|
//pglUnmapBufferARB = gEngfuncs.GL_GetProcAddress("glUnmapBuffer"); |
|
//pglFlushMappedBufferRange = gEngfuncs.GL_GetProcAddress("glFlushMappedBufferRange"); |
|
//pglBufferStorage = gEngfuncs.GL_GetProcAddress("glBufferStorage"); |
|
//_pglMemoryBarrier = gEngfuncs.GL_GetProcAddress("glMemoryBarrier"); |
|
//_pglFenceSync = gEngfuncs.GL_GetProcAddress("glFenceSync"); |
|
//_pglWaitSync = gEngfuncs.GL_GetProcAddress("glWaitSync"); |
|
//_pglClientWaitSync = gEngfuncs.GL_GetProcAddress("glClientWaitSync"); |
|
//_pglDeleteSync = gEngfuncs.GL_GetProcAddress("glDeleteSync"); |
|
//pglDrawRangeElementsBaseVertex = gEngfuncs.GL_GetProcAddress("glDrawRangeElementsBaseVertex"); |
|
|
|
#ifdef QUAD_BATCH |
|
GL2_OVERRIDE_PTR_B( BindTexture ) |
|
#endif |
|
GL2_AllocArrays(); |
|
} |
|
#endif
|
|
|