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126 lines
2.9 KiB
126 lines
2.9 KiB
#!/bin/bash |
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. scripts/lib.sh |
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if [ "$1" = "dedicated" ]; then |
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APP=xashds |
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APPNAME=$APP-linux-$ARCH # since we have no extension, mark executable name that it for linux |
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else # elif [ "$1" = "full" ]; then |
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APP=xash3d-fwgs |
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APPNAME=$APP-$ARCH |
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fi |
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if [ ! "$ARCH" ]; then |
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ARCH=i686 |
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fi |
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# set up ccache |
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export CC="ccache gcc" |
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export CXX="ccache g++" |
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build_sdl2() |
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{ |
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cd "$TRAVIS_BUILD_DIR"/SDL2_src || die |
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if [ "$ARCH" = "i686" ]; then |
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export CFLAGS="-msse2 -march=i686 -m32 -ggdb -O2" |
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export LDFLAGS="-m32" |
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fi |
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./configure --disable-render --disable-haptic --disable-power --disable-filesystem \ |
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--disable-file --disable-libudev --disable-dbus --disable-ibus \ |
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--disable-ime --disable-fcitx \ |
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--enable-alsa-shared --enable-pulseaudio-shared \ |
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--enable-wayland-shared --enable-x11-shared \ |
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--prefix / || die # get rid of /usr/local stuff |
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make -j2 || die |
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mkdir -p "$TRAVIS_BUILD_DIR"/SDL2_linux |
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make install DESTDIR="$TRAVIS_BUILD_DIR"/SDL2_linux || die |
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export CFLAGS="" |
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export LDFLAGS="" |
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} |
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build_engine() |
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{ |
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# Build engine |
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cd "$TRAVIS_BUILD_DIR" || die |
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if [ "$ARCH" = "x86_64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs |
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AMD64="-8" |
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fi |
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if [ "$APP" = "xashds" ]; then |
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./waf configure -T release -d -W $AMD64 || die |
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elif [ "$APP" = "xash3d-fwgs" ]; then |
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APPDIR=$APPNAME.AppDir |
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./waf configure --sdl2=SDL2_linux -T release --enable-stb --prefix="$APPDIR" -W $AMD64 || die |
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else |
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die |
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fi |
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./waf build || die |
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} |
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build_appimage() |
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{ |
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APPDIR=$APPNAME.AppDir |
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APPIMAGE=$APPNAME.AppImage |
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cd "$TRAVIS_BUILD_DIR" || die |
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./waf install || die |
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# Generate extras.pak |
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python3 scripts/makepak.py xash-extras/ "$APPDIR/extras.pak" |
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cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/" |
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if [ "$ARCH" = "i686" ]; then |
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cp vgui-dev/lib/vgui.so "$APPDIR/" |
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fi |
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cat > "$APPDIR"/AppRun << 'EOF' |
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#!/bin/sh |
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if [ "$XASH3D_BASEDIR" = "" ]; then |
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export XASH3D_BASEDIR=$PWD |
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fi |
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echo "Xash3D FWGS installed as AppImage." |
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echo "Base directory is $XASH3D_BASEDIR. Set XASH3D_BASEDIR environment variable to override this" |
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export XASH3D_EXTRAS_PAK1="${APPDIR}"/extras.pak |
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export LD_LIBRARY_PATH="${APPDIR}":$LD_LIBRARY_PATH |
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${DEBUGGER} "${APPDIR}"/xash3d "$@" |
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exit $? |
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EOF |
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chmod +x "$APPDIR"/xash3d "$APPDIR"/AppRun # Engine launcher & engine launcher script |
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echo "Contents of AppImage: " |
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ls -R "$APPDIR" |
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wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png" |
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cat > "$APPDIR/$APP.desktop" <<EOF |
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[Desktop Entry] |
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Name=$APP |
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Icon=$APP |
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Type=Application |
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Exec=AppRun |
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Categories=Game; |
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EOF |
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wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$ARCH.AppImage" |
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chmod +x "appimagetool-$ARCH.AppImage" |
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./appimagetool-$ARCH.AppImage "$APPDIR" "$APPIMAGE" |
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} |
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rm -rf build # clean-up build directory |
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if [ $APP != "xashds" ]; then |
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build_sdl2 |
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fi |
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build_engine |
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if [ $APP != "xashds" ]; then |
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build_appimage |
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else |
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mv build/engine/xash $APPNAME |
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fi
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