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156 lines
4.4 KiB
156 lines
4.4 KiB
// basic typedefs |
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#ifndef XASH_TYPES_H |
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#define XASH_TYPES_H |
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#ifdef _WIN32 |
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#include <wchar.h> // off_t |
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#endif // _WIN32 |
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#include <sys/types.h> // off_t |
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typedef unsigned char byte; |
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typedef int sound_t; |
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typedef float vec_t; |
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typedef vec_t vec2_t[2]; |
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typedef vec_t vec3_t[3]; |
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typedef vec_t vec4_t[4]; |
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typedef vec_t quat_t[4]; |
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typedef byte rgba_t[4]; // unsigned byte colorpack |
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typedef byte rgb_t[3]; // unsigned byte colorpack |
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typedef vec_t matrix3x4[3][4]; |
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typedef vec_t matrix4x4[4][4]; |
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#undef true |
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#undef false |
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#ifndef __cplusplus |
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typedef enum { false, true } qboolean; |
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#else |
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typedef int qboolean; |
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#endif |
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#if _MSC_VER == 1200 |
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typedef __int64 integer64; //msvc6 |
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#elif defined (XASH_SDL) && !defined(REF_DLL) |
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typedef Uint64 integer64; |
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#else |
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typedef unsigned long long integer64; |
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#endif |
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typedef integer64 longtime_t; |
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#define MAX_STRING 256 // generic string |
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#define MAX_INFO_STRING 256 // infostrings are transmitted across network |
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#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024? |
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#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients |
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#define MAX_SYSPATH 1024 // system filepath |
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#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf |
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#define MAX_TOKEN 2048 // parse token length |
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#define MAX_MODS 512 // environment games that engine can keep visible |
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#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions |
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#define BIT( n ) ( 1U << ( n )) |
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#define GAMMA ( 2.2f ) // Valve Software gamma |
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#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0 |
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#define TEXGAMMA ( 0.9f ) // compensate dim textures |
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits)) |
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#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits)) |
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#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit)) |
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#ifndef __cplusplus |
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#ifdef NULL |
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#undef NULL |
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#endif |
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#define NULL ((void *)0) |
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#endif |
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// color strings |
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) |
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 ) |
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#if defined(__GNUC__) |
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#ifdef __i386__ |
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#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer)) |
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#define GAME_EXPORT __attribute((force_align_arg_pointer)) |
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#else |
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#define EXPORT __attribute__ ((visibility ("default"))) |
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#define GAME_EXPORT |
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#endif |
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#elif defined(_MSC_VER) |
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#define EXPORT __declspec( dllexport ) |
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#define GAME_EXPORT |
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#else |
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#define EXPORT |
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#define GAME_EXPORT |
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#endif |
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#ifdef XASH_BIG_ENDIAN |
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#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255)) |
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#define LittleLongSW(x) (x = LittleLong(x) ) |
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#define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8))) |
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#define LittleShortSW(x) (x = LittleShort(x) ) |
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_inline float LittleFloat( float f ) |
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{ |
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union |
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{ |
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float f; |
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unsigned char b[4]; |
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} dat1, dat2; |
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dat1.f = f; |
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dat2.b[0] = dat1.b[3]; |
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dat2.b[1] = dat1.b[2]; |
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dat2.b[2] = dat1.b[1]; |
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dat2.b[3] = dat1.b[0]; |
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return dat2.f; |
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} |
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#else |
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#define LittleLong(x) (x) |
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#define LittleLongSW(x) |
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#define LittleShort(x) (x) |
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#define LittleShortSW(x) |
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#define LittleFloat(x) (x) |
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#endif |
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typedef unsigned int dword; |
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typedef unsigned int uint; |
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typedef char string[MAX_STRING]; |
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typedef struct file_s file_t; // normal file |
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typedef struct wfile_s wfile_t; // wad file |
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typedef struct stream_s stream_t; // sound stream for background music playing |
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typedef off_t fs_offset_t; |
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typedef struct dllfunc_s |
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{ |
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const char *name; |
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void **func; |
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} dllfunc_t; |
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typedef struct dll_info_s |
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{ |
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const char *name; // name of library |
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const dllfunc_t *fcts; // list of dll exports |
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qboolean crash; // crash if dll not found |
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void *link; // hinstance of loading library |
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} dll_info_t; |
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typedef void (*setpair_t)( const char *key, const void *value, void *buffer, void *numpairs ); |
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// config strings are a general means of communication from |
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// the server to all connected clients. |
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// each config string can be at most CS_SIZE characters. |
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#if XASH_LOW_MEMORY == 0 |
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#define MAX_QPATH 64 // max length of a game pathname |
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#elif XASH_LOW_MEMORY == 2 |
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#define MAX_QPATH 32 // should be enough for singleplayer |
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#elif XASH_LOW_MEMORY == 1 |
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#define MAX_QPATH 48 |
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#endif |
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#define MAX_OSPATH 260 // max length of a filesystem pathname |
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#define CS_SIZE 64 // size of one config string |
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#define CS_TIME 16 // size of time string |
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#endif // XASH_TYPES_H
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