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272 lines
12 KiB
272 lines
12 KiB
/* |
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render_api.h - Xash3D extension for client interface |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef RENDER_API_H |
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#define RENDER_API_H |
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#include "lightstyle.h" |
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#include "dlight.h" |
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#define CL_RENDER_INTERFACE_VERSION 37 // Xash3D 1.0 |
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#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals |
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// render info parms |
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#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum |
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#define PARM_TEX_HEIGHT 2 // otherwise it's not used |
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#define PARM_TEX_SRC_WIDTH 3 |
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#define PARM_TEX_SRC_HEIGHT 4 |
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#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num |
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#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky |
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#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128 |
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#define PARM_TEX_TARGET 8 |
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#define PARM_TEX_TEXNUM 9 |
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#define PARM_TEX_FLAGS 10 |
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#define PARM_TEX_DEPTH 11 // 3D texture depth or 2D array num layers |
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//reserved |
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#define PARM_TEX_GLFORMAT 13 // get a texture GL-format |
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#define PARM_TEX_ENCODE 14 // custom encoding for DXT image |
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#define PARM_TEX_MIPCOUNT 15 // count of mipmaps (0 - autogenerated, 1 - disabled of mipmapping) |
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#define PARM_BSP2_SUPPORTED 16 // tell custom renderer what engine is support BSP2 in this build |
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#define PARM_SKY_SPHERE 17 // sky is quake sphere ? |
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#define PARAM_GAMEPAUSED 18 // game is paused |
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#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata |
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#define PARM_MAX_ENTITIES 20 |
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#define PARM_WIDESCREEN 21 |
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#define PARM_FULLSCREEN 22 |
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#define PARM_SCREEN_WIDTH 23 |
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#define PARM_SCREEN_HEIGHT 24 |
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#define PARM_CLIENT_INGAME 25 |
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#define PARM_FEATURES 26 // same as movevars->features |
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#define PARM_ACTIVE_TMU 27 // for debug |
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#define PARM_LIGHTSTYLEVALUE 28 // second arg is stylenum |
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#define PARM_MAX_IMAGE_UNITS 29 |
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#define PARM_CLIENT_ACTIVE 30 |
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#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change |
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#define PARM_DEDICATED_SERVER 32 |
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#define PARM_SURF_SAMPLESIZE 33 // lightmap resolution per face (second arg interpret as facenumber) |
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#define PARM_GL_CONTEXT_TYPE 34 // opengl or opengles |
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#define PARM_GLES_WRAPPER 35 // |
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#define PARM_STENCIL_ACTIVE 36 |
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#define PARM_WATER_ALPHA 37 |
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#define PARM_TEX_MEMORY 38 // returns total memory of uploaded texture in bytes |
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#define PARM_DELUXEDATA 39 // nasty hack, convert int to pointer |
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#define PARM_SHADOWDATA 40 // nasty hack, convert int to pointer |
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// skybox ordering |
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enum |
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{ |
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SKYBOX_RIGHT = 0, |
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SKYBOX_BACK, |
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SKYBOX_LEFT, |
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SKYBOX_FORWARD, |
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SKYBOX_UP, |
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SKYBOX_DOWN, |
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}; |
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typedef enum |
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{ |
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TF_COLORMAP = 0, // just for tabulate source |
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TF_NEAREST = (1<<0), // disable texfilter |
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TF_KEEP_SOURCE = (1<<1), // some images keep source |
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TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20 |
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TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA |
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TF_ALLOW_EMBOSS = (1<<4), // Allow emboss-mapping for this image |
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TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE |
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TF_CUBEMAP = (1<<6), // it's cubemap texture |
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TF_DEPTHMAP = (1<<7), // custom texture filter used |
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TF_QUAKEPAL = (1<<8), // image has an quake1 palette |
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TF_LUMINANCE = (1<<9), // force image to grayscale |
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TF_SKYSIDE = (1<<10), // this is a part of skybox |
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TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range |
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TF_NOMIPMAP = (1<<12), // don't build mips for this image |
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TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture |
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TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels) |
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TF_NORMALMAP = (1<<15), // is a normalmap |
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TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture) |
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TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures) |
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TF_UPDATE = (1<<18), // allow to update already loaded texture |
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TF_BORDER = (1<<19), // zero clamp for projected textures |
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TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D |
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TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page |
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TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C |
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// reserved |
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// reserved |
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TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage |
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TF_ARB_FLOAT = (1<<26), // float textures |
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TF_NOCOMPARE = (1<<27), // disable comparing for depth textures |
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TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) |
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} texFlags_t; |
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typedef enum |
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{ |
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CONTEXT_TYPE_GL = 0, |
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CONTEXT_TYPE_GLES_1_X, |
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CONTEXT_TYPE_GLES_2_X |
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} gl_context_type_t; |
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typedef enum |
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{ |
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GLES_WRAPPER_NONE = 0, // native GLES |
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GLES_WRAPPER_NANOGL, // used on GLES platforms |
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} gles_wrapper_t; |
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// 30 bytes here |
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typedef struct modelstate_s |
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{ |
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short sequence; |
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short frame; // 10 bits multiple by 4, should be enough |
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byte blending[2]; |
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byte controller[4]; |
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byte poseparam[16]; |
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byte body; |
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byte skin; |
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short scale; // model scale (multiplied by 16) |
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} modelstate_t; |
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typedef struct decallist_s |
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{ |
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vec3_t position; |
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char name[64]; |
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short entityIndex; |
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byte depth; |
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byte flags; |
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float scale; |
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// this is the surface plane that we hit so that |
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// we can move certain decals across |
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// transitions if they hit similar geometry |
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vec3_t impactPlaneNormal; |
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modelstate_t studio_state; // studio decals only |
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} decallist_t; |
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typedef struct render_api_s |
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{ |
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// Get renderer info (doesn't changes engine state at all) |
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int (*RenderGetParm)( int parm, int arg ); // generic |
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void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); |
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void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); |
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lightstyle_t* (*GetLightStyle)( int number ); |
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dlight_t* (*GetDynamicLight)( int number ); |
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dlight_t* (*GetEntityLight)( int number ); |
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byte (*LightToTexGamma)( byte color ); // software gamma support |
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float (*GetFrameTime)( void ); |
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// Set renderer info (tell engine about changes) |
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void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel |
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void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged |
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int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis ); |
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void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities |
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// Texture tools |
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int (*GL_FindTexture)( const char *name ); |
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const char* (*GL_TextureName)( unsigned int texnum ); |
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const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL |
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int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags ); |
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int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, int flags ); |
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int (*GL_LoadTextureArray)( const char **names, int flags ); |
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int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, int flags ); |
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void (*GL_FreeTexture)( unsigned int texnum ); |
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// Decals manipulating (draw & remove) |
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void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa ); |
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float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ); |
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void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only) |
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// AVIkit support |
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void *(*AVI_LoadVideo)( const char *filename, qboolean load_audio ); |
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int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration ); |
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long (*AVI_GetVideoFrameNumber)( void *Avi, float time ); |
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byte *(*AVI_GetVideoFrame)( void *Avi, long frame ); |
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void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data ); |
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void (*AVI_FreeVideo)( void *Avi ); |
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int (*AVI_IsActive)( void *Avi ); |
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void (*AVI_StreamSound)( void *Avi, int entnum, float fvol, float attn, float synctime ); |
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void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility |
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void (*AVI_Reserved1)( void ); |
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// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) |
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void (*GL_Bind)( int tmu, unsigned int texnum ); |
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void (*GL_SelectTexture)( int tmu ); |
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void (*GL_LoadTextureMatrix)( const float *glmatrix ); |
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void (*GL_TexMatrixIdentity)( void ); |
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void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units |
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void (*GL_TexGen)( unsigned int coord, unsigned int mode ); |
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void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture |
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void (*GL_TexCoordArrayMode)( unsigned int texmode ); |
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void* (*GL_GetProcAddress)( const char *name ); |
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void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics |
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void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility |
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void (*GL_Reserved1)( void ); |
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// Misc renderer functions |
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void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime ); |
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void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder |
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int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load |
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colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec ); |
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struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e ); |
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const struct ref_overview_s *( *GetOverviewParms )( void ); |
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const char *( *GetFileByIndex )( int fileindex ); |
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int (*pfnSaveFile)( const char *filename, const void *data, long len ); |
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void (*R_Reserved0)( void ); |
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// static allocations |
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void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); |
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void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); |
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// engine utils (not related with render API but placed here) |
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char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); |
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unsigned long (*pfnFileBufferCRC32)( const void *buffer, const int length ); |
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int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare ); |
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void (*Host_Error)( const char *error, ... ); // cause Host Error |
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void* ( *pfnGetModel )( int modelindex ); |
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float (*pfnTime)( void ); // Sys_DoubleTime |
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void (*Cvar_Set)( char *name, char *value ); |
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void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents) |
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void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random |
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37 |
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} render_api_t; |
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// render callbacks |
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typedef struct render_interface_s |
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{ |
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int version; |
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// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer) |
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int (*GL_RenderFrame)( const struct ref_viewpass_s *rvp ); |
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// build all the lightmaps on new level or when gamma is changed |
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void (*GL_BuildLightmaps)( void ); |
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// setup map bounds for ortho-projection when we in dev_overview mode |
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void (*GL_OrthoBounds)( const float *mins, const float *maxs ); |
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// prepare studio decals for save |
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int (*R_CreateStudioDecalList)( decallist_t *pList, int count ); |
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// clear decals by engine request (e.g. for demo recording or vid_restart) |
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void (*R_ClearStudioDecals)( void ); |
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// grab r_speeds message |
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qboolean (*R_SpeedsMessage)( char *out, size_t size ); |
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// alloc or destroy model custom data |
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void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer ); |
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// alloc or destroy entity custom data |
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void (*R_ProcessEntData)( qboolean allocate ); |
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// get visdata for current frame from custom renderer |
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byte* (*Mod_GetCurrentVis)( void ); |
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// tell the renderer what new map is started |
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void (*R_NewMap)( void ); |
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// clear the render entities before each frame |
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void (*R_ClearScene)( void ); |
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// shuffle previous & next states for lerping |
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void (*CL_UpdateLatchedVars)( struct cl_entity_s *e, qboolean reset ); |
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} render_interface_t; |
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#endif//RENDER_API_H
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