Xash3D FWGS engine.
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#include "unittest.h"
#include <math.h>
TEST_FIRST(helloworld)
{
}
TEST3(hw2, helloworld, "Hello, World")
{
}
TEST(nonsense, hw2)
{
if( !( sin( 0 ) != 0.0 ))
_self->status = 1;
}
TEST(sense, nonsense)
{
if( !( sin( 0 ) == 0.0 ) )
_self->status = 1;
}
IMPLEMENT_MAIN(sense, "self-testing")