You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
869 lines
17 KiB
869 lines
17 KiB
/* |
|
sv_cmds.c - server console commands |
|
Copyright (C) 2007 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "common.h" |
|
#include "server.h" |
|
|
|
/* |
|
================= |
|
SV_ClientPrintf |
|
|
|
Sends text across to be displayed if the level passes |
|
================= |
|
*/ |
|
void SV_ClientPrintf( sv_client_t *cl, char *fmt, ... ) |
|
{ |
|
char string[MAX_SYSPATH]; |
|
va_list argptr; |
|
|
|
if( FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
return; |
|
|
|
va_start( argptr, fmt ); |
|
Q_vsprintf( string, fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_print ); |
|
MSG_WriteString( &cl->netchan.message, string ); |
|
} |
|
|
|
/* |
|
================= |
|
SV_BroadcastPrintf |
|
|
|
Sends text to all active clients |
|
================= |
|
*/ |
|
void SV_BroadcastPrintf( sv_client_t *ignore, char *fmt, ... ) |
|
{ |
|
char string[MAX_SYSPATH]; |
|
va_list argptr; |
|
sv_client_t *cl; |
|
int i; |
|
|
|
va_start( argptr, fmt ); |
|
Q_vsprintf( string, fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
if( sv.state == ss_active ) |
|
{ |
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
|
{ |
|
if( FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
continue; |
|
|
|
if( cl == ignore || cl->state != cs_spawned ) |
|
continue; |
|
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_print ); |
|
MSG_WriteString( &cl->netchan.message, string ); |
|
} |
|
} |
|
|
|
// echo to console |
|
Con_DPrintf( string ); |
|
} |
|
|
|
/* |
|
================= |
|
SV_BroadcastCommand |
|
|
|
Sends text to all active clients |
|
================= |
|
*/ |
|
void SV_BroadcastCommand( const char *fmt, ... ) |
|
{ |
|
char string[MAX_SYSPATH]; |
|
va_list argptr; |
|
|
|
if( sv.state == ss_dead ) |
|
return; |
|
|
|
va_start( argptr, fmt ); |
|
Q_vsprintf( string, fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
MSG_BeginServerCmd( &sv.reliable_datagram, svc_stufftext ); |
|
MSG_WriteString( &sv.reliable_datagram, string ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_SetPlayer |
|
|
|
Sets sv_client and sv_player to the player with idnum Cmd_Argv(1) |
|
================== |
|
*/ |
|
static sv_client_t *SV_SetPlayer( void ) |
|
{ |
|
char *s; |
|
sv_client_t *cl; |
|
int i, idnum; |
|
|
|
if( !svs.clients || sv.background ) |
|
return NULL; |
|
|
|
if( svs.maxclients == 1 || Cmd_Argc() < 2 ) |
|
{ |
|
// special case for local client |
|
return svs.clients; |
|
} |
|
|
|
s = Cmd_Argv( 1 ); |
|
|
|
// numeric values are just slot numbers |
|
if( Q_isdigit( s ) || (s[0] == '-' && Q_isdigit( s + 1 ))) |
|
{ |
|
idnum = Q_atoi( s ); |
|
|
|
if( idnum < 0 || idnum >= svs.maxclients ) |
|
{ |
|
Con_Printf( "Bad client slot: %i\n", idnum ); |
|
return NULL; |
|
} |
|
|
|
cl = &svs.clients[idnum]; |
|
|
|
if( !cl->state ) |
|
{ |
|
Con_Printf( "Client %i is not active\n", idnum ); |
|
return NULL; |
|
} |
|
return cl; |
|
} |
|
|
|
// check for a name match |
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
|
{ |
|
if( !cl->state ) continue; |
|
|
|
if( !Q_strcmp( cl->name, s )) |
|
return cl; |
|
} |
|
|
|
Con_Printf( "Userid %s is not on the server\n", s ); |
|
return NULL; |
|
} |
|
|
|
/* |
|
================== |
|
SV_ValidateMap |
|
|
|
check map for typically errors |
|
================== |
|
*/ |
|
qboolean SV_ValidateMap( const char *pMapName, qboolean check_spawn ) |
|
{ |
|
char *spawn_entity; |
|
int flags; |
|
|
|
// determine spawn entity classname |
|
if( !check_spawn || (int)sv_maxclients->value <= 1 ) |
|
spawn_entity = GI->sp_entity; |
|
else spawn_entity = GI->mp_entity; |
|
|
|
flags = SV_MapIsValid( pMapName, spawn_entity, NULL ); |
|
|
|
if( FBitSet( flags, MAP_INVALID_VERSION )) |
|
{ |
|
Con_Printf( S_ERROR "map %s is invalid or not supported\n", pMapName ); |
|
return false; |
|
} |
|
|
|
if( !FBitSet( flags, MAP_IS_EXIST )) |
|
{ |
|
Con_Printf( S_ERROR "map %s doesn't exist\n", pMapName ); |
|
return false; |
|
} |
|
|
|
if( check_spawn && !FBitSet( flags, MAP_HAS_SPAWNPOINT )) |
|
{ |
|
Con_Printf( S_ERROR "map %s doesn't have a valid spawnpoint\n", pMapName ); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Map_f |
|
|
|
Goes directly to a given map without any savegame archiving. |
|
For development work |
|
================== |
|
*/ |
|
void SV_Map_f( void ) |
|
{ |
|
char mapname[MAX_QPATH]; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "map <mapname>\n" ); |
|
return; |
|
} |
|
|
|
// hold mapname to other place |
|
Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname )); |
|
COM_StripExtension( mapname ); |
|
|
|
if( !SV_ValidateMap( mapname, true )) |
|
return; |
|
|
|
Cvar_DirectSet( sv_hostmap, mapname ); |
|
COM_LoadLevel( mapname, false ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_MapBackground_f |
|
|
|
Set background map (enable physics in menu) |
|
================== |
|
*/ |
|
void SV_MapBackground_f( void ) |
|
{ |
|
char mapname[MAX_QPATH]; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "map_background <mapname>\n" ); |
|
return; |
|
} |
|
|
|
if( SV_Active() && !sv.background ) |
|
{ |
|
MsgDev( D_ERROR, "can't set background map while game is active\n" ); |
|
return; |
|
} |
|
|
|
// hold mapname to other place |
|
Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname )); |
|
COM_StripExtension( mapname ); |
|
|
|
if( !SV_ValidateMap( mapname, false )) |
|
return; |
|
|
|
// background map is always run as singleplayer |
|
Cvar_FullSet( "maxplayers", "1", FCVAR_LATCH ); |
|
Cvar_FullSet( "deathmatch", "0", FCVAR_LATCH ); |
|
Cvar_FullSet( "coop", "0", FCVAR_LATCH ); |
|
|
|
COM_LoadLevel( mapname, true ); |
|
} |
|
|
|
/* |
|
============== |
|
SV_NewGame_f |
|
|
|
============== |
|
*/ |
|
void SV_NewGame_f( void ) |
|
{ |
|
if( Cmd_Argc() != 1 ) |
|
{ |
|
Con_Printf( S_USAGE "newgame\n" ); |
|
return; |
|
} |
|
|
|
COM_NewGame( GI->startmap ); |
|
} |
|
|
|
/* |
|
============== |
|
SV_HazardCourse_f |
|
|
|
============== |
|
*/ |
|
void SV_HazardCourse_f( void ) |
|
{ |
|
if( Cmd_Argc() != 1 ) |
|
{ |
|
Con_Printf( S_USAGE "hazardcourse\n" ); |
|
return; |
|
} |
|
|
|
// special case for Gunman Chronicles: playing avi-file |
|
if( FS_FileExists( va( "media/%s.avi", GI->trainmap ), false )) |
|
{ |
|
Cbuf_AddText( va( "wait; movie %s\n", GI->trainmap )); |
|
Host_EndGame( true, DEFAULT_ENDGAME_MESSAGE ); |
|
} |
|
else COM_NewGame( GI->trainmap ); |
|
} |
|
|
|
/* |
|
============== |
|
SV_Load_f |
|
|
|
============== |
|
*/ |
|
void SV_Load_f( void ) |
|
{ |
|
string path; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "load <savename>\n" ); |
|
return; |
|
} |
|
|
|
Q_snprintf( path, sizeof( path ), "%s%s.sav", DEFAULT_SAVE_DIRECTORY, Cmd_Argv( 1 )); |
|
SV_LoadGame( path ); |
|
} |
|
|
|
/* |
|
============== |
|
SV_QuickLoad_f |
|
|
|
============== |
|
*/ |
|
void SV_QuickLoad_f( void ) |
|
{ |
|
Cbuf_AddText( "echo Quick Loading...; wait; load quick" ); |
|
} |
|
|
|
/* |
|
============== |
|
SV_Save_f |
|
|
|
============== |
|
*/ |
|
void SV_Save_f( void ) |
|
{ |
|
switch( Cmd_Argc( )) |
|
{ |
|
case 1: |
|
SV_SaveGame( "new" ); |
|
break; |
|
case 2: |
|
SV_SaveGame( Cmd_Argv( 1 )); |
|
break; |
|
default: |
|
Con_Printf( S_USAGE "save <savename>\n" ); |
|
break; |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
SV_QuickSave_f |
|
|
|
============== |
|
*/ |
|
void SV_QuickSave_f( void ) |
|
{ |
|
Cbuf_AddText( "echo Quick Saving...; wait; save quick" ); |
|
} |
|
|
|
/* |
|
============== |
|
SV_DeleteSave_f |
|
|
|
============== |
|
*/ |
|
void SV_DeleteSave_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "killsave <name>\n" ); |
|
return; |
|
} |
|
|
|
// delete save and saveshot |
|
FS_Delete( va( "%s%s.sav", DEFAULT_SAVE_DIRECTORY, Cmd_Argv( 1 ))); |
|
FS_Delete( va( "%s%s.bmp", DEFAULT_SAVE_DIRECTORY, Cmd_Argv( 1 ))); |
|
} |
|
|
|
/* |
|
============== |
|
SV_AutoSave_f |
|
|
|
============== |
|
*/ |
|
void SV_AutoSave_f( void ) |
|
{ |
|
if( Cmd_Argc() != 1 ) |
|
{ |
|
Con_Printf( S_USAGE "autosave\n" ); |
|
return; |
|
} |
|
|
|
SV_SaveGame( "autosave" ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_Restart_f |
|
|
|
restarts current level |
|
================== |
|
*/ |
|
void SV_Restart_f( void ) |
|
{ |
|
// because restart can be multiple issued |
|
if( sv.state != ss_active ) |
|
return; |
|
COM_LoadLevel( sv.name, sv.background ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_Reload_f |
|
|
|
continue from latest savedgame |
|
================== |
|
*/ |
|
void SV_Reload_f( void ) |
|
{ |
|
// because reload can be multiple issued |
|
if( GameState->nextstate != STATE_RUNFRAME ) |
|
return; |
|
|
|
if( !SV_LoadGame( SV_GetLatestSave( ))) |
|
COM_LoadLevel( sv_hostmap->string, false ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_Kick_f |
|
|
|
Kick a user off of the server |
|
================== |
|
*/ |
|
void SV_Kick_f( void ) |
|
{ |
|
sv_client_t *cl; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "kick <userid> | <name>\n" ); |
|
return; |
|
} |
|
|
|
if(( cl = SV_SetPlayer( )) == NULL ) |
|
return; |
|
|
|
if( NET_IsLocalAddress( cl->netchan.remote_address )) |
|
{ |
|
Con_Printf( "The local player cannot be kicked!\n" ); |
|
return; |
|
} |
|
|
|
Log_Printf( "Kick: \"%s<%i>\" was kicked\n", cl->name, cl->userid ); |
|
SV_BroadcastPrintf( cl, "%s was kicked\n", cl->name ); |
|
SV_ClientPrintf( cl, "You were kicked from the game\n" ); |
|
SV_DropClient( cl, false ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_EntPatch_f |
|
================== |
|
*/ |
|
void SV_EntPatch_f( void ) |
|
{ |
|
const char *mapname; |
|
|
|
if( Cmd_Argc() < 2 ) |
|
{ |
|
if( sv.state != ss_dead ) |
|
{ |
|
mapname = sv.name; |
|
} |
|
else |
|
{ |
|
Con_Printf( S_USAGE "entpatch <mapname>\n" ); |
|
return; |
|
} |
|
} |
|
else mapname = Cmd_Argv( 1 ); |
|
|
|
SV_WriteEntityPatch( mapname ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_Status_f |
|
================ |
|
*/ |
|
void SV_Status_f( void ) |
|
{ |
|
sv_client_t *cl; |
|
int i; |
|
|
|
if( !svs.clients || sv.background ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
Con_Printf( "map: %s\n", sv.name ); |
|
Con_Printf( "num score ping name lastmsg address port \n" ); |
|
Con_Printf( "--- ----- ------- --------------- ------- --------------------- ------\n" ); |
|
|
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
|
{ |
|
int j, l; |
|
char *s; |
|
|
|
if( !cl->state ) continue; |
|
|
|
Con_Printf( "%3i ", i ); |
|
Con_Printf( "%5i ", (int)cl->edict->v.frags ); |
|
|
|
if( cl->state == cs_connected ) Con_Printf( "Connect" ); |
|
else if( cl->state == cs_zombie ) Con_Printf( "Zombie " ); |
|
else if( FBitSet( cl->flags, FCL_FAKECLIENT )) Con_Printf( "Bot " ); |
|
else Con_Printf( "%7i ", SV_CalcPing( cl )); |
|
|
|
Con_Printf( "%s", cl->name ); |
|
l = 24 - Q_strlen( cl->name ); |
|
for( j = 0; j < l; j++ ) Con_Printf( " " ); |
|
Con_Printf( "%g ", ( host.realtime - cl->netchan.last_received )); |
|
s = NET_BaseAdrToString( cl->netchan.remote_address ); |
|
Con_Printf( "%s", s ); |
|
l = 22 - Q_strlen( s ); |
|
for( j = 0; j < l; j++ ) Con_Printf( " " ); |
|
Con_Printf( "%5i", cl->netchan.qport ); |
|
Con_Printf( "\n" ); |
|
} |
|
Con_Printf( "\n" ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_ConSay_f |
|
================== |
|
*/ |
|
void SV_ConSay_f( void ) |
|
{ |
|
char *p, text[MAX_SYSPATH]; |
|
|
|
if( Cmd_Argc() < 2 ) return; |
|
|
|
if( !svs.clients || sv.background ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
Q_snprintf( text, sizeof( text ), "%s: ", Cvar_VariableString( "hostname" )); |
|
p = Cmd_Args(); |
|
|
|
if( *p == '"' ) |
|
{ |
|
p++; |
|
p[Q_strlen(p) - 1] = 0; |
|
} |
|
|
|
Q_strncat( text, p, MAX_SYSPATH ); |
|
SV_BroadcastPrintf( NULL, "%s\n", text ); |
|
Log_Printf( "Server say: \"%s\"\n", p ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_Heartbeat_f |
|
================== |
|
*/ |
|
void SV_Heartbeat_f( void ) |
|
{ |
|
svs.last_heartbeat = MAX_HEARTBEAT; |
|
} |
|
|
|
/* |
|
=========== |
|
SV_ServerInfo_f |
|
|
|
Examine or change the serverinfo string |
|
=========== |
|
*/ |
|
void SV_ServerInfo_f( void ) |
|
{ |
|
convar_t *var; |
|
|
|
if( Cmd_Argc() == 1 ) |
|
{ |
|
Con_Printf( "Server info settings:\n" ); |
|
Info_Print( svs.serverinfo ); |
|
Con_Printf( "Total %i symbols\n", Q_strlen( svs.serverinfo )); |
|
return; |
|
} |
|
|
|
if( Cmd_Argc() != 3 ) |
|
{ |
|
Con_Printf( S_USAGE "serverinfo [ <key> <value> ]\n"); |
|
return; |
|
} |
|
|
|
if( Cmd_Argv(1)[0] == '*' ) |
|
{ |
|
Con_Printf( "Star variables cannot be changed.\n" ); |
|
return; |
|
} |
|
|
|
// if this is a cvar, change it too |
|
var = Cvar_FindVar( Cmd_Argv( 1 )); |
|
if( var ) |
|
{ |
|
freestring( var->string ); // free the old value string |
|
var->string = copystring( Cmd_Argv( 2 )); |
|
var->value = Q_atof( var->string ); |
|
} |
|
|
|
Info_SetValueForStarKey( svs.serverinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_SERVERINFO_STRING ); |
|
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( )); |
|
} |
|
|
|
/* |
|
=========== |
|
SV_LocalInfo_f |
|
|
|
Examine or change the localinfo string |
|
=========== |
|
*/ |
|
void SV_LocalInfo_f( void ) |
|
{ |
|
if( Cmd_Argc() == 1 ) |
|
{ |
|
Con_Printf( "Local info settings:\n" ); |
|
Info_Print( svs.localinfo ); |
|
Con_Printf( "Total %i symbols\n", Q_strlen( svs.localinfo )); |
|
return; |
|
} |
|
|
|
if( Cmd_Argc() != 3 ) |
|
{ |
|
Con_Printf( S_USAGE "localinfo [ <key> <value> ]\n"); |
|
return; |
|
} |
|
|
|
if( Cmd_Argv(1)[0] == '*' ) |
|
{ |
|
Con_Printf( "Star variables cannot be changed.\n" ); |
|
return; |
|
} |
|
|
|
Info_SetValueForStarKey( svs.localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING ); |
|
} |
|
|
|
/* |
|
=========== |
|
SV_ClientInfo_f |
|
|
|
Examine all a users info strings |
|
=========== |
|
*/ |
|
void SV_ClientInfo_f( void ) |
|
{ |
|
sv_client_t *cl; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "clientinfo <userid>\n" ); |
|
return; |
|
} |
|
|
|
if(( cl = SV_SetPlayer( )) == NULL ) |
|
return; |
|
|
|
Con_Printf( "userinfo\n" ); |
|
Con_Printf( "--------\n" ); |
|
Info_Print( cl->userinfo ); |
|
|
|
} |
|
|
|
/* |
|
=============== |
|
SV_KillServer_f |
|
|
|
Kick everyone off, possibly in preparation for a new game |
|
=============== |
|
*/ |
|
void SV_KillServer_f( void ) |
|
{ |
|
Host_ShutdownServer(); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_PlayersOnly_f |
|
|
|
disable plhysics but players |
|
=============== |
|
*/ |
|
void SV_PlayersOnly_f( void ) |
|
{ |
|
if( !Cvar_VariableInteger( "sv_cheats" )) return; |
|
|
|
sv.playersonly ^= 1; |
|
|
|
SV_BroadcastPrintf( NULL, "%s game physic\n", sv.playersonly ? "Freeze" : "Resume" ); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EdictUsage_f |
|
|
|
=============== |
|
*/ |
|
void SV_EdictUsage_f( void ) |
|
{ |
|
int active; |
|
|
|
if( sv.state != ss_active ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
active = pfnNumberOfEntities(); |
|
Con_Printf( "%5i edicts is used\n", active ); |
|
Con_Printf( "%5i edicts is free\n", GI->max_edicts - active ); |
|
Con_Printf( "%5i total\n", GI->max_edicts ); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntityInfo_f |
|
|
|
=============== |
|
*/ |
|
void SV_EntityInfo_f( void ) |
|
{ |
|
edict_t *ent; |
|
int i; |
|
|
|
if( sv.state != ss_active ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
for( i = 0; i < svgame.numEntities; i++ ) |
|
{ |
|
ent = EDICT_NUM( i ); |
|
if( !SV_IsValidEdict( ent )) continue; |
|
|
|
Con_Printf( "%5i origin: %.f %.f %.f", i, ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] ); |
|
|
|
if( ent->v.classname ) |
|
Con_Printf( ", class: %s", STRING( ent->v.classname )); |
|
|
|
if( ent->v.globalname ) |
|
Con_Printf( ", global: %s", STRING( ent->v.globalname )); |
|
|
|
if( ent->v.targetname ) |
|
Con_Printf( ", name: %s", STRING( ent->v.targetname )); |
|
|
|
if( ent->v.target ) |
|
Con_Printf( ", target: %s", STRING( ent->v.target )); |
|
|
|
if( ent->v.model ) |
|
Con_Printf( ", model: %s", STRING( ent->v.model )); |
|
|
|
Con_Printf( "\n" ); |
|
} |
|
} |
|
/* |
|
================== |
|
SV_InitHostCommands |
|
|
|
commands that create server |
|
is available always |
|
================== |
|
*/ |
|
void SV_InitHostCommands( void ) |
|
{ |
|
Cmd_AddCommand( "map", SV_Map_f, "start new level" ); |
|
|
|
if( host.type == HOST_NORMAL ) |
|
{ |
|
Cmd_AddCommand( "newgame", SV_NewGame_f, "begin new game" ); |
|
Cmd_AddCommand( "hazardcourse", SV_HazardCourse_f, "starting a Hazard Course" ); |
|
Cmd_AddCommand( "map_background", SV_MapBackground_f, "set background map" ); |
|
Cmd_AddCommand( "load", SV_Load_f, "load a saved game file" ); |
|
Cmd_AddCommand( "loadquick", SV_QuickLoad_f, "load a quick-saved game file" ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
SV_InitOperatorCommands |
|
================== |
|
*/ |
|
void SV_InitOperatorCommands( void ) |
|
{ |
|
Cmd_AddCommand( "heartbeat", SV_Heartbeat_f, "send a heartbeat to the master server" ); |
|
Cmd_AddCommand( "kick", SV_Kick_f, "kick a player off the server by number or name" ); |
|
Cmd_AddCommand( "status", SV_Status_f, "print server status information" ); |
|
Cmd_AddCommand( "localinfo", SV_LocalInfo_f, "examine or change the localinfo string" ); |
|
Cmd_AddCommand( "serverinfo", SV_ServerInfo_f, "examine or change the serverinfo string" ); |
|
Cmd_AddCommand( "clientinfo", SV_ClientInfo_f, "print user infostring (player num required)" ); |
|
Cmd_AddCommand( "playersonly", SV_PlayersOnly_f, "freezes time, except for players" ); |
|
Cmd_AddCommand( "restart", SV_Restart_f, "restarting current level" ); |
|
Cmd_AddCommand( "reload", SV_Reload_f, "continue from latest save or restart level" ); |
|
Cmd_AddCommand( "entpatch", SV_EntPatch_f, "write entity patch to allow external editing" ); |
|
Cmd_AddCommand( "edict_usage", SV_EdictUsage_f, "show info about edicts usage" ); |
|
Cmd_AddCommand( "entity_info", SV_EntityInfo_f, "show more info about edicts" ); |
|
Cmd_AddCommand( "shutdownserver", SV_KillServer_f, "shutdown current server" ); |
|
|
|
if( host.type == HOST_NORMAL ) |
|
{ |
|
Cmd_AddCommand( "save", SV_Save_f, "save the game to a file" ); |
|
Cmd_AddCommand( "savequick", SV_QuickSave_f, "save the game to the quicksave" ); |
|
Cmd_AddCommand( "autosave", SV_AutoSave_f, "save the game to 'autosave' file" ); |
|
Cmd_AddCommand( "killsave", SV_DeleteSave_f, "delete a saved game file and saveshot" ); |
|
} |
|
else if( host.type == HOST_DEDICATED ) |
|
{ |
|
Cmd_AddCommand( "say", SV_ConSay_f, "send a chat message to everyone on the server" ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
SV_KillOperatorCommands |
|
================== |
|
*/ |
|
void SV_KillOperatorCommands( void ) |
|
{ |
|
Cmd_RemoveCommand( "heartbeat" ); |
|
Cmd_RemoveCommand( "kick" ); |
|
Cmd_RemoveCommand( "status" ); |
|
Cmd_RemoveCommand( "localinfo" ); |
|
Cmd_RemoveCommand( "serverinfo" ); |
|
Cmd_RemoveCommand( "clientinfo" ); |
|
Cmd_RemoveCommand( "playersonly" ); |
|
Cmd_RemoveCommand( "restart" ); |
|
Cmd_RemoveCommand( "reload" ); |
|
Cmd_RemoveCommand( "entpatch" ); |
|
Cmd_RemoveCommand( "edict_usage" ); |
|
Cmd_RemoveCommand( "entity_info" ); |
|
Cmd_RemoveCommand( "shutdownserver" ); |
|
|
|
if( host.type == HOST_NORMAL ) |
|
{ |
|
Cmd_RemoveCommand( "save" ); |
|
Cmd_RemoveCommand( "savequick" ); |
|
Cmd_RemoveCommand( "killsave" ); |
|
Cmd_RemoveCommand( "autosave" ); |
|
} |
|
else if( host.type == HOST_DEDICATED ) |
|
{ |
|
Cmd_RemoveCommand( "say" ); |
|
} |
|
} |