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49 lines
1.9 KiB
49 lines
1.9 KiB
/* |
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pm_local.h - player move interface |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef PM_LOCAL_H |
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#define PM_LOCAL_H |
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#include "pm_defs.h" |
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typedef int (*pfnIgnore)( physent_t *pe ); // custom trace filter |
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// |
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// pm_debug.c |
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// |
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void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel ); |
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void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int pcolor, float life ); |
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// |
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// pm_trace.c |
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// |
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void Pmove_Init( void ); |
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void PM_InitBoxHull( void ); |
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hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset ); |
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qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace ); |
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pmtrace_t PM_PlayerTraceExt( playermove_t *pm, vec3_t p1, vec3_t p2, int flags, int numents, physent_t *ents, int ignore_pe, pfnIgnore pmFilter ); |
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int PM_TestPlayerPosition( playermove_t *pmove, vec3_t pos, pmtrace_t *ptrace, pfnIgnore pmFilter ); |
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int PM_HullPointContents( hull_t *hull, int num, const vec3_t p ); |
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void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent ); |
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// |
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// pm_surface.c |
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// |
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const char *PM_TraceTexture( physent_t *pe, vec3_t vstart, vec3_t vend ); |
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msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 ); |
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msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end ); |
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int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags ); |
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#endif//PM_LOCAL_H
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