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188 lines
5.3 KiB
188 lines
5.3 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# a1batross, mittorn, 2018 |
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from __future__ import print_function |
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from waflib import Logs, Options |
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import os |
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import sys |
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VERSION = '0.99' |
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APPNAME = 'xash3d-fwgs' |
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SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ] |
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top = '.' |
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def get_git_version(): |
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# try grab the current version number from git |
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version = 'notset' |
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if os.path.exists('.git'): |
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try: |
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version = os.popen('git describe --dirty --always').read().strip() |
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except Exception as e: |
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pass |
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if(len(version) == 0): |
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version = 'notset' |
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return version |
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def get_flags_by_compiler(flags, compiler): |
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out = [] |
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if compiler in flags: |
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out += flags[compiler] |
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elif 'default' in flags: |
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out += flags['default'] |
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return out |
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def get_flags_by_type(flags, type, compiler): |
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out = [] |
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if 'common' in flags: |
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out += get_flags_by_compiler(flags['common'], compiler) |
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if type in flags: |
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out += get_flags_by_compiler(flags[type], compiler) |
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return out |
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def options(opt): |
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opt.load('compiler_cxx compiler_c') |
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if sys.platform == 'win32': |
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opt.load('msvc msvs') |
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opt.add_option( |
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'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, |
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help = 'build Xash Dedicated Server(XashDS)') |
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opt.add_option( |
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'--64bits', action = 'store_true', dest = 'ALLOW64', default = False, |
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help = 'allow targetting 64-bit engine') |
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opt.add_option( |
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'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, |
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help = 'install like Windows build, ignore prefix, useful for development') |
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opt.add_option( |
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'--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True, |
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help = 'do not enable gcc colors') |
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opt.add_option( |
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'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None, |
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help = 'SDL2 path to build(required for Windows)') |
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opt.add_option( |
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'--build-type', action='store', type='string', dest='BUILD_TYPE', default = None, |
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help = 'build type: debug, release or none(custom flags)') |
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opt.recurse(SUBDIRS) |
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def configure(conf): |
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conf.start_msg('Build type') |
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if conf.options.BUILD_TYPE == None: |
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conf.end_msg('not set', color='RED') |
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conf.fatal('Please set a build type, for example "--build-type=release"') |
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elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']: |
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conf.end_msg(conf.options.BUILD_TYPE, color='RED') |
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conf.fatal('Invalid build type. Valid are "debug", "release" or "none"') |
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conf.end_msg(conf.options.BUILD_TYPE) |
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC |
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conf.load('compiler_cxx compiler_c') |
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if sys.platform == 'win32': |
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conf.load('msvc msvs') |
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# Check if we have 64-bit toolchain |
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conf.env.DEST_64BIT = False # predict state |
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try: |
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conf.check_cc( |
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fragment='''int main( void ) |
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{ |
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int check[sizeof(void*) == 4 ? 1: -1]; |
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return 0; |
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}''', |
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msg = 'Checking if compiler create 32 bit code') |
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except conf.errors.ConfigurationError: |
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# Program not compiled, we have 64 bit |
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conf.env.DEST_64BIT = True |
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if(conf.env.DEST_64BIT): |
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if(not conf.options.ALLOW64): |
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flag = '-m32' |
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# Think different. |
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if(conf.env.DEST_OS == 'darwin'): |
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flag = '-arch i386' |
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conf.env.append_value('LINKFLAGS', [flag]) |
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conf.env.append_value('CFLAGS', [flag]) |
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conf.env.append_value('CXXFLAGS', [flag]) |
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Logs.info('NOTE: will build engine with 64-bit toolchain using %s' % flag) |
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else: |
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Logs.warn('WARNING: 64-bit engine may be unstable') |
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linker_flags = { |
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'common': { |
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'msvc': ['/DEBUG'], |
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'default': ['-Wl,--no-undefined'] |
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} |
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} |
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compiler_c_cxx_flags = { |
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'common': { |
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'msvc': ['/D_USING_V110_SDK71_'], |
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'default': ['-g'] |
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}, |
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'release': { |
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'msvc': ['/Zi', '/O2'], |
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'default': ['-O3'] |
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}, |
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'debug': { |
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'msvc': ['/Z7'], |
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'clang': ['-O0', '-gdwarf-2'], |
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'default': ['-O0'] |
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} |
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} |
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conf.env.append_unique('CFLAGS', get_flags_by_type( |
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
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conf.env.append_unique('CXXFLAGS', get_flags_by_type( |
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
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conf.env.append_unique('LINKFLAGS', get_flags_by_type( |
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
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# Force XP compability, all build targets should add |
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# subsystem=bld.env.MSVC_SUBSYSTEM |
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# TODO: wrapper around bld.stlib, bld.shlib and so on? |
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' |
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if(conf.env.DEST_OS == 'linux'): |
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conf.check( lib='dl' ) |
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if(conf.env.DEST_OS != 'win32'): |
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conf.check( lib='m' ) |
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conf.check( lib='pthread' ) |
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conf.env.DEDICATED = conf.options.DEDICATED |
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated |
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# indicate if we are packaging for Linux/BSD |
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if(not conf.options.WIN_INSTALL and |
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conf.env.DEST_OS != 'win32' and |
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conf.env.DEST_OS != 'darwin'): |
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d' |
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else: |
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX |
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conf.start_msg('Checking git hash') |
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git_version = get_git_version() |
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conf.end_msg(git_version) |
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conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"') |
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for i in SUBDIRS: |
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conf.setenv(i, conf.env) # derive new env from global one |
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conf.env.ENVNAME = i |
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conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE') |
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# configure in standalone env |
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conf.recurse(i) |
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conf.msg(msg='Configuring ' + i, result='done', color='BLUE') |
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conf.setenv('') |
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def build(bld): |
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for i in SUBDIRS: |
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bld.recurse(SUBDIRS)
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