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3571 lines
86 KiB
3571 lines
86 KiB
/* |
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sv_client.c - client interactions |
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Copyright (C) 2008 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "const.h" |
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#include "server.h" |
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#include "net_encode.h" |
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#include "net_api.h" |
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|
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const char *clc_strings[clc_lastmsg+1] = |
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{ |
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"clc_bad", |
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"clc_nop", |
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"clc_move", |
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"clc_stringcmd", |
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"clc_delta", |
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"clc_resourcelist", |
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"clc_unused6", |
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"clc_fileconsistency", |
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"clc_voicedata", |
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"clc_cvarvalue", |
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"clc_cvarvalue2", |
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}; |
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typedef struct ucmd_s |
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{ |
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const char *name; |
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qboolean (*func)( sv_client_t *cl ); |
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} ucmd_t; |
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static int g_userid = 1; |
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|
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static void SV_UserinfoChanged( sv_client_t *cl ); |
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|
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/* |
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================= |
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SV_GetPlayerCount |
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|
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================= |
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*/ |
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void SV_GetPlayerCount( int *players, int *bots ) |
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{ |
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int i; |
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*players = 0; |
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*bots = 0; |
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if( !svs.clients ) |
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return; |
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for( i = 0; i < svs.maxclients; i++ ) |
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{ |
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if( svs.clients[i].state >= cs_connected ) |
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{ |
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if( FBitSet( svs.clients[i].flags, FCL_FAKECLIENT )) |
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(*bots)++; |
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else |
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(*players)++; |
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} |
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|
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} |
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} |
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|
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/* |
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================= |
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SV_GetChallenge |
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|
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Returns a challenge number that can be used |
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in a subsequent client_connect command. |
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We do this to prevent denial of service attacks that |
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flood the server with invalid connection IPs. With a |
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challenge, they must give a valid IP address. |
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================= |
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*/ |
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void SV_GetChallenge( netadr_t from ) |
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{ |
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int i, oldest = 0; |
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double oldestTime; |
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oldestTime = 0x7fffffff; |
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|
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// see if we already have a challenge for this ip |
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for( i = 0; i < MAX_CHALLENGES; i++ ) |
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{ |
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if( !svs.challenges[i].connected && NET_CompareAdr( from, svs.challenges[i].adr )) |
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break; |
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|
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if( svs.challenges[i].time < oldestTime ) |
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{ |
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oldestTime = svs.challenges[i].time; |
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oldest = i; |
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} |
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} |
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|
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if( i == MAX_CHALLENGES ) |
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{ |
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// this is the first time this client has asked for a challenge |
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svs.challenges[oldest].challenge = (COM_RandomLong( 0, 0xFFFF ) << 16) | COM_RandomLong( 0, 0xFFFF ); |
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svs.challenges[oldest].adr = from; |
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svs.challenges[oldest].time = host.realtime; |
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svs.challenges[oldest].connected = false; |
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i = oldest; |
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} |
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|
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// send it back |
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Netchan_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr, "challenge %i", svs.challenges[i].challenge ); |
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} |
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int SV_GetFragmentSize( void *pcl, fragsize_t mode ) |
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{ |
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sv_client_t *cl = (sv_client_t*)pcl; |
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int cl_frag_size; |
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|
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if( Netchan_IsLocal( &cl->netchan )) |
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return FRAGMENT_LOCAL_SIZE; |
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|
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if( mode == FRAGSIZE_UNRELIABLE ) |
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{ |
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// allow setting unreliable limit with "setinfo cl_urmax" |
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cl_frag_size = Q_atoi( Info_ValueForKey( cl->userinfo, "cl_urmax" )); |
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if( cl_frag_size == 0 ) |
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return NET_MAX_MESSAGE; |
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return bound( FRAGMENT_MAX_SIZE, cl_frag_size, NET_MAX_MESSAGE ); |
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} |
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cl_frag_size = Q_atoi( Info_ValueForKey( cl->userinfo, "cl_dlmax" )); |
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cl_frag_size = bound( FRAGMENT_MIN_SIZE, cl_frag_size, FRAGMENT_MAX_SIZE ); |
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if( mode != FRAGSIZE_FRAG ) |
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{ |
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if( cl->extensions & NET_EXT_SPLITSIZE ) |
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return cl_frag_size; |
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else |
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return 0; // original engine behaviour |
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} |
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|
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// get in-game fragmentation size |
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if( cl->state == cs_spawned ) |
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{ |
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// allow setting in-game fragsize with "setinfo cl_frmax" |
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int frmax = Q_atoi( Info_ValueForKey( cl->userinfo, "cl_frmax" )); |
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if( frmax < FRAGMENT_MIN_SIZE || frmax > FRAGMENT_MAX_SIZE ) |
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cl_frag_size /= 2; // add window for unreliable |
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else |
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cl_frag_size = frmax; |
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} |
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return cl_frag_size - HEADER_BYTES; |
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} |
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|
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/* |
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================ |
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SV_RejectConnection |
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Rejects connection request and sends back a message |
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================ |
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*/ |
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void SV_RejectConnection( netadr_t from, const char *fmt, ... ) |
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{ |
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char text[1024]; |
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va_list argptr; |
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va_start( argptr, fmt ); |
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Q_vsnprintf( text, sizeof( text ), fmt, argptr ); |
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va_end( argptr ); |
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Con_Reportf( "%s connection refused. Reason: %s\n", NET_AdrToString( from ), text ); |
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Netchan_OutOfBandPrint( NS_SERVER, from, "errormsg\n^1Server was reject the connection:^7 %s", text ); |
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\n^1Server was reject the connection:^7 %s", text ); |
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Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" ); |
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} |
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|
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/* |
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================ |
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SV_FailDownload |
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for some reasons file can't be downloaded |
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tell the client about this problem |
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================ |
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*/ |
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void SV_FailDownload( sv_client_t *cl, const char *filename ) |
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{ |
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if( !COM_CheckString( filename )) |
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return; |
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MSG_BeginServerCmd( &cl->netchan.message, svc_filetxferfailed ); |
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MSG_WriteString( &cl->netchan.message, filename ); |
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} |
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|
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/* |
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================ |
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SV_CheckChallenge |
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Make sure connecting client is not spoofing |
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================ |
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*/ |
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int SV_CheckChallenge( netadr_t from, int challenge ) |
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{ |
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int i; |
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// see if the challenge is valid |
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// don't care if it is a local address. |
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if( NET_IsLocalAddress( from )) |
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return 1; |
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for( i = 0; i < MAX_CHALLENGES; i++ ) |
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{ |
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if( NET_CompareAdr( from, svs.challenges[i].adr )) |
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{ |
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if( challenge == svs.challenges[i].challenge ) |
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break; // valid challenge |
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#if 0 |
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// g-cont. this breaks multiple connections from single machine |
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SV_RejectConnection( from, "bad challenge %i\n", challenge ); |
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return 0; |
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#endif |
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} |
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} |
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if( i == MAX_CHALLENGES ) |
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{ |
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SV_RejectConnection( from, "no challenge for your address\n" ); |
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return 0; |
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} |
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svs.challenges[i].connected = true; |
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return 1; |
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} |
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|
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/* |
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================ |
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SV_CheckIPRestrictions |
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Determine if client is outside appropriate address range |
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================ |
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*/ |
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int SV_CheckIPRestrictions( netadr_t from ) |
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{ |
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if( sv_lan.value ) |
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{ |
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if( !NET_CompareClassBAdr( from, net_local ) && !NET_IsReservedAdr( from )) |
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return 0; |
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} |
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return 1; |
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} |
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|
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/* |
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================ |
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SV_FindEmptySlot |
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|
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Get slot # and set client_t pointer for player, if possible |
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We don't do this search on a "reconnect, we just reuse the slot |
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================ |
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*/ |
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int SV_FindEmptySlot( netadr_t from, int *pslot, sv_client_t **ppClient ) |
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{ |
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sv_client_t *cl; |
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int i; |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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{ |
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if( cl->state == cs_free ) |
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{ |
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*ppClient = cl; |
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*pslot = i; |
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return 1; |
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} |
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} |
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SV_RejectConnection( from, "server is full\n" ); |
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return 0; |
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} |
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/* |
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================== |
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SV_ConnectClient |
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A connection request that did not come from the master |
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================== |
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*/ |
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void SV_ConnectClient( netadr_t from ) |
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{ |
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char userinfo[MAX_INFO_STRING]; |
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char protinfo[MAX_INFO_STRING]; |
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sv_client_t *cl, *newcl = NULL; |
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qboolean reconnect = false; |
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int nClientSlot = 0; |
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int qport, version; |
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int i, count = 0; |
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int challenge; |
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const char *s; |
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int extensions; |
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if( Cmd_Argc() < 5 ) |
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{ |
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SV_RejectConnection( from, "insufficient connection info\n" ); |
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return; |
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} |
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version = Q_atoi( Cmd_Argv( 1 )); |
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if( version != PROTOCOL_VERSION ) |
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{ |
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SV_RejectConnection( from, "unsupported protocol (%i should be %i)\n", version, PROTOCOL_VERSION ); |
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return; |
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} |
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challenge = Q_atoi( Cmd_Argv( 2 )); // get challenge |
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// see if the challenge is valid (local clients don't need to challenge) |
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if( !SV_CheckChallenge( from, challenge )) |
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return; |
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s = Cmd_Argv( 3 ); // protocol info |
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if( !Info_IsValid( s )) |
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{ |
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SV_RejectConnection( from, "invalid protinfo in connect command\n" ); |
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return; |
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} |
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Q_strncpy( protinfo, s, sizeof( protinfo )); |
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if( !SV_ProcessUserAgent( from, protinfo ) ) |
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{ |
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return; |
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} |
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// extract qport from protocol info |
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qport = Q_atoi( Info_ValueForKey( protinfo, "qport" )); |
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|
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s = Info_ValueForKey( protinfo, "uuid" ); |
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if( Q_strlen( s ) != 32 ) |
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{ |
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SV_RejectConnection( from, "invalid authentication certificate length\n" ); |
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return; |
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} |
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extensions = Q_atoi( Info_ValueForKey( protinfo, "ext" ) ); |
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// LAN servers restrict to class b IP addresses |
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if( !SV_CheckIPRestrictions( from )) |
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{ |
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SV_RejectConnection( from, "LAN servers are restricted to local clients (class C)\n" ); |
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return; |
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} |
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s = Cmd_Argv( 4 ); // user info |
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if( Q_strlen( s ) > MAX_INFO_STRING || !Info_IsValid( s )) |
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{ |
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SV_RejectConnection( from, "invalid userinfo in connect command\n" ); |
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return; |
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} |
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Q_strncpy( userinfo, s, sizeof( userinfo )); |
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// check connection password (don't verify local client) |
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if( !NET_IsLocalAddress( from ) && sv_password.string[0] && Q_stricmp( sv_password.string, Info_ValueForKey( userinfo, "password" ))) |
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{ |
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SV_RejectConnection( from, "invalid password\n" ); |
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return; |
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} |
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// if there is already a slot for this ip, reuse it |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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{ |
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if( cl->state == cs_free || cl->state == cs_zombie ) |
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continue; |
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if( NET_CompareBaseAdr( from, cl->netchan.remote_address ) && ( cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port )) |
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{ |
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reconnect = true; |
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newcl = cl; |
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break; |
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} |
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} |
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|
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// A reconnecting client will re-use the slot found above when checking for reconnection. |
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// the slot will be wiped clean. |
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if( !reconnect ) |
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{ |
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// connect the client if there are empty slots. |
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if( !SV_FindEmptySlot( from, &nClientSlot, &newcl )) |
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return; |
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} |
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else |
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{ |
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Con_Reportf( S_NOTE "%s:reconnect\n", NET_AdrToString( from )); |
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} |
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// find a client slot |
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ASSERT( newcl != NULL ); |
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|
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// build a new connection |
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// accept the new client |
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sv.current_client = newcl; |
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newcl->edict = EDICT_NUM( (newcl - svs.clients) + 1 ); |
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newcl->challenge = challenge; // save challenge for checksumming |
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if( newcl->frames ) Mem_Free( newcl->frames ); |
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newcl->frames = (client_frame_t *)Z_Calloc( sizeof( client_frame_t ) * SV_UPDATE_BACKUP ); |
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newcl->userid = g_userid++; // create unique userid |
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newcl->state = cs_connected; |
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newcl->extensions = extensions & (NET_EXT_SPLITSIZE); |
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Q_strncpy( newcl->useragent, protinfo, MAX_INFO_STRING ); |
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|
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// reset viewentities (from previous level) |
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memset( newcl->viewentity, 0, sizeof( newcl->viewentity )); |
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newcl->num_viewents = 0; |
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// HACKHACK: can hear all players by default to avoid issues |
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// with server.dll without voice game manager |
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newcl->listeners = -1; |
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|
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// initailize netchan |
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Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport, newcl, SV_GetFragmentSize ); |
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MSG_Init( &newcl->datagram, "Datagram", newcl->datagram_buf, sizeof( newcl->datagram_buf )); // datagram buf |
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Q_strncpy( newcl->hashedcdkey, Info_ValueForKey( protinfo, "uuid" ), 32 ); |
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newcl->hashedcdkey[32] = '\0'; |
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|
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// build protinfo answer |
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protinfo[0] = '\0'; |
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Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", newcl->extensions ); |
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|
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// send the connect packet to the client |
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Netchan_OutOfBandPrint( NS_SERVER, from, "client_connect %s", protinfo ); |
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newcl->upstate = us_inactive; |
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newcl->connection_started = host.realtime; |
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newcl->cl_updaterate = 0.05; // 20 fps as default |
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newcl->delta_sequence = -1; |
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newcl->flags = 0; |
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// reset any remaining events |
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memset( &newcl->events, 0, sizeof( newcl->events )); |
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// parse some info from the info strings (this can override cl_updaterate) |
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Q_strncpy( newcl->userinfo, userinfo, sizeof( newcl->userinfo )); |
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SV_UserinfoChanged( newcl ); |
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SV_ClearResourceLists( newcl ); |
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#if 0 |
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memset( &newcl->resourcesneeded, 0, sizeof( resource_t )); |
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memset( &newcl->resourcesonhand, 0, sizeof( resource_t )); |
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newcl->resourcesneeded.pNext = newcl->resourcesneeded.pPrev = &newcl->resourcesneeded; |
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newcl->resourcesonhand.pNext = newcl->resourcesonhand.pPrev = &newcl->resourcesonhand; |
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#endif |
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newcl->next_messagetime = host.realtime + newcl->cl_updaterate; |
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newcl->next_sendinfotime = 0.0; |
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newcl->ignored_ents = 0; |
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newcl->chokecount = 0; |
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|
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// reset stats |
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newcl->next_checkpingtime = -1.0; |
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newcl->packet_loss = 0.0f; |
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|
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// if this was the first client on the server, or the last client |
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// the server can hold, send a heartbeat to the master. |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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if( cl->state >= cs_connected ) count++; |
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|
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Log_Printf( "\"%s<%i><%i><>\" connected, address \"%s\"\n", newcl->name, newcl->userid, i, NET_AdrToString( newcl->netchan.remote_address )); |
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|
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if( count == 1 || count == svs.maxclients ) |
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NET_MasterClear(); |
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} |
|
|
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/* |
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================== |
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SV_FakeConnect |
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|
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A connection request that came from the game module |
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================== |
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*/ |
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edict_t *SV_FakeConnect( const char *netname ) |
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{ |
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char userinfo[MAX_INFO_STRING]; |
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int i, count = 0; |
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sv_client_t *cl; |
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|
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if( !COM_CheckString( netname )) |
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netname = "Bot"; |
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|
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// find a client slot |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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{ |
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if( cl->state == cs_free ) |
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break; |
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} |
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|
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if( i == svs.maxclients ) |
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return NULL; // server is full |
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|
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userinfo[0] = '\0'; |
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|
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// setup fake client params |
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Info_SetValueForKey( userinfo, "name", netname, MAX_INFO_STRING ); |
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Info_SetValueForKey( userinfo, "model", "gordon", MAX_INFO_STRING ); |
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Info_SetValueForKey( userinfo, "topcolor", "1", MAX_INFO_STRING ); |
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Info_SetValueForKey( userinfo, "bottomcolor", "1", MAX_INFO_STRING ); |
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|
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// build a new connection |
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// accept the new client |
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sv.current_client = cl; |
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|
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if( cl->frames ) Mem_Free( cl->frames ); // fakeclients doesn't have frames |
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memset( cl, 0, sizeof( sv_client_t )); |
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|
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cl->edict = EDICT_NUM( (cl - svs.clients) + 1 ); |
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cl->userid = g_userid++; // create unique userid |
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SetBits( cl->flags, FCL_FAKECLIENT ); |
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|
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// parse some info from the info strings |
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Q_strncpy( cl->userinfo, userinfo, sizeof( cl->userinfo )); |
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SV_UserinfoChanged( cl ); |
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SetBits( cl->flags, FCL_RESEND_USERINFO ); |
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cl->next_sendinfotime = 0.0; |
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|
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// if this was the first client on the server, or the last client |
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// the server can hold, send a heartbeat to the master. |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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if( cl->state >= cs_connected ) count++; |
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cl = sv.current_client; |
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|
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Log_Printf( "\"%s<%i><%i><>\" connected, address \"local\"\n", cl->name, cl->userid, i ); |
|
|
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SetBits( cl->edict->v.flags, FL_CLIENT|FL_FAKECLIENT ); // mark it as fakeclient |
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cl->connection_started = host.realtime; |
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cl->state = cs_spawned; |
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|
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if( count == 1 || count == svs.maxclients ) |
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NET_MasterClear(); |
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|
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return cl->edict; |
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} |
|
|
|
/* |
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================== |
|
SV_Kick_f |
|
|
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Kick a user off of the server |
|
================== |
|
*/ |
|
void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) |
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{ |
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const char *clientId; |
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va_list va; |
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char buf[MAX_VA_STRING]; |
|
|
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if( NET_IsLocalAddress( cl->netchan.remote_address )) |
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{ |
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Con_Printf( "The local player cannot be kicked!\n" ); |
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return; |
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} |
|
|
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clientId = SV_GetClientIDString( cl ); |
|
|
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va_start( va, fmt ); |
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Q_vsnprintf( buf, sizeof( buf ), fmt, va ); |
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va_end( va ); |
|
|
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if( buf[0] ) |
|
{ |
|
Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\" (message \"%s\")\n", cl->name, cl->userid, clientId, buf ); |
|
SV_BroadcastPrintf( cl, "%s was kicked with message: \"%s\"\n", cl->name, buf ); |
|
SV_ClientPrintf( cl, "You were kicked from the game with message: \"%s\"\n", buf ); |
|
if( cl->useragent[0] ) |
|
Netchan_OutOfBandPrint( NS_SERVER, cl->netchan.remote_address, "errormsg\nKicked with message:\n%s\n", buf ); |
|
} |
|
else |
|
{ |
|
Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\"\n", cl->name, cl->userid, clientId ); |
|
SV_BroadcastPrintf( cl, "%s was kicked\n", cl->name ); |
|
SV_ClientPrintf( cl, "You were kicked from the game\n" ); |
|
if( cl->useragent[0] ) |
|
Netchan_OutOfBandPrint( NS_SERVER, cl->netchan.remote_address, "errormsg\nYou were kicked from the game\n" ); |
|
} |
|
|
|
SV_DropClient( cl, false ); |
|
} |
|
|
|
/* |
|
===================== |
|
SV_DropClient |
|
|
|
Called when the player is totally leaving the server, either willingly |
|
or unwillingly. This is NOT called if the entire server is quiting |
|
or crashing. |
|
===================== |
|
*/ |
|
void SV_DropClient( sv_client_t *cl, qboolean crash ) |
|
{ |
|
int i; |
|
|
|
if( cl->state == cs_zombie ) |
|
return; // already dropped |
|
|
|
if( !crash ) |
|
{ |
|
// add the disconnect |
|
if( !FBitSet( cl->flags, FCL_FAKECLIENT ) ) |
|
{ |
|
MSG_BeginServerCmd( &cl->netchan.message, svc_disconnect ); |
|
} |
|
|
|
if( cl->edict && cl->state == cs_spawned ) |
|
{ |
|
svgame.dllFuncs.pfnClientDisconnect( cl->edict ); |
|
} |
|
|
|
if( !FBitSet( cl->flags, FCL_FAKECLIENT ) ) |
|
{ |
|
Netchan_TransmitBits( &cl->netchan, 0, NULL ); |
|
} |
|
} |
|
|
|
ClearBits( cl->flags, FCL_FAKECLIENT ); |
|
ClearBits( cl->flags, FCL_HLTV_PROXY ); |
|
cl->state = cs_zombie; // become free in a few seconds |
|
cl->name[0] = 0; |
|
|
|
if( cl->frames ) |
|
Mem_Free( cl->frames ); // release delta |
|
cl->frames = NULL; |
|
|
|
if( NET_CompareBaseAdr( cl->netchan.remote_address, host.rd.address )) |
|
SV_EndRedirect(); |
|
|
|
// throw away any residual garbage in the channel. |
|
Netchan_Clear( &cl->netchan ); |
|
|
|
// clean client data on disconnect |
|
memset( cl->userinfo, 0, MAX_INFO_STRING ); |
|
memset( cl->physinfo, 0, MAX_INFO_STRING ); |
|
COM_ClearCustomizationList( &cl->customdata, false ); |
|
|
|
// don't send to other clients |
|
cl->edict = NULL; |
|
|
|
// send notification to all other clients |
|
SV_FullClientUpdate( cl, &sv.reliable_datagram ); |
|
|
|
// if this was the last client on the server, send a heartbeat |
|
// to the master so it is known the server is empty |
|
// send a heartbeat now so the master will get up to date info |
|
// if there is already a slot for this ip, reuse it |
|
for( i = 0; i < svs.maxclients; i++ ) |
|
{ |
|
if( svs.clients[i].state >= cs_connected ) |
|
break; |
|
} |
|
|
|
if( i == svs.maxclients ) |
|
NET_MasterClear(); |
|
} |
|
|
|
/* |
|
============================================================================== |
|
|
|
SVC COMMAND REDIRECT |
|
|
|
============================================================================== |
|
*/ |
|
void SV_BeginRedirect( netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush)) |
|
{ |
|
if( !target || !buffer || !buffersize || !flush ) |
|
return; |
|
|
|
host.rd.target = target; |
|
host.rd.buffer = buffer; |
|
host.rd.buffersize = buffersize; |
|
host.rd.flush = flush; |
|
host.rd.address = adr; |
|
host.rd.buffer[0] = 0; |
|
if( host.rd.lines == 0 ) |
|
host.rd.lines = -1; |
|
} |
|
|
|
void SV_FlushRedirect( netadr_t adr, int dest, char *buf ) |
|
{ |
|
if( sv.current_client && FBitSet( sv.current_client->flags, FCL_FAKECLIENT )) |
|
return; |
|
|
|
switch( dest ) |
|
{ |
|
case RD_PACKET: |
|
Netchan_OutOfBandPrint( NS_SERVER, adr, "print\n%s", buf ); |
|
break; |
|
case RD_CLIENT: |
|
if( !sv.current_client ) return; // client not set |
|
MSG_BeginServerCmd( &sv.current_client->netchan.message, svc_print ); |
|
MSG_WriteString( &sv.current_client->netchan.message, buf ); |
|
break; |
|
case RD_NONE: |
|
Con_Printf( S_ERROR "SV_FlushRedirect: %s: invalid destination\n", NET_AdrToString( adr )); |
|
break; |
|
} |
|
} |
|
|
|
void SV_EndRedirect( void ) |
|
{ |
|
if( host.rd.lines > 0 ) |
|
return; |
|
|
|
if( host.rd.flush ) |
|
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer ); |
|
|
|
host.rd.target = 0; |
|
host.rd.buffer = NULL; |
|
host.rd.buffersize = 0; |
|
host.rd.flush = NULL; |
|
} |
|
|
|
/* |
|
================ |
|
Rcon_Print |
|
|
|
Print message to rcon buffer and send to rcon redirect target |
|
================ |
|
*/ |
|
void Rcon_Print( const char *pMsg ) |
|
{ |
|
if( host.rd.target && host.rd.lines && host.rd.flush && host.rd.buffer ) |
|
{ |
|
size_t len = Q_strncat( host.rd.buffer, pMsg, host.rd.buffersize ); |
|
|
|
if( len && host.rd.buffer[len-1] == '\n' ) |
|
{ |
|
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer ); |
|
|
|
if( host.rd.lines > 0 ) |
|
host.rd.lines--; |
|
|
|
host.rd.buffer[0] = 0; |
|
|
|
if( !host.rd.lines ) |
|
Msg( "End of redirection!\n" ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
SV_GetClientIDString |
|
|
|
Returns a pointer to a static char for most likely only printing. |
|
=============== |
|
*/ |
|
const char *SV_GetClientIDString( sv_client_t *cl ) |
|
{ |
|
static char result[MAX_QPATH]; |
|
|
|
if( !cl ) return ""; |
|
|
|
if( FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
{ |
|
Q_strncpy( result, "ID_BOT", sizeof( result )); |
|
} |
|
else if( NET_IsLocalAddress( cl->netchan.remote_address )) |
|
{ |
|
Q_strncpy( result, "ID_LOOPBACK", sizeof( result )); |
|
} |
|
else if( sv_lan.value ) |
|
{ |
|
Q_strncpy( result, "ID_LAN", sizeof( result )); |
|
} |
|
else |
|
{ |
|
Q_snprintf( result, sizeof( result ), "ID_%s", MD5_Print( (byte *)cl->hashedcdkey )); |
|
} |
|
|
|
return result; |
|
} |
|
|
|
sv_client_t *SV_ClientById( int id ) |
|
{ |
|
sv_client_t *cl; |
|
int i; |
|
|
|
ASSERT( id >= 0 ); |
|
|
|
for( i = 0, cl = svs.clients; i < svgame.globals->maxClients; i++, cl++ ) |
|
{ |
|
if( !cl->state ) |
|
continue; |
|
|
|
if( cl->userid == id ) |
|
return cl; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
sv_client_t *SV_ClientByName( const char *name ) |
|
{ |
|
sv_client_t *cl; |
|
int i; |
|
|
|
if( !COM_CheckString( name )) |
|
return NULL; |
|
|
|
for( i = 0, cl = svs.clients; i < svgame.globals->maxClients; i++, cl++ ) |
|
{ |
|
if( !cl->state ) |
|
continue; |
|
|
|
if( !Q_strcmp( cl->name, name ) ) |
|
return cl; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
/* |
|
================ |
|
SV_TestBandWidth |
|
|
|
================ |
|
*/ |
|
void SV_TestBandWidth( netadr_t from ) |
|
{ |
|
const int version = Q_atoi( Cmd_Argv( 1 )); |
|
const int packetsize = Q_atoi( Cmd_Argv( 2 )); |
|
uint32_t crc; |
|
int ofs; |
|
|
|
// don't waste time of protocol mismatched |
|
if( version != PROTOCOL_VERSION ) |
|
{ |
|
SV_RejectConnection( from, "unsupported protocol (%i should be %i)\n", version, PROTOCOL_VERSION ); |
|
return; |
|
} |
|
|
|
// quickly reject invalid packets |
|
if( !svs.testpacket_buf || |
|
( packetsize <= FRAGMENT_MIN_SIZE ) || |
|
( packetsize > FRAGMENT_MAX_SIZE )) |
|
{ |
|
// skip the test and just get challenge |
|
SV_GetChallenge( from ); |
|
return; |
|
} |
|
|
|
// don't go out of bounds |
|
ofs = packetsize - svs.testpacket_filepos - 1; |
|
if(( ofs < 0 ) || ( ofs > svs.testpacket_filelen )) |
|
{ |
|
SV_GetChallenge( from ); |
|
return; |
|
} |
|
|
|
crc = svs.testpacket_crcs[ofs]; |
|
memcpy( svs.testpacket_crcpos, &crc, sizeof( crc )); |
|
|
|
// send the datagram |
|
NET_SendPacket( NS_SERVER, packetsize, MSG_GetData( &svs.testpacket ), from ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_Ack |
|
|
|
================ |
|
*/ |
|
void SV_Ack( netadr_t from ) |
|
{ |
|
Con_Printf( "ping %s\n", NET_AdrToString( from )); |
|
} |
|
|
|
/* |
|
================ |
|
SV_Info |
|
|
|
Responds with short info for broadcast scans |
|
The second parameter should be the current protocol version number. |
|
================ |
|
*/ |
|
void SV_Info( netadr_t from, int protocolVersion ) |
|
{ |
|
char s[512]; |
|
|
|
// ignore in single player |
|
if( svs.maxclients == 1 || !svs.initialized ) |
|
return; |
|
|
|
s[0] = '\0'; |
|
|
|
if( protocolVersion != PROTOCOL_VERSION ) |
|
{ |
|
Q_snprintf( s, sizeof( s ), "%s: wrong version\n", hostname.string ); |
|
} |
|
else |
|
{ |
|
int count; |
|
int bots; |
|
int remaining; |
|
char temp[sizeof( s )]; |
|
qboolean have_password = COM_CheckStringEmpty( sv_password.string ); |
|
|
|
SV_GetPlayerCount( &count, &bots ); |
|
|
|
// a1ba: send protocol version to distinguish old engine and new |
|
Info_SetValueForKeyf( s, "p", sizeof( s ), "%i", PROTOCOL_VERSION ); |
|
Info_SetValueForKey( s, "map", sv.name, sizeof( s )); |
|
Info_SetValueForKey( s, "dm", svgame.globals->deathmatch ? "1" : "0", sizeof( s )); |
|
Info_SetValueForKey( s, "team", svgame.globals->teamplay ? "1" : "0", sizeof( s )); |
|
Info_SetValueForKey( s, "coop", svgame.globals->coop ? "1" : "0", sizeof( s )); |
|
Info_SetValueForKeyf( s, "numcl", sizeof( s ), "%i", count ); |
|
Info_SetValueForKeyf( s, "maxcl", sizeof( s ), "%i", svs.maxclients ); |
|
Info_SetValueForKey( s, "gamedir", GI->gamefolder, sizeof( s )); |
|
Info_SetValueForKey( s, "password", have_password ? "1" : "0", sizeof( s )); |
|
|
|
// write host last so we can try to cut off too long hostnames |
|
// TODO: value size limit for infostrings |
|
remaining = sizeof( s ) - Q_strlen( s ) - sizeof( "\\host\\" ) - 1; |
|
if( remaining < 0 ) |
|
{ |
|
// should never happen? |
|
Con_Printf( S_ERROR "SV_Info: infostring overflow!\n" ); |
|
return; |
|
} |
|
Q_strncpy( temp, hostname.string, remaining ); |
|
Info_SetValueForKey( s, "host", temp, sizeof( s )); |
|
} |
|
|
|
Netchan_OutOfBandPrint( NS_SERVER, from, "info\n%s", s ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_BuildNetAnswer |
|
|
|
Responds with long info for local and broadcast requests |
|
================ |
|
*/ |
|
void SV_BuildNetAnswer( netadr_t from ) |
|
{ |
|
char string[MAX_INFO_STRING]; |
|
int version, context, type; |
|
int i, count = 0; |
|
|
|
// ignore in single player |
|
if( svs.maxclients == 1 || !svs.initialized ) |
|
return; |
|
|
|
version = Q_atoi( Cmd_Argv( 1 )); |
|
context = Q_atoi( Cmd_Argv( 2 )); |
|
type = Q_atoi( Cmd_Argv( 3 )); |
|
|
|
if( version != PROTOCOL_VERSION ) |
|
{ |
|
// handle the unsupported protocol |
|
string[0] = '\0'; |
|
Info_SetValueForKey( string, "neterror", "protocol", MAX_INFO_STRING ); |
|
|
|
// send error unsupported protocol |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "netinfo %i %i %s\n", context, type, string ); |
|
return; |
|
} |
|
|
|
if( type == NETAPI_REQUEST_PING ) |
|
{ |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "netinfo %i %i %s\n", context, type, "" ); |
|
} |
|
else if( type == NETAPI_REQUEST_RULES ) |
|
{ |
|
// send serverinfo |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "netinfo %i %i %s\n", context, type, svs.serverinfo ); |
|
} |
|
else if( type == NETAPI_REQUEST_PLAYERS ) |
|
{ |
|
size_t len = 0; |
|
|
|
string[0] = '\0'; |
|
|
|
for( i = 0; i < svs.maxclients; i++ ) |
|
{ |
|
if( svs.clients[i].state >= cs_connected ) |
|
{ |
|
int ret; |
|
edict_t *ed = svs.clients[i].edict; |
|
float time = host.realtime - svs.clients[i].connection_started; |
|
ret = Q_snprintf( &string[len], sizeof( string ) - len, "%c\\%s\\%i\\%f\\", count, svs.clients[i].name, (int)ed->v.frags, time ); |
|
|
|
if( ret == -1 ) |
|
{ |
|
Con_DPrintf( S_WARN "SV_BuildNetAnswer: NETAPI_REQUEST_PLAYERS: buffer overflow!\n" ); |
|
break; |
|
} |
|
|
|
len += ret; |
|
count++; |
|
} |
|
} |
|
|
|
// send playernames |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "netinfo %i %i %s\n", context, type, string ); |
|
} |
|
else if( type == NETAPI_REQUEST_DETAILS ) |
|
{ |
|
for( i = 0; i < svs.maxclients; i++ ) |
|
if( svs.clients[i].state >= cs_connected ) |
|
count++; |
|
|
|
string[0] = '\0'; |
|
Info_SetValueForKey( string, "hostname", hostname.string, MAX_INFO_STRING ); |
|
Info_SetValueForKey( string, "gamedir", GI->gamefolder, MAX_INFO_STRING ); |
|
Info_SetValueForKeyf( string, "current", MAX_INFO_STRING, "%i", count ); |
|
Info_SetValueForKeyf( string, "max", MAX_INFO_STRING, "%i", svs.maxclients ); |
|
Info_SetValueForKey( string, "map", sv.name, MAX_INFO_STRING ); |
|
|
|
// send serverinfo |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "netinfo %i %i %s\n", context, type, string ); |
|
} |
|
else |
|
{ |
|
string[0] = '\0'; |
|
Info_SetValueForKey( string, "neterror", "undefined", MAX_INFO_STRING ); |
|
|
|
// send error undefined request type |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "netinfo %i %i %s\n", context, type, string ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_Ping |
|
|
|
Just responds with an acknowledgement |
|
================ |
|
*/ |
|
void SV_Ping( netadr_t from ) |
|
{ |
|
Netchan_OutOfBandPrint( NS_SERVER, from, "ack" ); |
|
} |
|
|
|
/* |
|
================ |
|
Rcon_Validate |
|
================ |
|
*/ |
|
qboolean Rcon_Validate( void ) |
|
{ |
|
if( !COM_CheckString( rcon_password.string )) |
|
return false; |
|
if( Q_strcmp( Cmd_Argv( 1 ), rcon_password.string )) |
|
return false; |
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
SV_RemoteCommand |
|
|
|
A client issued an rcon command. |
|
Shift down the remaining args |
|
Redirect all printfs |
|
=============== |
|
*/ |
|
void SV_RemoteCommand( netadr_t from, sizebuf_t *msg ) |
|
{ |
|
static char outputbuf[2048]; |
|
char remaining[1024]; |
|
int i; |
|
|
|
if( !rcon_enable.value ) |
|
return; |
|
|
|
Con_Printf( "Rcon from %s:\n%s\n", NET_AdrToString( from ), MSG_GetData( msg ) + 4 ); |
|
Log_Printf( "Rcon: \"%s\" from \"%s\"\n", MSG_GetData( msg ) + 4, NET_AdrToString( from )); |
|
SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect ); |
|
|
|
if( Rcon_Validate( )) |
|
{ |
|
remaining[0] = 0; |
|
for( i = 2; i < Cmd_Argc(); i++ ) |
|
{ |
|
Q_strncat( remaining, Cmd_Argv( i ), sizeof( remaining )); |
|
Q_strncat( remaining, " ", sizeof( remaining )); |
|
} |
|
Cmd_ExecuteString( remaining ); |
|
} |
|
else Con_Printf( S_ERROR "Bad rcon_password.\n" ); |
|
|
|
SV_EndRedirect(); |
|
} |
|
|
|
/* |
|
=================== |
|
SV_CalcPing |
|
|
|
recalc ping on current client |
|
=================== |
|
*/ |
|
int SV_CalcPing( sv_client_t *cl ) |
|
{ |
|
float ping = 0; |
|
int i, count; |
|
int idx, back; |
|
client_frame_t *frame; |
|
|
|
// bots don't have a real ping |
|
if( FBitSet( cl->flags, FCL_FAKECLIENT ) || !cl->frames ) |
|
return 0; |
|
|
|
if( SV_UPDATE_BACKUP <= 31 ) |
|
{ |
|
back = SV_UPDATE_BACKUP / 2; |
|
if( back <= 0 ) return 0; |
|
} |
|
else back = 16; |
|
|
|
count = 0; |
|
|
|
for( i = 0; i < back; i++ ) |
|
{ |
|
idx = cl->netchan.incoming_acknowledged + ~i; |
|
frame = &cl->frames[idx & SV_UPDATE_MASK]; |
|
|
|
if( frame->ping_time > 0.0f ) |
|
{ |
|
ping += frame->ping_time; |
|
count++; |
|
} |
|
} |
|
|
|
if( count > 0 ) |
|
return (( ping / count ) * 1000.0f ); |
|
return 0; |
|
} |
|
|
|
/* |
|
=================== |
|
SV_EstablishTimeBase |
|
|
|
Finangles latency and the like. |
|
=================== |
|
*/ |
|
void SV_EstablishTimeBase( sv_client_t *cl, usercmd_t *cmds, int dropped, int numbackup, int numcmds ) |
|
{ |
|
double runcmd_time = 0.0; |
|
int i, cmdnum = dropped; |
|
|
|
if( dropped < 24 ) |
|
{ |
|
while( dropped > numbackup ) |
|
{ |
|
runcmd_time = (double)cl->lastcmd.msec / 1000.0; |
|
dropped--; |
|
} |
|
|
|
while( dropped > 0 ) |
|
{ |
|
cmdnum = dropped + numcmds - 1; |
|
runcmd_time += (double)cmds[cmdnum].msec / 1000.0; |
|
dropped--; |
|
} |
|
} |
|
|
|
for( i = numcmds - 1; i >= 0; i-- ) |
|
runcmd_time += cmds[i].msec / 1000.0; |
|
|
|
cl->timebase = sv.time + sv.frametime - runcmd_time; |
|
} |
|
|
|
/* |
|
=================== |
|
SV_CalcClientTime |
|
|
|
compute latency for client |
|
=================== |
|
*/ |
|
float SV_CalcClientTime( sv_client_t *cl ) |
|
{ |
|
float minping, maxping; |
|
float ping = 0.0f; |
|
int i, count = 0; |
|
int backtrack; |
|
|
|
backtrack = (int)sv_unlagsamples.value; |
|
if( backtrack < 1 ) backtrack = 1; |
|
|
|
if( backtrack >= (SV_UPDATE_BACKUP <= 16 ? SV_UPDATE_BACKUP : 16 )) |
|
backtrack = ( SV_UPDATE_BACKUP <= 16 ? SV_UPDATE_BACKUP : 16 ); |
|
|
|
if( backtrack <= 0 ) |
|
return 0.0f; |
|
|
|
for( i = 0; i < backtrack; i++ ) |
|
{ |
|
client_frame_t *frame = &cl->frames[SV_UPDATE_MASK & (cl->netchan.incoming_acknowledged - i)]; |
|
if( frame->ping_time <= 0.0f ) |
|
continue; |
|
|
|
ping += frame->ping_time; |
|
count++; |
|
} |
|
|
|
if( !count ) return 0.0f; |
|
|
|
minping = 9999.0f; |
|
maxping = -9999.0f; |
|
ping /= count; |
|
|
|
for( i = 0; i < ( SV_UPDATE_BACKUP <= 4 ? SV_UPDATE_BACKUP : 4 ); i++ ) |
|
{ |
|
client_frame_t *frame = &cl->frames[SV_UPDATE_MASK & (cl->netchan.incoming_acknowledged - i)]; |
|
if( frame->ping_time <= 0.0f ) |
|
continue; |
|
|
|
if( frame->ping_time < minping ) |
|
minping = frame->ping_time; |
|
|
|
if( frame->ping_time > maxping ) |
|
maxping = frame->ping_time; |
|
} |
|
|
|
if( maxping < minping || fabs( maxping - minping ) <= 0.2f ) |
|
return ping; |
|
|
|
return 0.0f; |
|
} |
|
|
|
/* |
|
=================== |
|
SV_FullClientUpdate |
|
|
|
Writes all update values to a bitbuf |
|
=================== |
|
*/ |
|
void SV_FullClientUpdate( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
char info[MAX_INFO_STRING]; |
|
char digest[16]; |
|
MD5Context_t ctx; |
|
int i; |
|
|
|
// process userinfo before updating |
|
SV_UserinfoChanged( cl ); |
|
|
|
i = cl - svs.clients; |
|
|
|
MSG_BeginServerCmd( msg, svc_updateuserinfo ); |
|
MSG_WriteUBitLong( msg, i, MAX_CLIENT_BITS ); |
|
MSG_WriteLong( msg, cl->userid ); |
|
|
|
if( cl->name[0] ) |
|
{ |
|
MSG_WriteOneBit( msg, 1 ); |
|
|
|
Q_strncpy( info, cl->userinfo, sizeof( info )); |
|
|
|
// remove server passwords, etc. |
|
Info_RemovePrefixedKeys( info, '_' ); |
|
MSG_WriteString( msg, info ); |
|
|
|
MD5Init( &ctx ); |
|
MD5Update( &ctx, (byte *)cl->hashedcdkey, sizeof( cl->hashedcdkey )); |
|
MD5Final( digest, &ctx ); |
|
|
|
MSG_WriteBytes( msg, digest, sizeof( digest )); |
|
} |
|
else MSG_WriteOneBit( msg, 0 ); |
|
} |
|
|
|
/* |
|
=================== |
|
SV_RefreshUserinfo |
|
|
|
=================== |
|
*/ |
|
void SV_RefreshUserinfo( void ) |
|
{ |
|
sv_client_t *cl; |
|
int i; |
|
|
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
|
{ |
|
if( cl->state >= cs_connected ) |
|
SetBits( cl->flags, FCL_RESEND_USERINFO ); |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
SV_FullUpdateMovevars |
|
|
|
this is send all movevars values when client connected |
|
otherwise see code SV_UpdateMovevars() |
|
=================== |
|
*/ |
|
void SV_FullUpdateMovevars( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
movevars_t nullmovevars; |
|
|
|
memset( &nullmovevars, 0, sizeof( nullmovevars )); |
|
MSG_WriteDeltaMovevars( msg, &nullmovevars, &svgame.movevars ); |
|
} |
|
|
|
/* |
|
=================== |
|
SV_ShouldUpdatePing |
|
|
|
determine should we recalculate |
|
ping times now |
|
=================== |
|
*/ |
|
qboolean SV_ShouldUpdatePing( sv_client_t *cl ) |
|
{ |
|
if( FBitSet( cl->flags, FCL_HLTV_PROXY )) |
|
{ |
|
if( host.realtime < cl->next_checkpingtime ) |
|
return false; |
|
|
|
cl->next_checkpingtime = host.realtime + 2.0; |
|
return true; |
|
} |
|
|
|
// they are viewing the scoreboard. Send them pings. |
|
return FBitSet( cl->lastcmd.buttons, IN_SCORE ) ? true : false; |
|
} |
|
|
|
/* |
|
=================== |
|
SV_IsPlayerIndex |
|
|
|
=================== |
|
*/ |
|
qboolean SV_IsPlayerIndex( int idx ) |
|
{ |
|
if( idx > 0 && idx <= svs.maxclients ) |
|
return true; |
|
return false; |
|
} |
|
|
|
/* |
|
=================== |
|
SV_GetPlayerStats |
|
|
|
This function and its static vars track some of the networking |
|
conditions. I haven't bothered to trace it beyond that, because |
|
this fucntion sucks pretty badly. |
|
=================== |
|
*/ |
|
void SV_GetPlayerStats( sv_client_t *cl, int *ping, int *packet_loss ) |
|
{ |
|
static int last_ping[MAX_CLIENTS]; |
|
static int last_loss[MAX_CLIENTS]; |
|
int i; |
|
|
|
i = cl - svs.clients; |
|
|
|
if( host.realtime >= cl->next_checkpingtime ) |
|
{ |
|
cl->next_checkpingtime = host.realtime + 2.0; |
|
last_ping[i] = SV_CalcPing( cl ); |
|
last_loss[i] = cl->packet_loss; |
|
} |
|
|
|
if( ping ) *ping = last_ping[i]; |
|
if( packet_loss ) *packet_loss = last_loss[i]; |
|
} |
|
|
|
/* |
|
=========== |
|
PutClientInServer |
|
|
|
Called when a player connects to a server or respawns in |
|
a deathmatch. |
|
============ |
|
*/ |
|
void SV_PutClientInServer( sv_client_t *cl ) |
|
{ |
|
static byte msg_buf[MAX_INIT_MSG + 0x200]; // MAX_INIT_MSG + some space |
|
edict_t *ent = cl->edict; |
|
sizebuf_t msg; |
|
|
|
MSG_Init( &msg, "Spawn", msg_buf, sizeof( msg_buf )); |
|
|
|
if( sv.loadgame ) |
|
{ |
|
// NOTE: we needs to setup angles on restore here |
|
if( ent->v.fixangle == 1 ) |
|
{ |
|
MSG_BeginServerCmd( &msg, svc_setangle ); |
|
MSG_WriteVec3Angles( &msg, ent->v.angles ); |
|
ent->v.fixangle = 0; |
|
} |
|
|
|
if( svgame.dllFuncs.pfnParmsChangeLevel ) |
|
{ |
|
SAVERESTOREDATA levelData; |
|
string name; |
|
int i; |
|
|
|
memset( &levelData, 0, sizeof( levelData )); |
|
svgame.globals->pSaveData = &levelData; |
|
svgame.dllFuncs.pfnParmsChangeLevel(); |
|
|
|
MSG_BeginServerCmd( &msg, svc_restore ); |
|
Q_snprintf( name, sizeof( name ), DEFAULT_SAVE_DIRECTORY "%s.HL2", sv.name ); |
|
COM_FixSlashes( name ); |
|
MSG_WriteString( &msg, name ); |
|
MSG_WriteByte( &msg, levelData.connectionCount ); |
|
|
|
for( i = 0; i < levelData.connectionCount; i++ ) |
|
MSG_WriteString( &msg, levelData.levelList[i].mapName ); |
|
|
|
svgame.globals->pSaveData = NULL; |
|
} |
|
|
|
// reset weaponanim |
|
MSG_BeginServerCmd( &msg, svc_weaponanim ); |
|
MSG_WriteByte( &msg, 0 ); |
|
MSG_WriteByte( &msg, 0 ); |
|
|
|
sv.loadgame = false; |
|
sv.paused = false; |
|
} |
|
else |
|
{ |
|
if( Q_atoi( Info_ValueForKey( cl->userinfo, "hltv" ))) |
|
SetBits( cl->flags, FCL_HLTV_PROXY ); |
|
|
|
// need to realloc private data for client |
|
SV_InitEdict( ent ); |
|
|
|
if( FBitSet( cl->flags, FCL_HLTV_PROXY )) |
|
SetBits( ent->v.flags, FL_PROXY ); |
|
else ent->v.flags = 0; |
|
|
|
ent->v.netname = MAKE_STRING( cl->name ); |
|
ent->v.colormap = NUM_FOR_EDICT( ent ); // ??? |
|
|
|
// fisrt entering |
|
svgame.globals->time = sv.time; |
|
svgame.dllFuncs.pfnClientPutInServer( ent ); |
|
|
|
if( sv.background ) // don't attack player in background mode |
|
SetBits( ent->v.flags, FL_GODMODE|FL_NOTARGET ); |
|
|
|
cl->pViewEntity = NULL; // reset pViewEntity |
|
} |
|
|
|
if( svgame.globals->cdAudioTrack ) |
|
{ |
|
MSG_BeginServerCmd( &msg, svc_stufftext ); |
|
MSG_WriteStringf( &msg, "cd loop %3d\n", svgame.globals->cdAudioTrack ); |
|
svgame.globals->cdAudioTrack = 0; |
|
} |
|
|
|
#ifdef HACKS_RELATED_HLMODS |
|
// enable dev-mode to prevent crash cheat-protecting from Invasion mod |
|
if( FBitSet( ent->v.flags, FL_GODMODE|FL_NOTARGET ) && !Q_stricmp( GI->gamefolder, "invasion" )) |
|
SV_ExecuteClientCommand( cl, "test\n" ); |
|
#endif |
|
// refresh the userinfo and movevars |
|
// NOTE: because movevars can be changed during the connection process |
|
SetBits( cl->flags, FCL_RESEND_USERINFO|FCL_RESEND_MOVEVARS ); |
|
|
|
// reset client times |
|
cl->connecttime = 0.0; |
|
cl->ignorecmdtime = 0.0; |
|
cl->cmdtime = 0.0; |
|
|
|
if( !FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
{ |
|
int viewEnt; |
|
|
|
// NOTE: it's will be fragmented automatically in right ordering |
|
MSG_WriteBits( &msg, MSG_GetData( &sv.signon ), MSG_GetNumBitsWritten( &sv.signon )); |
|
|
|
if( cl->pViewEntity ) |
|
viewEnt = NUM_FOR_EDICT( cl->pViewEntity ); |
|
else viewEnt = NUM_FOR_EDICT( cl->edict ); |
|
|
|
MSG_BeginServerCmd( &msg, svc_setview ); |
|
MSG_WriteWord( &msg, viewEnt ); |
|
|
|
MSG_BeginServerCmd( &msg, svc_signonnum ); |
|
MSG_WriteByte( &msg, 1 ); |
|
|
|
if( MSG_CheckOverflow( &msg )) |
|
{ |
|
if( svs.maxclients == 1 ) |
|
Host_Error( "spawn player: overflowed\n" ); |
|
else SV_DropClient( cl, false ); |
|
} |
|
else |
|
{ |
|
// send initialization data |
|
Netchan_CreateFragments( &cl->netchan, &msg ); |
|
Netchan_FragSend( &cl->netchan ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=========== |
|
SV_UpdateClientView |
|
|
|
Resend the client viewentity (used for demos) |
|
============ |
|
*/ |
|
void SV_UpdateClientView( sv_client_t *cl ) |
|
{ |
|
int viewEnt; |
|
|
|
if( cl->pViewEntity ) |
|
viewEnt = NUM_FOR_EDICT( cl->pViewEntity ); |
|
else viewEnt = NUM_FOR_EDICT( cl->edict ); |
|
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_setview ); |
|
MSG_WriteWord( &cl->netchan.message, viewEnt ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_TogglePause |
|
================== |
|
*/ |
|
void SV_TogglePause( const char *msg ) |
|
{ |
|
if( sv.background ) return; |
|
|
|
sv.paused ^= 1; |
|
|
|
if( COM_CheckString( msg )) |
|
SV_BroadcastPrintf( NULL, "%s", msg ); |
|
|
|
// send notification to all clients |
|
MSG_BeginServerCmd( &sv.reliable_datagram, svc_setpause ); |
|
MSG_WriteOneBit( &sv.reliable_datagram, sv.paused ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_SendReconnect |
|
|
|
Tell all the clients that the server is changing levels |
|
================ |
|
*/ |
|
void SV_BuildReconnect( sizebuf_t *msg ) |
|
{ |
|
MSG_BeginServerCmd( msg, svc_stufftext ); |
|
MSG_WriteString( msg, "reconnect\n" ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_WriteDeltaDescriptionToClient |
|
|
|
send delta communication encoding |
|
================== |
|
*/ |
|
void SV_WriteDeltaDescriptionToClient( sizebuf_t *msg ) |
|
{ |
|
int tableIndex; |
|
int fieldIndex; |
|
|
|
for( tableIndex = 0; tableIndex < Delta_NumTables(); tableIndex++ ) |
|
{ |
|
delta_info_t *dt = Delta_FindStructByIndex( tableIndex ); |
|
|
|
for( fieldIndex = 0; fieldIndex < dt->numFields; fieldIndex++ ) |
|
Delta_WriteTableField( msg, tableIndex, &dt->pFields[fieldIndex] ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_SendServerdata |
|
|
|
Sends the first message from the server to a connected client. |
|
This will be sent on the initial connection and upon each server load. |
|
================ |
|
*/ |
|
void SV_SendServerdata( sizebuf_t *msg, sv_client_t *cl ) |
|
{ |
|
string message; |
|
int i; |
|
|
|
// Only send this message to developer console, or multiplayer clients. |
|
if(( host_developer.value ) || ( svs.maxclients > 1 )) |
|
{ |
|
MSG_BeginServerCmd( msg, svc_print ); |
|
Q_snprintf( message, sizeof( message ), "\n^3BUILD %d SERVER (%i CRC)\nServer #%i\n", Q_buildnum(), sv.progsCRC, svs.spawncount ); |
|
MSG_WriteString( msg, message ); |
|
} |
|
|
|
// send the serverdata |
|
MSG_BeginServerCmd( msg, svc_serverdata ); |
|
MSG_WriteLong( msg, PROTOCOL_VERSION ); |
|
MSG_WriteLong( msg, svs.spawncount ); |
|
MSG_WriteLong( msg, sv.worldmapCRC ); |
|
MSG_WriteByte( msg, cl - svs.clients ); |
|
MSG_WriteByte( msg, svs.maxclients ); |
|
MSG_WriteWord( msg, GI->max_edicts ); |
|
MSG_WriteWord( msg, MAX_MODELS ); |
|
MSG_WriteString( msg, sv.name ); |
|
MSG_WriteString( msg, STRING( svgame.edicts->v.message )); // Map Message |
|
MSG_WriteOneBit( msg, sv.background ); // tell client about background map |
|
MSG_WriteString( msg, GI->gamefolder ); |
|
MSG_WriteLong( msg, host.features ); |
|
|
|
// send the player hulls |
|
for( i = 0; i < MAX_MAP_HULLS * 3; i++ ) |
|
{ |
|
MSG_WriteChar( msg, host.player_mins[i/3][i%3] ); |
|
MSG_WriteChar( msg, host.player_maxs[i/3][i%3] ); |
|
} |
|
|
|
// send delta-encoding |
|
SV_WriteDeltaDescriptionToClient( msg ); |
|
|
|
// now client know delta and can reading encoded messages |
|
SV_FullUpdateMovevars( cl, msg ); |
|
|
|
// send the user messages registration |
|
for( i = 1; i < MAX_USER_MESSAGES && svgame.msg[i].name[0]; i++ ) |
|
SV_SendUserReg( msg, &svgame.msg[i] ); |
|
|
|
for( i = 0; i < MAX_LIGHTSTYLES; i++ ) |
|
{ |
|
if( !sv.lightstyles[i].pattern[0] ) |
|
continue; // unused style |
|
|
|
MSG_BeginServerCmd( msg, svc_lightstyle ); |
|
MSG_WriteByte( msg, i ); // stylenum |
|
MSG_WriteString( msg, sv.lightstyles[i].pattern ); |
|
MSG_WriteFloat( msg, sv.lightstyles[i].time ); |
|
} |
|
} |
|
|
|
/* |
|
============================================================ |
|
|
|
CLIENT COMMAND EXECUTION |
|
|
|
============================================================ |
|
*/ |
|
/* |
|
================ |
|
SV_New_f |
|
|
|
Sends the first message from the server to a connected client. |
|
This will be sent on the initial connection and upon each server load. |
|
================ |
|
*/ |
|
static qboolean SV_New_f( sv_client_t *cl ) |
|
{ |
|
byte msg_buf[MAX_INIT_MSG]; |
|
char szRejectReason[128]; |
|
char szAddress[128]; |
|
char szName[32]; |
|
sv_client_t *cur; |
|
sizebuf_t msg; |
|
int i; |
|
|
|
memset( msg_buf, 0, sizeof( msg_buf )); |
|
MSG_Init( &msg, "New", msg_buf, sizeof( msg_buf )); |
|
|
|
if( cl->state != cs_connected ) |
|
return false; |
|
|
|
// send the serverdata |
|
SV_SendServerdata( &msg, cl ); |
|
|
|
// if the client was connected, tell the game .dll to disconnect him/her. |
|
if(( cl->state == cs_spawned ) && cl->edict ) |
|
svgame.dllFuncs.pfnClientDisconnect( cl->edict ); |
|
|
|
Q_strncpy( szName, cl->name, sizeof( szName ) ); |
|
Q_strncpy( szAddress, NET_AdrToString( cl->netchan.remote_address ), sizeof( szAddress ) ); |
|
Q_strncpy( szRejectReason, "Connection rejected by game\n", sizeof( szRejectReason ) ); |
|
|
|
// Allow the game dll to reject this client. |
|
if( !svgame.dllFuncs.pfnClientConnect( cl->edict, szName, szAddress, szRejectReason )) |
|
{ |
|
// reject the connection and drop the client. |
|
SV_RejectConnection( cl->netchan.remote_address, "%s\n", szRejectReason ); |
|
SV_DropClient( cl, false ); |
|
return true; |
|
} |
|
|
|
// server info string |
|
MSG_BeginServerCmd( &msg, svc_stufftext ); |
|
MSG_WriteStringf( &msg, "fullserverinfo \"%s\"\n", SV_Serverinfo( )); |
|
|
|
// collect the info about all the players and send to me |
|
for( i = 0, cur = svs.clients; i < svs.maxclients; i++, cur++ ) |
|
{ |
|
if( !cur->edict || cur->state != cs_spawned ) |
|
continue; // not in game yet |
|
SV_FullClientUpdate( cur, &msg ); |
|
} |
|
|
|
// g-cont. why this is there? |
|
memset( &cl->lastcmd, 0, sizeof( cl->lastcmd )); |
|
|
|
Netchan_CreateFragments( &cl->netchan, &msg ); |
|
Netchan_FragSend( &cl->netchan ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================= |
|
SV_Disconnect_f |
|
|
|
The client is going to disconnect, so remove the connection immediately |
|
================= |
|
*/ |
|
static qboolean SV_Disconnect_f( sv_client_t *cl ) |
|
{ |
|
SV_DropClient( cl, false ); |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_ShowServerinfo_f |
|
|
|
Dumps the serverinfo info string |
|
================== |
|
*/ |
|
static qboolean SV_ShowServerinfo_f( sv_client_t *cl ) |
|
{ |
|
Info_Print( svs.serverinfo ); |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Pause_f |
|
================== |
|
*/ |
|
static qboolean SV_Pause_f( sv_client_t *cl ) |
|
{ |
|
string message; |
|
|
|
if( UI_CreditsActive( )) |
|
return true; |
|
|
|
if( !sv_pausable.value ) |
|
{ |
|
SV_ClientPrintf( cl, "Pause not allowed.\n" ); |
|
return true; |
|
} |
|
|
|
if( FBitSet( cl->flags, FCL_HLTV_PROXY )) |
|
{ |
|
SV_ClientPrintf( cl, "Spectators can not pause.\n" ); |
|
return true; |
|
} |
|
|
|
if( !sv.paused ) Q_snprintf( message, MAX_STRING, "^2%s^7 paused the game\n", cl->name ); |
|
else Q_snprintf( message, MAX_STRING, "^2%s^7 unpaused the game\n", cl->name ); |
|
|
|
SV_TogglePause( message ); |
|
|
|
return true; |
|
} |
|
|
|
static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl ) |
|
{ |
|
qboolean allow = true; // predict state |
|
|
|
if( !sv_userinfo_enable_penalty.value ) |
|
return allow; |
|
|
|
if( FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
return allow; |
|
|
|
// start from 1 second |
|
if( !cl->userinfo_penalty ) |
|
cl->userinfo_penalty = sv_userinfo_penalty_time.value; |
|
|
|
// player changes userinfo after limit time window, but before |
|
// next timewindow |
|
// he seems to be spammer, so just increase change attempts |
|
if( host.realtime < cl->userinfo_next_changetime + cl->userinfo_penalty * sv_userinfo_penalty_multiplier.value ) |
|
{ |
|
// player changes userinfo too quick! ignore! |
|
if( host.realtime < cl->userinfo_next_changetime ) |
|
{ |
|
Con_Reportf( "SV_ShouldUpdateUserinfo: ignore userinfo update for %s: penalty %f, attempts %i\n", |
|
cl->name, cl->userinfo_penalty, cl->userinfo_change_attempts ); |
|
allow = false; |
|
} |
|
|
|
cl->userinfo_change_attempts++; |
|
} |
|
|
|
// they spammed too fast, increase penalty |
|
if( cl->userinfo_change_attempts > sv_userinfo_penalty_attempts.value ) |
|
{ |
|
Con_Reportf( "SV_ShouldUpdateUserinfo: penalty set %f for %s\n", |
|
cl->userinfo_penalty, cl->name ); |
|
cl->userinfo_penalty *= sv_userinfo_penalty_multiplier.value; |
|
cl->userinfo_change_attempts = 0; |
|
} |
|
|
|
cl->userinfo_next_changetime = host.realtime + cl->userinfo_penalty; |
|
|
|
return allow; |
|
} |
|
|
|
/* |
|
================= |
|
SV_UserinfoChanged |
|
|
|
Pull specific info from a newly changed userinfo string |
|
into a more C freindly form. |
|
================= |
|
*/ |
|
static void SV_UserinfoChanged( sv_client_t *cl ) |
|
{ |
|
int i, dupc = 1; |
|
edict_t *ent = cl->edict; |
|
string name1, name2; |
|
sv_client_t *current; |
|
const char *val; |
|
|
|
if( !COM_CheckString( cl->userinfo )) |
|
return; |
|
|
|
if( !SV_ShouldUpdateUserinfo( cl )) |
|
return; |
|
|
|
if( !Info_IsValid( cl->userinfo )) |
|
return; |
|
|
|
val = Info_ValueForKey( cl->userinfo, "name" ); |
|
Q_strncpy( name2, val, sizeof( name2 )); |
|
COM_TrimSpace( name2, name1 ); |
|
|
|
if( !Q_stricmp( name1, "console" )) |
|
{ |
|
Info_SetValueForKey( cl->userinfo, "name", "unnamed", MAX_INFO_STRING ); |
|
val = Info_ValueForKey( cl->userinfo, "name" ); |
|
} |
|
else if( Q_strcmp( name1, val )) |
|
{ |
|
Info_SetValueForKey( cl->userinfo, "name", name1, MAX_INFO_STRING ); |
|
val = Info_ValueForKey( cl->userinfo, "name" ); |
|
} |
|
|
|
if( !COM_CheckStringEmpty( name1 ) ) |
|
{ |
|
Info_SetValueForKey( cl->userinfo, "name", "unnamed", MAX_INFO_STRING ); |
|
val = Info_ValueForKey( cl->userinfo, "name" ); |
|
Q_strncpy( name2, "unnamed", sizeof( name2 )); |
|
Q_strncpy( name1, "unnamed", sizeof( name1 )); |
|
} |
|
|
|
// check to see if another user by the same name exists |
|
while( 1 ) |
|
{ |
|
for( i = 0, current = svs.clients; i < svs.maxclients; i++, current++ ) |
|
{ |
|
if( current == cl || current->state != cs_spawned ) |
|
continue; |
|
|
|
if( !Q_stricmp( current->name, val )) |
|
break; |
|
} |
|
|
|
if( i != svs.maxclients ) |
|
{ |
|
// dup name |
|
Q_snprintf( name2, sizeof( name2 ), "%s (%u)", name1, dupc++ ); |
|
Info_SetValueForKey( cl->userinfo, "name", name2, MAX_INFO_STRING ); |
|
val = Info_ValueForKey( cl->userinfo, "name" ); |
|
Q_strncpy( cl->name, name2, sizeof( cl->name )); |
|
} |
|
else |
|
{ |
|
if( dupc == 1 ) // unchanged |
|
Q_strncpy( cl->name, name1, sizeof( cl->name )); |
|
break; |
|
} |
|
} |
|
|
|
// rate command |
|
val = Info_ValueForKey( cl->userinfo, "rate" ); |
|
if( COM_CheckString( val ) ) |
|
cl->netchan.rate = bound( sv_minrate.value, Q_atoi( val ), sv_maxrate.value ); |
|
else cl->netchan.rate = DEFAULT_RATE; |
|
|
|
// movement prediction |
|
if( Q_atoi( Info_ValueForKey( cl->userinfo, "cl_nopred" ))) |
|
ClearBits( cl->flags, FCL_PREDICT_MOVEMENT ); |
|
else SetBits( cl->flags, FCL_PREDICT_MOVEMENT ); |
|
|
|
// lag compensation |
|
if( Q_atoi( Info_ValueForKey( cl->userinfo, "cl_lc" ))) |
|
SetBits( cl->flags, FCL_LAG_COMPENSATION ); |
|
else ClearBits( cl->flags, FCL_LAG_COMPENSATION ); |
|
|
|
// weapon perdiction |
|
if( Q_atoi( Info_ValueForKey( cl->userinfo, "cl_lw" ))) |
|
SetBits( cl->flags, FCL_LOCAL_WEAPONS ); |
|
else ClearBits( cl->flags, FCL_LOCAL_WEAPONS ); |
|
|
|
val = Info_ValueForKey( cl->userinfo, "cl_updaterate" ); |
|
|
|
if( COM_CheckString( val ) ) |
|
{ |
|
if( Q_atoi( val ) != 0 ) |
|
{ |
|
cl->cl_updaterate = 1.0 / bound( sv_minupdaterate.value, Q_atoi( val ), sv_maxupdaterate.value ); |
|
} |
|
else cl->cl_updaterate = 0.0; |
|
} |
|
|
|
// call prog code to allow overrides |
|
svgame.dllFuncs.pfnClientUserInfoChanged( cl->edict, cl->userinfo ); |
|
|
|
val = Info_ValueForKey( cl->userinfo, "name" ); |
|
Q_strncpy( cl->name, val, sizeof( cl->name )); |
|
ent->v.netname = MAKE_STRING( cl->name ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_UpdateUserinfo_f |
|
================== |
|
*/ |
|
static qboolean SV_UpdateUserinfo_f( sv_client_t *cl ) |
|
{ |
|
Q_strncpy( cl->userinfo, Cmd_Argv( 1 ), sizeof( cl->userinfo )); |
|
|
|
if( cl->state >= cs_connected ) |
|
SetBits( cl->flags, FCL_RESEND_USERINFO ); // needs for update client info |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_SetInfo_f |
|
================== |
|
*/ |
|
static qboolean SV_SetInfo_f( sv_client_t *cl ) |
|
{ |
|
Info_SetValueForKey( cl->userinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_INFO_STRING ); |
|
|
|
if( cl->state >= cs_connected ) |
|
SetBits( cl->flags, FCL_RESEND_USERINFO ); // needs for update client info |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Noclip_f |
|
================== |
|
*/ |
|
static qboolean SV_Noclip_f( sv_client_t *cl ) |
|
{ |
|
edict_t *pEntity = cl->edict; |
|
|
|
if( !Cvar_VariableInteger( "sv_cheats" ) || sv.background ) |
|
return true; |
|
|
|
if( pEntity->v.movetype != MOVETYPE_NOCLIP ) |
|
{ |
|
SV_ClientPrintf( cl, "noclip ON\n" ); |
|
pEntity->v.movetype = MOVETYPE_NOCLIP; |
|
} |
|
else |
|
{ |
|
SV_ClientPrintf( cl, "noclip OFF\n" ); |
|
pEntity->v.movetype = MOVETYPE_WALK; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Godmode_f |
|
================== |
|
*/ |
|
static qboolean SV_Godmode_f( sv_client_t *cl ) |
|
{ |
|
edict_t *pEntity = cl->edict; |
|
|
|
if( !Cvar_VariableInteger( "sv_cheats" ) || sv.background ) |
|
return true; |
|
|
|
pEntity->v.flags = pEntity->v.flags ^ FL_GODMODE; |
|
|
|
if( !FBitSet( pEntity->v.flags, FL_GODMODE )) |
|
SV_ClientPrintf( cl, "godmode OFF\n" ); |
|
else SV_ClientPrintf( cl, "godmode ON\n" ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Notarget_f |
|
================== |
|
*/ |
|
static qboolean SV_Notarget_f( sv_client_t *cl ) |
|
{ |
|
edict_t *pEntity = cl->edict; |
|
|
|
if( !Cvar_VariableInteger( "sv_cheats" ) || sv.background ) |
|
return true; |
|
|
|
pEntity->v.flags = pEntity->v.flags ^ FL_NOTARGET; |
|
|
|
if( !FBitSet( pEntity->v.flags, FL_NOTARGET )) |
|
SV_ClientPrintf( cl, "notarget OFF\n" ); |
|
else SV_ClientPrintf( cl, "notarget ON\n" ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Kill_f |
|
================== |
|
*/ |
|
static qboolean SV_Kill_f( sv_client_t *cl ) |
|
{ |
|
if( !SV_IsValidEdict( cl->edict )) |
|
return true; |
|
|
|
if( cl->state != cs_spawned ) |
|
{ |
|
SV_ClientPrintf( cl, "Can't suicide - not connected!\n" ); |
|
return true; |
|
} |
|
|
|
if( cl->edict->v.health <= 0.0f ) |
|
{ |
|
SV_ClientPrintf( cl, "Can't suicide - already dead!\n"); |
|
return true; |
|
} |
|
|
|
svgame.dllFuncs.pfnClientKill( cl->edict ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_SendRes_f |
|
================== |
|
*/ |
|
static qboolean SV_SendRes_f( sv_client_t *cl ) |
|
{ |
|
byte buffer[MAX_INIT_MSG]; |
|
sizebuf_t msg; |
|
|
|
if( cl->state != cs_connected ) |
|
return false; |
|
|
|
memset( buffer, 0, sizeof( buffer )); |
|
MSG_Init( &msg, "SendResources", buffer, sizeof( buffer )); |
|
|
|
if( svs.maxclients > 1 && FBitSet( cl->flags, FCL_SEND_RESOURCES )) |
|
return true; |
|
|
|
SetBits( cl->flags, FCL_SEND_RESOURCES ); |
|
SV_SendResources( cl, &msg ); |
|
|
|
Netchan_CreateFragments( &cl->netchan, &msg ); |
|
Netchan_FragSend( &cl->netchan ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_DownloadFile_f |
|
================== |
|
*/ |
|
static qboolean SV_DownloadFile_f( sv_client_t *cl ) |
|
{ |
|
const char *name; |
|
|
|
if( Cmd_Argc() < 2 ) |
|
return true; |
|
|
|
name = Cmd_Argv( 1 ); |
|
|
|
if( !COM_CheckString( name )) |
|
return true; |
|
|
|
if( !COM_IsSafeFileToDownload( name ) || !sv_allow_download.value ) |
|
{ |
|
SV_FailDownload( cl, name ); |
|
return true; |
|
} |
|
|
|
// g-cont. now we supports hot precache |
|
if( name[0] != '!' ) |
|
{ |
|
if( sv_send_resources.value ) |
|
{ |
|
int i; |
|
|
|
// security: allow download only precached resources |
|
for( i = 0; i < sv.num_resources; i++ ) |
|
{ |
|
const char *cmpname = name; |
|
|
|
if( sv.resources[i].type == t_sound ) |
|
cmpname += sizeof( DEFAULT_SOUNDPATH ) - 1; // cut "sound/" off |
|
|
|
if( !Q_strncmp( sv.resources[i].szFileName, cmpname, 64 ) ) |
|
break; |
|
} |
|
|
|
if( i == sv.num_resources ) |
|
{ |
|
SV_FailDownload( cl, name ); |
|
return true; |
|
} |
|
|
|
// also check the model textures |
|
if( !Q_stricmp( COM_FileExtension( name ), "mdl" )) |
|
{ |
|
if( FS_FileExists( Mod_StudioTexName( name ), false ) > 0 ) |
|
Netchan_CreateFileFragments( &cl->netchan, Mod_StudioTexName( name )); |
|
} |
|
|
|
if( Netchan_CreateFileFragments( &cl->netchan, name )) |
|
{ |
|
Netchan_FragSend( &cl->netchan ); |
|
return true; |
|
} |
|
} |
|
|
|
SV_FailDownload( cl, name ); |
|
return true; |
|
} |
|
|
|
if( Q_strlen( name ) == 36 && !Q_strnicmp( name, "!MD5", 4 ) && sv_send_logos.value ) |
|
{ |
|
resource_t custResource; |
|
byte md5[32]; |
|
byte *pbuf; |
|
int size; |
|
|
|
memset( &custResource, 0, sizeof( custResource ) ); |
|
COM_HexConvert( name + 4, 32, md5 ); |
|
|
|
if( HPAK_ResourceForHash( CUSTOM_RES_PATH, md5, &custResource )) |
|
{ |
|
if( HPAK_GetDataPointer( CUSTOM_RES_PATH, &custResource, &pbuf, &size )) |
|
{ |
|
if( size ) |
|
{ |
|
Netchan_CreateFileFragmentsFromBuffer( &cl->netchan, name, pbuf, size ); |
|
Netchan_FragSend( &cl->netchan ); |
|
Mem_Free( pbuf ); |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
SV_FailDownload( cl, name ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Spawn_f |
|
================== |
|
*/ |
|
static qboolean SV_Spawn_f( sv_client_t *cl ) |
|
{ |
|
if( cl->state != cs_connected ) |
|
return false; |
|
|
|
// handle the case of a level changing while a client was connecting |
|
if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount ) |
|
{ |
|
SV_New_f( cl ); |
|
return true; |
|
} |
|
|
|
SV_PutClientInServer( cl ); |
|
|
|
// if we are paused, tell the clients |
|
if( sv.paused ) |
|
{ |
|
MSG_BeginServerCmd( &sv.reliable_datagram, svc_setpause ); |
|
MSG_WriteByte( &sv.reliable_datagram, sv.paused ); |
|
SV_ClientPrintf( cl, "Server is paused.\n" ); |
|
} |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_Begin_f |
|
================== |
|
*/ |
|
static qboolean SV_Begin_f( sv_client_t *cl ) |
|
{ |
|
if( cl->state != cs_connected ) |
|
return false; |
|
|
|
// now client is spawned |
|
cl->state = cs_spawned; |
|
cl->connecttime = host.realtime; |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_SendBuildInfo_f |
|
================== |
|
*/ |
|
static qboolean SV_SendBuildInfo_f( sv_client_t *cl ) |
|
{ |
|
SV_ClientPrintf( cl, "Server running " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n", |
|
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() ); |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
SV_GetCrossEnt |
|
================== |
|
*/ |
|
static edict_t *SV_GetCrossEnt( edict_t *player ) |
|
{ |
|
edict_t *ent = EDICT_NUM(1); |
|
edict_t *closest = NULL; |
|
float flMaxDot = 0.94; |
|
vec3_t forward; |
|
vec3_t viewPos; |
|
int i; |
|
float maxLen = 1000; |
|
|
|
AngleVectors( player->v.v_angle, forward, NULL, NULL ); |
|
VectorAdd( player->v.origin, player->v.view_ofs, viewPos ); |
|
|
|
// find bmodels by trace |
|
{ |
|
trace_t trace; |
|
vec3_t target; |
|
|
|
VectorMA( viewPos, 1000, forward, target ); |
|
trace = SV_Move( viewPos, vec3_origin, vec3_origin, target, 0, player, false ); |
|
closest = trace.ent; |
|
VectorSubtract( viewPos, trace.endpos, target ); |
|
maxLen = VectorLength(target) + 30; |
|
} |
|
|
|
// check untraceable entities |
|
for ( i = 1; i < svgame.numEntities; i++, ent++ ) |
|
{ |
|
vec3_t vecLOS; |
|
vec3_t vecOrigin; |
|
float flDot, traceLen; |
|
vec3_t boxSize; |
|
trace_t trace; |
|
vec3_t vecTrace; |
|
|
|
if( ent->free ) |
|
continue; |
|
|
|
if( ent->v.solid == SOLID_BSP || ent->v.movetype == MOVETYPE_PUSHSTEP ) |
|
continue; // bsp models will be found by trace later |
|
|
|
// do not touch following weapons |
|
if( ent->v.movetype == MOVETYPE_FOLLOW ) |
|
continue; |
|
|
|
if( ent == player ) |
|
continue; |
|
|
|
VectorAdd( ent->v.absmin, ent->v.absmax, vecOrigin ); |
|
VectorScale( vecOrigin, 0.5, vecOrigin ); |
|
|
|
VectorSubtract( vecOrigin, viewPos, vecLOS ); |
|
traceLen = VectorLength(vecLOS); |
|
|
|
if( traceLen > maxLen ) |
|
continue; |
|
|
|
VectorCopy( ent->v.size, boxSize); |
|
VectorScale( boxSize, 0.5, boxSize ); |
|
|
|
if ( vecLOS[0] > boxSize[0] ) |
|
vecLOS[0] -= boxSize[0]; |
|
else if ( vecLOS[0] < -boxSize[0] ) |
|
vecLOS[0] += boxSize[0]; |
|
else |
|
vecLOS[0] = 0; |
|
|
|
if ( vecLOS[1] > boxSize[1] ) |
|
vecLOS[1] -= boxSize[1]; |
|
else if ( vecLOS[1] < -boxSize[1] ) |
|
vecLOS[1] += boxSize[1]; |
|
else |
|
vecLOS[1] = 0; |
|
|
|
if ( vecLOS[2] > boxSize[2] ) |
|
vecLOS[2] -= boxSize[2]; |
|
else if ( vecLOS[2] < -boxSize[2] ) |
|
vecLOS[2] += boxSize[2]; |
|
else |
|
vecLOS[2] = 0; |
|
VectorNormalize( vecLOS ); |
|
|
|
flDot = DotProduct (vecLOS , forward); |
|
if ( flDot <= flMaxDot ) |
|
continue; |
|
|
|
trace = SV_Move( viewPos, vec3_origin, vec3_origin, vecOrigin, 0, player, false ); |
|
VectorSubtract( trace.endpos, viewPos, vecTrace ); |
|
if( VectorLength( vecTrace ) + 30 < traceLen ) |
|
continue; |
|
closest = ent, flMaxDot = flDot; |
|
} |
|
|
|
return closest; |
|
} |
|
|
|
/* |
|
================== |
|
SV_EntFindSingle |
|
================== |
|
*/ |
|
static edict_t *SV_EntFindSingle( sv_client_t *cl, const char *pattern ) |
|
{ |
|
edict_t *ent = NULL; |
|
int i = 0; |
|
|
|
if( Q_isdigit( pattern ) ) |
|
{ |
|
i = Q_atoi( pattern ); |
|
|
|
if( i >= svgame.numEntities ) |
|
return NULL; |
|
} |
|
else if( !Q_stricmp( pattern, "!cross" ) ) |
|
{ |
|
ent = SV_GetCrossEnt( cl->edict ); |
|
|
|
if( !SV_IsValidEdict( ent ) ) |
|
return NULL; |
|
|
|
i = NUM_FOR_EDICT( ent ); |
|
} |
|
else if( pattern[0] == '!' ) // check for correct instance with !(num)_(serial) |
|
{ |
|
const char *p = pattern + 1; |
|
i = Q_atoi( p ); |
|
|
|
while( Q_isdigit( p )) p++; |
|
|
|
if( *p++ != '_' ) |
|
return NULL; |
|
|
|
if( i >= svgame.numEntities ) |
|
return NULL; |
|
|
|
ent = EDICT_NUM( i ); |
|
|
|
if( ent->serialnumber != Q_atoi( p ) ) |
|
return NULL; |
|
} |
|
else |
|
{ |
|
for( i = svgame.globals->maxClients + 1; i < svgame.numEntities; i++ ) |
|
{ |
|
ent = EDICT_NUM( i ); |
|
|
|
if( !SV_IsValidEdict( ent ) ) |
|
continue; |
|
|
|
if( Q_stricmpext( pattern, STRING( ent->v.targetname ) ) ) |
|
break; |
|
} |
|
} |
|
|
|
ent = EDICT_NUM( i ); |
|
|
|
if( !SV_IsValidEdict( ent ) ) |
|
return NULL; |
|
|
|
return ent; |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntList_f |
|
|
|
Print list of entities to client |
|
=============== |
|
*/ |
|
static qboolean SV_EntList_f( sv_client_t *cl ) |
|
{ |
|
vec3_t borigin; |
|
edict_t *ent = NULL; |
|
int i; |
|
|
|
for( i = 0; i < svgame.numEntities; i++ ) |
|
{ |
|
ent = EDICT_NUM( i ); |
|
if( !SV_IsValidEdict( ent )) |
|
continue; |
|
|
|
// filter by string |
|
if( Cmd_Argc() > 1 ) |
|
{ |
|
if( !Q_stricmpext( Cmd_Argv( 1 ), STRING( ent->v.classname ) ) && !Q_stricmpext( Cmd_Argv( 1 ), STRING( ent->v.targetname ) ) ) |
|
continue; |
|
} |
|
|
|
VectorAdd( ent->v.absmin, ent->v.absmax, borigin ); |
|
VectorScale( borigin, 0.5, borigin ); |
|
|
|
SV_ClientPrintf( cl, "%5i origin: %.f %.f %.f", i, ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] ); |
|
SV_ClientPrintf( cl, "%5i borigin: %.f %.f %.f", i, borigin[0], borigin[1], borigin[2] ); |
|
|
|
if( ent->v.classname ) |
|
SV_ClientPrintf( cl, ", class: %s", STRING( ent->v.classname )); |
|
|
|
if( ent->v.globalname ) |
|
SV_ClientPrintf( cl, ", global: %s", STRING( ent->v.globalname )); |
|
|
|
if( ent->v.targetname ) |
|
SV_ClientPrintf( cl, ", name: %s", STRING( ent->v.targetname )); |
|
|
|
if( ent->v.target ) |
|
SV_ClientPrintf( cl, ", target: %s", STRING( ent->v.target )); |
|
|
|
if( ent->v.model ) |
|
SV_ClientPrintf( cl, ", model: %s", STRING( ent->v.model )); |
|
|
|
SV_ClientPrintf( cl, "\n" ); |
|
} |
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntInfo_f |
|
|
|
Print specified entity information to client |
|
=============== |
|
*/ |
|
static qboolean SV_EntInfo_f( sv_client_t *cl ) |
|
{ |
|
edict_t *ent = NULL; |
|
vec3_t borigin; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
SV_ClientPrintf( cl, "Use ent_info <index|name|inst>\n" ); |
|
return false; |
|
} |
|
|
|
ent = SV_EntFindSingle( cl, Cmd_Argv( 1 ) ); |
|
|
|
if( !SV_IsValidEdict( ent )) |
|
return false; |
|
|
|
VectorAdd( ent->v.absmin, ent->v.absmax, borigin ); |
|
VectorScale( borigin, 0.5, borigin ); |
|
|
|
SV_ClientPrintf( cl, "origin: %.f %.f %.f\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] ); |
|
SV_ClientPrintf( cl, "angles: %.f %.f %.f\n", ent->v.angles[0], ent->v.angles[1], ent->v.angles[2] ); |
|
SV_ClientPrintf( cl, "borigin: %.f %.f %.f\n", borigin[0], borigin[1], borigin[2] ); |
|
|
|
if( ent->v.classname ) |
|
SV_ClientPrintf( cl, "class: %s\n", STRING( ent->v.classname )); |
|
|
|
if( ent->v.globalname ) |
|
SV_ClientPrintf( cl, "global: %s\n", STRING( ent->v.globalname )); |
|
|
|
if( ent->v.targetname ) |
|
SV_ClientPrintf( cl, "name: %s\n", STRING( ent->v.targetname )); |
|
|
|
if( ent->v.target ) |
|
SV_ClientPrintf( cl, "target: %s\n", STRING( ent->v.target )); |
|
|
|
if( ent->v.model ) |
|
SV_ClientPrintf( cl, "model: %s\n", STRING( ent->v.model )); |
|
|
|
SV_ClientPrintf( cl, "health: %.f\n", ent->v.health ); |
|
|
|
if( ent->v.gravity != 1.0f ) |
|
SV_ClientPrintf( cl, "gravity: %.2f\n", ent->v.gravity ); |
|
|
|
SV_ClientPrintf( cl, "movetype: %d\n", ent->v.movetype ); |
|
SV_ClientPrintf( cl, "rendermode: %d\n", ent->v.rendermode ); |
|
SV_ClientPrintf( cl, "renderfx: %d\n", ent->v.renderfx ); |
|
SV_ClientPrintf( cl, "renderamt: %f\n", ent->v.renderamt ); |
|
SV_ClientPrintf( cl, "rendercolor: %f %f %f\n", ent->v.rendercolor[0], ent->v.rendercolor[1], ent->v.rendercolor[2] ); |
|
SV_ClientPrintf( cl, "maxspeed: %f\n", ent->v.maxspeed ); |
|
|
|
if( ent->v.solid ) |
|
SV_ClientPrintf( cl, "solid: %d\n", ent->v.solid ); |
|
|
|
SV_ClientPrintf( cl, "flags: 0x%x\n", ent->v.flags ); |
|
SV_ClientPrintf( cl, "spawnflags: 0x%x\n", ent->v.spawnflags ); |
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntFire_f |
|
|
|
Perform some actions |
|
=============== |
|
*/ |
|
static qboolean SV_EntFire_f( sv_client_t *cl ) |
|
{ |
|
edict_t *ent = NULL; |
|
int i = 1, count = 0; |
|
qboolean single; // true if user specified something that match single entity |
|
|
|
if( Cmd_Argc() < 3 ) |
|
{ |
|
SV_ClientPrintf( cl, "Use ent_fire <index||pattern> <command> [<values>]\n" |
|
"Use ent_fire 0 help to get command list\n" ); |
|
return false; |
|
} |
|
|
|
if( ( single = Q_isdigit( Cmd_Argv( 1 ) ) ) ) |
|
{ |
|
i = Q_atoi( Cmd_Argv( 1 ) ); |
|
|
|
if( i < 0 || i >= svgame.numEntities ) |
|
return false; |
|
|
|
ent = EDICT_NUM( i ); |
|
} |
|
else if( ( single = !Q_stricmp( Cmd_Argv( 1 ), "!cross" ) ) ) |
|
{ |
|
ent = SV_GetCrossEnt( cl->edict ); |
|
|
|
if (!SV_IsValidEdict(ent)) |
|
return false; |
|
|
|
i = NUM_FOR_EDICT( ent ); |
|
} |
|
else if( ( single = ( Cmd_Argv( 1 )[0] == '!') ) ) // check for correct instance with !(num)_(serial) |
|
{ |
|
const char *cmd = Cmd_Argv( 1 ) + 1; |
|
i = Q_atoi( cmd ); |
|
|
|
while( Q_isdigit( cmd )) cmd++; |
|
|
|
if( *cmd++ != '_' ) |
|
return false; |
|
|
|
if( i < 0 || i >= svgame.numEntities ) |
|
return false; |
|
|
|
ent = EDICT_NUM( i ); |
|
if( ent->serialnumber != Q_atoi( cmd ) ) |
|
return false; |
|
} |
|
else |
|
{ |
|
i = svgame.globals->maxClients + 1; |
|
} |
|
|
|
for( ; ( i < svgame.numEntities ) && ( count < sv_enttools_maxfire.value ); i++ ) |
|
{ |
|
ent = EDICT_NUM( i ); |
|
if( !SV_IsValidEdict( ent )) |
|
{ |
|
// SV_ClientPrintf( cl, PRINT_LOW, "Got invalid entity\n" ); |
|
if( single ) |
|
break; |
|
continue; |
|
} |
|
|
|
// if user specified not a number, try find such entity |
|
if( !single ) |
|
{ |
|
if( !Q_stricmpext( Cmd_Argv( 1 ), STRING( ent->v.targetname ) ) && !Q_stricmpext( Cmd_Argv( 1 ), STRING( ent->v.classname ) )) |
|
continue; |
|
} |
|
|
|
SV_ClientPrintf( cl, "entity %i\n", i ); |
|
|
|
count++; |
|
|
|
if( !Q_stricmp( Cmd_Argv( 2 ), "health" ) ) |
|
ent->v.health = Q_atoi( Cmd_Argv ( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "gravity" ) ) |
|
ent->v.gravity = Q_atof( Cmd_Argv ( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "movetype" ) ) |
|
ent->v.movetype = Q_atoi( Cmd_Argv ( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "solid" ) ) |
|
ent->v.solid = Q_atoi( Cmd_Argv ( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "rename" ) ) |
|
ent->v.targetname = ALLOC_STRING( Cmd_Argv ( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "settarget" ) ) |
|
ent->v.target = ALLOC_STRING( Cmd_Argv ( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "setmodel" ) ) |
|
SV_SetModel( ent, Cmd_Argv( 3 ) ); |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "set" ) ) |
|
{ |
|
string keyname; |
|
string value; |
|
KeyValueData pkvd; |
|
if( Cmd_Argc() != 5 ) |
|
return false; |
|
|
|
pkvd.szClassName = (char*)STRING( ent->v.classname ); |
|
Q_strncpy( keyname, Cmd_Argv( 3 ), sizeof( keyname )); |
|
Q_strncpy( value, Cmd_Argv( 4 ), sizeof( value )); |
|
pkvd.szKeyName = keyname; |
|
pkvd.szValue = value; |
|
pkvd.fHandled = false; |
|
svgame.dllFuncs.pfnKeyValue( ent, &pkvd ); |
|
|
|
if( pkvd.fHandled ) |
|
SV_ClientPrintf( cl, "value set successfully!\n" ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "touch" ) ) |
|
{ |
|
if( Cmd_Argc() == 4 ) |
|
{ |
|
edict_t *other = SV_EntFindSingle( cl, Cmd_Argv( 3 ) ); |
|
if( other && other->pvPrivateData ) |
|
svgame.dllFuncs.pfnTouch( ent, other ); |
|
} |
|
else |
|
svgame.dllFuncs.pfnTouch( ent, cl->edict ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "use" ) ) |
|
{ |
|
if( Cmd_Argc() == 4 ) |
|
{ |
|
edict_t *other = SV_EntFindSingle( cl, Cmd_Argv( 3 ) ); |
|
if( other && other->pvPrivateData ) |
|
svgame.dllFuncs.pfnUse( ent, other ); |
|
} |
|
else |
|
svgame.dllFuncs.pfnUse( ent, cl->edict ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "movehere" ) ) |
|
{ |
|
ent->v.origin[2] = cl->edict->v.origin[2] + 25; |
|
ent->v.origin[1] = cl->edict->v.origin[1] + 100 * sin( DEG2RAD( cl->edict->v.angles[1] ) ); |
|
ent->v.origin[0] = cl->edict->v.origin[0] + 100 * cos( DEG2RAD( cl->edict->v.angles[1] ) ); |
|
SV_LinkEdict( ent, true ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "drop2floor" ) ) |
|
{ |
|
pfnDropToFloor( ent ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "moveup" ) ) |
|
{ |
|
float dist = 25; |
|
if( Cmd_Argc() >= 4 ) |
|
dist = Q_atof( Cmd_Argv( 3 ) ); |
|
ent->v.origin[2] += dist; |
|
if( Cmd_Argc() >= 5 ) |
|
{ |
|
dist = Q_atof( Cmd_Argv( 4 ) ); |
|
ent->v.origin[0] += dist * cos( DEG2RAD( cl->edict->v.angles[1] ) ); |
|
ent->v.origin[1] += dist * sin( DEG2RAD( cl->edict->v.angles[1] ) ); |
|
} |
|
|
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "becomeowner" ) ) |
|
{ |
|
if( Cmd_Argc() == 4 ) |
|
ent->v.owner = SV_EntFindSingle( cl, Cmd_Argv( 3 ) ); |
|
else |
|
ent->v.owner = cl->edict; |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "becomeenemy" ) ) |
|
{ |
|
if( Cmd_Argc() == 4 ) |
|
ent->v.enemy = SV_EntFindSingle( cl, Cmd_Argv( 3 ) ); |
|
else |
|
ent->v.enemy = cl->edict; |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "becomeaiment" ) ) |
|
{ |
|
if( Cmd_Argc() == 4 ) |
|
ent->v.aiment= SV_EntFindSingle( cl, Cmd_Argv( 3 ) ); |
|
else |
|
ent->v.aiment = cl->edict; |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "hullmin" ) ) |
|
{ |
|
if( Cmd_Argc() != 6 ) |
|
return false; |
|
ent->v.mins[0] = Q_atof( Cmd_Argv( 3 ) ); |
|
ent->v.mins[1] = Q_atof( Cmd_Argv( 4 ) ); |
|
ent->v.mins[2] = Q_atof( Cmd_Argv( 5 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "hullmax" ) ) |
|
{ |
|
if( Cmd_Argc() != 6 ) |
|
return false; |
|
ent->v.maxs[0] = Q_atof( Cmd_Argv( 3 ) ); |
|
ent->v.maxs[1] = Q_atof( Cmd_Argv( 4 ) ); |
|
ent->v.maxs[2] = Q_atof( Cmd_Argv( 5 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "rendercolor" ) ) |
|
{ |
|
if( Cmd_Argc() != 6 ) |
|
return false; |
|
ent->v.rendercolor[0] = Q_atof( Cmd_Argv( 3 ) ); |
|
ent->v.rendercolor[1] = Q_atof( Cmd_Argv( 4 ) ); |
|
ent->v.rendercolor[2] = Q_atof( Cmd_Argv( 5 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "renderamt" ) ) |
|
{ |
|
ent->v.renderamt = Q_atof( Cmd_Argv( 3 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "renderfx" ) ) |
|
{ |
|
ent->v.renderfx = Q_atoi( Cmd_Argv( 3 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "rendermode" ) ) |
|
{ |
|
ent->v.rendermode = Q_atoi( Cmd_Argv( 3 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "angles" ) ) |
|
{ |
|
ent->v.angles[0] = Q_atof( Cmd_Argv( 3 ) ); |
|
ent->v.angles[1] = Q_atof( Cmd_Argv( 4 ) ); |
|
ent->v.angles[2] = Q_atof( Cmd_Argv( 5 ) ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "setflag" ) ) |
|
{ |
|
ent->v.flags |= 1U << Q_atoi( Cmd_Argv ( 3 ) ); |
|
SV_ClientPrintf( cl, "flags set to 0x%x\n", ent->v.flags ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "clearflag" ) ) |
|
{ |
|
ent->v.flags &= ~( 1U << Q_atoi( Cmd_Argv ( 3 ) ) ); |
|
SV_ClientPrintf( cl, "flags set to 0x%x\n", ent->v.flags ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "setspawnflag" ) ) |
|
{ |
|
ent->v.spawnflags |= 1U << Q_atoi( Cmd_Argv ( 3 ) ); |
|
SV_ClientPrintf( cl, "spawnflags set to 0x%x\n", ent->v.spawnflags ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "clearspawnflag" ) ) |
|
{ |
|
ent->v.spawnflags &= ~( 1U << Q_atoi( Cmd_Argv ( 3 ) ) ); |
|
SV_ClientPrintf( cl, "spawnflags set to 0x%x\n", ent->v.flags ); |
|
} |
|
else if( !Q_stricmp( Cmd_Argv( 2 ), "help" ) ) |
|
{ |
|
SV_ClientPrintf( cl, "Available commands:\n" |
|
"Set fields:\n" |
|
" (Only set entity field, does not call any functions)\n" |
|
" health\n" |
|
" gravity\n" |
|
" movetype\n" |
|
" solid\n" |
|
" rendermode\n" |
|
" rendercolor (vector)\n" |
|
" renderfx\n" |
|
" renderamt\n" |
|
" hullmin (vector)\n" |
|
" hullmax (vector)\n" |
|
"Actions\n" |
|
" rename: set entity targetname\n" |
|
" settarget: set entity target (only targetnames)\n" |
|
" setmodel: set entity model\n" |
|
" set: set <key> <value> by server library\n" |
|
" See game FGD to get list.\n" |
|
" command takes two arguments\n" |
|
" touch: touch entity by current player.\n" |
|
" use: use entity by current player.\n" |
|
" movehere: place entity in player fov.\n" |
|
" drop2floor: place entity to nearest floor surface\n" |
|
" moveup: move entity to 25 units up\n" |
|
"Flags:\n" |
|
" (Set/clear specified flag bit, arg is bit number)\n" |
|
" setflag\n" |
|
" clearflag\n" |
|
" setspawnflag\n" |
|
" clearspawnflag\n" |
|
); |
|
return true; |
|
} |
|
else |
|
{ |
|
SV_ClientPrintf( cl, "Unknown command %s!\nUse \"ent_fire 0 help\" to list commands.\n", Cmd_Argv( 2 ) ); |
|
return false; |
|
} |
|
if( single ) |
|
break; |
|
} |
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntSendVars |
|
=============== |
|
*/ |
|
static void SV_EntSendVars( sv_client_t *cl, edict_t *ent ) |
|
{ |
|
if( !ent ) |
|
return; |
|
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext ); |
|
MSG_WriteStringf( &cl->netchan.message, "set ent_last_name \"%s\"\n", STRING( ent->v.targetname )); |
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext ); |
|
MSG_WriteStringf( &cl->netchan.message, "set ent_last_num %i\n", NUM_FOR_EDICT( ent )); |
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext ); |
|
MSG_WriteStringf( &cl->netchan.message, "set ent_last_inst !%i_%i\n", NUM_FOR_EDICT( ent ), ent->serialnumber ); |
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext ); |
|
MSG_WriteStringf( &cl->netchan.message, "set ent_last_origin \"%f %f %f\"\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] ); |
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext ); |
|
MSG_WriteStringf( &cl->netchan.message, "set ent_last_class \"%s\"\n", STRING( ent->v.classname )); |
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext ); |
|
MSG_WriteString( &cl->netchan.message, "ent_getvars_cb\n" ); // why do we need this? |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntCreate_f |
|
|
|
Create new entity with specified name. |
|
=============== |
|
*/ |
|
static qboolean SV_EntCreate_f( sv_client_t *cl ) |
|
{ |
|
edict_t *ent = NULL; |
|
int i = 0; |
|
string_t classname; |
|
|
|
if( Cmd_Argc() < 2 ) |
|
{ |
|
SV_ClientPrintf( cl, "Use ent_create <classname> <key1> <value1> <key2> <value2> ...\n" ); |
|
return false; |
|
} |
|
|
|
classname = ALLOC_STRING( Cmd_Argv( 1 ) ); |
|
|
|
ent = SV_CreateNamedEntity( 0, classname ); |
|
|
|
// Xash3D extension |
|
if( !ent && svgame.physFuncs.SV_CreateEntity ) |
|
{ |
|
ent = SV_AllocEdict(); |
|
ent->v.classname = classname; |
|
if( svgame.physFuncs.SV_CreateEntity( ent, (char*)STRING( classname ) ) == -1 ) |
|
{ |
|
if( ent && !ent->free ) |
|
SV_FreeEdict( ent ); |
|
ent = NULL; |
|
} |
|
} |
|
|
|
// XashXT does not implement SV_CreateEntity, use saverestore export |
|
if( !ent && svgame.physFuncs.pfnCreateEntitiesInRestoreList ) |
|
{ |
|
SAVERESTOREDATA data = { 0 }; |
|
ENTITYTABLE table = { 0 }; |
|
data.tableCount = 1; |
|
data.pTable = &table; |
|
table.classname = classname; |
|
table.id = -1; |
|
table.size = 1; |
|
svgame.physFuncs.pfnCreateEntitiesInRestoreList( &data, 0, false ); |
|
ent = table.pent; |
|
} |
|
|
|
if( !ent ) |
|
{ |
|
SV_ClientPrintf( cl, "Invalid entity!\n" ); |
|
return false; |
|
} |
|
|
|
// choose default origin |
|
ent->v.origin[2] = cl->edict->v.origin[2] + 25; |
|
ent->v.origin[1] = cl->edict->v.origin[1] + 100 * sin( DEG2RAD( cl->edict->v.angles[1] ) ); |
|
ent->v.origin[0] = cl->edict->v.origin[0] + 100 * cos( DEG2RAD( cl->edict->v.angles[1] ) ); |
|
|
|
SV_LinkEdict( ent, false ); |
|
|
|
// apply keyvalues if supported |
|
if( svgame.dllFuncs.pfnKeyValue ) |
|
{ |
|
for( i = 2; i < Cmd_Argc() - 1; i++ ) |
|
{ |
|
string keyname; |
|
string value; |
|
KeyValueData pkvd; |
|
|
|
// allow split keyvalues to prespawn and postspawn |
|
if( !Q_strcmp( Cmd_Argv( i ), "|" ) ) |
|
break; |
|
|
|
Q_strncpy( keyname, Cmd_Argv( i++ ), sizeof( keyname )); |
|
Q_strncpy( value, Cmd_Argv( i ), sizeof( value )); |
|
pkvd.fHandled = false; |
|
pkvd.szClassName = (char*)STRING( ent->v.classname ); |
|
pkvd.szKeyName = keyname; |
|
pkvd.szValue = value; |
|
svgame.dllFuncs.pfnKeyValue( ent, &pkvd ); |
|
|
|
if( pkvd.fHandled ) |
|
SV_ClientPrintf( cl, "value \"%s\" set to \"%s\"!\n", pkvd.szKeyName, pkvd.szValue ); |
|
} |
|
} |
|
|
|
// set default targetname |
|
if( !ent->v.targetname ) |
|
{ |
|
string newname, clientname; |
|
int j; |
|
|
|
for( j = 0; j < sizeof( cl->name ); j++ ) |
|
{ |
|
char c = Q_tolower( cl->name[j] ); |
|
if( c < 'a' || c > 'z' ) |
|
c = '_'; |
|
if( !cl->name[j] ) |
|
{ |
|
clientname[j] = 0; |
|
break; |
|
} |
|
clientname[j] = c; |
|
} |
|
|
|
// generate name based on nick name and index |
|
Q_snprintf( newname, sizeof( newname ), "%s_%i_e%i", clientname, cl->userid, NUM_FOR_EDICT( ent )); |
|
|
|
// i know, it may break strict aliasing rules |
|
// but we will not lose anything in this case. |
|
Q_strnlwr( newname, newname, sizeof( newname )); |
|
ent->v.targetname = ALLOC_STRING( newname ); |
|
SV_EntSendVars( cl, ent ); |
|
} |
|
|
|
SV_ClientPrintf( cl, "Created %i: %s, targetname %s\n", NUM_FOR_EDICT( ent ), Cmd_Argv( 1 ), STRING( ent->v.targetname ) ); |
|
|
|
if( svgame.dllFuncs.pfnSpawn ) |
|
svgame.dllFuncs.pfnSpawn( ent ); |
|
|
|
// now drop entity to floor. |
|
pfnDropToFloor( ent ); |
|
|
|
// force think. Otherwise given weapon may crash server if player touch it before. |
|
svgame.dllFuncs.pfnThink( ent ); |
|
pfnDropToFloor( ent ); |
|
|
|
// apply postspawn keyvales if supported |
|
if( svgame.dllFuncs.pfnKeyValue ) |
|
{ |
|
for( i = i + 1; i < Cmd_Argc() - 1; i++ ) |
|
{ |
|
string keyname; |
|
string value; |
|
KeyValueData pkvd; |
|
|
|
Q_strncpy( keyname, Cmd_Argv( i++ ), sizeof( keyname )); |
|
Q_strncpy( value, Cmd_Argv( i ), sizeof( value )); |
|
pkvd.fHandled = false; |
|
pkvd.szClassName = (char*)STRING( ent->v.classname ); |
|
pkvd.szKeyName = keyname; |
|
pkvd.szValue = value; |
|
svgame.dllFuncs.pfnKeyValue( ent, &pkvd ); |
|
|
|
if( pkvd.fHandled ) |
|
SV_ClientPrintf( cl, "value \"%s\" set to \"%s\"!\n", pkvd.szKeyName, pkvd.szValue ); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
static qboolean SV_EntGetVars_f( sv_client_t *cl ) |
|
{ |
|
edict_t *ent = NULL; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
SV_ClientPrintf( cl, "Use ent_getvars <index|name|inst>\n" ); |
|
return false; |
|
} |
|
|
|
ent = SV_EntFindSingle( cl, Cmd_Argv( 1 ) ); |
|
if( Cmd_Argc() ) |
|
{ |
|
if( !SV_IsValidEdict( ent )) |
|
return false; |
|
} |
|
|
|
SV_EntSendVars( cl, ent ); |
|
return true; |
|
} |
|
|
|
ucmd_t ucmds[] = |
|
{ |
|
{ "new", SV_New_f }, |
|
{ "god", SV_Godmode_f }, |
|
{ "kill", SV_Kill_f }, |
|
{ "begin", SV_Begin_f }, |
|
{ "spawn", SV_Spawn_f }, |
|
{ "pause", SV_Pause_f }, |
|
{ "noclip", SV_Noclip_f }, |
|
{ "setinfo", SV_SetInfo_f }, |
|
{ "sendres", SV_SendRes_f }, |
|
{ "notarget", SV_Notarget_f }, |
|
{ "info", SV_ShowServerinfo_f }, |
|
{ "dlfile", SV_DownloadFile_f }, |
|
{ "disconnect", SV_Disconnect_f }, |
|
{ "userinfo", SV_UpdateUserinfo_f }, |
|
{ "_sv_build_info", SV_SendBuildInfo_f }, |
|
{ NULL, NULL } |
|
}; |
|
|
|
ucmd_t enttoolscmds[] = |
|
{ |
|
{ "ent_list", SV_EntList_f }, |
|
{ "ent_info", SV_EntInfo_f }, |
|
{ "ent_fire", SV_EntFire_f }, |
|
{ "ent_create", SV_EntCreate_f }, |
|
{ "ent_getvars", SV_EntGetVars_f }, |
|
{ NULL, NULL } |
|
}; |
|
|
|
/* |
|
================== |
|
SV_ExecuteUserCommand |
|
================== |
|
*/ |
|
void SV_ExecuteClientCommand( sv_client_t *cl, const char *s ) |
|
{ |
|
ucmd_t *u; |
|
|
|
Cmd_TokenizeString( s ); |
|
|
|
for( u = ucmds; u->name; u++ ) |
|
{ |
|
if( !Q_strcmp( Cmd_Argv( 0 ), u->name )) |
|
{ |
|
if( !u->func( cl )) |
|
Con_Printf( "'%s' is not valid from the console\n", u->name ); |
|
else Con_Reportf( "ucmd->%s()\n", u->name ); |
|
break; |
|
} |
|
} |
|
|
|
if( !u->name && sv_enttools_enable.value > 0.0f && !sv.background ) |
|
{ |
|
for( u = enttoolscmds; u->name; u++ ) |
|
{ |
|
if( !Q_strcmp( Cmd_Argv( 0 ), u->name )) |
|
{ |
|
Con_Reportf( "enttools->%s(): %s\n", u->name, s ); |
|
Log_Printf( "\"%s<%i><%s><>\" performed: %s\n", Info_ValueForKey( cl->userinfo, "name" ), |
|
cl->userid, SV_GetClientIDString( cl ), s ); |
|
|
|
if( u->func ) |
|
u->func( cl ); |
|
|
|
break; |
|
} |
|
} |
|
} |
|
|
|
if( !u->name && sv.state == ss_active ) |
|
{ |
|
// custom client commands |
|
svgame.dllFuncs.pfnClientCommand( cl->edict ); |
|
|
|
if( !Q_strcmp( Cmd_Argv( 0 ), "fullupdate" )) |
|
{ |
|
// resend the ambient sounds for demo recording |
|
SV_RestartAmbientSounds(); |
|
// resend all the decals for demo recording |
|
SV_RestartDecals(); |
|
// resend all the static ents for demo recording |
|
SV_RestartStaticEnts(); |
|
// resend the viewentity |
|
SV_UpdateClientView( cl ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
SV_ConnectionlessPacket |
|
|
|
A connectionless packet has four leading 0xff |
|
characters to distinguish it from a game channel. |
|
Clients that are in the game can still send |
|
connectionless packets. |
|
================= |
|
*/ |
|
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ) |
|
{ |
|
char *args; |
|
const char *pcmd; |
|
char buf[MAX_SYSPATH]; |
|
int len = sizeof( buf ); |
|
|
|
// prevent flooding from banned address |
|
if( SV_CheckIP( &from ) ) |
|
return; |
|
|
|
MSG_Clear( msg ); |
|
MSG_ReadLong( msg );// skip the -1 marker |
|
|
|
args = MSG_ReadStringLine( msg ); |
|
Cmd_TokenizeString( args ); |
|
|
|
pcmd = Cmd_Argv( 0 ); |
|
Con_Reportf( "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), pcmd ); |
|
|
|
if( !Q_strcmp( pcmd, "ping" )) SV_Ping( from ); |
|
else if( !Q_strcmp( pcmd, "ack" )) SV_Ack( from ); |
|
else if( !Q_strcmp( pcmd, "info" )) SV_Info( from, Q_atoi( Cmd_Argv( 1 ))); |
|
else if( !Q_strcmp( pcmd, "bandwidth" )) SV_TestBandWidth( from ); |
|
else if( !Q_strcmp( pcmd, "getchallenge" )) SV_GetChallenge( from ); |
|
else if( !Q_strcmp( pcmd, "connect" )) SV_ConnectClient( from ); |
|
else if( !Q_strcmp( pcmd, "rcon" )) SV_RemoteCommand( from, msg ); |
|
else if( !Q_strcmp( pcmd, "netinfo" )) SV_BuildNetAnswer( from ); |
|
else if( !Q_strcmp( pcmd, "s" )) SV_AddToMaster( from, msg ); |
|
else if( !Q_strcmp( pcmd, "i" )) NET_SendPacket( NS_SERVER, 5, "\xFF\xFF\xFF\xFFj", from ); // A2A_PING |
|
else if( SV_SourceQuery_HandleConnnectionlessPacket( pcmd, from )) { } // function handles replies |
|
else if( !Q_strcmp( pcmd, "c" ) && sv_nat.value && NET_IsMasterAdr( from )) |
|
{ |
|
netadr_t to; |
|
if( NET_StringToAdr( Cmd_Argv( 1 ), &to ) && !NET_IsReservedAdr( to )) |
|
SV_Info( to, PROTOCOL_VERSION ); |
|
} |
|
else if( svgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len )) |
|
{ |
|
// user out of band message (must be handled in CL_ConnectionlessPacket) |
|
if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, (byte*)buf ); |
|
} |
|
else Con_DPrintf( S_ERROR "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_ParseClientMove |
|
|
|
The message usually contains all the movement commands |
|
that were in the last three packets, so that the information |
|
in dropped packets can be recovered. |
|
|
|
On very fast clients, there may be multiple usercmd packed into |
|
each of the backup packets. |
|
================== |
|
*/ |
|
static void SV_ParseClientMove( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
client_frame_t *frame; |
|
int key, size, checksum1, checksum2; |
|
int i, numbackup, totalcmds, numcmds; |
|
usercmd_t nullcmd, *to, *from; |
|
usercmd_t cmds[CMD_BACKUP]; |
|
float packet_loss; |
|
edict_t *player; |
|
model_t *model; |
|
|
|
player = cl->edict; |
|
|
|
frame = &cl->frames[cl->netchan.incoming_acknowledged & SV_UPDATE_MASK]; |
|
memset( &nullcmd, 0, sizeof( usercmd_t )); |
|
memset( cmds, 0, sizeof( cmds )); |
|
|
|
key = MSG_GetRealBytesRead( msg ); |
|
checksum1 = MSG_ReadByte( msg ); |
|
packet_loss = MSG_ReadByte( msg ); |
|
|
|
numbackup = MSG_ReadByte( msg ); |
|
numcmds = MSG_ReadByte( msg ); |
|
|
|
totalcmds = numcmds + numbackup; |
|
net_drop -= (numcmds - 1); |
|
|
|
if( totalcmds < 0 || totalcmds >= CMD_MASK ) |
|
{ |
|
Con_Reportf( S_ERROR "SV_ParseClientMove: %s sending too many commands %i\n", cl->name, totalcmds ); |
|
SV_DropClient( cl, false ); |
|
return; |
|
} |
|
|
|
from = &nullcmd; // first cmd are starting from null-compressed usercmd_t |
|
|
|
for( i = totalcmds - 1; i >= 0; i-- ) |
|
{ |
|
to = &cmds[i]; |
|
MSG_ReadDeltaUsercmd( msg, from, to ); |
|
from = to; // get new baseline |
|
} |
|
|
|
if( cl->state != cs_spawned ) |
|
return; |
|
|
|
// if the checksum fails, ignore the rest of the packet |
|
size = MSG_GetRealBytesRead( msg ) - key - 1; |
|
checksum2 = CRC32_BlockSequence( msg->pData + key + 1, size, cl->netchan.incoming_sequence ); |
|
|
|
if( checksum2 != checksum1 ) |
|
{ |
|
Con_Reportf( S_ERROR "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, checksum2, checksum1 ); |
|
return; |
|
} |
|
|
|
cl->packet_loss = packet_loss; |
|
|
|
// freeze player for some reasons if loadgame was executed |
|
if( GameState->loadGame ) |
|
return; |
|
|
|
// check for pause or frozen |
|
if( sv.paused || !CL_IsInGame() || SV_PlayerIsFrozen( player )) |
|
{ |
|
for( i = 0; i < numcmds; i++ ) |
|
{ |
|
cmds[i].msec = 0; |
|
cmds[i].forwardmove = 0; |
|
cmds[i].sidemove = 0; |
|
cmds[i].upmove = 0; |
|
cmds[i].buttons = 0; |
|
|
|
if( SV_PlayerIsFrozen( player )) |
|
cmds[i].impulse = 0; |
|
|
|
VectorCopy( cmds[i].viewangles, player->v.v_angle ); |
|
} |
|
net_drop = 0; |
|
} |
|
else |
|
{ |
|
if( !player->v.fixangle ) |
|
VectorCopy( cmds[0].viewangles, player->v.v_angle ); |
|
} |
|
|
|
SV_EstablishTimeBase( cl, cmds, net_drop, numbackup, numcmds ); |
|
|
|
if( net_drop < 24 ) |
|
{ |
|
while( net_drop > numbackup ) |
|
{ |
|
SV_RunCmd( cl, &cl->lastcmd, 0 ); |
|
net_drop--; |
|
} |
|
|
|
while( net_drop > 0 ) |
|
{ |
|
i = numcmds + net_drop - 1; |
|
SV_RunCmd( cl, &cmds[i], cl->netchan.incoming_sequence - i ); |
|
net_drop--; |
|
} |
|
} |
|
|
|
for( i = numcmds - 1; i >= 0; i-- ) |
|
{ |
|
SV_RunCmd( cl, &cmds[i], cl->netchan.incoming_sequence - i ); |
|
} |
|
|
|
cl->lastcmd = cmds[0]; |
|
|
|
// adjust latency time by 1/2 last client frame since |
|
// the message probably arrived 1/2 through client's frame loop |
|
frame->ping_time -= ( cl->lastcmd.msec * 0.5f ) / 1000.0f; |
|
frame->ping_time = Q_max( 0.0f, frame->ping_time ); |
|
model = SV_ModelHandle( player->v.modelindex ); |
|
|
|
if( model && model->type == mod_studio ) |
|
{ |
|
// g-cont. yes we using svgame.globals->time instead of sv.time |
|
if( player->v.animtime > svgame.globals->time + sv.frametime ) |
|
player->v.animtime = svgame.globals->time + sv.frametime; |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
SV_ParseResourceList |
|
|
|
Parse resource list |
|
=================== |
|
*/ |
|
void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
int totalsize; |
|
resource_t *resource; |
|
int i, total; |
|
resourceinfo_t ri; |
|
|
|
total = MSG_ReadShort( msg ); |
|
|
|
SV_ClearResourceList( &cl->resourcesneeded ); |
|
SV_ClearResourceList( &cl->resourcesonhand ); |
|
|
|
for( i = 0; i < total; i++ ) |
|
{ |
|
resource = Z_Calloc( sizeof( resource_t ) ); |
|
Q_strncpy( resource->szFileName, MSG_ReadString( msg ), sizeof( resource->szFileName )); |
|
resource->type = MSG_ReadByte( msg ); |
|
resource->nIndex = MSG_ReadShort( msg ); |
|
resource->nDownloadSize = MSG_ReadLong( msg ); |
|
resource->ucFlags = MSG_ReadByte( msg ); |
|
resource->pNext = NULL; |
|
resource->pPrev = NULL; |
|
ClearBits( resource->ucFlags, RES_WASMISSING ); |
|
|
|
if( FBitSet( resource->ucFlags, RES_CUSTOM )) |
|
MSG_ReadBytes( msg, resource->rgucMD5_hash, 16 ); |
|
|
|
if( resource->type > t_world || resource->nDownloadSize > 1024 * 1024 * 1024 ) |
|
{ |
|
SV_ClearResourceList( &cl->resourcesneeded ); |
|
SV_ClearResourceList( &cl->resourcesonhand ); |
|
return; |
|
} |
|
SV_AddToResourceList( resource, &cl->resourcesneeded ); |
|
} |
|
|
|
totalsize = COM_SizeofResourceList( &cl->resourcesneeded, &ri ); |
|
|
|
if( totalsize != 0 && sv_allow_upload.value ) |
|
{ |
|
Con_DPrintf( "Verifying and uploading resources...\n" ); |
|
|
|
if( totalsize != 0 ) |
|
{ |
|
Con_DPrintf( "Custom resources total %.2fK\n", totalsize / 1024.0 ); |
|
|
|
if ( ri.info[t_model].size != 0 ) |
|
Con_DPrintf( " Models: %.2fK\n", ri.info[t_model].size / 1024.0 ); |
|
|
|
if ( ri.info[t_sound].size != 0 ) |
|
Con_DPrintf( " Sounds: %.2fK\n", ri.info[t_sound].size / 1024.0 ); |
|
|
|
if ( ri.info[t_decal].size != 0 ) |
|
Con_DPrintf( " Decals: %.2fK\n", ri.info[t_decal].size / 1024.0 ); |
|
|
|
if ( ri.info[t_skin].size != 0 ) |
|
Con_DPrintf( " Skins : %.2fK\n", ri.info[t_skin].size / 1024.0 ); |
|
|
|
if ( ri.info[t_generic].size != 0 ) |
|
Con_DPrintf( " Generic : %.2fK\n", ri.info[t_generic].size / 1024.0 ); |
|
|
|
if ( ri.info[t_eventscript].size != 0 ) |
|
Con_DPrintf( " Events : %.2fK\n", ri.info[t_eventscript].size / 1024.0 ); |
|
|
|
Con_DPrintf( "----------------------\n" ); |
|
} |
|
|
|
totalsize = SV_EstimateNeededResources( cl ); |
|
|
|
if( totalsize > sv_uploadmax.value * 1024 * 1024 ) |
|
{ |
|
SV_ClearResourceList( &cl->resourcesneeded ); |
|
SV_ClearResourceList( &cl->resourcesonhand ); |
|
return; |
|
} |
|
Con_DPrintf( "resources to request: %s\n", Q_memprint( totalsize )); |
|
} |
|
|
|
cl->upstate = us_processing; |
|
SV_BatchUploadRequest( cl ); |
|
} |
|
|
|
/* |
|
=================== |
|
SV_ParseCvarValue |
|
|
|
Parse a requested value from client cvar |
|
=================== |
|
*/ |
|
void SV_ParseCvarValue( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
const char *value = MSG_ReadString( msg ); |
|
|
|
if( svgame.dllFuncs2.pfnCvarValue != NULL ) |
|
svgame.dllFuncs2.pfnCvarValue( cl->edict, value ); |
|
Con_Reportf( "Cvar query response: name:%s, value:%s\n", cl->name, value ); |
|
} |
|
|
|
/* |
|
=================== |
|
SV_ParseCvarValue2 |
|
|
|
Parse a requested value from client cvar |
|
=================== |
|
*/ |
|
void SV_ParseCvarValue2( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
string name, value; |
|
int requestID = MSG_ReadLong( msg ); |
|
|
|
Q_strncpy( name, MSG_ReadString( msg ), sizeof( name )); |
|
Q_strncpy( value, MSG_ReadString( msg ), sizeof( value )); |
|
|
|
if( svgame.dllFuncs2.pfnCvarValue2 != NULL ) |
|
svgame.dllFuncs2.pfnCvarValue2( cl->edict, requestID, name, value ); |
|
Con_Reportf( "Cvar query response: name:%s, request ID %d, cvar:%s, value:%s\n", cl->name, requestID, name, value ); |
|
} |
|
|
|
/* |
|
=================== |
|
SV_ParseVoiceData |
|
=================== |
|
*/ |
|
void SV_ParseVoiceData( sv_client_t *cl, sizebuf_t *msg ) |
|
{ |
|
char received[4096]; |
|
sv_client_t *cur; |
|
int i, client; |
|
uint length, size, frames; |
|
|
|
cl->m_bLoopback = MSG_ReadByte( msg ); |
|
|
|
frames = MSG_ReadByte( msg ); |
|
|
|
size = MSG_ReadShort( msg ); |
|
client = cl - svs.clients; |
|
|
|
if( size > sizeof( received )) |
|
{ |
|
Con_DPrintf( "SV_ParseVoiceData: invalid incoming packet.\n" ); |
|
SV_DropClient( cl, false ); |
|
return; |
|
} |
|
|
|
MSG_ReadBytes( msg, received, size ); |
|
|
|
if( !sv_voiceenable.value ) |
|
return; |
|
|
|
for( i = 0, cur = svs.clients; i < svs.maxclients; i++, cur++ ) |
|
{ |
|
if( cl != cur ) |
|
{ |
|
if( cur->state < cs_connected ) |
|
continue; |
|
|
|
if( !FBitSet( cur->listeners, BIT( client ))) |
|
continue; |
|
} |
|
|
|
length = size; |
|
|
|
// 6 is a number of bytes for other parts of message |
|
if( MSG_GetNumBytesLeft( &cur->datagram ) < length + 6 ) |
|
continue; |
|
|
|
if( cl == cur && !cur->m_bLoopback ) |
|
length = 0; |
|
|
|
MSG_BeginServerCmd( &cur->datagram, svc_voicedata ); |
|
MSG_WriteByte( &cur->datagram, client ); |
|
MSG_WriteByte( &cur->datagram, frames ); |
|
MSG_WriteShort( &cur->datagram, length ); |
|
MSG_WriteBytes( &cur->datagram, received, length ); |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
SV_ExecuteClientMessage |
|
|
|
Parse a client packet |
|
=================== |
|
*/ |
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void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg ) |
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{ |
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qboolean move_issued = false; |
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client_frame_t *frame; |
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int c; |
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ASSERT( cl->frames != NULL ); |
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// calc ping time |
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frame = &cl->frames[cl->netchan.incoming_acknowledged & SV_UPDATE_MASK]; |
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// ping time doesn't factor in message interval, either |
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frame->ping_time = host.realtime - frame->senttime - cl->cl_updaterate; |
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// on first frame ( no senttime ) don't skew ping |
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if( frame->senttime == 0.0f ) frame->ping_time = 0.0f; |
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// don't skew ping based on signon stuff either |
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if(( host.realtime - cl->connection_started ) < 2.0f && ( frame->ping_time > 0.0f )) |
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frame->ping_time = 0.0f; |
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cl->latency = SV_CalcClientTime( cl ); |
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cl->delta_sequence = -1; // no delta unless requested |
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// read optional clientCommand strings |
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while( cl->state != cs_zombie ) |
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{ |
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if( MSG_CheckOverflow( msg )) |
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{ |
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Con_DPrintf( S_ERROR "incoming overflow for %s\n", cl->name ); |
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SV_DropClient( cl, false ); |
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return; |
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} |
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// end of message |
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if( MSG_GetNumBitsLeft( msg ) < 8 ) |
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break; |
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c = MSG_ReadClientCmd( msg ); |
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switch( c ) |
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{ |
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case clc_nop: |
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break; |
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case clc_delta: |
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cl->delta_sequence = MSG_ReadByte( msg ); |
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break; |
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case clc_move: |
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if( move_issued ) return; // someone is trying to cheat... |
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move_issued = true; |
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SV_ParseClientMove( cl, msg ); |
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break; |
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case clc_stringcmd: |
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SV_ExecuteClientCommand( cl, MSG_ReadString( msg )); |
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if( cl->state == cs_zombie ) |
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return; // disconnect command |
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break; |
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case clc_resourcelist: |
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SV_ParseResourceList( cl, msg ); |
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break; |
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case clc_fileconsistency: |
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SV_ParseConsistencyResponse( cl, msg ); |
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break; |
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case clc_voicedata: |
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SV_ParseVoiceData( cl, msg ); |
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break; |
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case clc_requestcvarvalue: |
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SV_ParseCvarValue( cl, msg ); |
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break; |
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case clc_requestcvarvalue2: |
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SV_ParseCvarValue2( cl, msg ); |
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break; |
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default: |
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Con_DPrintf( S_ERROR "%s: clc_bad\n", cl->name ); |
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SV_DropClient( cl, false ); |
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return; |
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} |
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} |
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}
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