You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
105 lines
2.5 KiB
105 lines
2.5 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#ifndef REF_PARAMS_H |
|
#define REF_PARAMS_H |
|
|
|
typedef struct ref_params_s |
|
{ |
|
// output |
|
vec3_t vieworg; |
|
vec3_t viewangles; |
|
|
|
vec3_t forward; |
|
vec3_t right; |
|
vec3_t up; |
|
|
|
// Client frametime; |
|
float frametime; |
|
// Client time |
|
float time; |
|
|
|
// Misc |
|
int intermission; |
|
int paused; |
|
int spectator; |
|
int onground; |
|
int waterlevel; |
|
|
|
vec3_t simvel; |
|
vec3_t simorg; |
|
|
|
vec3_t viewheight; |
|
float idealpitch; |
|
|
|
vec3_t cl_viewangles; |
|
int health; |
|
vec3_t crosshairangle; |
|
float viewsize; |
|
|
|
vec3_t punchangle; |
|
int maxclients; |
|
int viewentity; |
|
int playernum; |
|
int max_entities; |
|
int demoplayback; |
|
int hardware; |
|
int smoothing; |
|
|
|
// Last issued usercmd |
|
struct usercmd_s *cmd; |
|
|
|
// Movevars |
|
struct movevars_s *movevars; |
|
|
|
int viewport[4]; // the viewport coordinates x, y, width, height |
|
int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview |
|
// so long in cycles until this value is 0 (multiple views) |
|
int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions |
|
} ref_params_t; |
|
|
|
// same as ref_params but for overview mode |
|
typedef struct ref_overview_s |
|
{ |
|
vec3_t origin; |
|
qboolean rotated; |
|
|
|
float xLeft; |
|
float xRight; |
|
float yTop; |
|
float yBottom; |
|
float zFar; |
|
float zNear; |
|
float flZoom; |
|
} ref_overview_t; |
|
|
|
// ref_viewpass_t->flags |
|
#define RF_DRAW_WORLD (1<<0) // pass should draw the world (otherwise it's player menu model) |
|
#define RF_DRAW_CUBEMAP (1<<1) // special 6x pass to render cubemap\skybox sides |
|
#define RF_DRAW_OVERVIEW (1<<2) // overview mode is active |
|
#define RF_ONLY_CLIENTDRAW (1<<3) // nothing is drawn by the engine except clientDraw functions |
|
|
|
// intermediate struct for viewpass (or just a single frame) |
|
typedef struct ref_viewpass_s |
|
{ |
|
int viewport[4]; // size of new viewport |
|
vec3_t vieworigin; // view origin |
|
vec3_t viewangles; // view angles |
|
int viewentity; // entitynum (P2: Savior uses this) |
|
float fov_x, fov_y; // vertical & horizontal FOV |
|
int flags; // if !=0 nothing is drawn by the engine except clientDraw functions |
|
} ref_viewpass_t; |
|
|
|
#endif//REF_PARAMS_H
|
|
|