You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
674 lines
27 KiB
674 lines
27 KiB
/* |
|
ref_api.h - Xash3D render dll API |
|
Copyright (C) 2019 a1batross |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
#pragma once |
|
#ifndef REF_API |
|
#define REF_API |
|
|
|
#include <stdarg.h> |
|
#include "com_image.h" |
|
#include "vgui_api.h" |
|
#include "render_api.h" |
|
#include "triangleapi.h" |
|
#include "const.h" |
|
#include "cl_entity.h" |
|
#include "com_model.h" |
|
#include "studio.h" |
|
#include "r_efx.h" |
|
#include "com_image.h" |
|
|
|
#define REF_API_VERSION 1 |
|
|
|
|
|
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP) |
|
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP) |
|
#define TF_IMAGE (TF_NOMIPMAP|TF_CLAMP) |
|
#define TF_DECAL (TF_CLAMP) |
|
|
|
#define FCONTEXT_CORE_PROFILE BIT( 0 ) |
|
#define FCONTEXT_DEBUG_ARB BIT( 1 ) |
|
|
|
#define FCVAR_READ_ONLY (1<<17) // cannot be set by user at all, and can't be requested by CvarGetPointer from game dlls |
|
|
|
// screenshot types |
|
#define VID_SCREENSHOT 0 |
|
#define VID_LEVELSHOT 1 |
|
#define VID_MINISHOT 2 |
|
#define VID_MAPSHOT 3 // special case for overview layer |
|
#define VID_SNAPSHOT 4 // save screenshot into root dir and no gamma correction |
|
|
|
// model flags (stored in model_t->flags) |
|
#define MODEL_CONVEYOR BIT( 0 ) |
|
#define MODEL_HAS_ORIGIN BIT( 1 ) |
|
#define MODEL_LIQUID BIT( 2 ) // model has only point hull |
|
#define MODEL_TRANSPARENT BIT( 3 ) // have transparent surfaces |
|
#define MODEL_COLORED_LIGHTING BIT( 4 ) // lightmaps stored as RGB |
|
#define MODEL_WORLD BIT( 29 ) // it's a worldmodel |
|
#define MODEL_CLIENT BIT( 30 ) // client sprite |
|
|
|
// goes into world.flags |
|
#define FWORLD_SKYSPHERE BIT( 0 ) |
|
#define FWORLD_CUSTOM_SKYBOX BIT( 1 ) |
|
#define FWORLD_WATERALPHA BIT( 2 ) |
|
#define FWORLD_HAS_DELUXEMAP BIT( 3 ) |
|
|
|
typedef enum |
|
{ |
|
DEMO_INACTIVE = 0, |
|
DEMO_XASH3D, |
|
DEMO_QUAKE1 |
|
} demo_mode; |
|
|
|
typedef struct |
|
{ |
|
msurface_t *surf; |
|
int cull; |
|
} sortedface_t; |
|
|
|
typedef struct ref_globals_s |
|
{ |
|
qboolean developer; |
|
|
|
float time; // cl.time |
|
float oldtime; // cl.oldtime |
|
double realtime; // host.realtime |
|
double frametime; // host.frametime |
|
|
|
// viewport width and height |
|
int width; |
|
int height; |
|
|
|
qboolean fullScreen; |
|
qboolean wideScreen; |
|
|
|
vec3_t vieworg; |
|
vec3_t viewangles; |
|
vec3_t vforward, vright, vup; |
|
|
|
// todo: fill this without engine help |
|
// move to local |
|
|
|
// translucent sorted array |
|
sortedface_t *draw_surfaces; // used for sorting translucent surfaces |
|
int max_surfaces; // max surfaces per submodel (for all models) |
|
size_t visbytes; // cluster size |
|
|
|
int desktopBitsPixel; |
|
} ref_globals_t; |
|
|
|
enum |
|
{ |
|
GL_KEEP_UNIT = -1, |
|
XASH_TEXTURE0 = 0, |
|
XASH_TEXTURE1, |
|
XASH_TEXTURE2, |
|
XASH_TEXTURE3, // g-cont. 4 units should be enough |
|
XASH_TEXTURE4, // mittorn. bump+detail needs 5 for single-pass |
|
MAX_TEXTURE_UNITS = 32 // can't access to all over units without GLSL or cg |
|
}; |
|
|
|
enum // r_speeds counters |
|
{ |
|
RS_ACTIVE_TENTS = 0, |
|
}; |
|
|
|
// refdll must expose this default textures using this names |
|
#define REF_DEFAULT_TEXTURE "*default" |
|
#define REF_GRAY_TEXTURE "*gray" |
|
#define REF_WHITE_TEXTURE "*white" |
|
#define REF_BLACK_TEXTURE "*black" |
|
#define REF_PARTICLE_TEXTURE "*particle" |
|
#define REF_SOLIDSKY_TEXTURE "solid_sky" |
|
#define REF_ALPHASKY_TEXTURE "alpha_sky" |
|
|
|
typedef enum connstate_e |
|
{ |
|
ca_disconnected = 0,// not talking to a server |
|
ca_connecting, // sending request packets to the server |
|
ca_connected, // netchan_t established, waiting for svc_serverdata |
|
ca_validate, // download resources, validating, auth on server |
|
ca_active, // game views should be displayed |
|
ca_cinematic, // playing a cinematic, not connected to a server |
|
} connstate_t; |
|
|
|
enum ref_defaultsprite_e |
|
{ |
|
REF_DOT_SPRITE, // cl_sprite_dot |
|
REF_CHROME_SPRITE // cl_sprite_shell |
|
}; |
|
|
|
// the order of first three is important! |
|
// so you can use this value in IEngineStudio.StudioIsHardware |
|
enum ref_graphic_apis_e |
|
{ |
|
REF_SOFTWARE, // hypothetical: just make a surface to draw on, in software |
|
REF_GL, // create GL context |
|
REF_D3D, // Direct3D |
|
}; |
|
|
|
typedef enum |
|
{ |
|
SAFE_NO = 0, |
|
SAFE_NOMSAA, // skip msaa |
|
SAFE_NOACC, // don't set acceleration flag |
|
SAFE_NOSTENCIL, // don't set stencil bits |
|
SAFE_NOALPHA, // don't set alpha bits |
|
SAFE_NODEPTH, // don't set depth bits |
|
SAFE_NOCOLOR, // don't set color bits |
|
SAFE_DONTCARE, // ignore everything, let SDL/EGL decide |
|
SAFE_LAST, // must be last |
|
} ref_safegl_context_t; |
|
|
|
enum // OpenGL configuration attributes |
|
{ |
|
REF_GL_RED_SIZE, |
|
REF_GL_GREEN_SIZE, |
|
REF_GL_BLUE_SIZE, |
|
REF_GL_ALPHA_SIZE, |
|
REF_GL_DOUBLEBUFFER, |
|
REF_GL_DEPTH_SIZE, |
|
REF_GL_STENCIL_SIZE, |
|
REF_GL_MULTISAMPLEBUFFERS, |
|
REF_GL_MULTISAMPLESAMPLES, |
|
REF_GL_ACCELERATED_VISUAL, |
|
REF_GL_CONTEXT_MAJOR_VERSION, |
|
REF_GL_CONTEXT_MINOR_VERSION, |
|
REF_GL_CONTEXT_EGL, |
|
REF_GL_CONTEXT_FLAGS, |
|
REF_GL_CONTEXT_PROFILE_MASK, |
|
REF_GL_SHARE_WITH_CURRENT_CONTEXT, |
|
REF_GL_FRAMEBUFFER_SRGB_CAPABLE, |
|
REF_GL_CONTEXT_RELEASE_BEHAVIOR, |
|
REF_GL_CONTEXT_RESET_NOTIFICATION, |
|
REF_GL_CONTEXT_NO_ERROR, |
|
REF_GL_ATTRIBUTES_COUNT, |
|
}; |
|
|
|
enum |
|
{ |
|
REF_GL_CONTEXT_PROFILE_CORE = 0x0001, |
|
REF_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
|
REF_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
|
}; |
|
|
|
// binary compatible with SDL and EGL_KHR_create_context(0x0007 mask) |
|
enum |
|
{ |
|
REF_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
|
REF_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
|
REF_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
|
REF_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
|
}; |
|
|
|
typedef enum ref_screen_rotation_e |
|
{ |
|
REF_ROTATE_NONE = 0, |
|
REF_ROTATE_CW = 1, |
|
REF_ROTATE_UD = 2, |
|
REF_ROTATE_CCW = 3, |
|
} ref_screen_rotation_t; |
|
|
|
typedef struct remap_info_s |
|
{ |
|
unsigned short textures[MAX_SKINS];// alias textures |
|
struct mstudiotex_s *ptexture; // array of textures with local copy of remapped textures |
|
short numtextures; // textures count |
|
short topcolor; // cached value |
|
short bottomcolor; // cached value |
|
model_t *model; // for catch model changes |
|
} remap_info_t; |
|
|
|
struct con_nprint_s; |
|
struct engine_studio_api_s; |
|
struct r_studio_interface_s; |
|
|
|
typedef enum |
|
{ |
|
PARM_DEV_OVERVIEW = -1, |
|
PARM_THIRDPERSON = -2, |
|
PARM_QUAKE_COMPATIBLE = -3, |
|
PARM_PLAYER_INDEX = -4, // cl.playernum + 1 |
|
PARM_VIEWENT_INDEX = -5, // cl.viewentity |
|
PARM_CONNSTATE = -6, // cls.state |
|
PARM_PLAYING_DEMO = -7, // cls.demoplayback |
|
PARM_WATER_LEVEL = -8, // cl.local.water_level |
|
PARM_MAX_CLIENTS = -9, // cl.maxclients |
|
PARM_LOCAL_HEALTH = -10, // cl.local.health |
|
PARM_LOCAL_GAME = -11, |
|
PARM_NUMENTITIES = -12, // local game only |
|
PARM_NUMMODELS = -13, // cl.nummodels |
|
} ref_parm_e; |
|
|
|
typedef struct ref_api_s |
|
{ |
|
int (*EngineGetParm)( int parm, int arg ); // generic |
|
|
|
// cvar handlers |
|
cvar_t *(*Cvar_Get)( const char *szName, const char *szValue, int flags, const char *description ); |
|
cvar_t *(*pfnGetCvarPointer)( const char *name, int ignore_flags ); |
|
float (*pfnGetCvarFloat)( const char *szName ); |
|
const char *(*pfnGetCvarString)( const char *szName ); |
|
void (*Cvar_SetValue)( const char *name, float value ); |
|
void (*Cvar_Set)( const char *name, const char *value ); |
|
void (*Cvar_RegisterVariable)( cvar_t *var ); |
|
void (*Cvar_FullSet)( const char *var_name, const char *value, int flags ); |
|
|
|
// command handlers |
|
int (*Cmd_AddCommand)( const char *cmd_name, void (*function)(void), const char *description ); |
|
void (*Cmd_RemoveCommand)( const char *cmd_name ); |
|
int (*Cmd_Argc)( void ); |
|
const char *(*Cmd_Argv)( int arg ); |
|
const char *(*Cmd_Args)( void ); |
|
|
|
// cbuf |
|
void (*Cbuf_AddText)( const char *commands ); |
|
void (*Cbuf_InsertText)( const char *commands ); |
|
void (*Cbuf_Execute)( void ); |
|
|
|
// logging |
|
void (*Con_Printf)( const char *fmt, ... ) _format( 1 ); // typical console allowed messages |
|
void (*Con_DPrintf)( const char *fmt, ... ) _format( 1 ); // -dev 1 |
|
void (*Con_Reportf)( const char *fmt, ... ) _format( 1 ); // -dev 2 |
|
|
|
// debug print |
|
void (*Con_NPrintf)( int pos, const char *fmt, ... ) _format( 2 ); |
|
void (*Con_NXPrintf)( struct con_nprint_s *info, const char *fmt, ... ) _format( 2 ); |
|
void (*CL_CenterPrint)( const char *s, float y ); |
|
void (*Con_DrawStringLen)( const char *pText, int *length, int *height ); |
|
int (*Con_DrawString)( int x, int y, const char *string, rgba_t setColor ); |
|
void (*CL_DrawCenterPrint)( void ); |
|
|
|
// entity management |
|
struct cl_entity_s *(*GetLocalPlayer)( void ); |
|
struct cl_entity_s *(*GetViewModel)( void ); |
|
struct cl_entity_s *(*GetEntityByIndex)( int idx ); |
|
struct cl_entity_s *(*R_BeamGetEntity)( int index ); |
|
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p ); |
|
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType ); |
|
|
|
// brushes |
|
int (*Mod_SampleSizeForFace)( struct msurface_s *surf ); |
|
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits ); |
|
struct world_static_s *(*GetWorld)( void ); // returns &world |
|
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node ); |
|
void (*Mod_CreatePolygonsForHull)( int hullnum ); |
|
|
|
// studio models |
|
void (*R_StudioSlerpBones)( int numbones, vec4_t q1[], float pos1[][3], vec4_t q2[], float pos2[][3], float s ); |
|
void (*R_StudioCalcBoneQuaternion)( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, vec4_t q ); |
|
void (*R_StudioCalcBonePosition)( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, vec3_t adj, vec3_t pos ); |
|
void *(*R_StudioGetAnim)( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc ); |
|
void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity ); |
|
|
|
// efx |
|
void (*CL_DrawEFX)( float time, qboolean fTrans ); |
|
void (*CL_ThinkParticle)( double frametime, particle_t *p ); |
|
void (*R_FreeDeadParticles)( particle_t **ppparticles ); |
|
particle_t *(*CL_AllocParticleFast)( void ); // unconditionally give new particle pointer from cl_free_particles |
|
struct dlight_s *(*CL_AllocElight)( int key ); |
|
struct model_s *(*GetDefaultSprite)( enum ref_defaultsprite_e spr ); |
|
void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities |
|
|
|
// model management |
|
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC ); |
|
void *(*Mod_Extradata)( int type, model_t *model ); |
|
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle |
|
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel |
|
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel |
|
|
|
// remap |
|
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e ); |
|
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor ); |
|
void (*CL_FreeRemapInfo)( struct remap_info_s *info ); |
|
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor ); |
|
|
|
// utils |
|
void (*CL_ExtraUpdate)( void ); |
|
void (*Host_Error)( const char *fmt, ... ) _format( 1 ) NORETURN; |
|
void (*COM_SetRandomSeed)( int lSeed ); |
|
float (*COM_RandomFloat)( float rmin, float rmax ); |
|
int (*COM_RandomLong)( int rmin, int rmax ); |
|
struct screenfade_s *(*GetScreenFade)( void ); |
|
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName ); |
|
void (*GetPredictedOrigin)( vec3_t v ); |
|
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color] |
|
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL |
|
void (*SetLocalLightLevel)( int level ); // cl.local.light_level |
|
int (*Sys_CheckParm)( const char *flag ); |
|
|
|
// studio interface |
|
player_info_t *(*pfnPlayerInfo)( int index ); |
|
entity_state_t *(*pfnGetPlayerState)( int index ); |
|
void *(*Mod_CacheCheck)( struct cache_user_s *c ); |
|
void (*Mod_LoadCacheFile)( const char *path, struct cache_user_s *cu ); |
|
void *(*Mod_Calloc)( int number, size_t size ); |
|
int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio ); |
|
|
|
// memory |
|
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline ); |
|
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline ); |
|
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ); |
|
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ); |
|
void (*_Mem_Free)( void *data, const char *filename, int fileline ); |
|
|
|
// library management |
|
void *(*COM_LoadLibrary)( const char *name, int build_ordinals_table, qboolean directpath ); |
|
void (*COM_FreeLibrary)( void *handle ); |
|
void *(*COM_GetProcAddress)( void *handle, const char *name ); |
|
|
|
// filesystem |
|
byte* (*COM_LoadFile)( const char *path, fs_offset_t *pLength, qboolean gamedironly ); |
|
// use Mem_Free instead |
|
// void (*COM_FreeFile)( void *buffer ); |
|
int (*FS_FileExists)( const char *filename, int gamedironly ); |
|
void (*FS_AllowDirectPaths)( qboolean enable ); |
|
|
|
// video init |
|
// try to create window |
|
// will call GL_SetupAttributes in case of REF_GL |
|
qboolean (*R_Init_Video)( int type ); // will also load and execute renderer config(see R_GetConfigName) |
|
void (*R_Free_Video)( void ); |
|
|
|
// GL |
|
int (*GL_SetAttribute)( int attr, int value ); |
|
int (*GL_GetAttribute)( int attr, int *value ); |
|
void *(*GL_GetProcAddress)( const char *name ); |
|
void (*GL_SwapBuffers)( void ); |
|
|
|
// SW |
|
qboolean (*SW_CreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ); |
|
void *(*SW_LockBuffer)( void ); |
|
void (*SW_UnlockBuffer)( void ); |
|
|
|
// gamma |
|
void (*BuildGammaTable)( float lightgamma, float brightness ); |
|
byte (*LightToTexGamma)( byte color ); // software gamma support |
|
qboolean (*R_DoResetGamma)( void ); |
|
|
|
// renderapi |
|
lightstyle_t* (*GetLightStyle)( int number ); |
|
dlight_t* (*GetDynamicLight)( int number ); |
|
dlight_t* (*GetEntityLight)( int number ); |
|
int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis ); |
|
const struct ref_overview_s *( *GetOverviewParms )( void ); |
|
double (*pfnTime)( void ); // Sys_DoubleTime |
|
|
|
// event api |
|
struct physent_s *(*EV_GetPhysent)( int idx ); |
|
struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend ); |
|
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe ); |
|
struct pmtrace_s *(*EV_VisTraceLine )( float *start, float *end, int flags ); |
|
struct pmtrace_s (*CL_TraceLine)( vec3_t start, vec3_t end, int flags ); |
|
struct movevars_s *(*pfnGetMoveVars)( void ); |
|
|
|
// imagelib |
|
void (*Image_AddCmdFlags)( uint flags ); // used to check if hardware dxt is supported |
|
void (*Image_SetForceFlags)( uint flags ); |
|
void (*Image_ClearForceFlags)( void ); |
|
qboolean (*Image_CustomPalette)( void ); |
|
qboolean (*Image_Process)( rgbdata_t **pix, int width, int height, uint flags, float reserved ); |
|
rgbdata_t *(*FS_LoadImage)( const char *filename, const byte *buffer, size_t size ); |
|
qboolean (*FS_SaveImage)( const char *filename, rgbdata_t *pix ); |
|
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in ); |
|
void (*FS_FreeImage)( rgbdata_t *pack ); |
|
void (*Image_SetMDLPointer)( byte *p ); |
|
poolhandle_t (*Image_GetPool)( void ); |
|
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx ); |
|
|
|
// client exports |
|
void (*pfnDrawNormalTriangles)( void ); |
|
void (*pfnDrawTransparentTriangles)( void ); |
|
render_interface_t *drawFuncs; |
|
} ref_api_t; |
|
|
|
struct mip_s; |
|
|
|
// render callbacks |
|
typedef struct ref_interface_s |
|
{ |
|
// construct, destruct |
|
qboolean (*R_Init)( void ); // context is true if you need context management |
|
// const char *(*R_GetInitError)( void ); |
|
void (*R_Shutdown)( void ); |
|
const char *(*R_GetConfigName)( void ); // returns config name without extension |
|
qboolean (*R_SetDisplayTransform)( ref_screen_rotation_t rotate, int x, int y, float scale_x, float scale_y ); |
|
|
|
// only called for GL contexts |
|
void (*GL_SetupAttributes)( int safegl ); |
|
void (*GL_InitExtensions)( void ); |
|
void (*GL_ClearExtensions)( void ); |
|
|
|
void (*R_BeginFrame)( qboolean clearScene ); |
|
void (*R_RenderScene)( void ); |
|
void (*R_EndFrame)( void ); |
|
void (*R_PushScene)( void ); |
|
void (*R_PopScene)( void ); |
|
void (*GL_BackendStartFrame)( void ); |
|
void (*GL_BackendEndFrame)( void ); |
|
|
|
void (*R_ClearScreen)( void ); // clears color buffer on GL |
|
void (*R_AllowFog)( qboolean allow ); |
|
void (*GL_SetRenderMode)( int renderMode ); |
|
|
|
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type ); |
|
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam ); |
|
void (*R_ProcessEntData)( qboolean allocate ); |
|
|
|
// debug |
|
void (*R_ShowTextures)( void ); |
|
|
|
// texture management |
|
const byte *(*R_GetTextureOriginalBuffer)( unsigned int idx ); // not always available |
|
int (*GL_LoadTextureFromBuffer)( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update ); |
|
void (*GL_ProcessTexture)( int texnum, float gamma, int topColor, int bottomColor ); |
|
void (*R_SetupSky)( const char *skyname ); |
|
|
|
// 2D |
|
void (*R_Set2DMode)( qboolean enable ); |
|
void (*R_DrawStretchRaw)( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ); |
|
void (*R_DrawStretchPic)( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ); |
|
void (*R_DrawTileClear)( int texnum, int x, int y, int w, int h ); |
|
void (*FillRGBA)( float x, float y, float w, float h, int r, int g, int b, int a ); // in screen space |
|
void (*FillRGBABlend)( float x, float y, float w, float h, int r, int g, int b, int a ); // in screen space |
|
int (*WorldToScreen)( const vec3_t world, vec3_t screen ); // Returns 1 if it's z clipped |
|
|
|
// screenshot, cubemapshot |
|
qboolean (*VID_ScreenShot)( const char *filename, int shot_type ); |
|
qboolean (*VID_CubemapShot)( const char *base, uint size, const float *vieworg, qboolean skyshot ); |
|
|
|
// light |
|
colorVec (*R_LightPoint)( const float *p ); |
|
|
|
// decals |
|
// Shoots a decal onto the surface of the BSP. position is the center of the decal in world coords |
|
void (*R_DecalShoot)( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale ); |
|
void (*R_DecalRemoveAll)( int texture ); |
|
int (*R_CreateDecalList)( struct decallist_s *pList ); |
|
void (*R_ClearAllDecals)( void ); |
|
|
|
// studio interface |
|
float (*R_StudioEstimateFrame)( cl_entity_t *e, mstudioseqdesc_t *pseqdesc ); |
|
void (*R_StudioLerpMovement)( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
|
void (*CL_InitStudioAPI)( void ); |
|
|
|
// bmodel |
|
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ); |
|
void (*GL_SubdivideSurface)( msurface_t *fa ); |
|
void (*CL_RunLightStyles)( void ); |
|
|
|
// sprites |
|
void (*R_GetSpriteParms)( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite ); |
|
int (*R_GetSpriteTexture)( const model_t *m_pSpriteModel, int frame ); |
|
|
|
// model management |
|
// flags ignored for everything except spritemodels |
|
void (*Mod_LoadMapSprite)( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded ); |
|
qboolean (*Mod_ProcessRenderData)( model_t *mod, qboolean create, const byte *buffer ); |
|
void (*Mod_StudioLoadTextures)( model_t *mod, void *data ); |
|
|
|
// efx implementation |
|
void (*CL_DrawParticles)( double frametime, particle_t *particles, float partsize ); |
|
void (*CL_DrawTracers)( double frametime, particle_t *tracers ); |
|
void (*CL_DrawBeams)( int fTrans , BEAM *beams ); |
|
qboolean (*R_BeamCull)( const vec3_t start, const vec3_t end, qboolean pvsOnly ); |
|
|
|
// Xash3D Render Interface |
|
// Get renderer info (doesn't changes engine state at all) |
|
int (*RefGetParm)( int parm, int arg ); // generic |
|
void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); |
|
void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); |
|
float (*GetFrameTime)( void ); |
|
|
|
// Set renderer info (tell engine about changes) |
|
void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel |
|
void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged |
|
|
|
// Texture tools |
|
int (*GL_FindTexture)( const char *name ); |
|
const char* (*GL_TextureName)( unsigned int texnum ); |
|
const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL |
|
int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags ); |
|
int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags ); |
|
int (*GL_LoadTextureArray)( const char **names, int flags ); |
|
int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags ); |
|
void (*GL_FreeTexture)( unsigned int texnum ); |
|
|
|
// Decals manipulating (draw & remove) |
|
void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa ); |
|
float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ); |
|
void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only) |
|
|
|
// AVI |
|
void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data ); |
|
|
|
// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) |
|
void (*GL_Bind)( int tmu, unsigned int texnum ); |
|
void (*GL_SelectTexture)( int tmu ); |
|
void (*GL_LoadTextureMatrix)( const float *glmatrix ); |
|
void (*GL_TexMatrixIdentity)( void ); |
|
void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units |
|
void (*GL_TexGen)( unsigned int coord, unsigned int mode ); |
|
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture |
|
void (*GL_TexCoordArrayMode)( unsigned int texmode ); |
|
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics |
|
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility |
|
void (*GL_Reserved1)( void ); |
|
|
|
// Misc renderer functions |
|
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime ); |
|
colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec ); |
|
struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e ); |
|
|
|
// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer) |
|
void (*GL_RenderFrame)( const struct ref_viewpass_s *rvp ); |
|
// setup map bounds for ortho-projection when we in dev_overview mode |
|
void (*GL_OrthoBounds)( const float *mins, const float *maxs ); |
|
// grab r_speeds message |
|
qboolean (*R_SpeedsMessage)( char *out, size_t size ); |
|
// get visdata for current frame from custom renderer |
|
byte* (*Mod_GetCurrentVis)( void ); |
|
// tell the renderer what new map is started |
|
void (*R_NewMap)( void ); |
|
// clear the render entities before each frame |
|
void (*R_ClearScene)( void ); |
|
// GL_GetProcAddress for client renderer |
|
void* (*R_GetProcAddress)( const char *name ); |
|
|
|
// TriAPI Interface |
|
// NOTE: implementation isn't required to be compatible |
|
void (*TriRenderMode)( int mode ); |
|
void (*Begin)( int primitiveCode ); |
|
void (*End)( void ); |
|
void (*Color4f)( float r, float g, float b, float a ); // real glColor4f |
|
void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); // real glColor4ub |
|
void (*TexCoord2f)( float u, float v ); |
|
void (*Vertex3fv)( const float *worldPnt ); |
|
void (*Vertex3f)( float x, float y, float z ); |
|
void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b. |
|
void (*ScreenToWorld)( const float *screen, float *world ); |
|
void (*GetMatrix)( const int pname, float *matrix ); |
|
void (*FogParams)( float flDensity, int iFogSkybox ); |
|
void (*CullFace)( TRICULLSTYLE mode ); |
|
|
|
// vgui drawing implementation |
|
void (*VGUI_DrawInit)( void ); |
|
void (*VGUI_DrawShutdown)( void ); |
|
void (*VGUI_SetupDrawingText)( int *pColor ); |
|
void (*VGUI_SetupDrawingRect)( int *pColor ); |
|
void (*VGUI_SetupDrawingImage)( int *pColor ); |
|
void (*VGUI_BindTexture)( int id ); |
|
void (*VGUI_EnableTexture)( qboolean enable ); |
|
void (*VGUI_CreateTexture)( int id, int width, int height ); |
|
void (*VGUI_UploadTexture)( int id, const char *buffer, int width, int height ); |
|
void (*VGUI_UploadTextureBlock)( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ); |
|
void (*VGUI_DrawQuad)( const vpoint_t *ul, const vpoint_t *lr ); |
|
void (*VGUI_GetTextureSizes)( int *width, int *height ); |
|
int (*VGUI_GenerateTexture)( void ); |
|
} ref_interface_t; |
|
|
|
typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t* engfuncs, ref_globals_t *pGlobals ); |
|
#define GET_REF_API "GetRefAPI" |
|
|
|
typedef void (*REF_HUMANREADABLE_NAME)( char *out, size_t len ); |
|
#define GET_REF_HUMANREADABLE_NAME "GetRefHumanReadableName" |
|
|
|
#ifdef REF_DLL |
|
#define DEFINE_ENGINE_SHARED_CVAR( x, y ) cvar_t *x = NULL; |
|
#define DECLARE_ENGINE_SHARED_CVAR( x, y ) extern cvar_t *x; |
|
#define RETRIEVE_ENGINE_SHARED_CVAR( x, y ) \ |
|
if(!( x = gEngfuncs.pfnGetCvarPointer( #y, 0 ) )) \ |
|
gEngfuncs.Host_Error( S_ERROR "engine betrayed us and didn't gave us %s cvar pointer\n", #y ); |
|
#define ENGINE_SHARED_CVAR_NAME( f, x, y ) f( x, y ) |
|
#define ENGINE_SHARED_CVAR( f, x ) ENGINE_SHARED_CVAR_NAME( f, x, x ) |
|
|
|
// cvars that's logic is shared between renderer and engine |
|
// actually, they are just created on engine side for convinience |
|
// and must be retrieved by renderer side |
|
// sometimes it's done to standartize cvars to make it easier for users |
|
#define ENGINE_SHARED_CVAR_LIST( f ) \ |
|
ENGINE_SHARED_CVAR_NAME( f, vid_gamma, gamma ) \ |
|
ENGINE_SHARED_CVAR_NAME( f, vid_brightness, brightness ) \ |
|
ENGINE_SHARED_CVAR_NAME( f, gl_showtextures, r_showtextures ) \ |
|
ENGINE_SHARED_CVAR( f, r_speeds ) \ |
|
ENGINE_SHARED_CVAR( f, r_fullbright ) \ |
|
ENGINE_SHARED_CVAR( f, r_norefresh ) \ |
|
ENGINE_SHARED_CVAR( f, r_lightmap ) \ |
|
ENGINE_SHARED_CVAR( f, r_dynamic ) \ |
|
ENGINE_SHARED_CVAR( f, r_drawentities ) \ |
|
ENGINE_SHARED_CVAR( f, r_decals ) \ |
|
ENGINE_SHARED_CVAR( f, r_showhull ) \ |
|
ENGINE_SHARED_CVAR( f, gl_vsync ) \ |
|
ENGINE_SHARED_CVAR( f, gl_clear ) \ |
|
ENGINE_SHARED_CVAR( f, cl_himodels ) \ |
|
ENGINE_SHARED_CVAR( f, cl_lightstyle_lerping ) \ |
|
ENGINE_SHARED_CVAR( f, tracerred ) \ |
|
ENGINE_SHARED_CVAR( f, tracergreen ) \ |
|
ENGINE_SHARED_CVAR( f, tracerblue ) \ |
|
ENGINE_SHARED_CVAR( f, traceralpha ) \ |
|
ENGINE_SHARED_CVAR( f, r_sprite_lerping ) \ |
|
ENGINE_SHARED_CVAR( f, r_sprite_lighting ) \ |
|
ENGINE_SHARED_CVAR( f, r_drawviewmodel ) \ |
|
ENGINE_SHARED_CVAR( f, r_glowshellfreq ) \ |
|
|
|
#define DECLARE_ENGINE_SHARED_CVAR_LIST() \ |
|
ENGINE_SHARED_CVAR_LIST( DECLARE_ENGINE_SHARED_CVAR ) |
|
|
|
#define DEFINE_ENGINE_SHARED_CVAR_LIST() \ |
|
ENGINE_SHARED_CVAR_LIST( DEFINE_ENGINE_SHARED_CVAR ) |
|
|
|
#define RETRIEVE_ENGINE_SHARED_CVAR_LIST() \ |
|
ENGINE_SHARED_CVAR_LIST( RETRIEVE_ENGINE_SHARED_CVAR ) |
|
#endif |
|
|
|
#endif // REF_API
|
|
|