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229 lines
5.1 KiB
229 lines
5.1 KiB
/* |
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lib_posix.c - dynamic library code for POSIX systems |
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Copyright (C) 2018 Flying With Gauss |
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This program is free software: you can redistribute it and/sor modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "platform/platform.h" |
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#if XASH_LIB == LIB_POSIX |
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#include "common.h" |
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#include "library.h" |
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#include "filesystem.h" |
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#include "server.h" |
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#include "platform/android/lib_android.h" |
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#include "platform/emscripten/lib_em.h" |
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#include "platform/apple/lib_ios.h" |
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#ifdef XASH_NO_LIBDL |
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#ifndef XASH_DLL_LOADER |
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#error Enable at least one dll backend!!! |
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#endif // XASH_DLL_LOADER |
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void *dlsym(void *handle, const char *symbol ) |
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{ |
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Con_DPrintf( "dlsym( %p, \"%s\" ): stub\n", handle, symbol ); |
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return NULL; |
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} |
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void *dlopen(const char *name, int flag ) |
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{ |
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Con_DPrintf( "dlopen( \"%s\", %d ): stub\n", name, flag ); |
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return NULL; |
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} |
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int dlclose(void *handle) |
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{ |
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Con_DPrintf( "dlsym( %p ): stub\n", handle ); |
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return 0; |
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} |
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char *dlerror( void ) |
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{ |
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return "Loading ELF libraries not supported in this build!\n"; |
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} |
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int dladdr( const void *addr, Dl_info *info ) |
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{ |
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return 0; |
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} |
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#endif // XASH_NO_LIBDL |
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qboolean COM_CheckLibraryDirectDependency( const char *name, const char *depname, qboolean directpath ) |
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{ |
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// TODO: implement |
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return true; |
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} |
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath ) |
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{ |
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dll_user_t *hInst = NULL; |
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void *pHandle = NULL; |
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COM_ResetLibraryError(); |
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// platforms where gameinfo mechanism is impossible |
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#ifdef Platform_POSIX_LoadLibrary |
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return Platform_POSIX_LoadLibrary( dllname ); |
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#endif |
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// platforms where gameinfo mechanism is working goes here |
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// and use FS_FindLibrary |
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hInst = FS_FindLibrary( dllname, directpath ); |
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if( !hInst ) |
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{ |
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// HACKHACK: direct load dll |
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#ifdef DLL_LOADER |
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if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) ) |
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{ |
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return pHandle; |
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} |
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#endif |
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// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...) |
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if( !pHandle ) |
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{ |
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pHandle = dlopen( dllname, RTLD_LAZY ); |
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if( pHandle ) |
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return pHandle; |
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COM_PushLibraryError( va( "Failed to find library %s", dllname )); |
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COM_PushLibraryError( dlerror() ); |
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return NULL; |
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} |
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} |
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if( hInst->custom_loader ) |
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{ |
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COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath )); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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#ifdef DLL_LOADER |
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if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) ) |
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{ |
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if( hInst->encrypted ) |
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{ |
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COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) ); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) ) |
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{ |
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COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) ); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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} |
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else |
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#endif |
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{ |
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if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) ) |
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{ |
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COM_PushLibraryError( dlerror() ); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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} |
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pHandle = hInst->hInstance; |
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Mem_Free( hInst ); |
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return pHandle; |
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} |
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void COM_FreeLibrary( void *hInstance ) |
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{ |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_FreeLibrary( hInstance ); |
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else |
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#endif |
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{ |
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#ifdef Platform_POSIX_FreeLibrary |
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Platform_POSIX_FreeLibrary( hInstance ); |
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#else |
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dlclose( hInstance ); |
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#endif |
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} |
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} |
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void *COM_GetProcAddress( void *hInstance, const char *name ) |
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{ |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_GetProcAddress(hInstance, name); |
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else |
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#endif |
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#if Platform_POSIX_GetProcAddress |
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return Platform_POSIX_GetProcAddress( hInstance, name ); |
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#else |
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return dlsym( hInstance, name ); |
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#endif |
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} |
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void *COM_FunctionFromName( void *hInstance, const char *pName ) |
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{ |
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void *function; |
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if( !( function = COM_GetProcAddress( hInstance, pName ) ) ) |
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{ |
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Con_Reportf( S_ERROR "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror()); |
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} |
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return function; |
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} |
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#ifdef XASH_DYNAMIC_DLADDR |
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int d_dladdr( void *sym, Dl_info *info ) |
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{ |
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static int (*dladdr_real) ( void *sym, Dl_info *info ); |
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if( !dladdr_real ) |
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dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" ); |
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Q_memset( info, 0, sizeof( *info ) ); |
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if( !dladdr_real ) |
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return -1; |
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return dladdr_real( sym, info ); |
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} |
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#endif |
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const char *COM_NameForFunction( void *hInstance, void *function ) |
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{ |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_GetFuncName_int(wm, function); |
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else |
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#endif |
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// NOTE: dladdr() is a glibc extension |
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{ |
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Dl_info info = {0}; |
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dladdr((void*)function, &info); |
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if(info.dli_sname) |
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return info.dli_sname; |
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} |
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS |
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return COM_OffsetNameForFunction( function ); |
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#else |
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return NULL; |
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#endif |
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} |
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#endif // _WIN32
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