Xash3D FWGS engine.
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/*
s_backend.c - sound hardware output
Copyright (C) 2009 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef XASH_DEDICATED
#include "common.h"
#if XASH_SOUND == SOUND_NULL
#include "sound.h"
#define SAMPLE_16BIT_SHIFT 1
#define SECONDARY_BUFFER_SIZE 0x10000
/*
=======================================================================
Global variables. Must be visible to window-procedure function
so it can unlock and free the data block after it has been played.
=======================================================================
*/
dma_t dma;
void S_Activate( qboolean active )
{
}
/*
==================
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
==================
*/
qboolean SNDDMA_Init( void )
{
Msg( "Audio is not enabled\n" );
return false;
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void )
{
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void )
{
}
/*
==============
SNDDMA_Shutdown
Reset the sound device for exiting
===============
*/
void SNDDMA_Shutdown( void )
{
Con_Printf("Shutting down audio.\n");
dma.initialized = false;
if (dma.buffer) {
Z_Free(dma.buffer);
dma.buffer = NULL;
}
}
qboolean VoiceCapture_Init( void )
{
return false;
}
qboolean VoiceCapture_Activate( qboolean activate )
{
return false;
}
qboolean VoiceCapture_Lock( qboolean lock )
{
return false;
}
void VoiceCapture_Shutdown( void )
{
}
#endif
#endif