Xash3D FWGS engine.
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Alibek Omarov b146f495fc Add gl-wes-v2 and nanogl submodules 5 years ago
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gl-wes-v2@873a73adc4 Add gl-wes-v2 and nanogl submodules 5 years ago
nanogl@7fb6637309 Add gl-wes-v2 and nanogl submodules 5 years ago
gl_alias.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_backend.c ref_gl: bring back GL_STATIC option 5 years ago
gl_beams.c Merge 4483 update 5 years ago
gl_context.c ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 5 years ago
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_dbghulls.c ref: fix all undefined references 5 years ago
gl_decals.c Merge 4483 update 5 years ago
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 5 years ago
gl_export.h ref_gl: move GLES and GL_STATIC defintions to gl_export.h. Add REF_GL_KEEP_MANGLED_FUNCTIONS, to keep use pgl instead of re-defining everything to gl. Used in conjuction with GL_STATIC 5 years ago
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 5 years ago
gl_frustum.h ref: render code moved out of engine, doesn't compile, first API prototype 5 years ago
gl_image.c Merge 4483 update 5 years ago
gl_local.h Merge 4483 update 5 years ago
gl_opengl.c Merge 4483 update 5 years ago
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_rmain.c Merge 4483 update 5 years ago
gl_rmath.c ref: more @mittorn's changes on RefAPI 5 years ago
gl_rmisc.c Merge 4483 update 5 years ago
gl_rpart.c Merge 4483 update 5 years ago
gl_rsurf.c Merge 4483 update 5 years ago
gl_sprite.c ref_gl: fix msvc build 5 years ago
gl_studio.c Merge 4483 update 5 years ago
gl_triapi.c Merge 4483 update 5 years ago
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 5 years ago
gl_warp.c ref: remove shared textures enum, instead use hardcoded texture names 5 years ago
wscript android: initial port 5 years ago