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1188 lines
31 KiB
1188 lines
31 KiB
/* |
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sv_studio.c - server studio utilities |
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Copyright (C) 2010 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "server.h" |
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#include "studio.h" |
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#include "r_studioint.h" |
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#include "library.h" |
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#include "ref_common.h" |
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typedef int (*STUDIOAPI)( int, sv_blending_interface_t**, server_studio_api_t*, float (*transform)[3][4], float (*bones)[MAXSTUDIOBONES][3][4] ); |
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typedef struct mstudiocache_s |
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{ |
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float frame; |
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int sequence; |
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vec3_t angles; |
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vec3_t origin; |
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vec3_t size; |
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byte controller[4]; |
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byte blending[2]; |
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model_t *model; |
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uint current_hull; |
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uint current_plane; |
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uint numhitboxes; |
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} mstudiocache_t; |
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#define STUDIO_CACHESIZE 16 |
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#define STUDIO_CACHEMASK (STUDIO_CACHESIZE - 1) |
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// trace global variables |
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static sv_blending_interface_t *pBlendAPI = NULL; |
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static studiohdr_t *mod_studiohdr; |
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static matrix3x4 studio_transform; |
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static hull_t cache_hull[MAXSTUDIOBONES]; |
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static hull_t studio_hull[MAXSTUDIOBONES]; |
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static matrix3x4 studio_bones[MAXSTUDIOBONES]; |
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static uint studio_hull_hitgroup[MAXSTUDIOBONES]; |
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static uint cache_hull_hitgroup[MAXSTUDIOBONES]; |
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static mstudiocache_t cache_studio[STUDIO_CACHESIZE]; |
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static mclipnode_t studio_clipnodes[6]; |
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static mplane_t studio_planes[768]; |
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static mplane_t cache_planes[768]; |
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// current cache state |
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static int cache_current; |
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static int cache_current_hull; |
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static int cache_current_plane; |
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/* |
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==================== |
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Mod_InitStudioHull |
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==================== |
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*/ |
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void Mod_InitStudioHull( void ) |
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{ |
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int i, side; |
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if( studio_hull[0].planes != NULL ) |
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return; // already initailized |
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for( i = 0; i < 6; i++ ) |
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{ |
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studio_clipnodes[i].planenum = i; |
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side = i & 1; |
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studio_clipnodes[i].children[side] = CONTENTS_EMPTY; |
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if( i != 5 ) studio_clipnodes[i].children[side^1] = i + 1; |
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else studio_clipnodes[i].children[side^1] = CONTENTS_SOLID; |
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} |
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for( i = 0; i < MAXSTUDIOBONES; i++ ) |
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{ |
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studio_hull[i].clipnodes = studio_clipnodes; |
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studio_hull[i].planes = &studio_planes[i*6]; |
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studio_hull[i].firstclipnode = 0; |
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studio_hull[i].lastclipnode = 5; |
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} |
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} |
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/* |
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=============================================================================== |
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STUDIO MODELS CACHE |
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=============================================================================== |
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*/ |
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/* |
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==================== |
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ClearStudioCache |
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==================== |
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*/ |
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void Mod_ClearStudioCache( void ) |
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{ |
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memset( cache_studio, 0, sizeof( cache_studio )); |
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cache_current_hull = cache_current_plane = 0; |
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cache_current = 0; |
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} |
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/* |
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==================== |
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AddToStudioCache |
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==================== |
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*/ |
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void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, model_t *model, hull_t *hull, int numhitboxes ) |
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{ |
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mstudiocache_t *pCache; |
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if( numhitboxes + cache_current_hull >= MAXSTUDIOBONES ) |
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Mod_ClearStudioCache(); |
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cache_current++; |
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pCache = &cache_studio[cache_current & STUDIO_CACHEMASK]; |
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pCache->frame = frame; |
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pCache->sequence = sequence; |
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VectorCopy( angles, pCache->angles ); |
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VectorCopy( origin, pCache->origin ); |
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VectorCopy( size, pCache->size ); |
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memcpy( pCache->controller, pcontroller, 4 ); |
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memcpy( pCache->blending, pblending, 2 ); |
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pCache->model = model; |
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pCache->current_hull = cache_current_hull; |
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pCache->current_plane = cache_current_plane; |
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memcpy( &cache_hull[cache_current_hull], hull, numhitboxes * sizeof( hull_t )); |
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memcpy( &cache_planes[cache_current_plane], studio_planes, numhitboxes * sizeof( mplane_t ) * 6 ); |
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memcpy( &cache_hull_hitgroup[cache_current_hull], studio_hull_hitgroup, numhitboxes * sizeof( uint )); |
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cache_current_hull += numhitboxes; |
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cache_current_plane += numhitboxes * 6; |
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pCache->numhitboxes = numhitboxes; |
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} |
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/* |
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==================== |
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CheckStudioCache |
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==================== |
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*/ |
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mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *controller, byte *blending ) |
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{ |
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mstudiocache_t *pCached; |
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int i; |
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for( i = 0; i < STUDIO_CACHESIZE; i++ ) |
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{ |
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pCached = &cache_studio[(cache_current - i) & STUDIO_CACHEMASK]; |
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if( pCached->model != model ) |
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continue; |
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if( pCached->frame != frame ) |
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continue; |
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if( pCached->sequence != sequence ) |
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continue; |
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if( !VectorCompare( pCached->angles, angles )) |
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continue; |
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if( !VectorCompare( pCached->origin, origin )) |
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continue; |
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if( !VectorCompare( pCached->size, size )) |
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continue; |
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if( memcmp( pCached->controller, controller, 4 ) != 0 ) |
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continue; |
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if( memcmp( pCached->blending, blending, 2 ) != 0 ) |
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continue; |
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return pCached; |
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} |
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return NULL; |
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} |
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/* |
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=============================================================================== |
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STUDIO MODELS TRACING |
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=============================================================================== |
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*/ |
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/* |
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==================== |
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SetStudioHullPlane |
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==================== |
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*/ |
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void Mod_SetStudioHullPlane( int planenum, int bone, int axis, float offset, const vec3_t size ) |
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{ |
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mplane_t *pl = &studio_planes[planenum]; |
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pl->type = 5; |
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pl->normal[0] = studio_bones[bone][0][axis]; |
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pl->normal[1] = studio_bones[bone][1][axis]; |
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pl->normal[2] = studio_bones[bone][2][axis]; |
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pl->dist = (pl->normal[0] * studio_bones[bone][0][3]) + (pl->normal[1] * studio_bones[bone][1][3]) + (pl->normal[2] * studio_bones[bone][2][3]) + offset; |
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if( planenum & 1 ) pl->dist -= DotProductFabs( pl->normal, size ); |
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else pl->dist += DotProductFabs( pl->normal, size ); |
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} |
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/* |
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==================== |
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HullForStudio |
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NOTE: pEdict may be NULL |
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==================== |
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*/ |
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hull_t *Mod_HullForStudio( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, int *numhitboxes, edict_t *pEdict ) |
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{ |
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vec3_t angles2; |
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mstudiocache_t *bonecache; |
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mstudiobbox_t *phitbox; |
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qboolean bSkipShield; |
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int i, j; |
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bSkipShield = false; |
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*numhitboxes = 0; // assume error |
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if( mod_studiocache->value ) |
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{ |
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bonecache = Mod_CheckStudioCache( model, frame, sequence, angles, origin, size, pcontroller, pblending ); |
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if( bonecache != NULL ) |
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{ |
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memcpy( studio_planes, &cache_planes[bonecache->current_plane], bonecache->numhitboxes * sizeof( mplane_t ) * 6 ); |
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memcpy( studio_hull_hitgroup, &cache_hull_hitgroup[bonecache->current_hull], bonecache->numhitboxes * sizeof( uint )); |
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memcpy( studio_hull, &cache_hull[bonecache->current_hull], bonecache->numhitboxes * sizeof( hull_t )); |
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*numhitboxes = bonecache->numhitboxes; |
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return studio_hull; |
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} |
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} |
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mod_studiohdr = Mod_StudioExtradata( model ); |
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if( !mod_studiohdr ) return NULL; // probably not a studiomodel |
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VectorCopy( angles, angles2 ); |
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if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG )) |
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angles2[PITCH] = -angles2[PITCH]; // stupid quake bug |
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pBlendAPI->SV_StudioSetupBones( model, frame, sequence, angles2, origin, pcontroller, pblending, -1, pEdict ); |
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phitbox = (mstudiobbox_t *)((byte *)mod_studiohdr + mod_studiohdr->hitboxindex); |
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if( SV_IsValidEdict( pEdict ) && pEdict->v.gamestate == 1 ) |
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bSkipShield = 1; |
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for( i = j = 0; i < mod_studiohdr->numhitboxes; i++, j += 6 ) |
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{ |
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if( bSkipShield && i == 21 ) |
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continue; // CS stuff |
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studio_hull_hitgroup[i] = phitbox[i].group; |
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Mod_SetStudioHullPlane( j + 0, phitbox[i].bone, 0, phitbox[i].bbmax[0], size ); |
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Mod_SetStudioHullPlane( j + 1, phitbox[i].bone, 0, phitbox[i].bbmin[0], size ); |
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Mod_SetStudioHullPlane( j + 2, phitbox[i].bone, 1, phitbox[i].bbmax[1], size ); |
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Mod_SetStudioHullPlane( j + 3, phitbox[i].bone, 1, phitbox[i].bbmin[1], size ); |
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Mod_SetStudioHullPlane( j + 4, phitbox[i].bone, 2, phitbox[i].bbmax[2], size ); |
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Mod_SetStudioHullPlane( j + 5, phitbox[i].bone, 2, phitbox[i].bbmin[2], size ); |
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} |
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// tell trace code about hitbox count |
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*numhitboxes = (bSkipShield) ? (mod_studiohdr->numhitboxes - 1) : (mod_studiohdr->numhitboxes); |
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if( mod_studiocache->value ) |
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Mod_AddToStudioCache( frame, sequence, angles, origin, size, pcontroller, pblending, model, studio_hull, *numhitboxes ); |
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return studio_hull; |
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} |
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/* |
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=============================================================================== |
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STUDIO MODELS SETUP BONES |
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=============================================================================== |
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*/ |
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/* |
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==================== |
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StudioCalcBoneAdj |
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|
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==================== |
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*/ |
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static void Mod_StudioCalcBoneAdj( float *adj, const byte *pcontroller ) |
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{ |
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int i, j; |
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float value; |
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mstudiobonecontroller_t *pbonecontroller; |
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pbonecontroller = (mstudiobonecontroller_t *)((byte *)mod_studiohdr + mod_studiohdr->bonecontrollerindex); |
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for( j = 0; j < mod_studiohdr->numbonecontrollers; j++ ) |
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{ |
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i = pbonecontroller[j].index; |
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if( i == STUDIO_MOUTH ) |
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continue; // ignore mouth |
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if( i <= MAXSTUDIOCONTROLLERS ) |
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{ |
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// check for 360% wrapping |
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if( pbonecontroller[j].type & STUDIO_RLOOP ) |
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{ |
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value = pcontroller[i] * (360.0f / 256.0f) + pbonecontroller[j].start; |
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} |
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else |
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{ |
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value = pcontroller[i] / 255.0f; |
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value = bound( 0.0f, value, 1.0f ); |
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value = (1.0f - value) * pbonecontroller[j].start + value * pbonecontroller[j].end; |
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} |
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} |
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switch( pbonecontroller[j].type & STUDIO_TYPES ) |
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{ |
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case STUDIO_XR: |
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case STUDIO_YR: |
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case STUDIO_ZR: |
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adj[j] = value * (M_PI / 180.0f); |
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break; |
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case STUDIO_X: |
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case STUDIO_Y: |
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case STUDIO_Z: |
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adj[j] = value; |
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break; |
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} |
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} |
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} |
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/* |
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==================== |
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StudioCalcRotations |
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==================== |
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*/ |
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static void Mod_StudioCalcRotations( int boneused[], int numbones, const byte *pcontroller, float pos[][3], vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f ) |
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{ |
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int i, j, frame; |
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mstudiobone_t *pbone; |
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float adj[MAXSTUDIOCONTROLLERS]; |
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float s; |
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// bah, fix this bug with changing sequences too fast |
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if( f > pseqdesc->numframes - 1 ) |
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{ |
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f = 0.0f; |
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} |
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else if( f < -0.01f ) |
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{ |
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// BUG ( somewhere else ) but this code should validate this data. |
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// This could cause a crash if the frame # is negative, so we'll go ahead |
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// and clamp it here |
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f = -0.01f; |
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} |
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frame = (int)f; |
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s = (f - frame); |
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// add in programtic controllers |
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pbone = (mstudiobone_t *)((byte *)mod_studiohdr + mod_studiohdr->boneindex); |
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Mod_StudioCalcBoneAdj( adj, pcontroller ); |
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for( j = numbones - 1; j >= 0; j-- ) |
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{ |
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i = boneused[j]; |
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R_StudioCalcBoneQuaternion( frame, s, &pbone[i], &panim[i], adj, q[i] ); |
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R_StudioCalcBonePosition( frame, s, &pbone[i], &panim[i], adj, pos[i] ); |
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} |
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if( pseqdesc->motiontype & STUDIO_X ) pos[pseqdesc->motionbone][0] = 0.0f; |
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if( pseqdesc->motiontype & STUDIO_Y ) pos[pseqdesc->motionbone][1] = 0.0f; |
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if( pseqdesc->motiontype & STUDIO_Z ) pos[pseqdesc->motionbone][2] = 0.0f; |
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} |
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/* |
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==================== |
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StudioCalcBoneQuaternion |
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==================== |
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*/ |
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void R_StudioCalcBoneQuaternion( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, vec4_t q ) |
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{ |
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vec3_t angles1; |
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vec3_t angles2; |
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int j, k; |
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for( j = 0; j < 3; j++ ) |
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{ |
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if( !panim || panim->offset[j+3] == 0 ) |
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{ |
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angles2[j] = angles1[j] = pbone->value[j+3]; // default; |
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} |
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else |
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{ |
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mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j+3]); |
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k = frame; |
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// debug |
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if( panimvalue->num.total < panimvalue->num.valid ) |
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k = 0; |
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// find span of values that includes the frame we want |
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while( panimvalue->num.total <= k ) |
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{ |
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k -= panimvalue->num.total; |
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panimvalue += panimvalue->num.valid + 1; |
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// debug |
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if( panimvalue->num.total < panimvalue->num.valid ) |
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k = 0; |
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} |
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// bah, missing blend! |
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if( panimvalue->num.valid > k ) |
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{ |
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angles1[j] = panimvalue[k+1].value; |
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if( panimvalue->num.valid > k + 1 ) |
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{ |
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angles2[j] = panimvalue[k+2].value; |
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} |
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else |
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{ |
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if( panimvalue->num.total > k + 1 ) |
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angles2[j] = angles1[j]; |
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else angles2[j] = panimvalue[panimvalue->num.valid+2].value; |
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} |
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} |
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else |
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{ |
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angles1[j] = panimvalue[panimvalue->num.valid].value; |
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if( panimvalue->num.total > k + 1 ) |
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angles2[j] = angles1[j]; |
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else angles2[j] = panimvalue[panimvalue->num.valid+2].value; |
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} |
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angles1[j] = pbone->value[j+3] + angles1[j] * pbone->scale[j+3]; |
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angles2[j] = pbone->value[j+3] + angles2[j] * pbone->scale[j+3]; |
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} |
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if( pbone->bonecontroller[j+3] != -1 && adj != NULL ) |
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{ |
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angles1[j] += adj[pbone->bonecontroller[j+3]]; |
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angles2[j] += adj[pbone->bonecontroller[j+3]]; |
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} |
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} |
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if( !VectorCompare( angles1, angles2 )) |
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{ |
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vec4_t q1, q2; |
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AngleQuaternion( angles1, q1, true ); |
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AngleQuaternion( angles2, q2, true ); |
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QuaternionSlerp( q1, q2, s, q ); |
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} |
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else |
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{ |
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AngleQuaternion( angles1, q, true ); |
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} |
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} |
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/* |
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==================== |
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StudioCalcBonePosition |
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|
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==================== |
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*/ |
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void R_StudioCalcBonePosition( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, vec3_t pos ) |
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{ |
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vec3_t origin1; |
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vec3_t origin2; |
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int j, k; |
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for( j = 0; j < 3; j++ ) |
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{ |
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if( !panim || panim->offset[j] == 0 ) |
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{ |
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origin2[j] = origin1[j] = pbone->value[j]; // default; |
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} |
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else |
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{ |
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mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j]); |
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k = frame; |
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// debug |
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if( panimvalue->num.total < panimvalue->num.valid ) |
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k = 0; |
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|
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// find span of values that includes the frame we want |
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while( panimvalue->num.total <= k ) |
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{ |
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k -= panimvalue->num.total; |
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panimvalue += panimvalue->num.valid + 1; |
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// debug |
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if( panimvalue->num.total < panimvalue->num.valid ) |
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k = 0; |
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} |
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// bah, missing blend! |
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if( panimvalue->num.valid > k ) |
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{ |
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origin1[j] = panimvalue[k+1].value; |
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|
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if( panimvalue->num.valid > k + 1 ) |
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{ |
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origin2[j] = panimvalue[k+2].value; |
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} |
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else |
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{ |
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if( panimvalue->num.total > k + 1 ) |
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origin2[j] = origin1[j]; |
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else origin2[j] = panimvalue[panimvalue->num.valid+2].value; |
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} |
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} |
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else |
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{ |
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origin1[j] = panimvalue[panimvalue->num.valid].value; |
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if( panimvalue->num.total > k + 1 ) |
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origin2[j] = origin1[j]; |
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else origin2[j] = panimvalue[panimvalue->num.valid+2].value; |
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} |
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origin1[j] = pbone->value[j] + origin1[j] * pbone->scale[j]; |
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origin2[j] = pbone->value[j] + origin2[j] * pbone->scale[j]; |
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} |
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|
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if( pbone->bonecontroller[j] != -1 && adj != NULL ) |
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{ |
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origin1[j] += adj[pbone->bonecontroller[j]]; |
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origin2[j] += adj[pbone->bonecontroller[j]]; |
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} |
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} |
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if( !VectorCompare( origin1, origin2 )) |
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{ |
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VectorLerp( origin1, s, origin2, pos ); |
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} |
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else |
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{ |
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VectorCopy( origin1, pos ); |
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} |
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} |
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|
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/* |
|
==================== |
|
StudioSlerpBones |
|
|
|
==================== |
|
*/ |
|
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], vec4_t q2[], float pos2[][3], float s ) |
|
{ |
|
int i; |
|
|
|
s = bound( 0.0f, s, 1.0f ); |
|
|
|
for( i = 0; i < numbones; i++ ) |
|
{ |
|
QuaternionSlerp( q1[i], q2[i], s, q1[i] ); |
|
VectorLerp( pos1[i], s, pos2[i], pos1[i] ); |
|
} |
|
} |
|
|
|
/* |
|
==================== |
|
StudioGetAnim |
|
|
|
==================== |
|
*/ |
|
void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc ) |
|
{ |
|
mstudioseqgroup_t *pseqgroup; |
|
cache_user_t *paSequences; |
|
fs_offset_t filesize; |
|
byte *buf; |
|
|
|
pseqgroup = (mstudioseqgroup_t *)((byte *)m_pStudioHeader + m_pStudioHeader->seqgroupindex) + pseqdesc->seqgroup; |
|
if( pseqdesc->seqgroup == 0 ) |
|
return ((byte *)m_pStudioHeader + pseqdesc->animindex); |
|
|
|
paSequences = (cache_user_t *)m_pSubModel->submodels; |
|
|
|
if( paSequences == NULL ) |
|
{ |
|
paSequences = (cache_user_t *)Mem_Calloc( com_studiocache, MAXSTUDIOGROUPS * sizeof( cache_user_t )); |
|
m_pSubModel->submodels = (void *)paSequences; |
|
} |
|
|
|
// check for already loaded |
|
if( !Mod_CacheCheck(( cache_user_t *)&( paSequences[pseqdesc->seqgroup] ))) |
|
{ |
|
string filepath, modelname, modelpath; |
|
|
|
COM_FileBase( m_pSubModel->name, modelname ); |
|
COM_ExtractFilePath( m_pSubModel->name, modelpath ); |
|
|
|
// NOTE: here we build real sub-animation filename because stupid user may rename model without recompile |
|
Q_snprintf( filepath, sizeof( filepath ), "%s/%s%i%i.mdl", modelpath, modelname, pseqdesc->seqgroup / 10, pseqdesc->seqgroup % 10 ); |
|
|
|
buf = FS_LoadFile( filepath, &filesize, false ); |
|
if( !buf || !filesize ) Host_Error( "StudioGetAnim: can't load %s\n", filepath ); |
|
if( IDSEQGRPHEADER != *(uint *)buf ) Host_Error( "StudioGetAnim: %s is corrupted\n", filepath ); |
|
|
|
Con_Printf( "loading: %s\n", filepath ); |
|
|
|
paSequences[pseqdesc->seqgroup].data = Mem_Calloc( com_studiocache, filesize ); |
|
memcpy( paSequences[pseqdesc->seqgroup].data, buf, filesize ); |
|
Mem_Free( buf ); |
|
} |
|
|
|
return ((byte *)paSequences[pseqdesc->seqgroup].data + pseqdesc->animindex); |
|
} |
|
|
|
/* |
|
==================== |
|
StudioSetupBones |
|
|
|
NOTE: pEdict is unused |
|
==================== |
|
*/ |
|
static void SV_StudioSetupBones( model_t *pModel, float frame, int sequence, const vec3_t angles, const vec3_t origin, |
|
const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict ) |
|
{ |
|
int i, j, numbones = 0; |
|
int boneused[MAXSTUDIOBONES]; |
|
float f = 0.0; |
|
|
|
mstudiobone_t *pbones; |
|
mstudioseqdesc_t *pseqdesc; |
|
mstudioanim_t *panim; |
|
|
|
static float pos[MAXSTUDIOBONES][3]; |
|
static vec4_t q[MAXSTUDIOBONES]; |
|
matrix3x4 bonematrix; |
|
|
|
static float pos2[MAXSTUDIOBONES][3]; |
|
static vec4_t q2[MAXSTUDIOBONES]; |
|
static float pos3[MAXSTUDIOBONES][3]; |
|
static vec4_t q3[MAXSTUDIOBONES]; |
|
static float pos4[MAXSTUDIOBONES][3]; |
|
static vec4_t q4[MAXSTUDIOBONES]; |
|
|
|
if( sequence < 0 || sequence >= mod_studiohdr->numseq ) |
|
{ |
|
// only show warn if sequence that out of range was specified intentionally |
|
if( sequence > mod_studiohdr->numseq ) |
|
Con_Reportf( S_WARN "SV_StudioSetupBones: sequence %i/%i out of range for model %s\n", sequence, mod_studiohdr->numseq, pModel->name ); |
|
sequence = 0; |
|
} |
|
|
|
pseqdesc = (mstudioseqdesc_t *)((byte *)mod_studiohdr + mod_studiohdr->seqindex) + sequence; |
|
pbones = (mstudiobone_t *)((byte *)mod_studiohdr + mod_studiohdr->boneindex); |
|
panim = R_StudioGetAnim( mod_studiohdr, pModel, pseqdesc ); |
|
|
|
if( iBone < -1 || iBone >= mod_studiohdr->numbones ) |
|
iBone = 0; |
|
|
|
if( iBone == -1 ) |
|
{ |
|
numbones = mod_studiohdr->numbones; |
|
for( i = 0; i < mod_studiohdr->numbones; i++ ) |
|
boneused[(numbones - i) - 1] = i; |
|
} |
|
else |
|
{ |
|
// only the parent bones |
|
for( i = iBone; i != -1; i = pbones[i].parent ) |
|
boneused[numbones++] = i; |
|
} |
|
|
|
if( pseqdesc->numframes > 1 ) |
|
f = ( frame * ( pseqdesc->numframes - 1 )) / 256.0f; |
|
|
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos, q, pseqdesc, panim, f ); |
|
|
|
if( pseqdesc->numblends > 1 ) |
|
{ |
|
float s; |
|
|
|
panim += mod_studiohdr->numbones; |
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos2, q2, pseqdesc, panim, f ); |
|
|
|
s = (float)pblending[0] / 255.0f; |
|
|
|
R_StudioSlerpBones( mod_studiohdr->numbones, q, pos, q2, pos2, s ); |
|
|
|
if( pseqdesc->numblends == 4 ) |
|
{ |
|
panim += mod_studiohdr->numbones; |
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos3, q3, pseqdesc, panim, f ); |
|
|
|
panim += mod_studiohdr->numbones; |
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos4, q4, pseqdesc, panim, f ); |
|
|
|
s = (float)pblending[0] / 255.0f; |
|
R_StudioSlerpBones( mod_studiohdr->numbones, q3, pos3, q4, pos4, s ); |
|
|
|
s = (float)pblending[1] / 255.0f; |
|
R_StudioSlerpBones( mod_studiohdr->numbones, q, pos, q3, pos3, s ); |
|
} |
|
} |
|
|
|
Matrix3x4_CreateFromEntity( studio_transform, angles, origin, 1.0f ); |
|
|
|
for( j = numbones - 1; j >= 0; j-- ) |
|
{ |
|
i = boneused[j]; |
|
|
|
Matrix3x4_FromOriginQuat( bonematrix, q[i], pos[i] ); |
|
if( pbones[i].parent == -1 ) |
|
Matrix3x4_ConcatTransforms( studio_bones[i], studio_transform, bonematrix ); |
|
else Matrix3x4_ConcatTransforms( studio_bones[i], studio_bones[pbones[i].parent], bonematrix ); |
|
} |
|
} |
|
|
|
/* |
|
==================== |
|
StudioGetAttachment |
|
==================== |
|
*/ |
|
void Mod_StudioGetAttachment( const edict_t *e, int iAtt, float *origin, float *angles ) |
|
{ |
|
mstudioattachment_t *pAtt; |
|
vec3_t angles2; |
|
matrix3x4 localPose; |
|
matrix3x4 worldPose; |
|
model_t *mod; |
|
|
|
mod = SV_ModelHandle( e->v.modelindex ); |
|
mod_studiohdr = (studiohdr_t *)Mod_StudioExtradata( mod ); |
|
if( !mod_studiohdr ) return; |
|
|
|
if( mod_studiohdr->numattachments <= 0 ) |
|
{ |
|
if( origin ) VectorCopy( e->v.origin, origin ); |
|
|
|
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ) && angles ) |
|
VectorCopy( e->v.angles, angles ); |
|
return; |
|
} |
|
|
|
iAtt = bound( 0, iAtt, mod_studiohdr->numattachments - 1 ); |
|
|
|
// calculate attachment origin and angles |
|
pAtt = (mstudioattachment_t *)((byte *)mod_studiohdr + mod_studiohdr->attachmentindex) + iAtt; |
|
|
|
VectorCopy( e->v.angles, angles2 ); |
|
|
|
if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG )) |
|
angles2[PITCH] = -angles2[PITCH]; |
|
|
|
pBlendAPI->SV_StudioSetupBones( mod, e->v.frame, e->v.sequence, angles2, e->v.origin, e->v.controller, e->v.blending, pAtt->bone, e ); |
|
|
|
Matrix3x4_LoadIdentity( localPose ); |
|
Matrix3x4_SetOrigin( localPose, pAtt->org[0], pAtt->org[1], pAtt->org[2] ); |
|
Matrix3x4_ConcatTransforms( worldPose, studio_bones[pAtt->bone], localPose ); |
|
|
|
if( origin != NULL ) // origin is used always |
|
Matrix3x4_OriginFromMatrix( worldPose, origin ); |
|
|
|
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ) && angles != NULL ) |
|
Matrix3x4_AnglesFromMatrix( worldPose, angles ); |
|
} |
|
|
|
/* |
|
==================== |
|
GetBonePosition |
|
==================== |
|
*/ |
|
void Mod_GetBonePosition( const edict_t *e, int iBone, float *origin, float *angles ) |
|
{ |
|
model_t *mod; |
|
|
|
mod = SV_ModelHandle( e->v.modelindex ); |
|
mod_studiohdr = (studiohdr_t *)Mod_StudioExtradata( mod ); |
|
if( !mod_studiohdr ) return; |
|
|
|
pBlendAPI->SV_StudioSetupBones( mod, e->v.frame, e->v.sequence, e->v.angles, e->v.origin, e->v.controller, e->v.blending, iBone, e ); |
|
|
|
if( origin ) Matrix3x4_OriginFromMatrix( studio_bones[iBone], origin ); |
|
if( angles ) Matrix3x4_AnglesFromMatrix( studio_bones[iBone], angles ); |
|
} |
|
|
|
/* |
|
==================== |
|
HitgroupForStudioHull |
|
==================== |
|
*/ |
|
int Mod_HitgroupForStudioHull( int index ) |
|
{ |
|
return studio_hull_hitgroup[index]; |
|
} |
|
|
|
/* |
|
==================== |
|
StudioBoundVertex |
|
==================== |
|
*/ |
|
void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_t vertex ) |
|
{ |
|
if((*numverts) == 0 ) |
|
ClearBounds( mins, maxs ); |
|
|
|
AddPointToBounds( vertex, mins, maxs ); |
|
(*numverts)++; |
|
} |
|
|
|
/* |
|
==================== |
|
StudioAccumulateBoneVerts |
|
==================== |
|
*/ |
|
void Mod_StudioAccumulateBoneVerts( vec3_t mins, vec3_t maxs, int *numverts, vec3_t bone_mins, vec3_t bone_maxs, int *numbones ) |
|
{ |
|
vec3_t delta; |
|
vec3_t point; |
|
|
|
if( *numbones <= 0 ) |
|
return; |
|
|
|
// calculate the midpoint of the second vertex, |
|
VectorSubtract( bone_maxs, bone_mins, delta ); |
|
|
|
VectorScale( delta, 0.5f, point ); |
|
Mod_StudioBoundVertex( mins, maxs, numverts, point ); |
|
|
|
VectorClear( bone_mins ); |
|
VectorClear( bone_maxs ); |
|
*numbones = 0; |
|
} |
|
|
|
/* |
|
==================== |
|
StudioComputeBounds |
|
==================== |
|
*/ |
|
void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean ignore_sequences ) |
|
{ |
|
int i, j, k, numseq; |
|
studiohdr_t *pstudiohdr; |
|
mstudiobodyparts_t *pbodypart; |
|
mstudiomodel_t *m_pSubModel; |
|
mstudioseqgroup_t *pseqgroup; |
|
mstudioseqdesc_t *pseqdesc; |
|
mstudiobone_t *pbones; |
|
mstudioanim_t *panim; |
|
vec3_t bone_mins, bone_maxs; |
|
vec3_t vert_mins, vert_maxs; |
|
int vert_count, bone_count; |
|
int bodyCount = 0; |
|
vec3_t pos, *pverts; |
|
|
|
vert_count = bone_count = 0; |
|
VectorClear( bone_mins ); |
|
VectorClear( bone_maxs ); |
|
VectorClear( vert_mins ); |
|
VectorClear( vert_maxs ); |
|
|
|
// Get the body part portion of the model |
|
pstudiohdr = (studiohdr_t *)buffer; |
|
pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex); |
|
|
|
// each body part has nummodels variations so there are as many total variations as there |
|
// are in a matrix of each part by each other part |
|
for( i = 0; i < pstudiohdr->numbodyparts; i++ ) |
|
bodyCount += pbodypart[i].nummodels; |
|
|
|
// The studio models we want are vec3_t mins, vec3_t maxsight after the bodyparts (still need to |
|
// find a detailed breakdown of the mdl format). Move pointer there. |
|
m_pSubModel = (mstudiomodel_t *)(&pbodypart[pstudiohdr->numbodyparts]); |
|
|
|
for( i = 0; i < bodyCount; i++ ) |
|
{ |
|
pverts = (vec3_t *)((byte *)pstudiohdr + m_pSubModel[i].vertindex); |
|
|
|
for( j = 0; j < m_pSubModel[i].numverts; j++ ) |
|
Mod_StudioBoundVertex( bone_mins, bone_maxs, &vert_count, pverts[j] ); |
|
} |
|
|
|
pbones = (mstudiobone_t *)((byte *)pstudiohdr + pstudiohdr->boneindex); |
|
numseq = (ignore_sequences) ? 1 : pstudiohdr->numseq; |
|
|
|
for( i = 0; i < numseq; i++ ) |
|
{ |
|
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + i; |
|
pseqgroup = (mstudioseqgroup_t *)((byte *)pstudiohdr + pstudiohdr->seqgroupindex) + pseqdesc->seqgroup; |
|
|
|
if( pseqdesc->seqgroup == 0 ) |
|
panim = (mstudioanim_t *)((byte *)pstudiohdr + pseqdesc->animindex); |
|
else continue; |
|
|
|
for( j = 0; j < pstudiohdr->numbones; j++ ) |
|
{ |
|
for( k = 0; k < pseqdesc->numframes; k++ ) |
|
{ |
|
R_StudioCalcBonePosition( k, 0, &pbones[j], panim, NULL, pos ); |
|
Mod_StudioBoundVertex( vert_mins, vert_maxs, &bone_count, pos ); |
|
} |
|
} |
|
|
|
Mod_StudioAccumulateBoneVerts( bone_mins, bone_maxs, &vert_count, vert_mins, vert_maxs, &bone_count ); |
|
} |
|
|
|
VectorCopy( bone_mins, mins ); |
|
VectorCopy( bone_maxs, maxs ); |
|
} |
|
|
|
/* |
|
==================== |
|
Mod_GetStudioBounds |
|
==================== |
|
*/ |
|
qboolean Mod_GetStudioBounds( const char *name, vec3_t mins, vec3_t maxs ) |
|
{ |
|
int result = false; |
|
byte *f; |
|
|
|
if( !Q_strstr( name, "models" ) || !Q_strstr( name, ".mdl" )) |
|
return false; |
|
|
|
f = FS_LoadFile( name, NULL, false ); |
|
if( !f ) return false; |
|
|
|
if( *(uint *)f == IDSTUDIOHEADER ) |
|
{ |
|
VectorClear( mins ); |
|
VectorClear( maxs ); |
|
Mod_StudioComputeBounds( f, mins, maxs, false ); |
|
result = true; |
|
} |
|
Mem_Free( f ); |
|
|
|
return result; |
|
} |
|
|
|
/* |
|
=============== |
|
Mod_StudioTexName |
|
|
|
extract texture filename from modelname |
|
=============== |
|
*/ |
|
const char *Mod_StudioTexName( const char *modname ) |
|
{ |
|
static char texname[MAX_QPATH]; |
|
|
|
Q_strncpy( texname, modname, sizeof( texname )); |
|
COM_StripExtension( texname ); |
|
Q_strncat( texname, "T.mdl", sizeof( texname )); |
|
|
|
return texname; |
|
} |
|
|
|
/* |
|
================ |
|
Mod_StudioBodyVariations |
|
|
|
calc studio body variations |
|
================ |
|
*/ |
|
static int Mod_StudioBodyVariations( model_t *mod ) |
|
{ |
|
studiohdr_t *pstudiohdr; |
|
mstudiobodyparts_t *pbodypart; |
|
int i, count = 1; |
|
|
|
pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( mod ); |
|
if( !pstudiohdr ) return 0; |
|
|
|
pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex); |
|
|
|
// each body part has nummodels variations so there are as many total variations as there |
|
// are in a matrix of each part by each other part |
|
for( i = 0; i < pstudiohdr->numbodyparts; i++ ) |
|
count = count * pbodypart[i].nummodels; |
|
|
|
return count; |
|
} |
|
|
|
/* |
|
================= |
|
R_StudioLoadHeader |
|
================= |
|
*/ |
|
studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer ) |
|
{ |
|
byte *pin; |
|
studiohdr_t *phdr; |
|
int i; |
|
|
|
if( !buffer ) return NULL; |
|
|
|
pin = (byte *)buffer; |
|
phdr = (studiohdr_t *)pin; |
|
i = phdr->version; |
|
|
|
if( i != STUDIO_VERSION ) |
|
{ |
|
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, i, STUDIO_VERSION ); |
|
return NULL; |
|
} |
|
|
|
return (studiohdr_t *)buffer; |
|
} |
|
|
|
/* |
|
================= |
|
Mod_LoadStudioModel |
|
================= |
|
*/ |
|
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ) |
|
{ |
|
studiohdr_t *phdr; |
|
|
|
if( loaded ) *loaded = false; |
|
loadmodel->mempool = Mem_AllocPool( va( "^2%s^7", loadmodel->name )); |
|
loadmodel->type = mod_studio; |
|
|
|
phdr = R_StudioLoadHeader( mod, buffer ); |
|
if( !phdr ) return; // bad model |
|
|
|
if( !Host_IsDedicated() ) |
|
{ |
|
if( phdr->numtextures == 0 ) |
|
{ |
|
studiohdr_t *thdr; |
|
byte *in, *out; |
|
void *buffer2 = NULL; |
|
size_t size1, size2; |
|
|
|
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), NULL, false ); |
|
thdr = R_StudioLoadHeader( mod, buffer2 ); |
|
|
|
if( !thdr ) |
|
{ |
|
Con_Printf( S_WARN "Mod_LoadStudioModel: %s missing textures file\n", mod->name ); |
|
if( buffer2 ) Mem_Free( buffer2 ); |
|
} |
|
else |
|
{ |
|
ref.dllFuncs.Mod_StudioLoadTextures( mod, thdr ); |
|
|
|
// give space for textures and skinrefs |
|
size1 = thdr->numtextures * sizeof( mstudiotexture_t ); |
|
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short ); |
|
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 ); |
|
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer |
|
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr |
|
phdr->numskinfamilies = thdr->numskinfamilies; |
|
phdr->numtextures = thdr->numtextures; |
|
phdr->numskinref = thdr->numskinref; |
|
phdr->textureindex = phdr->length; |
|
phdr->skinindex = phdr->textureindex + size1; |
|
|
|
in = (byte *)thdr + thdr->textureindex; |
|
out = (byte *)phdr + phdr->textureindex; |
|
memcpy( out, in, size1 + size2 ); // copy textures + skinrefs |
|
phdr->length += size1 + size2; |
|
Mem_Free( buffer2 ); // release T.mdl |
|
} |
|
} |
|
else |
|
{ |
|
// NOTE: don't modify source buffer because it's used for CRC computing |
|
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); |
|
memcpy( loadmodel->cache.data, buffer, phdr->length ); |
|
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr |
|
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr ); |
|
|
|
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base |
|
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex ); |
|
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr |
|
phdr->length = phdr->texturedataindex; // update model size |
|
} |
|
} |
|
else |
|
{ |
|
// just copy model into memory |
|
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); |
|
memcpy( loadmodel->cache.data, buffer, phdr->length ); |
|
|
|
phdr = loadmodel->cache.data; |
|
} |
|
|
|
// setup bounding box |
|
if( !VectorCompare( vec3_origin, phdr->bbmin )) |
|
{ |
|
// clipping bounding box |
|
VectorCopy( phdr->bbmin, loadmodel->mins ); |
|
VectorCopy( phdr->bbmax, loadmodel->maxs ); |
|
} |
|
else if( !VectorCompare( vec3_origin, phdr->min )) |
|
{ |
|
// movement bounding box |
|
VectorCopy( phdr->min, loadmodel->mins ); |
|
VectorCopy( phdr->max, loadmodel->maxs ); |
|
} |
|
else |
|
{ |
|
// well compute bounds from vertices and round to nearest even values |
|
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true ); |
|
RoundUpHullSize( loadmodel->mins ); |
|
RoundUpHullSize( loadmodel->maxs ); |
|
} |
|
|
|
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel ); |
|
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs ); |
|
loadmodel->flags = phdr->flags; // copy header flags |
|
|
|
if( loaded ) *loaded = true; |
|
} |
|
|
|
static sv_blending_interface_t gBlendAPI = |
|
{ |
|
SV_BLENDING_INTERFACE_VERSION, |
|
SV_StudioSetupBones, |
|
}; |
|
|
|
static server_studio_api_t gStudioAPI = |
|
{ |
|
Mod_Calloc, |
|
Mod_CacheCheck, |
|
Mod_LoadCacheFile, |
|
Mod_StudioExtradata, |
|
}; |
|
|
|
/* |
|
=============== |
|
Mod_InitStudioAPI |
|
|
|
Initialize server studio (blending interface) |
|
=============== |
|
*/ |
|
void Mod_InitStudioAPI( void ) |
|
{ |
|
static STUDIOAPI pBlendIface; |
|
|
|
pBlendAPI = &gBlendAPI; |
|
|
|
pBlendIface = (STUDIOAPI)COM_GetProcAddress( svgame.hInstance, "Server_GetBlendingInterface" ); |
|
if( pBlendIface && pBlendIface( SV_BLENDING_INTERFACE_VERSION, &pBlendAPI, &gStudioAPI, &studio_transform, &studio_bones )) |
|
{ |
|
Con_Reportf( "SV_LoadProgs: ^2initailized Server Blending interface ^7ver. %i\n", SV_BLENDING_INTERFACE_VERSION ); |
|
return; |
|
} |
|
|
|
// just restore pointer to builtin function |
|
pBlendAPI = &gBlendAPI; |
|
} |
|
|
|
/* |
|
=============== |
|
Mod_ResetStudioAPI |
|
|
|
Returns to default callbacks |
|
=============== |
|
*/ |
|
void Mod_ResetStudioAPI( void ) |
|
{ |
|
pBlendAPI = &gBlendAPI; |
|
}
|
|
|