Xash3D FWGS engine.
 
 
 
 

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/*
input.h - win32 input devices
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef INPUT_H
#define INPUT_H
/*
==============================================================
INPUT
==============================================================
*/
#include "keydefs.h"
//
// input.c
//
extern qboolean in_mouseinitialized;
void IN_Init( void );
void Host_InputFrame( void );
void IN_Shutdown( void );
void IN_MouseEvent( int key, int down );
void IN_MWheelEvent( int direction );
void IN_ActivateMouse( void );
void IN_DeactivateMouse( void );
void IN_MouseSavePos( void );
void IN_MouseRestorePos( void );
void IN_ToggleClientMouse( int newstate, int oldstate );
void IN_SetCursor( void *hCursor );
uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );
void IN_EngineAppendMove( float frametime, void *cmd, qboolean active );
extern convar_t *m_yaw;
extern convar_t *m_pitch;
//
// in_touch.c
//
typedef enum
{
event_down = 0,
event_up,
event_motion
} touchEventType;
extern convar_t touch_enable;
extern convar_t touch_emulate;
void Touch_Draw( void );
void Touch_SetClientOnly( byte state );
void Touch_RemoveButton( const char *name, qboolean privileged );
void Touch_HideButtons( const char *name, unsigned char hide, qboolean privileged );
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags );
void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags );
void Touch_WriteConfig( void );
void Touch_Init( void );
void Touch_Shutdown( void );
void Touch_GetMove( float * forward, float *side, float *yaw, float *pitch );
void Touch_ResetDefaultButtons( void );
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
void Touch_KeyEvent( int key, int down );
qboolean Touch_WantVisibleCursor( void );
//
// in_joy.c
//
enum
{
JOY_HAT_CENTERED = 0,
JOY_HAT_UP = BIT(0),
JOY_HAT_RIGHT = BIT(1),
JOY_HAT_DOWN = BIT(2),
JOY_HAT_LEFT = BIT(3),
JOY_HAT_RIGHTUP = JOY_HAT_RIGHT | JOY_HAT_UP,
JOY_HAT_RIGHTDOWN = JOY_HAT_RIGHT | JOY_HAT_DOWN,
JOY_HAT_LEFTUP = JOY_HAT_LEFT | JOY_HAT_UP,
JOY_HAT_LEFTDOWN = JOY_HAT_LEFT | JOY_HAT_DOWN
};
typedef enum engineAxis_e
{
JOY_AXIS_SIDE = 0,
JOY_AXIS_FWD,
JOY_AXIS_PITCH,
JOY_AXIS_YAW,
JOY_AXIS_RT,
JOY_AXIS_LT,
JOY_AXIS_NULL
} engineAxis_t;
qboolean Joy_IsActive( void );
void Joy_HatMotionEvent( byte hat, byte value );
void Joy_AxisMotionEvent( byte axis, short value );
void Joy_KnownAxisMotionEvent( engineAxis_t engineAxis, short value );
void Joy_BallMotionEvent( byte ball, short xrel, short yrel );
void Joy_ButtonEvent( byte button, byte down );
void Joy_AddEvent( void );
void Joy_RemoveEvent( void );
void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw );
void Joy_Init( void );
void Joy_Shutdown( void );
void Joy_EnableTextInput(qboolean enable, qboolean force);
#endif//INPUT_H