You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
550 lines
11 KiB
550 lines
11 KiB
/* |
|
smd.c - Studio Model Data format writer |
|
Copyright (C) 2020 Andrey Akhmichin |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include <stdio.h> |
|
#include <stdlib.h> |
|
#include <string.h> |
|
#include "const.h" |
|
#include "com_model.h" |
|
#include "xash3d_mathlib.h" |
|
#include "crtlib.h" |
|
#include "studio.h" |
|
#include "mdldec.h" |
|
#include "smd.h" |
|
|
|
static matrix3x4 *bonetransform; |
|
|
|
/* |
|
============ |
|
CreateBoneTransformMatrices |
|
============ |
|
*/ |
|
static qboolean CreateBoneTransformMatrices( void ) |
|
{ |
|
bonetransform = calloc( model_hdr->numbones, sizeof( matrix3x4 ) ); |
|
|
|
if( !bonetransform ) |
|
{ |
|
fputs( "ERROR: Couldn't allocate memory for bone transformation matrices!\n", stderr ); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
============ |
|
FillBoneTransformMatrices |
|
============ |
|
*/ |
|
static void FillBoneTransformMatrices( void ) |
|
{ |
|
int i; |
|
mstudiobone_t *bone; |
|
matrix3x4 bonematrix; |
|
vec4_t q; |
|
|
|
for( i = 0; i < model_hdr->numbones; i++ ) |
|
{ |
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i; |
|
|
|
AngleQuaternion( &bone->value[3], q, true ); |
|
Matrix3x4_FromOriginQuat( bonematrix, q, bone->value ); |
|
|
|
if( bone->parent == -1 ) |
|
{ |
|
Matrix3x4_Copy( bonetransform[i], bonematrix ); |
|
continue; |
|
} |
|
|
|
Matrix3x4_ConcatTransforms( bonetransform[i], bonetransform[bone->parent], bonematrix ); |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
RemoveBoneTransformMatrices |
|
============ |
|
*/ |
|
static void RemoveBoneTransformMatrices( void ) |
|
{ |
|
free( bonetransform ); |
|
} |
|
|
|
/* |
|
============ |
|
ClipRotations |
|
============ |
|
*/ |
|
static void ClipRotations( vec3_t angle ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
while( angle[i] >= M_PI_F ) |
|
angle[i] -= M_PI2_F; |
|
|
|
while( angle[i] < -M_PI_F ) |
|
angle[i] += M_PI2_F; |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
ProperBoneRotationZ |
|
============ |
|
*/ |
|
static void ProperBoneRotationZ( vec_t *motion, float angle ) |
|
{ |
|
float c, s, x, y; |
|
float rot; |
|
|
|
rot = DEG2RAD( angle ); |
|
|
|
s = sin( rot ); |
|
c = cos( rot ); |
|
|
|
x = motion[0]; |
|
y = motion[1]; |
|
|
|
motion[0] = c * x - s * y; |
|
motion[1] = s * x + c * y; |
|
|
|
motion[5] += rot; |
|
} |
|
|
|
/* |
|
============ |
|
CalcBonePosition |
|
============ |
|
*/ |
|
static void CalcBonePosition( mstudioanim_t *anim, mstudiobone_t *bone, vec_t *motion, int frame ) |
|
{ |
|
int i, j; |
|
float value; |
|
mstudioanimvalue_t *animvalue; |
|
|
|
for( i = 0; i < 6; i++ ) |
|
{ |
|
motion[i] = bone->value[i]; |
|
|
|
if( !anim->offset[i] ) |
|
continue; |
|
|
|
animvalue = (mstudioanimvalue_t *)( (byte *)anim + anim->offset[i] ); |
|
|
|
j = frame; |
|
|
|
while( animvalue->num.total <= j ) |
|
{ |
|
j -= animvalue->num.total; |
|
animvalue += animvalue->num.valid + 1; |
|
} |
|
|
|
if( animvalue->num.valid > j ) |
|
value = animvalue[j + 1].value; |
|
else |
|
value = animvalue[animvalue->num.valid].value; |
|
|
|
motion[i] += value * bone->scale[i]; |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
WriteNodes |
|
============ |
|
*/ |
|
static void WriteNodes( FILE *fp ) |
|
{ |
|
int i; |
|
mstudiobone_t *bone; |
|
|
|
fputs( "nodes\n", fp ); |
|
|
|
for( i = 0; i < model_hdr->numbones; i++ ) |
|
{ |
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i; |
|
|
|
fprintf( fp, "%3i \"%s\" %i\n", i, bone->name, bone->parent ); |
|
} |
|
|
|
fputs( "end\n", fp ); |
|
} |
|
|
|
/* |
|
============ |
|
WriteSkeleton |
|
============ |
|
*/ |
|
static void WriteSkeleton( FILE *fp ) |
|
{ |
|
int i, j; |
|
mstudiobone_t *bone; |
|
|
|
fputs( "skeleton\n", fp ); |
|
fputs( "time 0\n", fp ); |
|
|
|
for( i = 0; i < model_hdr->numbones; i++ ) |
|
{ |
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i; |
|
|
|
fprintf( fp, "%3i", i ); |
|
|
|
for( j = 0; j < 6; j++ ) |
|
fprintf( fp, " %f", bone->value[j] ); |
|
|
|
fputs( "\n", fp ); |
|
} |
|
|
|
fputs( "end\n", fp ); |
|
} |
|
|
|
/* |
|
============ |
|
WriteTriangleInfo |
|
============ |
|
*/ |
|
static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t *texture, mstudiotrivert_t **triverts, qboolean isevenstrip ) |
|
{ |
|
int i, indices[3]; |
|
int vert_index; |
|
int norm_index; |
|
int bone_index; |
|
float s, t, u, v; |
|
byte *vertbone; |
|
vec3_t *studioverts; |
|
vec3_t *studionorms; |
|
vec3_t vert, norm; |
|
|
|
if( isevenstrip ) |
|
{ |
|
indices[0] = 1; |
|
indices[1] = 2; |
|
indices[2] = 0; |
|
} |
|
else |
|
{ |
|
indices[0] = 0; |
|
indices[1] = 1; |
|
indices[2] = 2; |
|
} |
|
|
|
vertbone = ( (byte *)model_hdr + model->vertinfoindex ); |
|
studioverts = (vec3_t *)( (byte *)model_hdr + model->vertindex ); |
|
studionorms = (vec3_t *)( (byte *)model_hdr + model->normindex ); |
|
|
|
s = 1.0f / texture->width; |
|
t = 1.0f / texture->height; |
|
|
|
fprintf( fp, "%s\n", texture->name ); |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
vert_index = triverts[indices[i]]->vertindex; |
|
norm_index = triverts[indices[i]]->normindex; |
|
bone_index = vertbone[vert_index]; |
|
|
|
Matrix3x4_VectorTransform( bonetransform[bone_index], studioverts[vert_index], vert ); |
|
Matrix3x4_VectorRotate( bonetransform[bone_index], studionorms[norm_index], norm ); |
|
VectorNormalize( norm ); |
|
|
|
u = ( triverts[indices[i]]->s + 1.0f ) * s; |
|
v = 1.0f - triverts[indices[i]]->t * t; |
|
|
|
fprintf( fp, "%3i %f %f %f %f %f %f %f %f\n", |
|
bone_index, |
|
vert[0], vert[1], vert[2], |
|
norm[0], norm[1], norm[2], |
|
u, v ); |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
WriteTriangles |
|
============ |
|
*/ |
|
static void WriteTriangles( FILE *fp, mstudiomodel_t *model ) |
|
{ |
|
int i, j, k; |
|
mstudiomesh_t *mesh; |
|
mstudiotexture_t *texture; |
|
mstudiotrivert_t *triverts[3]; |
|
short *tricmds; |
|
|
|
fputs( "triangles\n", fp ); |
|
|
|
for( i = 0; i < model->nummesh; i++ ) |
|
{ |
|
mesh = (mstudiomesh_t *)( (byte *)model_hdr + model->meshindex ) + i; |
|
tricmds = (short *)( (byte *)model_hdr + mesh->triindex ); |
|
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + mesh->skinref; |
|
|
|
while( ( j = *( tricmds++ ) ) ) |
|
{ |
|
if( j >= 0 ) |
|
{ |
|
// triangle strip |
|
for( k = 0; j > 0; j--, k++, tricmds += 4 ) |
|
{ |
|
if( k == 0 ) |
|
{ |
|
triverts[0] = (mstudiotrivert_t *)tricmds; |
|
} |
|
else if( k == 1 ) |
|
{ |
|
triverts[2] = (mstudiotrivert_t *)tricmds; |
|
} |
|
else if( k == 2 ) |
|
{ |
|
triverts[1] = (mstudiotrivert_t *)tricmds; |
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, true ); |
|
} |
|
else if( k % 2 ) |
|
{ |
|
triverts[0] = triverts[2]; |
|
triverts[2] = (mstudiotrivert_t *)tricmds; |
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, false ); |
|
} |
|
else |
|
{ |
|
triverts[0] = triverts[1]; |
|
triverts[1] = (mstudiotrivert_t *)tricmds; |
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, true ); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// triangle fan |
|
j = abs( j ); |
|
|
|
for( k = 0; j > 0; j--, k++, tricmds += 4 ) |
|
{ |
|
if( k == 0 ) |
|
{ |
|
triverts[0] = (mstudiotrivert_t *)tricmds; |
|
} |
|
else if( k == 1 ) |
|
{ |
|
triverts[2] = (mstudiotrivert_t *)tricmds; |
|
} |
|
else if( k == 2 ) |
|
{ |
|
triverts[1] = (mstudiotrivert_t *)tricmds; |
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, false ); |
|
} |
|
else |
|
{ |
|
triverts[2] = triverts[1]; |
|
triverts[1] = (mstudiotrivert_t *)tricmds; |
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, false ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
fputs( "end\n", fp ); |
|
} |
|
|
|
/* |
|
============ |
|
WriteFrameInfo |
|
============ |
|
*/ |
|
static void WriteFrameInfo( FILE *fp, mstudioanim_t *anim, mstudioseqdesc_t *seqdesc, int frame ) |
|
{ |
|
int i, j; |
|
vec_t motion[6]; // x, y, z, xr, yr, zr |
|
mstudiobone_t *bone; |
|
|
|
fprintf( fp, "time %i\n", frame ); |
|
|
|
for( i = 0; i < model_hdr->numbones; i++, anim++ ) |
|
{ |
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i; |
|
|
|
CalcBonePosition( anim, bone, motion, frame ); |
|
|
|
if( bone->parent == -1 ) |
|
{ |
|
for( j = 0; j < 3; j++ ) |
|
motion[j] += frame * 1.0f / seqdesc->numframes * seqdesc->linearmovement[j]; |
|
|
|
ProperBoneRotationZ( motion, 270.0f ); |
|
} |
|
|
|
ClipRotations( &motion[3] ); |
|
|
|
fprintf( fp, "%3i ", i ); |
|
|
|
for( j = 0; j < 6; j++ ) |
|
fprintf( fp, " %f", motion[j] ); |
|
|
|
fputs( "\n", fp ); |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
WriteAnimations |
|
============ |
|
*/ |
|
static void WriteAnimations( FILE *fp, mstudioseqdesc_t *seqdesc, int blend ) |
|
{ |
|
int i; |
|
mstudioanim_t *anim; |
|
|
|
fputs( "skeleton\n", fp ); |
|
|
|
anim = (mstudioanim_t *)( (byte *)anim_hdr[seqdesc->seqgroup] + seqdesc->animindex ); |
|
anim += blend * model_hdr->numbones; |
|
|
|
for( i = 0; i < seqdesc->numframes; i++ ) |
|
WriteFrameInfo( fp, anim, seqdesc, i ); |
|
|
|
fputs( "end\n", fp ); |
|
} |
|
|
|
/* |
|
============ |
|
WriteReferences |
|
============ |
|
*/ |
|
static void WriteReferences( void ) |
|
{ |
|
int i, j; |
|
int len; |
|
FILE *fp; |
|
mstudiomodel_t *model; |
|
mstudiobodyparts_t *bodypart; |
|
char name[64]; |
|
char filename[MAX_SYSPATH]; |
|
|
|
if( !CreateBoneTransformMatrices() ) |
|
return; |
|
|
|
FillBoneTransformMatrices(); |
|
|
|
for( i = 0; i < model_hdr->numbodyparts; i++ ) |
|
{ |
|
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex ) + i; |
|
|
|
for( j = 0; j < bodypart->nummodels; j++ ) |
|
{ |
|
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex ) + j; |
|
|
|
if( !Q_strncmp( model->name, "blank", 5 ) ) |
|
continue; |
|
|
|
COM_FileBase( model->name, name ); |
|
|
|
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, name ); |
|
|
|
if( len == -1 ) |
|
{ |
|
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", name ); |
|
RemoveBoneTransformMatrices(); |
|
return; |
|
} |
|
|
|
fp = fopen( filename, "w" ); |
|
|
|
if( !fp ) |
|
{ |
|
fprintf( stderr, "ERROR: Can't write %s\n", filename ); |
|
RemoveBoneTransformMatrices(); |
|
return; |
|
} |
|
|
|
fputs( "version 1\n", fp ); |
|
|
|
WriteNodes( fp ); |
|
WriteSkeleton( fp ); |
|
WriteTriangles( fp, model ); |
|
|
|
fclose( fp ); |
|
|
|
printf( "Reference: %s\n", filename ); |
|
} |
|
} |
|
|
|
RemoveBoneTransformMatrices(); |
|
} |
|
|
|
/* |
|
============ |
|
WriteSequences |
|
============ |
|
*/ |
|
static void WriteSequences( void ) |
|
{ |
|
int i, j; |
|
int len; |
|
FILE *fp; |
|
char filename[MAX_SYSPATH]; |
|
mstudioseqdesc_t *seqdesc; |
|
|
|
for( i = 0; i < model_hdr->numseq; i++ ) |
|
{ |
|
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i; |
|
|
|
for( j = 0; j < seqdesc->numblends; j++ ) |
|
{ |
|
if( seqdesc->numblends == 1 ) |
|
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, seqdesc->label ); |
|
else |
|
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%i.smd", destdir, seqdesc->label, j + 1 ); |
|
|
|
if( len == -1 ) |
|
{ |
|
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", seqdesc->label ); |
|
return; |
|
} |
|
|
|
fp = fopen( filename, "w" ); |
|
|
|
if( !fp ) |
|
{ |
|
fprintf( stderr, "ERROR: Can't write %s\n", filename ); |
|
return; |
|
} |
|
|
|
fputs( "version 1\n", fp ); |
|
|
|
WriteNodes( fp ); |
|
WriteAnimations( fp, seqdesc, j ); |
|
|
|
fclose( fp ); |
|
|
|
printf( "Sequence: %s\n", filename ); |
|
} |
|
} |
|
} |
|
|
|
void WriteSMD( void ) |
|
{ |
|
WriteReferences(); |
|
WriteSequences(); |
|
} |
|
|
|
|