xash3d-fwgs/engine/cdll_int.h
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

318 lines
11 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cdll_int.h
//
// 4-23-98
// JOHN: client dll interface declarations
//
#ifndef CDLL_INT_H
#define CDLL_INT_H
#ifdef __cplusplus
extern "C" {
#endif
#include "const.h"
#include <stdint.h>
#define MAX_ALIAS_NAME 32
typedef struct cmdalias_s
{
struct cmdalias_s *next;
char name[MAX_ALIAS_NAME];
char *value;
} cmdalias_t;
// this file is included by both the engine and the client-dll,
// so make sure engine declarations aren't done twice
typedef int HSPRITE; // handle to a graphic
typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf );
#include "wrect.h"
#define SCRINFO_SCREENFLASH 1
#define SCRINFO_STRETCHED 2
typedef struct SCREENINFO_s
{
int iSize;
int iWidth;
int iHeight;
int iFlags;
int iCharHeight;
short charWidths[256];
} SCREENINFO;
typedef struct client_data_s
{
// fields that cannot be modified (ie. have no effect if changed)
vec3_t origin;
// fields that can be changed by the cldll
vec3_t viewangles;
int iWeaponBits;
float fov; // field of view
} client_data_t;
typedef struct client_sprite_s
{
char szName[64];
char szSprite[64];
int hspr;
int iRes;
wrect_t rc;
} client_sprite_t;
typedef struct client_textmessage_s
{
int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pName;
const char *pMessage;
} client_textmessage_t;
typedef struct hud_player_info_s
{
char *name;
short ping;
byte thisplayer; // TRUE if this is the calling player
// stuff that's unused at the moment, but should be done
byte spectator;
byte packetloss;
char *model;
short topcolor;
short bottomcolor;
uint64_t m_nSteamID;
} hud_player_info_t;
struct screenfade_s;
struct tagPOINT;
struct event_args_s;
typedef struct cl_enginefuncs_s
{
// sprite handlers
HSPRITE (*pfnSPR_Load)( const char *szPicName );
int (*pfnSPR_Frames)( HSPRITE hPic );
int (*pfnSPR_Height)( HSPRITE hPic, int frame );
int (*pfnSPR_Width)( HSPRITE hPic, int frame );
void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b );
void (*pfnSPR_Draw)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_DrawHoles)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_DrawAdditive)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_EnableScissor)( int x, int y, int width, int height );
void (*pfnSPR_DisableScissor)( void );
client_sprite_t *(*pfnSPR_GetList)( char *psz, int *piCount );
// screen handlers
void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo );
void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b );
// cvar handlers
struct cvar_s *(*pfnRegisterVariable)( const char *szName, const char *szValue, int flags );
float (*pfnGetCvarFloat)( const char *szName );
const char* (*pfnGetCvarString)( const char *szName );
// command handlers
int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) );
int (*pfnHookUserMsg)( const char *szMsgName, pfnUserMsgHook pfn );
int (*pfnServerCmd)( const char *szCmdString );
int (*pfnClientCmd)( const char *szCmdString );
void (*pfnGetPlayerInfo)( int ent_num, hud_player_info_t *pinfo );
// sound handlers
void (*pfnPlaySoundByName)( const char *szSound, float volume );
void (*pfnPlaySoundByIndex)( int iSound, float volume );
// vector helpers
void (*pfnAngleVectors)( const float *vecAngles, float *forward, float *right, float *up );
// text message system
client_textmessage_t *(*pfnTextMessageGet)( const char *pName );
int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b );
int (*pfnDrawConsoleString)( int x, int y, char *string );
void (*pfnDrawSetTextColor)( float r, float g, float b );
void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
void (*pfnConsolePrint)( const char *string );
void (*pfnCenterPrint)( const char *string );
// Added for user input processing
int (*GetWindowCenterX)( void );
int (*GetWindowCenterY)( void );
void (*GetViewAngles)( float * );
void (*SetViewAngles)( float * );
int (*GetMaxClients)( void );
void (*Cvar_SetValue)( const char *cvar, float value );
int (*Cmd_Argc)( void );
const char *(*Cmd_Argv)( int arg );
void (*Con_Printf)( const char *fmt, ... );
void (*Con_DPrintf)( const char *fmt, ... );
void (*Con_NPrintf)( int pos, const char *fmt, ... );
void (*Con_NXPrintf)( struct con_nprint_s *info, const char *fmt, ... );
const char* (*PhysInfo_ValueForKey)( const char *key );
const char* (*ServerInfo_ValueForKey)( const char *key );
float (*GetClientMaxspeed)( void );
int (*CheckParm)( char *parm, char **ppnext );
void (*Key_Event)( int key, int down );
void (*GetMousePosition)( int *mx, int *my );
int (*IsNoClipping)( void );
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
float (*GetClientTime)( void );
void (*V_CalcShake)( void );
void (*V_ApplyShake)( float *origin, float *angles, float factor );
int (*PM_PointContents)( const float *point, int *truecontents );
int (*PM_WaterEntity)( const float *p );
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe );
struct model_s *(*CL_LoadModel)( const char *modelname, int *index );
int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent );
const struct model_s* (*GetSpritePointer)( HSPRITE hSprite );
void (*pfnPlaySoundByNameAtLocation)( char *szSound, float volume, float *origin );
unsigned short (*pfnPrecacheEvent)( int type, const char* psz );
void (*pfnPlaybackEvent)( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void (*pfnWeaponAnim)( int iAnim, int body );
float (*pfnRandomFloat)( float flLow, float flHigh );
int (*pfnRandomLong)( int lLow, int lHigh );
void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args ));
int (*Con_IsVisible) ( void );
const char *(*pfnGetGameDirectory)( void );
struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
const char *(*Key_LookupBinding)( const char *pBinding );
const char *(*pfnGetLevelName)( void );
void (*pfnGetScreenFade)( struct screenfade_s *fade );
void (*pfnSetScreenFade)( struct screenfade_s *fade );
void* (*VGui_GetPanel)( void );
void (*VGui_ViewportPaintBackground)( int extents[4] );
byte* (*COM_LoadFile)( const char *path, int usehunk, int *pLength );
char* (*COM_ParseFile)( char *data, char *token );
void (*COM_FreeFile)( void *buffer );
struct triangleapi_s *pTriAPI;
struct efx_api_s *pEfxAPI;
struct event_api_s *pEventAPI;
struct demo_api_s *pDemoAPI;
struct net_api_s *pNetAPI;
struct IVoiceTweak_s *pVoiceTweak;
// returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode
int (*IsSpectateOnly)( void );
struct model_s *(*LoadMapSprite)( const char *filename );
// file search functions
void (*COM_AddAppDirectoryToSearchPath)( const char *pszBaseDir, const char *appName );
int (*COM_ExpandFilename)( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
// User info
// playerNum is in the range (1, MaxClients)
// returns NULL if player doesn't exit
// returns "" if no value is set
const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key );
void (*PlayerInfo_SetValueForKey )( const char *key, const char *value );
// Gets a unique ID for the specified player. This is the same even if you see the player on a different server.
// iPlayer is an entity index, so client 0 would use iPlayer=1.
// Returns false if there is no player on the server in the specified slot.
qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]);
// TrackerID access
int (*GetTrackerIDForPlayer)(int playerSlot);
int (*GetPlayerForTrackerID)(int trackerID);
// Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream
// (but it might not get there).
int ( *pfnServerCmdUnreliable )( char *szCmdString );
void (*pfnGetMousePos)( struct tagPOINT *ppt );
void (*pfnSetMousePos)( int x, int y );
void (*pfnSetMouseEnable)( qboolean fEnable );
// undocumented interface starts here
struct cvar_s* (*pfnGetFirstCvarPtr)( void );
void* (*pfnGetFirstCmdFunctionHandle)( void );
void* (*pfnGetNextCmdFunctionHandle)( void *cmdhandle );
const char* (*pfnGetCmdFunctionName)( void *cmdhandle );
float (*pfnGetClientOldTime)( void );
float (*pfnGetGravity)( void );
struct model_s* (*pfnGetModelByIndex)( int index );
void (*pfnSetFilterMode)( int mode ); // same as gl_texsort in original Quake
void (*pfnSetFilterColor)( float red, float green, float blue );
void (*pfnSetFilterBrightness)( float brightness );
void *(*pfnSequenceGet)( const char *fileName, const char *entryName );
void (*pfnSPR_DrawGeneric)( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int width, int height );
void *(*pfnSequencePickSentence)( const char *groupName, int pickMethod, int *entryPicked );
int (*pfnDrawString)( int x, int y, const char *str, int r, int g, int b );
int (*pfnDrawStringReverse)( int x, int y, const char *str, int r, int g, int b );
const char *(*LocalPlayerInfo_ValueForKey)( const char* key );
int (*pfnVGUI2DrawCharacter)( int x, int y, int ch, unsigned int font );
int (*pfnVGUI2DrawCharacterAdditive)( int x, int y, int ch, int r, int g, int b, unsigned int font );
unsigned int (*pfnGetApproxWavePlayLen)( char *filename );
void* (*GetCareerGameUI)( void ); // g-cont. !!!! potential crash-point!
void (*Cvar_Set)( char *name, char *value );
int (*pfnIsPlayingCareerMatch)( void );
void (*pfnPlaySoundVoiceByName)( char *szSound, float volume, int pitch );
void (*pfnPrimeMusicStream)( char *filename, int looping );
double (*pfnSys_FloatTime)( void );
// decay funcs
void (*pfnProcessTutorMessageDecayBuffer)( int *buffer, int buflen );
void (*pfnConstructTutorMessageDecayBuffer)( int *buffer, int buflen );
void (*pfnResetTutorMessageDecayData)( void );
void (*pfnPlaySoundByNameAtPitch)( char *szSound, float volume, int pitch );
void (*pfnFillRGBABlend)( int x, int y, int width, int height, int r, int g, int b, int a );
int (*pfnGetAppID)( void );
cmdalias_t *(*pfnGetAliases)( void );
void (*pfnVguiWrap2_GetMouseDelta)( int *x, int *y );
// added in 2019 update, not documented yet
int (*pfnFilteredClientCmd)( const char *cmd );
} cl_enginefunc_t;
#define CLDLL_INTERFACE_VERSION 7
#ifdef __cplusplus
}
#endif
#endif//CDLL_INT_H