Xash3D FWGS engine.
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#!/bin/bash
. scripts/lib.sh
# args: branch name, gamedir name
build_hlsdk()
{
echo "Building HLSDK: $1 branch..."
git checkout switch-$1
./waf configure -T release --nswitch || die_configure
./waf build || die
cp build/dlls/$1_nswitch_aarch64.so ../pkgtemp/xash3d/$2/dlls/
cp build/cl_dll/client_nswitch_aarch64.so ../pkgtemp/xash3d/$2/cl_dlls/
./waf clean
}
echo "Downloading missing deps..."
dkp-pacman -S --noconfirm dkp-toolchain-vars || die
# forgive me father, for I have sinned
ln -s /usr/bin/python3 /usr/bin/python
echo "Building libsolder..."
make -C libsolder install || die
echo "Building engine..."
./waf configure -T release --nswitch || die_configure
./waf build || die
echo "Building HLSDK..."
# TODO: replace with FWGS/hlsdk-portable.git when PRs are merged
cd hlsdk-xash3d || die
build_hlsdk hl valve
build_hlsdk opfor gearbox
build_hlsdk bshift bshift
echo "Copying artifacts..."
cp build/engine/xash.nro pkgtemp/xash3d/xash3d.nro
cp build/ref/gl/libref_gl.so pkgtemp/xash3d/
cp build/ref/soft/libref_soft.so pkgtemp/xash3d/
cp build/3rdparty/mainui/libmenu.so pkgtemp/xash3d/
cp build/3rdparty/extras/extras.pk3 pkgtemp/xash3d/valve/