1337 lines
65 KiB
1337 lines
65 KiB
/* |
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gl_export.h - opengl definition |
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Copyright (C) 2007 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef GL_EXPORT_H |
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#define GL_EXPORT_H |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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typedef uint GLenum; |
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typedef byte GLboolean; |
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typedef uint GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef byte GLubyte; |
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typedef word GLushort; |
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typedef uint GLuint; |
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typedef int GLsizei; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef int GLintptrARB; |
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typedef int GLsizeiptrARB; |
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typedef char GLcharARB; |
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typedef uint GLhandleARB; |
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typedef float GLmatrix[16]; |
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#define GL_MODELVIEW 0x1700 |
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#define GL_PROJECTION 0x1701 |
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#define GL_TEXTURE 0x1702 |
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#define GL_MATRIX_MODE 0x0BA0 |
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#define GL_MODELVIEW_MATRIX 0x0BA6 |
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#define GL_PROJECTION_MATRIX 0x0BA7 |
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#define GL_TEXTURE_MATRIX 0x0BA8 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_BLEND 0x0BE2 |
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#define GL_ALPHA_TEST 0x0BC0 |
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// shading model |
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#define GL_FLAT 0x1D00 |
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#define GL_SMOOTH 0x1D01 |
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#define GL_ZERO 0x0 |
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#define GL_ONE 0x1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_TEXTURE_ENV 0x2300 |
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#define GL_TEXTURE_ENV_MODE 0x2200 |
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#define GL_TEXTURE_ENV_COLOR 0x2201 |
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#define GL_TEXTURE_1D 0x0DE0 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_TEXTURE_BINDING_1D 0x8068 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_CLAMP_TO_BORDER 0x812D |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_LINE 0x1B01 |
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#define GL_FILL 0x1B02 |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
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#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
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#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
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#define GL_CLAMP_TO_BORDER_ARB 0x812D |
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#define GL_ADD 0x0104 |
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#define GL_DECAL 0x2101 |
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#define GL_MODULATE 0x2100 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP 0x2900 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_QUADS 0x0007 |
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#define GL_QUAD_STRIP 0x0008 |
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#define GL_POLYGON 0x0009 |
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#define GL_FALSE 0x0 |
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#define GL_TRUE 0x1 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_DOUBLE 0x140A |
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#define GL_2_BYTES 0x1407 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4_BYTES 0x1409 |
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#define GL_HALF_FLOAT_ARB 0x140B |
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#define GL_VERTEX_ARRAY 0x8074 |
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#define GL_NORMAL_ARRAY 0x8075 |
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#define GL_COLOR_ARRAY 0x8076 |
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#define GL_INDEX_ARRAY 0x8077 |
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#define GL_TEXTURE_COORD_ARRAY 0x8078 |
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#define GL_EDGE_FLAG_ARRAY 0x8079 |
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
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#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NO_ERROR 0x0 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_STACK_OVERFLOW 0x0503 |
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#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_DITHER 0x0BD0 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_BGR 0x80E0 |
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#define GL_BGRA 0x80E1 |
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#define GL_ALPHA4 0x803B |
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#define GL_ALPHA8 0x803C |
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#define GL_ALPHA12 0x803D |
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#define GL_ALPHA16 0x803E |
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#define GL_LUMINANCE4 0x803F |
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#define GL_LUMINANCE8 0x8040 |
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#define GL_LUMINANCE12 0x8041 |
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#define GL_LUMINANCE16 0x8042 |
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#define GL_LUMINANCE4_ALPHA4 0x8043 |
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#define GL_LUMINANCE6_ALPHA2 0x8044 |
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#define GL_LUMINANCE8_ALPHA8 0x8045 |
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#define GL_LUMINANCE12_ALPHA4 0x8046 |
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#define GL_LUMINANCE12_ALPHA12 0x8047 |
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#define GL_LUMINANCE16_ALPHA16 0x8048 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_INTENSITY 0x8049 |
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#define GL_INTENSITY4 0x804A |
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#define GL_INTENSITY8 0x804B |
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#define GL_INTENSITY12 0x804C |
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#define GL_INTENSITY16 0x804D |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB8 0x8051 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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#define GL_TEXTURE_RED_SIZE 0x805C |
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#define GL_TEXTURE_GREEN_SIZE 0x805D |
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#define GL_TEXTURE_BLUE_SIZE 0x805E |
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#define GL_TEXTURE_ALPHA_SIZE 0x805F |
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_RG 0x8227 |
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#define GL_RG_INTEGER 0x8228 |
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#define GL_R8 0x8229 |
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#define GL_R16 0x822A |
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#define GL_RG8 0x822B |
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#define GL_RG16 0x822C |
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#define GL_R16F 0x822D |
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#define GL_R32F 0x822E |
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#define GL_RG16F 0x822F |
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#define GL_RG32F 0x8230 |
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#define GL_R8I 0x8231 |
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#define GL_R8UI 0x8232 |
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#define GL_R16I 0x8233 |
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#define GL_R16UI 0x8234 |
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#define GL_R32I 0x8235 |
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#define GL_R32UI 0x8236 |
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#define GL_RG8I 0x8237 |
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#define GL_RG8UI 0x8238 |
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#define GL_RG16I 0x8239 |
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#define GL_RG16UI 0x823A |
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#define GL_RG32I 0x823B |
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#define GL_RG32UI 0x823C |
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// texture coord name |
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#define GL_S 0x2000 |
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#define GL_T 0x2001 |
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#define GL_R 0x2002 |
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#define GL_Q 0x2003 |
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// texture gen mode |
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#define GL_EYE_LINEAR 0x2400 |
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#define GL_OBJECT_LINEAR 0x2401 |
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#define GL_SPHERE_MAP 0x2402 |
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// texture gen parameter |
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#define GL_TEXTURE_GEN_MODE 0x2500 |
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#define GL_OBJECT_PLANE 0x2501 |
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#define GL_EYE_PLANE 0x2502 |
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#define GL_FOG_HINT 0x0C54 |
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#define GL_TEXTURE_GEN_S 0x0C60 |
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#define GL_TEXTURE_GEN_T 0x0C61 |
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#define GL_TEXTURE_GEN_R 0x0C62 |
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#define GL_TEXTURE_GEN_Q 0x0C63 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_RED_SCALE 0x0D14 |
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#define GL_GREEN_SCALE 0x0D18 |
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#define GL_BLUE_SCALE 0x0D1A |
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#define GL_ALPHA_SCALE 0x0D1C |
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/* AttribMask */ |
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#define GL_CURRENT_BIT 0x00000001 |
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#define GL_POINT_BIT 0x00000002 |
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#define GL_LINE_BIT 0x00000004 |
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#define GL_POLYGON_BIT 0x00000008 |
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#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
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#define GL_PIXEL_MODE_BIT 0x00000020 |
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#define GL_LIGHTING_BIT 0x00000040 |
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#define GL_FOG_BIT 0x00000080 |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_ACCUM_BUFFER_BIT 0x00000200 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_VIEWPORT_BIT 0x00000800 |
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#define GL_TRANSFORM_BIT 0x00001000 |
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#define GL_ENABLE_BIT 0x00002000 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_HINT_BIT 0x00008000 |
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#define GL_EVAL_BIT 0x00010000 |
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#define GL_LIST_BIT 0x00020000 |
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#define GL_TEXTURE_BIT 0x00040000 |
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#define GL_SCISSOR_BIT 0x00080000 |
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#define GL_ALL_ATTRIB_BITS 0x000fffff |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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// fog stuff |
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#define GL_FOG 0x0B60 |
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#define GL_FOG_INDEX 0x0B61 |
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#define GL_FOG_DENSITY 0x0B62 |
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#define GL_FOG_START 0x0B63 |
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#define GL_FOG_END 0x0B64 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_COLOR 0x0B66 |
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#define GL_EXP 0x0800 |
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#define GL_EXP2 0x0801 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POINT_SMOOTH 0x0B10 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
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#define GL_CLIP_PLANE3 0x3003 |
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#define GL_CLIP_PLANE4 0x3004 |
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#define GL_CLIP_PLANE5 0x3005 |
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#define GL_POINT_SIZE_MIN_EXT 0x8126 |
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#define GL_POINT_SIZE_MAX_EXT 0x8127 |
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#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
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#define GL_TEXTURE0_ARB 0x84C0 |
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#define GL_TEXTURE1_ARB 0x84C1 |
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#define GL_TEXTURE2_ARB 0x84C2 |
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#define GL_TEXTURE0_SGIS 0x835E |
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#define GL_TEXTURE1_SGIS 0x835F |
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#define GL_GENERATE_MIPMAP_SGIS 0x8191 |
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
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#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
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#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
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#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
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#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 |
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#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 |
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#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 |
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#define GL_MAX_TEXTURE_UNITS 0x84E2 |
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_DEPTH_COMPONENT32 0x81A7 |
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#define GL_DEPTH_COMPONENT32F 0x8CAC |
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#define GL_DEPTH32F_STENCIL8 0x8CAD |
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
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#define GL_COMPRESSED_RGB_ARB 0x84ED |
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#define GL_COMPRESSED_RGBA_ARB 0x84EE |
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_GENERATE_MIPMAP 0x8191 |
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#define GL_ADD_SIGNED 0x8574 |
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#define GL_PROGRAM_OBJECT_ARB 0x8B40 |
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#define GL_OBJECT_TYPE_ARB 0x8B4E |
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
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#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
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#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
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#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
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#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
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#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
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#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
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#define GL_SHADER_OBJECT_ARB 0x8B48 |
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#define GL_FLOAT_VEC2_ARB 0x8B50 |
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#define GL_FLOAT_VEC3_ARB 0x8B51 |
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#define GL_FLOAT_VEC4_ARB 0x8B52 |
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#define GL_INT_VEC2_ARB 0x8B53 |
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#define GL_INT_VEC3_ARB 0x8B54 |
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#define GL_INT_VEC4_ARB 0x8B55 |
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#define GL_BOOL_ARB 0x8B56 |
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#define GL_BOOL_VEC2_ARB 0x8B57 |
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#define GL_BOOL_VEC3_ARB 0x8B58 |
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#define GL_BOOL_VEC4_ARB 0x8B59 |
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#define GL_FLOAT_MAT2_ARB 0x8B5A |
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#define GL_FLOAT_MAT3_ARB 0x8B5B |
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#define GL_FLOAT_MAT4_ARB 0x8B5C |
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#define GL_SAMPLER_1D_ARB 0x8B5D |
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#define GL_SAMPLER_2D_ARB 0x8B5E |
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#define GL_SAMPLER_3D_ARB 0x8B5F |
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#define GL_SAMPLER_CUBE_ARB 0x8B60 |
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
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#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
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#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
|
#define GL_UNPACK_SKIP_IMAGES 0x806D |
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
|
#define GL_TEXTURE_3D 0x806F |
|
#define GL_PROXY_TEXTURE_3D 0x8070 |
|
#define GL_TEXTURE_DEPTH 0x8071 |
|
#define GL_TEXTURE_WRAP_R 0x8072 |
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
|
#define GL_TEXTURE_BINDING_3D 0x806A |
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
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#define GL_DRAW_BUFFER0_ARB 0x8825 |
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#define GL_DRAW_BUFFER1_ARB 0x8826 |
|
#define GL_DRAW_BUFFER2_ARB 0x8827 |
|
#define GL_DRAW_BUFFER3_ARB 0x8828 |
|
#define GL_DRAW_BUFFER4_ARB 0x8829 |
|
#define GL_DRAW_BUFFER5_ARB 0x882A |
|
#define GL_DRAW_BUFFER6_ARB 0x882B |
|
#define GL_DRAW_BUFFER7_ARB 0x882C |
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#define GL_DRAW_BUFFER8_ARB 0x882D |
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#define GL_DRAW_BUFFER9_ARB 0x882E |
|
#define GL_DRAW_BUFFER10_ARB 0x882F |
|
#define GL_DRAW_BUFFER11_ARB 0x8830 |
|
#define GL_DRAW_BUFFER12_ARB 0x8831 |
|
#define GL_DRAW_BUFFER13_ARB 0x8832 |
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#define GL_DRAW_BUFFER14_ARB 0x8833 |
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#define GL_DRAW_BUFFER15_ARB 0x8834 |
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|
|
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
|
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
|
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
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#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
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|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
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#define GL_CURRENT_QUERY_ARB 0x8865 |
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#define GL_QUERY_RESULT_ARB 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
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#define GL_SAMPLES_PASSED_ARB 0x8914 |
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|
|
#define GL_FUNC_ADD_EXT 0x8006 |
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#define GL_FUNC_SUBTRACT_EXT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
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#define GL_MIN_EXT 0x8007 |
|
#define GL_MAX_EXT 0x8008 |
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#define GL_BLEND_EQUATION_EXT 0x8009 |
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|
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#define GL_VERTEX_SHADER_ARB 0x8B31 |
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
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#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
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#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
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#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
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#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
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#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
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#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
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#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
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#define GL_FLOAT_VEC2_ARB 0x8B50 |
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#define GL_FLOAT_VEC3_ARB 0x8B51 |
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#define GL_FLOAT_VEC4_ARB 0x8B52 |
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#define GL_FLOAT_MAT2_ARB 0x8B5A |
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#define GL_FLOAT_MAT3_ARB 0x8B5B |
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#define GL_FLOAT_MAT4_ARB 0x8B5C |
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|
|
#define GL_FLOAT_R_NV 0x8880 |
|
#define GL_FLOAT_RG_NV 0x8881 |
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#define GL_FLOAT_RGB_NV 0x8882 |
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#define GL_FLOAT_RGBA_NV 0x8883 |
|
#define GL_FLOAT_R16_NV 0x8884 |
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#define GL_FLOAT_R32_NV 0x8885 |
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#define GL_FLOAT_RG16_NV 0x8886 |
|
#define GL_FLOAT_RG32_NV 0x8887 |
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#define GL_FLOAT_RGB16_NV 0x8888 |
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#define GL_FLOAT_RGB32_NV 0x8889 |
|
#define GL_FLOAT_RGBA16_NV 0x888A |
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#define GL_FLOAT_RGBA32_NV 0x888B |
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#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
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#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
|
#define GL_FLOAT_RGBA_MODE_NV 0x888E |
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|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30 |
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
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|
|
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
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#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
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#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
|
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
|
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
|
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
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#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
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#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
|
#define GL_RGBA32F_ARB 0x8814 |
|
#define GL_RGB32F_ARB 0x8815 |
|
#define GL_ALPHA32F_ARB 0x8816 |
|
#define GL_INTENSITY32F_ARB 0x8817 |
|
#define GL_LUMINANCE32F_ARB 0x8818 |
|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
|
#define GL_RGBA16F_ARB 0x881A |
|
#define GL_RGB16F_ARB 0x881B |
|
#define GL_ALPHA16F_ARB 0x881C |
|
#define GL_INTENSITY16F_ARB 0x881D |
|
#define GL_LUMINANCE16F_ARB 0x881E |
|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
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|
|
#define GL_RGBA_FLOAT32_ATI 0x8814 |
|
#define GL_RGB_FLOAT32_ATI 0x8815 |
|
#define GL_ALPHA_FLOAT32_ATI 0x8816 |
|
#define GL_INTENSITY_FLOAT32_ATI 0x8817 |
|
#define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
|
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
|
#define GL_RGBA_FLOAT16_ATI 0x881A |
|
#define GL_RGB_FLOAT16_ATI 0x881B |
|
#define GL_ALPHA_FLOAT16_ATI 0x881C |
|
#define GL_INTENSITY_FLOAT16_ATI 0x881D |
|
#define GL_LUMINANCE_FLOAT16_ATI 0x881E |
|
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
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|
|
//GL_ARB_vertex_buffer_object |
|
#define GL_ARRAY_BUFFER_ARB 0x8892 |
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
|
#define GL_STREAM_DRAW_ARB 0x88E0 |
|
#define GL_STREAM_READ_ARB 0x88E1 |
|
#define GL_STREAM_COPY_ARB 0x88E2 |
|
#define GL_STATIC_DRAW_ARB 0x88E4 |
|
#define GL_STATIC_READ_ARB 0x88E5 |
|
#define GL_STATIC_COPY_ARB 0x88E6 |
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
|
#define GL_DYNAMIC_READ_ARB 0x88E9 |
|
#define GL_DYNAMIC_COPY_ARB 0x88EA |
|
#define GL_READ_ONLY_ARB 0x88B8 |
|
#define GL_WRITE_ONLY_ARB 0x88B9 |
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#define GL_READ_WRITE_ARB 0x88BA |
|
#define GL_BUFFER_SIZE_ARB 0x8764 |
|
#define GL_BUFFER_USAGE_ARB 0x8765 |
|
#define GL_BUFFER_ACCESS_ARB 0x88BB |
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#define GL_BUFFER_MAPPED_ARB 0x88BC |
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
|
|
|
#define GL_NORMAL_MAP_ARB 0x8511 |
|
#define GL_REFLECTION_MAP_ARB 0x8512 |
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
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|
|
#define GL_COMBINE_ARB 0x8570 |
|
#define GL_COMBINE_RGB_ARB 0x8571 |
|
#define GL_COMBINE_ALPHA_ARB 0x8572 |
|
#define GL_SOURCE0_RGB_ARB 0x8580 |
|
#define GL_SOURCE1_RGB_ARB 0x8581 |
|
#define GL_SOURCE2_RGB_ARB 0x8582 |
|
#define GL_SOURCE0_ALPHA_ARB 0x8588 |
|
#define GL_SOURCE1_ALPHA_ARB 0x8589 |
|
#define GL_SOURCE2_ALPHA_ARB 0x858A |
|
#define GL_OPERAND0_RGB_ARB 0x8590 |
|
#define GL_OPERAND1_RGB_ARB 0x8591 |
|
#define GL_OPERAND2_RGB_ARB 0x8592 |
|
#define GL_OPERAND0_ALPHA_ARB 0x8598 |
|
#define GL_OPERAND1_ALPHA_ARB 0x8599 |
|
#define GL_OPERAND2_ALPHA_ARB 0x859A |
|
#define GL_RGB_SCALE_ARB 0x8573 |
|
#define GL_ADD_SIGNED_ARB 0x8574 |
|
#define GL_INTERPOLATE_ARB 0x8575 |
|
#define GL_SUBTRACT_ARB 0x84E7 |
|
#define GL_CONSTANT_ARB 0x8576 |
|
#define GL_PRIMARY_COLOR_ARB 0x8577 |
|
#define GL_PREVIOUS_ARB 0x8578 |
|
|
|
#define GL_DOT3_RGB_ARB 0x86AE |
|
#define GL_DOT3_RGBA_ARB 0x86AF |
|
|
|
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 |
|
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
|
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
|
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
|
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
|
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
|
|
|
#define GL_MULTISAMPLE_ARB 0x809D |
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
|
#define GL_SAMPLES_ARB 0x80A9 |
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
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|
|
#define GL_COLOR_SUM_ARB 0x8458 |
|
#define GL_VERTEX_PROGRAM_ARB 0x8620 |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
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#define GL_PROGRAM_LENGTH_ARB 0x8627 |
|
#define GL_PROGRAM_STRING_ARB 0x8628 |
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
|
#define GL_CURRENT_MATRIX_ARB 0x8641 |
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
|
#define GL_PROGRAM_BINDING_ARB 0x8677 |
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
|
#define GL_PROGRAM_FORMAT_ARB 0x8876 |
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
|
#define GL_MATRIX0_ARB 0x88C0 |
|
#define GL_MATRIX1_ARB 0x88C1 |
|
#define GL_MATRIX2_ARB 0x88C2 |
|
#define GL_MATRIX3_ARB 0x88C3 |
|
#define GL_MATRIX4_ARB 0x88C4 |
|
#define GL_MATRIX5_ARB 0x88C5 |
|
#define GL_MATRIX6_ARB 0x88C6 |
|
#define GL_MATRIX7_ARB 0x88C7 |
|
#define GL_MATRIX8_ARB 0x88C8 |
|
#define GL_MATRIX9_ARB 0x88C9 |
|
#define GL_MATRIX10_ARB 0x88CA |
|
#define GL_MATRIX11_ARB 0x88CB |
|
#define GL_MATRIX12_ARB 0x88CC |
|
#define GL_MATRIX13_ARB 0x88CD |
|
#define GL_MATRIX14_ARB 0x88CE |
|
#define GL_MATRIX15_ARB 0x88CF |
|
#define GL_MATRIX16_ARB 0x88D0 |
|
#define GL_MATRIX17_ARB 0x88D1 |
|
#define GL_MATRIX18_ARB 0x88D2 |
|
#define GL_MATRIX19_ARB 0x88D3 |
|
#define GL_MATRIX20_ARB 0x88D4 |
|
#define GL_MATRIX21_ARB 0x88D5 |
|
#define GL_MATRIX22_ARB 0x88D6 |
|
#define GL_MATRIX23_ARB 0x88D7 |
|
#define GL_MATRIX24_ARB 0x88D8 |
|
#define GL_MATRIX25_ARB 0x88D9 |
|
#define GL_MATRIX26_ARB 0x88DA |
|
#define GL_MATRIX27_ARB 0x88DB |
|
#define GL_MATRIX28_ARB 0x88DC |
|
#define GL_MATRIX29_ARB 0x88DD |
|
#define GL_MATRIX30_ARB 0x88DE |
|
#define GL_MATRIX31_ARB 0x88DF |
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
|
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
|
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
|
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
|
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
|
|
|
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 |
|
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 |
|
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 |
|
#define WGL_CONTEXT_FLAGS_ARB 0x2094 |
|
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 |
|
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 |
|
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 |
|
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 |
|
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 |
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#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 /*WGL_CONTEXT_ES2_PROFILE_BIT_EXT*/ |
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#define ERROR_INVALID_VERSION_ARB 0x2095 |
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#define ERROR_INVALID_PROFILE_ARB 0x2096 |
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
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#define WGL_ACCELERATION_ARB 0x2003 |
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#define WGL_NEED_PALETTE_ARB 0x2004 |
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
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#define WGL_SWAP_METHOD_ARB 0x2007 |
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
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#define WGL_TRANSPARENT_ARB 0x200A |
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
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#define WGL_SHARE_DEPTH_ARB 0x200C |
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#define WGL_SHARE_STENCIL_ARB 0x200D |
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#define WGL_SHARE_ACCUM_ARB 0x200E |
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#define WGL_SUPPORT_GDI_ARB 0x200F |
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#define WGL_SUPPORT_OPENGL_ARB 0x2010 |
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#define WGL_DOUBLE_BUFFER_ARB 0x2011 |
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#define WGL_STEREO_ARB 0x2012 |
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#define WGL_PIXEL_TYPE_ARB 0x2013 |
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#define WGL_COLOR_BITS_ARB 0x2014 |
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#define WGL_RED_BITS_ARB 0x2015 |
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#define WGL_RED_SHIFT_ARB 0x2016 |
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#define WGL_GREEN_BITS_ARB 0x2017 |
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#define WGL_GREEN_SHIFT_ARB 0x2018 |
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#define WGL_BLUE_BITS_ARB 0x2019 |
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#define WGL_BLUE_SHIFT_ARB 0x201A |
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#define WGL_ALPHA_BITS_ARB 0x201B |
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#define WGL_ALPHA_SHIFT_ARB 0x201C |
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#define WGL_ACCUM_BITS_ARB 0x201D |
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#define WGL_ACCUM_RED_BITS_ARB 0x201E |
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
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#define WGL_DEPTH_BITS_ARB 0x2022 |
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#define WGL_STENCIL_BITS_ARB 0x2023 |
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#define WGL_AUX_BUFFERS_ARB 0x2024 |
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#define WGL_NO_ACCELERATION_ARB 0x2025 |
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
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#define WGL_FULL_ACCELERATION_ARB 0x2027 |
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#define WGL_SWAP_EXCHANGE_ARB 0x2028 |
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#define WGL_SWAP_COPY_ARB 0x2029 |
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#define WGL_SWAP_UNDEFINED_ARB 0x202A |
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#define WGL_TYPE_RGBA_ARB 0x202B |
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#define WGL_TYPE_COLORINDEX_ARB 0x202C |
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
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#define WGL_SAMPLES_ARB 0x2042 |
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// helper opengl functions |
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GLenum ( APIENTRY *pglGetError )(void); |
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const GLubyte * ( APIENTRY *pglGetString )(GLenum name); |
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// base gl functions |
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void ( APIENTRY *pglAccum )(GLenum op, GLfloat value); |
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void ( APIENTRY *pglAlphaFunc )(GLenum func, GLclampf ref); |
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void ( APIENTRY *pglArrayElement )(GLint i); |
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void ( APIENTRY *pglBegin )(GLenum mode); |
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void ( APIENTRY *pglBindTexture )(GLenum target, GLuint texture); |
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void ( APIENTRY *pglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
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void ( APIENTRY *pglBlendFunc )(GLenum sfactor, GLenum dfactor); |
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void ( APIENTRY *pglCallList )(GLuint list); |
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void ( APIENTRY *pglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); |
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void ( APIENTRY *pglClear )(GLbitfield mask); |
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void ( APIENTRY *pglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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void ( APIENTRY *pglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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void ( APIENTRY *pglClearDepth )(GLclampd depth); |
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void ( APIENTRY *pglClearIndex )(GLfloat c); |
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void ( APIENTRY *pglClearStencil )(GLint s); |
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GLboolean ( APIENTRY *pglIsEnabled )( GLenum cap ); |
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GLboolean ( APIENTRY *pglIsList )( GLuint list ); |
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GLboolean ( APIENTRY *pglIsTexture )( GLuint texture ); |
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void ( APIENTRY *pglClipPlane )(GLenum plane, const GLdouble *equation); |
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void ( APIENTRY *pglColor3b )(GLbyte red, GLbyte green, GLbyte blue); |
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void ( APIENTRY *pglColor3bv )(const GLbyte *v); |
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void ( APIENTRY *pglColor3d )(GLdouble red, GLdouble green, GLdouble blue); |
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void ( APIENTRY *pglColor3dv )(const GLdouble *v); |
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void ( APIENTRY *pglColor3f )(GLfloat red, GLfloat green, GLfloat blue); |
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void ( APIENTRY *pglColor3fv )(const GLfloat *v); |
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void ( APIENTRY *pglColor3i )(GLint red, GLint green, GLint blue); |
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void ( APIENTRY *pglColor3iv )(const GLint *v); |
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void ( APIENTRY *pglColor3s )(GLshort red, GLshort green, GLshort blue); |
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void ( APIENTRY *pglColor3sv )(const GLshort *v); |
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void ( APIENTRY *pglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); |
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void ( APIENTRY *pglColor3ubv )(const GLubyte *v); |
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void ( APIENTRY *pglColor3ui )(GLuint red, GLuint green, GLuint blue); |
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void ( APIENTRY *pglColor3uiv )(const GLuint *v); |
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void ( APIENTRY *pglColor3us )(GLushort red, GLushort green, GLushort blue); |
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void ( APIENTRY *pglColor3usv )(const GLushort *v); |
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void ( APIENTRY *pglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
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void ( APIENTRY *pglColor4bv )(const GLbyte *v); |
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void ( APIENTRY *pglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
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void ( APIENTRY *pglColor4dv )(const GLdouble *v); |
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void ( APIENTRY *pglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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void ( APIENTRY *pglColor4fv )(const GLfloat *v); |
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void ( APIENTRY *pglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); |
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void ( APIENTRY *pglColor4iv )(const GLint *v); |
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void ( APIENTRY *pglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
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void ( APIENTRY *pglColor4sv )(const GLshort *v); |
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void ( APIENTRY *pglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
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void ( APIENTRY *pglColor4ubv )(const GLubyte *v); |
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void ( APIENTRY *pglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
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void ( APIENTRY *pglColor4uiv )(const GLuint *v); |
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void ( APIENTRY *pglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
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void ( APIENTRY *pglColor4usv )(const GLushort *v); |
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void ( APIENTRY *pglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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void ( APIENTRY *pglColorMaterial )(GLenum face, GLenum mode); |
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void ( APIENTRY *pglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
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void ( APIENTRY *pglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
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void ( APIENTRY *pglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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void ( APIENTRY *pglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
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void ( APIENTRY *pglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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void ( APIENTRY *pglCullFace )(GLenum mode); |
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void ( APIENTRY *pglDeleteLists )(GLuint list, GLsizei range); |
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void ( APIENTRY *pglDeleteTextures )(GLsizei n, const GLuint *textures); |
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void ( APIENTRY *pglDepthFunc )(GLenum func); |
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void ( APIENTRY *pglDepthMask )(GLboolean flag); |
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void ( APIENTRY *pglDepthRange )(GLclampd zNear, GLclampd zFar); |
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void ( APIENTRY *pglDisable )(GLenum cap); |
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void ( APIENTRY *pglDisableClientState )(GLenum array); |
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void ( APIENTRY *pglDrawArrays )(GLenum mode, GLint first, GLsizei count); |
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void ( APIENTRY *pglDrawBuffer )(GLenum mode); |
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void ( APIENTRY *pglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
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void ( APIENTRY *pglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
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void ( APIENTRY *pglEdgeFlag )(GLboolean flag); |
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void ( APIENTRY *pglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglEdgeFlagv )(const GLboolean *flag); |
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void ( APIENTRY *pglEnable )(GLenum cap); |
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void ( APIENTRY *pglEnableClientState )(GLenum array); |
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void ( APIENTRY *pglEnd )(void); |
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void ( APIENTRY *pglEndList )(void); |
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void ( APIENTRY *pglEvalCoord1d )(GLdouble u); |
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void ( APIENTRY *pglEvalCoord1dv )(const GLdouble *u); |
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void ( APIENTRY *pglEvalCoord1f )(GLfloat u); |
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void ( APIENTRY *pglEvalCoord1fv )(const GLfloat *u); |
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void ( APIENTRY *pglEvalCoord2d )(GLdouble u, GLdouble v); |
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void ( APIENTRY *pglEvalCoord2dv )(const GLdouble *u); |
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void ( APIENTRY *pglEvalCoord2f )(GLfloat u, GLfloat v); |
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void ( APIENTRY *pglEvalCoord2fv )(const GLfloat *u); |
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void ( APIENTRY *pglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); |
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void ( APIENTRY *pglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
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void ( APIENTRY *pglEvalPoint1 )(GLint i); |
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void ( APIENTRY *pglEvalPoint2 )(GLint i, GLint j); |
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void ( APIENTRY *pglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); |
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void ( APIENTRY *pglFinish )(void); |
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void ( APIENTRY *pglFlush )(void); |
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void ( APIENTRY *pglFogf )(GLenum pname, GLfloat param); |
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void ( APIENTRY *pglFogfv )(GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglFogi )(GLenum pname, GLint param); |
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void ( APIENTRY *pglFogiv )(GLenum pname, const GLint *params); |
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void ( APIENTRY *pglFrontFace )(GLenum mode); |
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void ( APIENTRY *pglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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void ( APIENTRY *pglGenTextures )(GLsizei n, GLuint *textures); |
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void ( APIENTRY *pglGetBooleanv )(GLenum pname, GLboolean *params); |
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void ( APIENTRY *pglGetClipPlane )(GLenum plane, GLdouble *equation); |
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void ( APIENTRY *pglGetDoublev )(GLenum pname, GLdouble *params); |
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void ( APIENTRY *pglGetFloatv )(GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetIntegerv )(GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetLightiv )(GLenum light, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetMapdv )(GLenum target, GLenum query, GLdouble *v); |
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void ( APIENTRY *pglGetMapfv )(GLenum target, GLenum query, GLfloat *v); |
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void ( APIENTRY *pglGetMapiv )(GLenum target, GLenum query, GLint *v); |
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void ( APIENTRY *pglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetPixelMapfv )(GLenum map, GLfloat *values); |
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void ( APIENTRY *pglGetPixelMapuiv )(GLenum map, GLuint *values); |
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void ( APIENTRY *pglGetPixelMapusv )(GLenum map, GLushort *values); |
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void ( APIENTRY *pglGetPointerv )(GLenum pname, GLvoid* *params); |
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void ( APIENTRY *pglGetPolygonStipple )(GLubyte *mask); |
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void ( APIENTRY *pglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); |
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void ( APIENTRY *pglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
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void ( APIENTRY *pglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); |
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void ( APIENTRY *pglHint )(GLenum target, GLenum mode); |
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void ( APIENTRY *pglIndexMask )(GLuint mask); |
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void ( APIENTRY *pglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglIndexd )(GLdouble c); |
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void ( APIENTRY *pglIndexdv )(const GLdouble *c); |
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void ( APIENTRY *pglIndexf )(GLfloat c); |
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void ( APIENTRY *pglIndexfv )(const GLfloat *c); |
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void ( APIENTRY *pglIndexi )(GLint c); |
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void ( APIENTRY *pglIndexiv )(const GLint *c); |
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void ( APIENTRY *pglIndexs )(GLshort c); |
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void ( APIENTRY *pglIndexsv )(const GLshort *c); |
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void ( APIENTRY *pglIndexub )(GLubyte c); |
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void ( APIENTRY *pglIndexubv )(const GLubyte *c); |
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void ( APIENTRY *pglInitNames )(void); |
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void ( APIENTRY *pglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglLightModelf )(GLenum pname, GLfloat param); |
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void ( APIENTRY *pglLightModelfv )(GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglLightModeli )(GLenum pname, GLint param); |
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void ( APIENTRY *pglLightModeliv )(GLenum pname, const GLint *params); |
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void ( APIENTRY *pglLightf )(GLenum light, GLenum pname, GLfloat param); |
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void ( APIENTRY *pglLightfv )(GLenum light, GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglLighti )(GLenum light, GLenum pname, GLint param); |
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void ( APIENTRY *pglLightiv )(GLenum light, GLenum pname, const GLint *params); |
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void ( APIENTRY *pglLineStipple )(GLint factor, GLushort pattern); |
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void ( APIENTRY *pglLineWidth )(GLfloat width); |
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void ( APIENTRY *pglListBase )(GLuint base); |
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void ( APIENTRY *pglLoadIdentity )(void); |
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void ( APIENTRY *pglLoadMatrixd )(const GLdouble *m); |
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void ( APIENTRY *pglLoadMatrixf )(const GLfloat *m); |
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void ( APIENTRY *pglLoadName )(GLuint name); |
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void ( APIENTRY *pglLogicOp )(GLenum opcode); |
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void ( APIENTRY *pglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
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void ( APIENTRY *pglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
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void ( APIENTRY *pglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
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void ( APIENTRY *pglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
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void ( APIENTRY *pglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); |
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void ( APIENTRY *pglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); |
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void ( APIENTRY *pglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
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void ( APIENTRY *pglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
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void ( APIENTRY *pglMaterialf )(GLenum face, GLenum pname, GLfloat param); |
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void ( APIENTRY *pglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglMateriali )(GLenum face, GLenum pname, GLint param); |
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void ( APIENTRY *pglMaterialiv )(GLenum face, GLenum pname, const GLint *params); |
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void ( APIENTRY *pglMatrixMode )(GLenum mode); |
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void ( APIENTRY *pglMultMatrixd )(const GLdouble *m); |
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void ( APIENTRY *pglMultMatrixf )(const GLfloat *m); |
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void ( APIENTRY *pglNewList )(GLuint list, GLenum mode); |
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void ( APIENTRY *pglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); |
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void ( APIENTRY *pglNormal3bv )(const GLbyte *v); |
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void ( APIENTRY *pglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); |
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void ( APIENTRY *pglNormal3dv )(const GLdouble *v); |
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void ( APIENTRY *pglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); |
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void ( APIENTRY *pglNormal3fv )(const GLfloat *v); |
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void ( APIENTRY *pglNormal3i )(GLint nx, GLint ny, GLint nz); |
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void ( APIENTRY *pglNormal3iv )(const GLint *v); |
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void ( APIENTRY *pglNormal3s )(GLshort nx, GLshort ny, GLshort nz); |
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void ( APIENTRY *pglNormal3sv )(const GLshort *v); |
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void ( APIENTRY *pglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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void ( APIENTRY *pglPassThrough )(GLfloat token); |
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void ( APIENTRY *pglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); |
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void ( APIENTRY *pglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); |
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void ( APIENTRY *pglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); |
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void ( APIENTRY *pglPixelStoref )(GLenum pname, GLfloat param); |
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void ( APIENTRY *pglPixelStorei )(GLenum pname, GLint param); |
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void ( APIENTRY *pglPixelTransferf )(GLenum pname, GLfloat param); |
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void ( APIENTRY *pglPixelTransferi )(GLenum pname, GLint param); |
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void ( APIENTRY *pglPixelZoom )(GLfloat xfactor, GLfloat yfactor); |
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void ( APIENTRY *pglPointSize )(GLfloat size); |
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void ( APIENTRY *pglPolygonMode )(GLenum face, GLenum mode); |
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void ( APIENTRY *pglPolygonOffset )(GLfloat factor, GLfloat units); |
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void ( APIENTRY *pglPolygonStipple )(const GLubyte *mask); |
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void ( APIENTRY *pglPopAttrib )(void); |
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void ( APIENTRY *pglPopClientAttrib )(void); |
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void ( APIENTRY *pglPopMatrix )(void); |
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void ( APIENTRY *pglPopName )(void); |
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void ( APIENTRY *pglPushAttrib )(GLbitfield mask); |
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void ( APIENTRY *pglPushClientAttrib )(GLbitfield mask); |
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void ( APIENTRY *pglPushMatrix )(void); |
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void ( APIENTRY *pglPushName )(GLuint name); |
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void ( APIENTRY *pglRasterPos2d )(GLdouble x, GLdouble y); |
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void ( APIENTRY *pglRasterPos2dv )(const GLdouble *v); |
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void ( APIENTRY *pglRasterPos2f )(GLfloat x, GLfloat y); |
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void ( APIENTRY *pglRasterPos2fv )(const GLfloat *v); |
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void ( APIENTRY *pglRasterPos2i )(GLint x, GLint y); |
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void ( APIENTRY *pglRasterPos2iv )(const GLint *v); |
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void ( APIENTRY *pglRasterPos2s )(GLshort x, GLshort y); |
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void ( APIENTRY *pglRasterPos2sv )(const GLshort *v); |
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void ( APIENTRY *pglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); |
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void ( APIENTRY *pglRasterPos3dv )(const GLdouble *v); |
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void ( APIENTRY *pglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); |
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void ( APIENTRY *pglRasterPos3fv )(const GLfloat *v); |
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void ( APIENTRY *pglRasterPos3i )(GLint x, GLint y, GLint z); |
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void ( APIENTRY *pglRasterPos3iv )(const GLint *v); |
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void ( APIENTRY *pglRasterPos3s )(GLshort x, GLshort y, GLshort z); |
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void ( APIENTRY *pglRasterPos3sv )(const GLshort *v); |
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void ( APIENTRY *pglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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void ( APIENTRY *pglRasterPos4dv )(const GLdouble *v); |
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void ( APIENTRY *pglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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void ( APIENTRY *pglRasterPos4fv )(const GLfloat *v); |
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void ( APIENTRY *pglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); |
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void ( APIENTRY *pglRasterPos4iv )(const GLint *v); |
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void ( APIENTRY *pglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); |
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void ( APIENTRY *pglRasterPos4sv )(const GLshort *v); |
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void ( APIENTRY *pglReadBuffer )(GLenum mode); |
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void ( APIENTRY *pglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
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void ( APIENTRY *pglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
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void ( APIENTRY *pglRectdv )(const GLdouble *v1, const GLdouble *v2); |
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void ( APIENTRY *pglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
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void ( APIENTRY *pglRectfv )(const GLfloat *v1, const GLfloat *v2); |
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void ( APIENTRY *pglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); |
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void ( APIENTRY *pglRectiv )(const GLint *v1, const GLint *v2); |
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void ( APIENTRY *pglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
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void ( APIENTRY *pglRectsv )(const GLshort *v1, const GLshort *v2); |
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void ( APIENTRY *pglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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void ( APIENTRY *pglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
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void ( APIENTRY *pglScaled )(GLdouble x, GLdouble y, GLdouble z); |
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void ( APIENTRY *pglScalef )(GLfloat x, GLfloat y, GLfloat z); |
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void ( APIENTRY *pglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); |
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void ( APIENTRY *pglSelectBuffer )(GLsizei size, GLuint *buffer); |
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void ( APIENTRY *pglShadeModel )(GLenum mode); |
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void ( APIENTRY *pglStencilFunc )(GLenum func, GLint ref, GLuint mask); |
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void ( APIENTRY *pglStencilMask )(GLuint mask); |
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void ( APIENTRY *pglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); |
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void ( APIENTRY *pglTexCoord1d )(GLdouble s); |
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void ( APIENTRY *pglTexCoord1dv )(const GLdouble *v); |
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void ( APIENTRY *pglTexCoord1f )(GLfloat s); |
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void ( APIENTRY *pglTexCoord1fv )(const GLfloat *v); |
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void ( APIENTRY *pglTexCoord1i )(GLint s); |
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void ( APIENTRY *pglTexCoord1iv )(const GLint *v); |
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void ( APIENTRY *pglTexCoord1s )(GLshort s); |
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void ( APIENTRY *pglTexCoord1sv )(const GLshort *v); |
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void ( APIENTRY *pglTexCoord2d )(GLdouble s, GLdouble t); |
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void ( APIENTRY *pglTexCoord2dv )(const GLdouble *v); |
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void ( APIENTRY *pglTexCoord2f )(GLfloat s, GLfloat t); |
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void ( APIENTRY *pglTexCoord2fv )(const GLfloat *v); |
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void ( APIENTRY *pglTexCoord2i )(GLint s, GLint t); |
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void ( APIENTRY *pglTexCoord2iv )(const GLint *v); |
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void ( APIENTRY *pglTexCoord2s )(GLshort s, GLshort t); |
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void ( APIENTRY *pglTexCoord2sv )(const GLshort *v); |
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void ( APIENTRY *pglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); |
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void ( APIENTRY *pglTexCoord3dv )(const GLdouble *v); |
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void ( APIENTRY *pglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); |
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void ( APIENTRY *pglTexCoord3fv )(const GLfloat *v); |
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void ( APIENTRY *pglTexCoord3i )(GLint s, GLint t, GLint r); |
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void ( APIENTRY *pglTexCoord3iv )(const GLint *v); |
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void ( APIENTRY *pglTexCoord3s )(GLshort s, GLshort t, GLshort r); |
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void ( APIENTRY *pglTexCoord3sv )(const GLshort *v); |
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void ( APIENTRY *pglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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void ( APIENTRY *pglTexCoord4dv )(const GLdouble *v); |
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void ( APIENTRY *pglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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void ( APIENTRY *pglTexCoord4fv )(const GLfloat *v); |
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void ( APIENTRY *pglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); |
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void ( APIENTRY *pglTexCoord4iv )(const GLint *v); |
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void ( APIENTRY *pglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); |
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void ( APIENTRY *pglTexCoord4sv )(const GLshort *v); |
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void ( APIENTRY *pglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglTexEnvf )(GLenum target, GLenum pname, GLfloat param); |
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void ( APIENTRY *pglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglTexEnvi )(GLenum target, GLenum pname, GLint param); |
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void ( APIENTRY *pglTexEnviv )(GLenum target, GLenum pname, const GLint *params); |
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void ( APIENTRY *pglTexGend )(GLenum coord, GLenum pname, GLdouble param); |
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void ( APIENTRY *pglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); |
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void ( APIENTRY *pglTexGenf )(GLenum coord, GLenum pname, GLfloat param); |
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void ( APIENTRY *pglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglTexGeni )(GLenum coord, GLenum pname, GLint param); |
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void ( APIENTRY *pglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); |
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void ( APIENTRY *pglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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void ( APIENTRY *pglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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void ( APIENTRY *pglTexParameterf )(GLenum target, GLenum pname, GLfloat param); |
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void ( APIENTRY *pglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); |
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void ( APIENTRY *pglTexParameteri )(GLenum target, GLenum pname, GLint param); |
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void ( APIENTRY *pglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); |
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void ( APIENTRY *pglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
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void ( APIENTRY *pglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
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void ( APIENTRY *pglTranslated )(GLdouble x, GLdouble y, GLdouble z); |
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void ( APIENTRY *pglTranslatef )(GLfloat x, GLfloat y, GLfloat z); |
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void ( APIENTRY *pglVertex2d )(GLdouble x, GLdouble y); |
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void ( APIENTRY *pglVertex2dv )(const GLdouble *v); |
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void ( APIENTRY *pglVertex2f )(GLfloat x, GLfloat y); |
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void ( APIENTRY *pglVertex2fv )(const GLfloat *v); |
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void ( APIENTRY *pglVertex2i )(GLint x, GLint y); |
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void ( APIENTRY *pglVertex2iv )(const GLint *v); |
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void ( APIENTRY *pglVertex2s )(GLshort x, GLshort y); |
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void ( APIENTRY *pglVertex2sv )(const GLshort *v); |
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void ( APIENTRY *pglVertex3d )(GLdouble x, GLdouble y, GLdouble z); |
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void ( APIENTRY *pglVertex3dv )(const GLdouble *v); |
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void ( APIENTRY *pglVertex3f )(GLfloat x, GLfloat y, GLfloat z); |
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void ( APIENTRY *pglVertex3fv )(const GLfloat *v); |
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void ( APIENTRY *pglVertex3i )(GLint x, GLint y, GLint z); |
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void ( APIENTRY *pglVertex3iv )(const GLint *v); |
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void ( APIENTRY *pglVertex3s )(GLshort x, GLshort y, GLshort z); |
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void ( APIENTRY *pglVertex3sv )(const GLshort *v); |
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void ( APIENTRY *pglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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void ( APIENTRY *pglVertex4dv )(const GLdouble *v); |
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void ( APIENTRY *pglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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void ( APIENTRY *pglVertex4fv )(const GLfloat *v); |
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void ( APIENTRY *pglVertex4i )(GLint x, GLint y, GLint z, GLint w); |
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void ( APIENTRY *pglVertex4iv )(const GLint *v); |
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void ( APIENTRY *pglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); |
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void ( APIENTRY *pglVertex4sv )(const GLshort *v); |
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void ( APIENTRY *pglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); |
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void ( APIENTRY *pglPointParameterfEXT)( GLenum param, GLfloat value ); |
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void ( APIENTRY *pglPointParameterfvEXT)( GLenum param, const GLfloat *value ); |
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void ( APIENTRY *pglLockArraysEXT) (int , int); |
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void ( APIENTRY *pglUnlockArraysEXT) (void); |
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void ( APIENTRY *pglActiveTextureARB)( GLenum ); |
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void ( APIENTRY *pglClientActiveTextureARB)( GLenum ); |
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void ( APIENTRY *pglGetCompressedTexImage)( GLenum target, GLint lod, const GLvoid* data ); |
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void ( APIENTRY *pglDrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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void ( APIENTRY *pglDrawRangeElementsEXT)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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void ( APIENTRY *pglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
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void ( APIENTRY *pglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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void ( APIENTRY *pglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); |
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void ( APIENTRY *pglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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void ( APIENTRY *pglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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void ( APIENTRY *pglArrayElement)(GLint i); |
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void ( APIENTRY *pglMultiTexCoord1f) (GLenum, GLfloat); |
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void ( APIENTRY *pglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); |
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void ( APIENTRY *pglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); |
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void ( APIENTRY *pglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); |
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void ( APIENTRY *pglActiveTexture) (GLenum); |
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void ( APIENTRY *pglClientActiveTexture) (GLenum); |
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void ( APIENTRY *pglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
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void ( APIENTRY *pglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
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void ( APIENTRY *pglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); |
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void ( APIENTRY *pglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
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void ( APIENTRY *pglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
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void ( APIENTRY *pglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); |
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void ( APIENTRY *pglDeleteObjectARB)(GLhandleARB obj); |
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GLhandleARB ( APIENTRY *pglGetHandleARB)(GLenum pname); |
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void ( APIENTRY *pglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); |
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GLhandleARB ( APIENTRY *pglCreateShaderObjectARB)(GLenum shaderType); |
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void ( APIENTRY *pglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); |
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void ( APIENTRY *pglCompileShaderARB)(GLhandleARB shaderObj); |
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GLhandleARB ( APIENTRY *pglCreateProgramObjectARB)(void); |
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void ( APIENTRY *pglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); |
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void ( APIENTRY *pglLinkProgramARB)(GLhandleARB programObj); |
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void ( APIENTRY *pglUseProgramObjectARB)(GLhandleARB programObj); |
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void ( APIENTRY *pglValidateProgramARB)(GLhandleARB programObj); |
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void ( APIENTRY *pglBindProgramARB)(GLenum target, GLuint program); |
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void ( APIENTRY *pglDeleteProgramsARB)(GLsizei n, const GLuint *programs); |
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void ( APIENTRY *pglGenProgramsARB)(GLsizei n, GLuint *programs); |
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void ( APIENTRY *pglProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); |
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void ( APIENTRY *pglProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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void ( APIENTRY *pglProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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void ( APIENTRY *pglUniform1fARB)(GLint location, GLfloat v0); |
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void ( APIENTRY *pglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); |
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void ( APIENTRY *pglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
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void ( APIENTRY *pglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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void ( APIENTRY *pglUniform1iARB)(GLint location, GLint v0); |
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void ( APIENTRY *pglUniform2iARB)(GLint location, GLint v0, GLint v1); |
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void ( APIENTRY *pglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); |
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void ( APIENTRY *pglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
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void ( APIENTRY *pglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); |
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void ( APIENTRY *pglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); |
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void ( APIENTRY *pglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); |
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void ( APIENTRY *pglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); |
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void ( APIENTRY *pglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); |
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void ( APIENTRY *pglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); |
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void ( APIENTRY *pglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); |
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void ( APIENTRY *pglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); |
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void ( APIENTRY *pglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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void ( APIENTRY *pglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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void ( APIENTRY *pglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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void ( APIENTRY *pglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); |
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void ( APIENTRY *pglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); |
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void ( APIENTRY *pglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); |
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GLint ( APIENTRY *pglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); |
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void ( APIENTRY *pglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); |
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void ( APIENTRY *pglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); |
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void ( APIENTRY *pglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); |
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void ( APIENTRY *pglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); |
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void ( APIENTRY *pglPolygonStipple)(const GLubyte *mask); |
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void ( APIENTRY *pglTexImage3D)( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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void ( APIENTRY *pglTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); |
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void ( APIENTRY *pglCopyTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); |
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void ( APIENTRY *pglBlendEquationEXT)(GLenum); |
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void ( APIENTRY *pglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); |
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void ( APIENTRY *pglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); |
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void ( APIENTRY *pglActiveStencilFaceEXT)(GLenum); |
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void ( APIENTRY *pglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
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void ( APIENTRY *pglEnableVertexAttribArrayARB)(GLuint index); |
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void ( APIENTRY *pglDisableVertexAttribArrayARB)(GLuint index); |
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void ( APIENTRY *pglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); |
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void ( APIENTRY *pglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); |
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GLint ( APIENTRY *pglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); |
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void ( APIENTRY *pglBindFragDataLocation)(GLuint programObj, GLuint index, const GLcharARB *name); |
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void ( APIENTRY *pglVertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); |
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void ( APIENTRY *pglVertexAttrib2fvARB)( GLuint index, const GLfloat *v ); |
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void ( APIENTRY *pglVertexAttrib3fvARB)( GLuint index, const GLfloat *v ); |
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void ( APIENTRY *pglBindBufferARB) (GLenum target, GLuint buffer); |
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void ( APIENTRY *pglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); |
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void ( APIENTRY *pglGenBuffersARB) (GLsizei n, GLuint *buffers); |
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GLboolean ( APIENTRY *pglIsBufferARB) (GLuint buffer); |
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GLvoid* ( APIENTRY *pglMapBufferARB) (GLenum target, GLenum access); |
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GLboolean ( APIENTRY *pglUnmapBufferARB) (GLenum target); |
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void ( APIENTRY *pglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); |
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void ( APIENTRY *pglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); |
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void ( APIENTRY *pglGenQueriesARB) (GLsizei n, GLuint *ids); |
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void ( APIENTRY *pglDeleteQueriesARB) (GLsizei n, const GLuint *ids); |
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GLboolean ( APIENTRY *pglIsQueryARB) (GLuint id); |
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void ( APIENTRY *pglBeginQueryARB) (GLenum target, GLuint id); |
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void ( APIENTRY *pglEndQueryARB) (GLenum target); |
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void ( APIENTRY *pglGetQueryivARB) (GLenum target, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetQueryObjectivARB) (GLuint id, GLenum pname, GLint *params); |
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void ( APIENTRY *pglGetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint *params); |
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typedef void ( APIENTRY *pglDebugProcARB)( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB* message, GLvoid* userParam ); |
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void ( APIENTRY *pglDebugMessageControlARB)( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled ); |
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void ( APIENTRY *pglDebugMessageInsertARB)( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf ); |
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void ( APIENTRY *pglDebugMessageCallbackARB)( pglDebugProcARB callback, void* userParam ); |
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GLuint ( APIENTRY *pglGetDebugMessageLogARB)( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLuint* severities, GLsizei* lengths, char* messageLog ); |
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GLboolean ( APIENTRY *pglIsRenderbuffer )(GLuint renderbuffer); |
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void ( APIENTRY *pglBindRenderbuffer )(GLenum target, GLuint renderbuffer); |
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void ( APIENTRY *pglDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers); |
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void ( APIENTRY *pglGenRenderbuffers )(GLsizei n, GLuint *renderbuffers); |
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void ( APIENTRY *pglRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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void ( APIENTRY *pglRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
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void ( APIENTRY *pglGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params); |
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GLboolean (APIENTRY *pglIsFramebuffer )(GLuint framebuffer); |
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void ( APIENTRY *pglBindFramebuffer )(GLenum target, GLuint framebuffer); |
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void ( APIENTRY *pglDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers); |
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void ( APIENTRY *pglGenFramebuffers )(GLsizei n, GLuint *framebuffers); |
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GLenum ( APIENTRY *pglCheckFramebufferStatus )(GLenum target); |
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void ( APIENTRY *pglFramebufferTexture1D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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void ( APIENTRY *pglFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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void ( APIENTRY *pglFramebufferTexture3D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); |
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void ( APIENTRY *pglFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
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void ( APIENTRY *pglFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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void ( APIENTRY *pglGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
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void ( APIENTRY *pglBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
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void ( APIENTRY *pglDrawBuffersARB)( GLsizei n, const GLenum *bufs ); |
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void ( APIENTRY *pglGenerateMipmap )( GLenum target ); |
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void ( APIENTRY *pglBindVertexArray )( GLuint array ); |
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void ( APIENTRY *pglDeleteVertexArrays )( GLsizei n, const GLuint *arrays ); |
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void ( APIENTRY *pglGenVertexArrays )( GLsizei n, const GLuint *arrays ); |
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GLboolean ( APIENTRY *pglIsVertexArray )( GLuint array ); |
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void ( APIENTRY * pglSwapInterval) ( int interval ); |
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extern void *pglGetProcAddress( const GLubyte * ); |
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#endif//GL_EXPORT_H
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