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53 lines
1.2 KiB
53 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef PARTICLEDEF_H |
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#define PARTICLEDEF_H |
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typedef enum |
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{ |
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pt_static, |
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pt_grav, |
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pt_slowgrav, |
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pt_fire, |
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pt_explode, |
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pt_explode2, |
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pt_blob, |
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pt_blob2, |
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pt_vox_slowgrav, |
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pt_vox_grav, |
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pt_clientcustom // Must have callback function specified |
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} ptype_t; |
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typedef struct particle_s |
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{ |
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vec3_t org; |
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short color; |
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short packedColor; |
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struct particle_s *next; |
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vec3_t vel; |
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float ramp; |
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float die; |
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ptype_t type; |
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void (*deathfunc)( struct particle_s *particle ); |
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// for pt_clientcusttom, we'll call this function each frame |
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void (*callback)( struct particle_s *particle, float frametime ); |
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// For deathfunc, etc. |
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unsigned char context; |
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} particle_t; |
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#endif//PARTICLEDEF_H
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