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359 lines
12 KiB
359 lines
12 KiB
/* |
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sound.h - sndlib main header |
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Copyright (C) 2009 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef SOUND_H |
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#define SOUND_H |
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extern byte *sndpool; |
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#include "mathlib.h" |
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// sound engine rate defines |
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#define SOUND_DMA_SPEED 44100 // hardware playback rate |
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#define SOUND_11k 11025 // 11khz sample rate |
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#define SOUND_16k 16000 // 16khz sample rate |
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#define SOUND_22k 22050 // 22khz sample rate |
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#define SOUND_32k 32000 // 32khz sample rate |
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#define SOUND_44k 44100 // 44khz sample rate |
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#define DMA_MSEC_PER_SAMPLE ((float)(1000.0 / SOUND_DMA_SPEED)) |
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#define SND_TRACE_UPDATE_MAX 2 // max of N channels may be checked for obscured source per frame |
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#define SND_RADIUS_MAX 240.0f // max sound source radius |
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#define SND_RADIUS_MIN 24.0f // min sound source radius |
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#define SND_OBSCURED_LOSS_DB -2.70f // dB loss due to obscured sound source |
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// calculate gain based on atmospheric attenuation. |
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// as gain excedes threshold, round off (compress) towards 1.0 using spline |
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#define SND_GAIN_COMP_EXP_MAX 2.5f // Increasing SND_GAIN_COMP_EXP_MAX fits compression curve |
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// more closely to original gain curve as it approaches 1.0. |
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#define SND_GAIN_FADE_TIME 0.25f // xfade seconds between obscuring gain changes |
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#define SND_GAIN_COMP_EXP_MIN 0.8f |
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#define SND_GAIN_COMP_THRESH 0.5f // gain value above which gain curve is rounded to approach 1.0 |
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#define SND_DB_MAX 140.0f // max db of any sound source |
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#define SND_DB_MED 90.0f // db at which compression curve changes |
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#define SND_DB_MIN 60.0f // min db of any sound source |
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#define SND_GAIN_PLAYER_WEAPON_DB 2.0f // increase player weapon gain by N dB |
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// fixed point stuff for real-time resampling |
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#define FIX_BITS 28 |
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#define FIX_SCALE (1 << FIX_BITS) |
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#define FIX_MASK ((1 << FIX_BITS)-1) |
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#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE)) |
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#define FIX(a) (((int)(a)) << FIX_BITS) |
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#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS) |
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#define FIX_FRACTION(a,b) (FIX(a)/(b)) |
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#define FIX_FRACPART(a) ((a) & FIX_MASK) |
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#define SNDLVL_TO_DIST_MULT( sndlvl ) \ |
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( sndlvl ? ((pow( 10, s_refdb->value / 20 ) / pow( 10, (float)sndlvl / 20 )) / s_refdist->value ) : 0 ) |
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#define DIST_MULT_TO_SNDLVL( dist_mult ) \ |
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(int)( dist_mult ? ( 20 * log10( pow( 10, s_refdb->value / 20 ) / (dist_mult * s_refdist->value ))) : 0 ) |
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// NOTE: clipped sound at 32760 to avoid overload |
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#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x ))) |
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#define SWAP( a, b, t ) {(t) = (a); (a) = (b); (b) = (t);} |
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#define AVG( a, b ) (((a) + (b)) >> 1 ) |
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#define AVG4( a, b, c, d ) (((a) + (b) + (c) + (d)) >> 2 ) |
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#define PAINTBUFFER_SIZE 1024 // 44k: was 512 |
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#define PAINTBUFFER (g_curpaintbuffer) |
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#define CPAINTBUFFERS 3 |
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// sound mixing buffer |
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#define CPAINTFILTERMEM 3 |
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#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer |
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#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed |
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#define S_RAW_SOUND_BACKGROUNDTRACK -2 |
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#define S_RAW_SOUND_SOUNDTRACK -1 |
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#define S_RAW_SAMPLES_PRECISION_BITS 14 |
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typedef struct |
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{ |
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int left; |
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int right; |
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} portable_samplepair_t; |
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typedef struct |
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{ |
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qboolean factive; // if true, mix to this paintbuffer using flags |
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portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing |
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int ifilter; // current filter memory buffer to use for upsampling pass |
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portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM]; |
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} paintbuffer_t; |
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typedef struct sfx_s |
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{ |
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char name[MAX_QPATH]; |
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wavdata_t *cache; |
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int servercount; |
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uint hashValue; |
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struct sfx_s *hashNext; |
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} sfx_t; |
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extern portable_samplepair_t paintbuffer[]; |
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extern portable_samplepair_t roombuffer[]; |
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extern portable_samplepair_t temppaintbuffer[]; |
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extern portable_samplepair_t *g_curpaintbuffer; |
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extern paintbuffer_t paintbuffers[]; |
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// structure used for fading in and out client sound volume. |
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typedef struct |
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{ |
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float initial_percent; |
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float percent; // how far to adjust client's volume down by. |
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float starttime; // GetHostTime() when we started adjusting volume |
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float fadeouttime; // # of seconds to get to faded out state |
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float holdtime; // # of seconds to hold |
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float fadeintime; // # of seconds to restore |
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} soundfade_t; |
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typedef struct |
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{ |
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float percent; |
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} musicfade_t; |
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typedef struct |
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{ |
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int samples; // mono samples in buffer |
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int samplepos; // in mono samples |
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byte *buffer; |
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qboolean initialized; // sound engine is active |
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} dma_t; |
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#include "vox.h" |
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typedef struct |
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{ |
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double sample; |
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wavdata_t *pData; |
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double forcedEndSample; |
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qboolean finished; |
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} mixer_t; |
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typedef struct rawchan_s |
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{ |
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int entnum; |
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int master_vol; |
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int leftvol; // 0-255 left volume |
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int rightvol; // 0-255 right volume |
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float dist_mult; // distance multiplier (attenuation/clipK) |
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vec3_t origin; // only use if fixed_origin is set |
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float radius; // radius of this sound effect |
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volatile uint s_rawend; |
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size_t max_samples; // buffer length |
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portable_samplepair_t rawsamples[1]; // variable sized |
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} rawchan_t; |
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typedef struct channel_s |
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{ |
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char name[16]; // keept sentence name |
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sfx_t *sfx; // sfx number |
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int leftvol; // 0-255 left volume |
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int rightvol; // 0-255 right volume |
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int entnum; // entity soundsource |
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int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.) |
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vec3_t origin; // only use if fixed_origin is set |
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float dist_mult; // distance multiplier (attenuation/clipK) |
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int master_vol; // 0-255 master volume |
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qboolean isSentence; // bit who indicated sentence |
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int basePitch; // base pitch percent (100% is normal pitch playback) |
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float pitch; // real-time pitch after any modulation or shift by dynamic data |
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qboolean use_loop; // don't loop default and local sounds |
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qboolean staticsound; // use origin instead of fetching entnum's origin |
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qboolean localsound; // it's a local menu sound (not looped, not paused) |
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mixer_t pMixer; |
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// sound culling |
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qboolean bfirstpass; // true if this is first time sound is spatialized |
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float ob_gain; // gain drop if sound source obscured from listener |
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float ob_gain_target; // target gain while crossfading between ob_gain & ob_gain_target |
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float ob_gain_inc; // crossfade increment |
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qboolean bTraced; // true if channel was already checked this frame for obscuring |
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float radius; // radius of this sound effect |
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vec3_t absmin, absmax; // filled in CL_GetEntitySpatialization |
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int movetype; // to determine point entities |
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// sentence mixer |
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int wordIndex; |
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mixer_t *currentWord; // NULL if sentence is finished |
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voxword_t words[CVOXWORDMAX]; |
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} channel_t; |
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typedef struct |
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{ |
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vec3_t origin; // simorg + view_ofs |
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vec3_t velocity; |
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vec3_t forward; |
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vec3_t right; |
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vec3_t up; |
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int entnum; |
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int waterlevel; |
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float frametime; // used for sound fade |
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qboolean active; |
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qboolean inmenu; // listener in-menu ? |
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qboolean paused; |
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qboolean streaming; // playing AVI-file |
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qboolean stream_paused; // pause only background track |
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byte pasbytes[(MAX_MAP_LEAFS+7)/8];// actual PHS for current frame |
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} listener_t; |
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typedef struct |
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{ |
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string current; // a currently playing track |
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string loopName; // may be empty |
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stream_t *stream; |
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int source; // may be game, menu, etc |
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} bg_track_t; |
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/* |
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==================================================================== |
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SYSTEM SPECIFIC FUNCTIONS |
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==================================================================== |
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*/ |
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// initializes cycling through a DMA buffer and returns information on it |
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qboolean SNDDMA_Init( void *hInst ); |
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int SNDDMA_GetSoundtime( void ); |
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void SNDDMA_Shutdown( void ); |
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void SNDDMA_BeginPainting( void ); |
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void SNDDMA_Submit( void ); |
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void SNDDMA_LockSound( void ); |
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void SNDDMA_UnlockSound( void ); |
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//==================================================================== |
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#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS) |
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#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp |
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#define MAX_RAW_CHANNELS 16 |
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#define MAX_RAW_SAMPLES 8192 |
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extern sound_t ambient_sfx[NUM_AMBIENTS]; |
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extern qboolean snd_ambient; |
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extern channel_t channels[MAX_CHANNELS]; |
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extern rawchan_t *raw_channels[MAX_RAW_CHANNELS]; |
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extern int total_channels; |
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extern int paintedtime; |
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extern int soundtime; |
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extern listener_t s_listener; |
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extern int idsp_room; |
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extern dma_t dma; |
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extern convar_t *s_volume; |
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extern convar_t *s_musicvolume; |
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extern convar_t *s_show; |
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extern convar_t *s_mixahead; |
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extern convar_t *s_lerping; |
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extern convar_t *dsp_off; |
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extern convar_t *s_test; // cvar to testify new effects |
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void S_InitScaletable( void ); |
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wavdata_t *S_LoadSound( sfx_t *sfx ); |
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float S_GetMasterVolume( void ); |
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float S_GetMusicVolume( void ); |
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// |
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// s_main.c |
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// |
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void S_FreeChannel( channel_t *ch ); |
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// |
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// s_mix.c |
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// |
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int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset, int timeCompress ); |
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void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters ); |
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void MIX_InitAllPaintbuffers( void ); |
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void MIX_FreeAllPaintbuffers( void ); |
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void MIX_PaintChannels( int endtime ); |
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// s_load.c |
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qboolean S_TestSoundChar( const char *pch, char c ); |
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char *S_SkipSoundChar( const char *pch ); |
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sfx_t *S_FindName( const char *name, int *pfInCache ); |
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sound_t S_RegisterSound( const char *name ); |
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void S_FreeSound( sfx_t *sfx ); |
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// s_dsp.c |
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void SX_Init( void ); |
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void SX_Free( void ); |
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void CheckNewDspPresets( void ); |
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void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount ); |
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float DSP_GetGain( int idsp ); |
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void DSP_ClearState( void ); |
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qboolean S_Init( void ); |
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void S_Shutdown( void ); |
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void S_Activate( qboolean active, void *hInst ); |
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void S_SoundList_f( void ); |
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void S_SoundInfo_f( void ); |
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channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean *ignore ); |
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channel_t *SND_PickStaticChannel( const vec3_t pos, sfx_t *sfx ); |
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int S_GetCurrentStaticSounds( soundlist_t *pout, int size ); |
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int S_GetCurrentDynamicSounds( soundlist_t *pout, int size ); |
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sfx_t *S_GetSfxByHandle( sound_t handle ); |
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rawchan_t *S_FindRawChannel( int entnum, qboolean create ); |
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void S_RawSamples( uint samples, uint rate, word width, word channels, const byte *data, int entnum ); |
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void S_StopSound( int entnum, int channel, const char *soundname ); |
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uint S_GetRawSamplesLength( int entnum ); |
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void S_ClearRawChannel( int entnum ); |
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void S_StopAllSounds( qboolean ambient ); |
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void S_FreeSounds( void ); |
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// |
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// s_mouth.c |
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// |
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void SND_InitMouth( int entnum, int entchannel ); |
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void SND_MoveMouth8( channel_t *ch, wavdata_t *pSource, int count ); |
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void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count ); |
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void SND_CloseMouth( channel_t *ch ); |
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// |
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// s_stream.c |
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// |
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void S_StreamSoundTrack( void ); |
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void S_StreamBackgroundTrack( void ); |
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ); |
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void S_PrintBackgroundTrackState( void ); |
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void S_FadeMusicVolume( float fadePercent ); |
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// |
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// s_utils.c |
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// |
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int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample ); |
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int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample ); |
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int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop ); |
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void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition ); |
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void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition ); |
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// |
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// s_vox.c |
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// |
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void VOX_Init( void ); |
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void VOX_Shutdown( void ); |
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void VOX_SetChanVol( channel_t *ch ); |
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void VOX_LoadSound( channel_t *pchan, const char *psz ); |
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float VOX_ModifyPitch( channel_t *ch, float pitch ); |
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int VOX_MixDataToDevice( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset ); |
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#endif//SOUND_H
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