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778 lines
24 KiB
778 lines
24 KiB
/* |
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gl_local.h - renderer local declarations |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef GL_LOCAL_H |
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#define GL_LOCAL_H |
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#include "port.h" |
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#include "xash3d_types.h" |
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#include "cvardef.h" |
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#include "const.h" |
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#include "com_model.h" |
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#include "cl_entity.h" |
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#include "render_api.h" |
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#include "protocol.h" |
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#include "dlight.h" |
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#include "gl_frustum.h" |
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#include "ref_api.h" |
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#include "mathlib.h" |
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#include "ref_params.h" |
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#include "enginefeatures.h" |
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#include "com_strings.h" |
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#include "pm_movevars.h" |
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//#include "cvar.h" |
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#include "gl_export.h" |
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#include "wadfile.h" |
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#ifndef offsetof |
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#define offsetof(s,m) (size_t)&(((s *)0)->m) |
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#endif // offsetof |
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#define ASSERT(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) |
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#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) |
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#include <stdio.h> |
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#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) cvar_t cv = { cvname, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc } |
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#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) cvar_t cv = { #cv, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc } |
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#define CVAR_TO_BOOL( x ) ((x) && ((x)->value != 0.0f) ? true : false ) |
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#define WORLD (gEngfuncs.GetWorld()) |
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#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 )) |
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#define MOVEVARS (gEngfuncs.pfnGetMoveVars()) |
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// make mod_ref.h? |
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#define LM_SAMPLE_SIZE 16 |
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extern byte *r_temppool; |
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#define BLOCK_SIZE tr.block_size // lightmap blocksize |
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#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility |
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#define BLOCK_SIZE_MAX 1024 |
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#define MAX_TEXTURES 4096 |
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#define MAX_DETAIL_TEXTURES 256 |
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#define MAX_LIGHTMAPS 256 |
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#define SUBDIVIDE_SIZE 64 |
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#define MAX_DECAL_SURFS 4096 |
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#define MAX_DRAW_STACK 2 // normal view and menu view |
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#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles |
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#define SHADE_LAMBERT 1.495f |
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#define DEFAULT_ALPHATEST 0.0f |
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// refparams |
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#define RP_NONE 0 |
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#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot |
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#define RP_OLDVIEWLEAF BIT( 1 ) |
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#define RP_CLIPPLANE BIT( 2 ) |
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#define RP_NONVIEWERREF (RP_ENVVIEW) |
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#define R_ModelOpaque( rm ) ( rm == kRenderNormal ) |
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#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles )) |
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#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) && e->player ) |
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#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 ) |
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#define CL_IsViewEntityLocalPlayer() ( ENGINE_GET_PARM( PARM_VIEWENT_INDEX ) == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) ) |
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#define CULL_VISIBLE 0 // not culled |
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#define CULL_BACKSIDE 1 // backside of transparent wall |
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#define CULL_FRUSTUM 2 // culled by frustum |
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#define CULL_VISFRAME 3 // culled by PVS |
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#define CULL_OTHER 4 // culled by other reason |
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typedef struct gltexture_s |
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{ |
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char name[256]; // game path, including extension (can be store image programs) |
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word srcWidth; // keep unscaled sizes |
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word srcHeight; |
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word width; // upload width\height |
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word height; |
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word depth; // texture depth or count of layers for 2D_ARRAY |
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byte numMips; // mipmap count |
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GLuint target; // glTarget |
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GLuint texnum; // gl texture binding |
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GLint format; // uploaded format |
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GLint encode; // using GLSL decoder |
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texFlags_t flags; |
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rgba_t fogParams; // some water textures |
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// contain info about underwater fog |
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rgbdata_t *original; // keep original image |
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// debug info |
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size_t size; // upload size for debug targets |
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// detail textures stuff |
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float xscale; |
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float yscale; |
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int servercount; |
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uint hashValue; |
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struct gltexture_s *nextHash; |
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} gl_texture_t; |
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typedef struct |
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{ |
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int params; // rendering parameters |
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qboolean drawWorld; // ignore world for drawing PlayerModel |
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qboolean isSkyVisible; // sky is visible |
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qboolean onlyClientDraw; // disabled by client request |
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qboolean drawOrtho; // draw world as orthogonal projection |
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float fov_x, fov_y; // current view fov |
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cl_entity_t *currententity; |
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model_t *currentmodel; |
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cl_entity_t *currentbeam; // same as above but for beams |
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int viewport[4]; |
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gl_frustum_t frustum; |
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mleaf_t *viewleaf; |
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mleaf_t *oldviewleaf; |
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vec3_t pvsorigin; |
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vec3_t vieworg; // locked vieworigin |
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vec3_t viewangles; |
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vec3_t vforward; |
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vec3_t vright; |
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vec3_t vup; |
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vec3_t cullorigin; |
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vec3_t cull_vforward; |
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vec3_t cull_vright; |
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vec3_t cull_vup; |
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float farClip; |
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qboolean fogCustom; |
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qboolean fogEnabled; |
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qboolean fogSkybox; |
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vec4_t fogColor; |
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float fogDensity; |
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float fogStart; |
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float fogEnd; |
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int cached_contents; // in water |
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int cached_waterlevel; // was in water |
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float skyMins[2][6]; |
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float skyMaxs[2][6]; |
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matrix4x4 objectMatrix; // currententity matrix |
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matrix4x4 worldviewMatrix; // modelview for world |
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matrix4x4 modelviewMatrix; // worldviewMatrix * objectMatrix |
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matrix4x4 projectionMatrix; |
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matrix4x4 worldviewProjectionMatrix; // worldviewMatrix * projectionMatrix |
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byte visbytes[(MAX_MAP_LEAFS+7)/8];// actual PVS for current frame |
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float viewplanedist; |
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mplane_t clipPlane; |
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} ref_instance_t; |
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typedef struct |
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{ |
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cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes |
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cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes |
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cl_entity_t *beam_entities[MAX_VISIBLE_PACKET]; |
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uint num_solid_entities; |
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uint num_trans_entities; |
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uint num_beam_entities; |
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} draw_list_t; |
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typedef struct |
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{ |
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int defaultTexture; // use for bad textures |
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int particleTexture; |
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int whiteTexture; |
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int grayTexture; |
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int blackTexture; |
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int solidskyTexture; // quake1 solid-sky layer |
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int alphaskyTexture; // quake1 alpha-sky layer |
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int lightmapTextures[MAX_LIGHTMAPS]; |
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int dlightTexture; // custom dlight texture |
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int skyboxTextures[6]; // skybox sides |
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int cinTexture; // cinematic texture |
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int skytexturenum; // this not a gl_texturenum! |
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int skyboxbasenum; // start with 5800 |
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// entity lists |
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draw_list_t draw_stack[MAX_DRAW_STACK]; |
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int draw_stack_pos; |
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draw_list_t *draw_list; |
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msurface_t *draw_decals[MAX_DECAL_SURFS]; |
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int num_draw_decals; |
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// OpenGL matrix states |
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qboolean modelviewIdentity; |
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int visframecount; // PVS frame |
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int dlightframecount; // dynamic light frame |
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int realframecount; // not including viewpasses |
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int framecount; |
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qboolean ignore_lightgamma; |
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qboolean fCustomRendering; |
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qboolean fResetVis; |
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qboolean fFlipViewModel; |
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byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS |
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int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536 |
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int block_size; // lightmap blocksize |
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double frametime; // special frametime for multipass rendering (will set to 0 on a nextview) |
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float blend; // global blend value |
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// cull info |
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vec3_t modelorg; // relative to viewpoint |
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qboolean fCustomSkybox; |
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} gl_globals_t; |
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typedef struct |
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{ |
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uint c_world_polys; |
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uint c_studio_polys; |
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uint c_sprite_polys; |
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uint c_alias_polys; |
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uint c_world_leafs; |
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uint c_view_beams_count; |
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uint c_active_tents_count; |
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uint c_alias_models_drawn; |
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uint c_studio_models_drawn; |
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uint c_sprite_models_drawn; |
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uint c_particle_count; |
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uint c_client_ents; // entities that moved to client |
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double t_world_node; |
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double t_world_draw; |
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} ref_speeds_t; |
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extern ref_speeds_t r_stats; |
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extern ref_instance_t RI; |
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extern gl_globals_t tr; |
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extern float gldepthmin, gldepthmax; |
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#define r_numEntities (tr.draw_list->num_solid_entities + tr.draw_list->num_trans_entities) |
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#define r_numStatics (r_stats.c_client_ents) |
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// |
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// gl_backend.c |
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// |
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void GL_BackendStartFrame( void ); |
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void GL_BackendEndFrame( void ); |
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void GL_CleanUpTextureUnits( int last ); |
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void GL_Bind( GLint tmu, GLenum texnum ); |
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void GL_MultiTexCoord2f( GLenum texture, GLfloat s, GLfloat t ); |
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void GL_SetTexCoordArrayMode( GLenum mode ); |
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void GL_LoadTexMatrix( const matrix4x4 m ); |
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void GL_LoadTexMatrixExt( const float *glmatrix ); |
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void GL_LoadMatrix( const matrix4x4 source ); |
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void GL_TexGen( GLenum coord, GLenum mode ); |
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void GL_SelectTexture( GLint texture ); |
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void GL_CleanupAllTextureUnits( void ); |
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void GL_LoadIdentityTexMatrix( void ); |
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void GL_DisableAllTexGens( void ); |
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void GL_SetRenderMode( int mode ); |
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void GL_TextureTarget( uint target ); |
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void GL_Cull( GLenum cull ); |
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void R_ShowTextures( void ); |
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void SCR_TimeRefresh_f( void ); |
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// |
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// gl_beams.c |
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// |
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void CL_DrawBeams( int fTrans, BEAM *active_beams ); |
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qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly ); |
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// |
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// gl_cull.c |
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// |
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int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax ); |
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qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); |
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qboolean R_CullSphere( const vec3_t centre, const float radius ); |
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int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags ); |
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// |
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// gl_decals.c |
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// |
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void DrawSurfaceDecals( msurface_t *fa, qboolean single, qboolean reverse ); |
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float *R_DecalSetupVerts( decal_t *pDecal, msurface_t *surf, int texture, int *outCount ); |
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void DrawSingleDecal( decal_t *pDecal, msurface_t *fa ); |
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void R_EntityRemoveDecals( model_t *mod ); |
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void DrawDecalsBatch( void ); |
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void R_ClearDecals( void ); |
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// |
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// gl_draw.c |
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// |
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void R_Set2DMode( qboolean enable ); |
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void R_DrawTileClear( int texnum, int x, int y, int w, int h ); |
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void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data ); |
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// |
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// gl_drawhulls.c |
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// |
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void R_DrawWorldHull( void ); |
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void R_DrawModelHull( void ); |
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// |
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// gl_image.c |
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// |
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void R_SetTextureParameters( void ); |
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gl_texture_t *R_GetTexture( GLenum texnum ); |
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#define GL_LoadTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, false ) |
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#define GL_UpdateTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, true ) |
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int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags ); |
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int GL_LoadTextureArray( const char **names, int flags ); |
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int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update ); |
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byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap ); |
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int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags ); |
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int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags ); |
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void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor ); |
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void GL_UpdateTexSize( int texnum, int width, int height, int depth ); |
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void GL_ApplyTextureParams( gl_texture_t *tex ); |
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int GL_FindTexture( const char *name ); |
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void GL_FreeTexture( GLenum texnum ); |
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const char *GL_Target( GLenum target ); |
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void R_InitDlightTexture( void ); |
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void R_TextureList_f( void ); |
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void R_InitImages( void ); |
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void R_ShutdownImages( void ); |
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int GL_TexMemory( void ); |
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// |
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// gl_rlight.c |
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// |
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void CL_RunLightStyles( void ); |
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void R_PushDlights( void ); |
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void R_AnimateLight( void ); |
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void R_GetLightSpot( vec3_t lightspot ); |
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void R_MarkLights( dlight_t *light, int bit, mnode_t *node ); |
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colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec ); |
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int R_CountSurfaceDlights( msurface_t *surf ); |
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colorVec R_LightPoint( const vec3_t p0 ); |
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int R_CountDlights( void ); |
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// |
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// gl_rmain.c |
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// |
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void R_ClearScene( void ); |
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void R_LoadIdentity( void ); |
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void R_RenderScene( void ); |
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void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size ); |
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void R_SetupRefParams( const struct ref_viewpass_s *rvp ); |
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void R_TranslateForEntity( cl_entity_t *e ); |
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void R_RotateForEntity( cl_entity_t *e ); |
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void R_SetupGL( qboolean set_gl_state ); |
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void R_AllowFog( qboolean allowed ); |
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void R_SetupFrustum( void ); |
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void R_FindViewLeaf( void ); |
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void R_CheckGamma( void ); |
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void R_PushScene( void ); |
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void R_PopScene( void ); |
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void R_DrawFog( void ); |
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int CL_FxBlend( cl_entity_t *e ); |
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// |
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// gl_rmath.c |
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// |
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void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] ); |
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void Matrix4x4_FromArrayFloatGL( matrix4x4 out, const float in[16] ); |
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void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 ); |
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void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_ConcatScale( matrix4x4 out, float x ); |
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void Matrix4x4_ConcatScale3( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_CreateScale( matrix4x4 out, float x ); |
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void Matrix4x4_CreateScale3( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar); |
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void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar); |
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void Matrix4x4_CreateModelview( matrix4x4 out ); |
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// |
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// gl_rmisc.c |
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// |
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void R_ClearStaticEntities( void ); |
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// |
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// gl_rsurf.c |
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// |
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void R_MarkLeaves( void ); |
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void R_DrawWorld( void ); |
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void R_DrawWaterSurfaces( void ); |
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void R_DrawBrushModel( cl_entity_t *e ); |
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void GL_SubdivideSurface( msurface_t *fa ); |
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void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ); |
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void DrawGLPoly( glpoly_t *p, float xScale, float yScale ); |
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texture_t *R_TextureAnimation( msurface_t *s ); |
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void GL_SetupFogColorForSurfaces( void ); |
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void R_DrawAlphaTextureChains( void ); |
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void GL_RebuildLightmaps( void ); |
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void GL_InitRandomTable( void ); |
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void GL_BuildLightmaps( void ); |
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void GL_ResetFogColor( void ); |
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void R_GenerateVBO( void ); |
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void R_ClearVBO( void ); |
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void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf ); |
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// |
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// gl_rpart.c |
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// |
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void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, float frametime ); |
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void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float partsize ); |
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void CL_DrawTracers( double frametime, particle_t *cl_active_tracers ); |
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// |
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// gl_sprite.c |
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// |
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void R_SpriteInit( void ); |
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags ); |
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mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw ); |
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void R_DrawSpriteModel( cl_entity_t *e ); |
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// |
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// gl_studio.c |
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// |
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void R_StudioInit( void ); |
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void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ); |
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void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
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float CL_GetSequenceDuration( cl_entity_t *ent, int sequence ); |
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struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e ); |
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float CL_GetStudioEstimatedFrame( cl_entity_t *ent ); |
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int R_GetEntityRenderMode( cl_entity_t *ent ); |
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void R_DrawStudioModel( cl_entity_t *e ); |
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player_info_t *pfnPlayerInfo( int index ); |
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void R_GatherPlayerLight( void ); |
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float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc ); |
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void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
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void R_StudioResetPlayerModels( void ); |
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void CL_InitStudioAPI( void ); |
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void Mod_StudioLoadTextures( model_t *mod, void *data ); |
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void Mod_StudioUnloadTextures( void *data ); |
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// |
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// gl_alias.c |
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// |
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void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded ); |
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void R_DrawAliasModel( cl_entity_t *e ); |
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void R_AliasInit( void ); |
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// |
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// gl_warp.c |
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// |
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void R_InitSkyClouds( mip_t *mt, struct texture_s *tx, qboolean custom_palette ); |
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void R_AddSkyBoxSurface( msurface_t *fa ); |
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void R_ClearSkyBox( void ); |
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void R_DrawSkyBox( void ); |
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void R_DrawClouds( void ); |
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void EmitWaterPolys( msurface_t *warp, qboolean reverse ); |
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// |
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// gl_vgui.c |
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// |
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void VGUI_DrawInit( void ); |
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void VGUI_DrawShutdown( void ); |
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void VGUI_SetupDrawingText( int *pColor ); |
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void VGUI_SetupDrawingRect( int *pColor ); |
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void VGUI_SetupDrawingImage( int *pColor ); |
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void VGUI_BindTexture( int id ); |
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void VGUI_EnableTexture( qboolean enable ); |
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void VGUI_CreateTexture( int id, int width, int height ); |
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void VGUI_UploadTexture( int id, const char *buffer, int width, int height ); |
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void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ); |
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void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr ); |
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void VGUI_GetTextureSizes( int *width, int *height ); |
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int VGUI_GenerateTexture( void ); |
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//#include "vid_common.h" |
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// |
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// renderer exports |
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// |
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qboolean R_Init( void ); |
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void R_Shutdown( void ); |
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void GL_SetupAttributes( int safegl ); |
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void GL_OnContextCreated( void ); |
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void GL_InitExtensions( void ); |
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void GL_ClearExtensions( void ); |
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void VID_CheckChanges( void ); |
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int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags ); |
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void GL_FreeImage( const char *name ); |
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qboolean VID_ScreenShot( const char *filename, int shot_type ); |
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qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot ); |
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void R_BeginFrame( qboolean clearScene ); |
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void R_RenderFrame( const struct ref_viewpass_s *vp ); |
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void R_EndFrame( void ); |
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void R_ClearScene( void ); |
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void R_GetTextureParms( int *w, int *h, int texnum ); |
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void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite ); |
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void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ); |
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void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ); |
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qboolean R_SpeedsMessage( char *out, size_t size ); |
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void R_SetupSky( const char *skyboxname ); |
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qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); |
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int R_WorldToScreen( const vec3_t point, vec3_t screen ); |
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void R_ScreenToWorld( const vec3_t screen, vec3_t point ); |
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qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType ); |
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void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded ); |
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void Mod_SpriteUnloadTextures( void *data ); |
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void Mod_UnloadAliasModel( struct model_s *mod ); |
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void Mod_AliasUnloadTextures( void *data ); |
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void GL_SetRenderMode( int mode ); |
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void R_RunViewmodelEvents( void ); |
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void R_DrawViewModel( void ); |
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int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame ); |
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void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale ); |
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void R_RemoveEfrags( struct cl_entity_s *ent ); |
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void R_AddEfrags( struct cl_entity_s *ent ); |
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void R_DecalRemoveAll( int texture ); |
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int R_CreateDecalList( decallist_t *pList ); |
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void R_ClearAllDecals( void ); |
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byte *Mod_GetCurrentVis( void ); |
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void Mod_SetOrthoBounds( const float *mins, const float *maxs ); |
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void R_NewMap( void ); |
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void CL_AddCustomBeam( cl_entity_t *pEnvBeam ); |
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// |
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// gl_opengl.c |
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// |
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#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ ) |
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void GL_CheckForErrors_( const char *filename, const int fileline ); |
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const char *GL_ErrorString( int err ); |
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qboolean GL_Support( int r_ext ); |
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int GL_MaxTextureUnits( void ); |
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qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ); |
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void GL_SetExtension( int r_ext, int enable ); |
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// |
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// gl_triapi.c |
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// |
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void TriRenderMode( int mode ); |
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void TriBegin( int mode ); |
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void TriEnd( void ); |
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void TriTexCoord2f( float u, float v ); |
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void TriVertex3fv( const float *v ); |
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void TriVertex3f( float x, float y, float z ); |
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void _TriColor4f( float r, float g, float b, float a ); |
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void _TriColor4ub( byte r, byte g, byte b, byte a ); |
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void TriColor4f( float r, float g, float b, float a ); |
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void TriColor4ub( byte r, byte g, byte b, byte a ); |
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void TriBrightness( float brightness ); |
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int TriWorldToScreen( const float *world, float *screen ); |
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int TriSpriteTexture( model_t *pSpriteModel, int frame ); |
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void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ); |
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void TriGetMatrix( const int pname, float *matrix ); |
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void TriFogParams( float flDensity, int iFogSkybox ); |
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void TriCullFace( TRICULLSTYLE mode ); |
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/* |
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======================================================================= |
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GL STATE MACHINE |
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======================================================================= |
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*/ |
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enum |
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{ |
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GL_OPENGL_110 = 0, // base |
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GL_ARB_MULTITEXTURE, |
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GL_TEXTURE_CUBEMAP_EXT, |
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GL_ANISOTROPY_EXT, |
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GL_TEXTURE_LOD_BIAS, |
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GL_TEXTURE_COMPRESSION_EXT, |
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GL_SHADER_GLSL100_EXT, |
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GL_TEXTURE_2D_RECT_EXT, |
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GL_TEXTURE_ARRAY_EXT, |
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GL_TEXTURE_3D_EXT, |
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GL_CLAMPTOEDGE_EXT, |
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GL_ARB_TEXTURE_NPOT_EXT, |
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GL_CLAMP_TEXBORDER_EXT, |
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GL_ARB_TEXTURE_FLOAT_EXT, |
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GL_ARB_DEPTH_FLOAT_EXT, |
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GL_ARB_SEAMLESS_CUBEMAP, |
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GL_EXT_GPU_SHADER4, // shaders only |
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GL_DEPTH_TEXTURE, |
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GL_DEBUG_OUTPUT, |
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GL_ARB_VERTEX_BUFFER_OBJECT_EXT, |
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GL_DRAW_RANGEELEMENTS_EXT, |
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GL_EXTCOUNT, // must be last |
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}; |
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typedef enum |
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{ |
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GLHW_GENERIC, // where everthing works the way it should |
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GLHW_RADEON, // where you don't have proper GLSL support |
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GLHW_NVIDIA, // Geforce 8/9 class DX10 hardware |
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GLHW_INTEL // Intel Mobile Graphics |
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} glHWType_t; |
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typedef struct |
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{ |
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const char *renderer_string; // ptrs to OpenGL32.dll, use with caution |
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const char *vendor_string; |
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const char *version_string; |
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glHWType_t hardware_type; |
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// list of supported extensions |
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const char *extensions_string; |
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byte extension[GL_EXTCOUNT]; |
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int max_texture_units; |
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int max_texture_coords; |
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int max_teximage_units; |
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GLint max_2d_texture_size; |
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GLint max_2d_rectangle_size; |
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GLint max_2d_texture_layers; |
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GLint max_3d_texture_size; |
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GLint max_cubemap_size; |
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GLfloat max_texture_anisotropy; |
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GLfloat max_texture_lod_bias; |
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GLint max_vertex_uniforms; |
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GLint max_vertex_attribs; |
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GLint max_multisamples; |
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int color_bits; |
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int alpha_bits; |
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int depth_bits; |
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int stencil_bits; |
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int msaasamples; |
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gl_context_type_t context; |
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gles_wrapper_t wrapper; |
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qboolean softwareGammaUpdate; |
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qboolean fCustomRenderer; |
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int prev_width; |
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int prev_height; |
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} glconfig_t; |
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typedef struct |
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{ |
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int width, height; |
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int activeTMU; |
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GLint currentTextures[MAX_TEXTURE_UNITS]; |
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GLuint currentTextureTargets[MAX_TEXTURE_UNITS]; |
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GLboolean texIdentityMatrix[MAX_TEXTURE_UNITS]; |
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GLint genSTEnabled[MAX_TEXTURE_UNITS]; // 0 - disabled, OR 1 - S, OR 2 - T, OR 4 - R |
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GLint texCoordArrayMode[MAX_TEXTURE_UNITS]; // 0 - disabled, 1 - enabled, 2 - cubemap |
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GLint isFogEnabled; |
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int faceCull; |
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qboolean stencilEnabled; |
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qboolean in2DMode; |
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} glstate_t; |
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typedef struct |
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{ |
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qboolean initialized; // OpenGL subsystem started |
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qboolean extended; // extended context allows to GL_Debug |
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} glwstate_t; |
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extern glconfig_t glConfig; |
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extern glstate_t glState; |
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// move to engine |
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extern glwstate_t glw_state; |
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extern ref_api_t gEngfuncs; |
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extern ref_globals_t *gpGlobals; |
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#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm) |
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#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 ) |
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// |
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// renderer cvars |
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// |
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extern cvar_t *gl_texture_anisotropy; |
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extern cvar_t *gl_extensions; |
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extern cvar_t *gl_check_errors; |
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extern cvar_t *gl_texture_lodbias; |
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extern cvar_t *gl_texture_nearest; |
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extern cvar_t *gl_lightmap_nearest; |
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extern cvar_t *gl_keeptjunctions; |
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extern cvar_t *gl_emboss_scale; |
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extern cvar_t *gl_round_down; |
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extern cvar_t *gl_detailscale; |
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extern cvar_t *gl_wireframe; |
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extern cvar_t *gl_polyoffset; |
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extern cvar_t *gl_finish; |
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extern cvar_t *gl_nosort; |
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extern cvar_t *gl_clear; |
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extern cvar_t *gl_test; // cvar to testify new effects |
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extern cvar_t *gl_msaa; |
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extern cvar_t *gl_stencilbits; |
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extern cvar_t *r_speeds; |
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extern cvar_t *r_fullbright; |
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extern cvar_t *r_norefresh; |
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extern cvar_t *r_lighting_extended; |
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extern cvar_t *r_lighting_modulate; |
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extern cvar_t *r_lighting_ambient; |
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extern cvar_t *r_studio_lambert; |
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extern cvar_t *r_detailtextures; |
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extern cvar_t *r_drawentities; |
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extern cvar_t *r_decals; |
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extern cvar_t *r_novis; |
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extern cvar_t *r_nocull; |
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extern cvar_t *r_lockpvs; |
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extern cvar_t *r_lockfrustum; |
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extern cvar_t *r_traceglow; |
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extern cvar_t *r_dynamic; |
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extern cvar_t *r_lightmap; |
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extern cvar_t *r_vbo; |
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extern cvar_t *r_vbo_dlightmode; |
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extern cvar_t *vid_brightness; |
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extern cvar_t *vid_gamma; |
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// |
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// engine shared convars |
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// |
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extern cvar_t *gl_showtextures; |
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extern cvar_t *tracerred; |
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extern cvar_t *tracergreen; |
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extern cvar_t *tracerblue; |
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extern cvar_t *traceralpha; |
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extern cvar_t *cl_lightstyle_lerping; |
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extern cvar_t *r_showhull; |
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// |
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// engine callbacks |
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// |
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#include "crtlib.h" |
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#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ ) |
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#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ ) |
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#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ ) |
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#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ ) |
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#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ ) |
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#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ ) |
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#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ ) |
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#endif // GL_LOCAL_H
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