1210 lines
25 KiB
1210 lines
25 KiB
/* |
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keys.c - console key events |
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Copyright (C) 2007 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "input.h" |
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#include "client.h" |
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#include "vgui_draw.h" |
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#include "platform/platform.h" |
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typedef struct |
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{ |
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qboolean down; |
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qboolean gamedown; |
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int repeats; // if > 1, it is autorepeating |
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const char *binding; |
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} enginekey_t; |
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typedef struct keyname_s |
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{ |
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const char *name; // key name |
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int keynum; // key number |
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const char *binding; // default bind |
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} keyname_t; |
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|
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enginekey_t keys[256]; |
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keyname_t keynames[] = |
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{ |
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{"TAB", K_TAB, "" }, |
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{"ENTER", K_ENTER, "" }, |
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{"ESCAPE", K_ESCAPE, "escape" }, // hardcoded |
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{"SPACE", K_SPACE, "+jump" }, |
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{"BACKSPACE", K_BACKSPACE, "" }, |
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{"UPARROW", K_UPARROW, "+forward" }, |
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{"DOWNARROW", K_DOWNARROW, "+back" }, |
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{"LEFTARROW", K_LEFTARROW, "+left" }, |
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{"RIGHTARROW", K_RIGHTARROW, "+right" }, |
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{"ALT", K_ALT, "+strafe" }, |
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{"CTRL", K_CTRL, "+attack" }, |
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{"SHIFT", K_SHIFT, "+speed" }, |
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{"CAPSLOCK", K_CAPSLOCK, "" }, |
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{"SCROLLOCK", K_SCROLLOCK, "" }, |
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{"F1", K_F1, "cmd help" }, |
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{"F2", K_F2, "menu_savegame" }, |
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{"F3", K_F3, "menu_loadgame" }, |
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{"F4", K_F4, "menu_controls" }, |
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{"F5", K_F5, "menu_creategame" }, |
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{"F6", K_F6, "savequick" }, |
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{"F7", K_F7, "loadquick" }, |
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{"F8", K_F8, "stop" }, |
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{"F9", K_F9, "" }, |
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{"F10", K_F10, "menu_main" }, |
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{"F11", K_F11, "" }, |
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{"F12", K_F12, "snapshot" }, |
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{"INS", K_INS, "" }, |
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{"DEL", K_DEL, "+lookdown" }, |
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{"PGDN", K_PGDN, "+lookup" }, |
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{"PGUP", K_PGUP, "" }, |
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{"HOME", K_HOME, "" }, |
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{"END", K_END, "centerview" }, |
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// mouse buttouns |
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{"MOUSE1", K_MOUSE1, "+attack" }, |
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{"MOUSE2", K_MOUSE2, "+attack2" }, |
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{"MOUSE3", K_MOUSE3, "" }, |
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{"MOUSE4", K_MOUSE4, "" }, |
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{"MOUSE5", K_MOUSE5, "" }, |
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{"MWHEELUP", K_MWHEELUP, "" }, |
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{"MWHEELDOWN", K_MWHEELDOWN, "" }, |
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|
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// digital keyboard |
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{"KP_HOME", K_KP_HOME, "" }, |
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{"KP_UPARROW", K_KP_UPARROW, "+forward" }, |
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{"KP_PGUP", K_KP_PGUP, "" }, |
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{"KP_LEFTARROW", K_KP_LEFTARROW, "+left" }, |
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{"KP_5", K_KP_5, "" }, |
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{"KP_RIGHTARROW", K_KP_RIGHTARROW, "+right" }, |
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{"KP_END", K_KP_END, "centerview" }, |
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{"KP_DOWNARROW", K_KP_DOWNARROW, "+back" }, |
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{"KP_PGDN", K_KP_PGDN, "+lookup" }, |
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{"KP_ENTER", K_KP_ENTER, "" }, |
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{"KP_INS", K_KP_INS, "" }, |
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{"KP_DEL", K_KP_DEL, "+lookdown" }, |
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{"KP_SLASH", K_KP_SLASH, "" }, |
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{"KP_MINUS", K_KP_MINUS, "" }, |
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{"KP_PLUS", K_KP_PLUS, "" }, |
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{"PAUSE", K_PAUSE, "pause" }, |
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// Gamepad |
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// A/B X/Y names match the Xbox controller layout |
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{"A_BUTTON", K_A_BUTTON, "+jump"}, |
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{"B_BUTTON", K_B_BUTTON, "+use"}, |
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{"X_BUTTON", K_X_BUTTON, "+reload"}, |
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{"Y_BUTTON", K_Y_BUTTON, "impulse 100"}, // Flashlight |
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{"BACK", K_BACK_BUTTON, "pause"}, // Menu |
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{"MODE", K_MODE_BUTTON, ""}, |
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{"START", K_START_BUTTON, "escape"}, |
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{"STICK1", K_LSTICK, "+speed"}, |
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{"STICK2", K_RSTICK, "+duck"}, |
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{"L1_BUTTON", K_L1_BUTTON, "+duck"}, |
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{"R1_BUTTON", K_R1_BUTTON, "+attack"}, |
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{"DPAD_UP", K_DPAD_UP, "impulse 201"}, // Spray |
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{"DPAD_DOWN", K_DPAD_DOWN, "lastinv"}, |
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{"DPAD_LEFT", K_DPAD_LEFT, "invprev"}, |
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{"DPAD_RIGHT", K_DPAD_RIGHT, "invnext"}, |
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{"L2_BUTTON", K_L2_BUTTON, "+speed"}, |
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{"R2_BUTTON", K_R2_BUTTON, "+attack2"}, |
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{"LTRIGGER" , K_JOY1 , "+speed"}, // L2 in SDL2 |
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{"RTRIGGER" , K_JOY2 , "+attack2"}, // R2 in SDL2 |
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{"JOY3" , K_JOY3 , ""}, |
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{"JOY4" , K_JOY4 , ""}, |
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{"C_BUTTON", K_C_BUTTON, ""}, |
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{"Z_BUTTON", K_Z_BUTTON, ""}, |
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{"MISC_BUTTON", K_MISC_BUTTON, ""}, |
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{"PADDLE1", K_PADDLE1_BUTTON, ""}, |
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{"PADDLE2", K_PADDLE2_BUTTON, ""}, |
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{"PADDLE3", K_PADDLE3_BUTTON, ""}, |
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{"PADDLE4", K_PADDLE4_BUTTON, ""}, |
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{"TOUCHPAD", K_TOUCHPAD, ""}, |
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{"AUX26", K_AUX26, ""}, // generic |
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{"AUX27", K_AUX27, ""}, |
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{"AUX28", K_AUX28, ""}, |
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{"AUX29", K_AUX29, ""}, |
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{"AUX30", K_AUX30, ""}, |
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{"AUX31", K_AUX31, ""}, |
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{"AUX32", K_AUX32, ""}, |
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// raw semicolon seperates commands |
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{"SEMICOLON", ';', "" }, |
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{NULL, 0, NULL }, |
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}; |
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static void OSK_EnableTextInput( qboolean enable, qboolean force ); |
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static qboolean OSK_KeyEvent( int key, int down ); |
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static CVAR_DEFINE_AUTO( osk_enable, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "enable built-in on-screen keyboard" ); |
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static CVAR_DEFINE_AUTO( key_rotate, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rotate arrow keys (0-3)" ); |
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/* |
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=================== |
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Key_IsDown |
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=================== |
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*/ |
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int GAME_EXPORT Key_IsDown( int keynum ) |
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{ |
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if( keynum == -1 ) |
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return false; |
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return keys[keynum].down; |
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} |
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/* |
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=================== |
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Key_StringToKeynum |
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Returns a key number to be used to index keys[] by looking at |
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the given string. Single ascii characters return themselves, while |
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the K_* names are matched up. |
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0x11 will be interpreted as raw hex, which will allow new controlers |
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to be configured even if they don't have defined names. |
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=================== |
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*/ |
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int Key_StringToKeynum( const char *str ) |
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{ |
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keyname_t *kn; |
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if( !str || !str[0] ) return -1; |
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if( !str[1] ) return str[0]; |
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// check for hex code |
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if( str[0] == '0' && str[1] == 'x' && Q_strlen( str ) == 4 ) |
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{ |
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int n1, n2; |
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n1 = str[2]; |
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if( n1 >= '0' && n1 <= '9' ) |
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{ |
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n1 -= '0'; |
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} |
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else if( n1 >= 'a' && n1 <= 'f' ) |
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{ |
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n1 = n1 - 'a' + 10; |
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} |
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else n1 = 0; |
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n2 = str[3]; |
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if( n2 >= '0' && n2 <= '9' ) |
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{ |
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n2 -= '0'; |
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} |
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else if( n2 >= 'a' && n2 <= 'f' ) |
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{ |
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n2 = n2 - 'a' + 10; |
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} |
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else n2 = 0; |
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return n1 * 16 + n2; |
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} |
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// scan for a text match |
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for( kn = keynames; kn->name; kn++ ) |
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{ |
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if( !Q_stricmp( str, kn->name )) |
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return kn->keynum; |
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} |
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return -1; |
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} |
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/* |
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=================== |
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Key_KeynumToString |
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Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the |
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given keynum. |
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=================== |
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*/ |
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const char *Key_KeynumToString( int keynum ) |
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{ |
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keyname_t *kn; |
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static char tinystr[5]; |
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int i, j; |
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if ( keynum == -1 ) return "<KEY NOT FOUND>"; |
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if ( keynum < 0 || keynum > 255 ) return "<OUT OF RANGE>"; |
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// check for printable ascii (don't use quote) |
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if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLOCK ) |
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{ |
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tinystr[0] = keynum; |
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tinystr[1] = 0; |
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return tinystr; |
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} |
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// check for a key string |
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for( kn = keynames; kn->name; kn++ ) |
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{ |
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if( keynum == kn->keynum ) |
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return kn->name; |
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} |
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// make a hex string |
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i = keynum >> 4; |
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j = keynum & 15; |
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tinystr[0] = '0'; |
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tinystr[1] = 'x'; |
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tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0'; |
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tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0'; |
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tinystr[4] = 0; |
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return tinystr; |
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} |
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/* |
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=================== |
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Key_SetBinding |
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=================== |
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*/ |
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void GAME_EXPORT Key_SetBinding( int keynum, const char *binding ) |
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{ |
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if( keynum == -1 ) return; |
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// free old bindings |
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if( keys[keynum].binding ) |
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{ |
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Mem_Free((char *)keys[keynum].binding ); |
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keys[keynum].binding = NULL; |
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} |
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// allocate memory for new binding |
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keys[keynum].binding = copystring( binding ); |
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} |
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/* |
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=================== |
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Key_GetBinding |
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=================== |
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*/ |
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const char *Key_GetBinding( int keynum ) |
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{ |
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if( keynum == -1 ) return NULL; |
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return keys[keynum].binding; |
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} |
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/* |
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=================== |
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Key_GetKey |
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=================== |
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*/ |
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int Key_GetKey( const char *pBinding ) |
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{ |
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int i, len; |
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const char *p; |
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if( !pBinding ) return -1; |
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len = Q_strlen( pBinding ); |
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for( i = 0; i < 256; i++ ) |
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{ |
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if( !keys[i].binding ) |
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continue; |
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p = keys[i].binding; |
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if( *p == '+' ) |
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p++; |
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if( !Q_strnicmp( p, pBinding, len ) ) |
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return i; |
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} |
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return -1; |
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} |
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/* |
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=================== |
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Key_Unbind_f |
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=================== |
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*/ |
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void Key_Unbind_f( void ) |
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{ |
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int b; |
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "unbind <key> : remove commands from a key\n" ); |
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return; |
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} |
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b = Key_StringToKeynum( Cmd_Argv( 1 )); |
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if( b == -1 ) |
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{ |
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Con_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv( 1 )); |
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return; |
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} |
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Key_SetBinding( b, "" ); |
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} |
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/* |
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=================== |
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Key_Unbindall_f |
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=================== |
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*/ |
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void Key_Unbindall_f( void ) |
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{ |
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int i; |
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for( i = 0; i < ARRAYSIZE( keys ); i++ ) |
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{ |
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if( keys[i].binding ) |
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Key_SetBinding( i, "" ); |
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} |
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// set some defaults |
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Key_SetBinding( K_ESCAPE, "escape" ); |
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Key_SetBinding( K_START_BUTTON, "escape" ); |
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} |
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/* |
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=================== |
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Key_Reset_f |
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=================== |
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*/ |
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void Key_Reset_f( void ) |
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{ |
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keyname_t *kn; |
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int i; |
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// clear all keys first |
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for( i = 0; i < ARRAYSIZE( keys ); i++ ) |
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{ |
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if( keys[i].binding ) |
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Key_SetBinding( i, "" ); |
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} |
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// apply default values |
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for( kn = keynames; kn->name; kn++ ) |
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Key_SetBinding( kn->keynum, kn->binding ); |
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} |
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/* |
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=================== |
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Key_Bind_f |
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=================== |
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*/ |
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void Key_Bind_f( void ) |
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{ |
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char cmd[1024]; |
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int i, c, b; |
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c = Cmd_Argc(); |
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if( c < 2 ) |
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{ |
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Con_Printf( S_USAGE "bind <key> [command] : attach a command to a key\n" ); |
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return; |
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} |
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b = Key_StringToKeynum( Cmd_Argv( 1 )); |
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if( b == -1 ) |
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{ |
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Con_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv( 1 )); |
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return; |
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} |
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if( c == 2 ) |
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{ |
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if( keys[b].binding ) |
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Con_Printf( "\"%s\" = \"%s\"\n", Cmd_Argv( 1 ), keys[b].binding ); |
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else Con_Printf( "\"%s\" is not bound\n", Cmd_Argv( 1 )); |
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return; |
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} |
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// copy the rest of the command line |
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cmd[0] = 0; // start out with a null string |
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for( i = 2; i < c; i++ ) |
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{ |
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Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd )); |
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if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd )); |
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} |
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Key_SetBinding( b, cmd ); |
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} |
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/* |
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============ |
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Key_WriteBindings |
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Writes lines containing "bind key value" |
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============ |
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*/ |
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void Key_WriteBindings( file_t *f ) |
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{ |
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int i; |
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string newCommand; |
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if( !f ) return; |
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FS_Printf( f, "unbindall\n" ); |
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for( i = 0; i < 256; i++ ) |
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{ |
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if( !COM_CheckString( keys[i].binding )) |
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continue; |
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Cmd_Escape( newCommand, keys[i].binding, sizeof( newCommand )); |
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FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString( i ), newCommand ); |
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} |
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} |
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/* |
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============ |
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Key_Bindlist_f |
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============ |
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*/ |
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void Key_Bindlist_f( void ) |
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{ |
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int i; |
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for( i = 0; i < 256; i++ ) |
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{ |
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if( !COM_CheckString( keys[i].binding )) |
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continue; |
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Con_Printf( "%s \"%s\"\n", Key_KeynumToString( i ), keys[i].binding ); |
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} |
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} |
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/* |
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============================================================================== |
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LINE TYPING INTO THE CONSOLE |
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============================================================================== |
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*/ |
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/* |
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=================== |
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Key_Init |
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=================== |
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*/ |
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void Key_Init( void ) |
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{ |
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keyname_t *kn; |
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// register our functions |
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Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" ); |
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Cmd_AddRestrictedCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" ); |
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Cmd_AddRestrictedCommand( "unbindall", Key_Unbindall_f, "removes all commands from all keys in bindmap" ); |
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Cmd_AddRestrictedCommand( "resetkeys", Key_Reset_f, "reset all keys to their default values" ); |
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Cmd_AddCommand( "bindlist", Key_Bindlist_f, "display current key bindings" ); |
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Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" ); |
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// setup default binding. "unbindall" from config.cfg will be reset it |
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for( kn = keynames; kn->name; kn++ ) Key_SetBinding( kn->keynum, kn->binding ); |
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Cvar_RegisterVariable( &osk_enable ); |
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Cvar_RegisterVariable( &key_rotate ); |
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} |
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/* |
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=================== |
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Key_AddKeyCommands |
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=================== |
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*/ |
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void Key_AddKeyCommands( int key, const char *kb, qboolean down ) |
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{ |
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char button[1024]; |
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char *buttonPtr; |
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char cmd[1024]; |
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int i; |
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if( !kb ) return; |
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buttonPtr = button; |
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for( i = 0; ; i++ ) |
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{ |
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if( kb[i] == ';' || !kb[i] ) |
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{ |
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*buttonPtr = '\0'; |
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if( button[0] == '+' ) |
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{ |
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// button commands add keynum as a parm |
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if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key ); |
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else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key ); |
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Cbuf_AddText( cmd ); |
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} |
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else if( down ) |
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{ |
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// down-only command |
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Cbuf_AddText( button ); |
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Cbuf_AddText( "\n" ); |
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} |
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buttonPtr = button; |
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while(( kb[i] <= ' ' || kb[i] == ';' ) && kb[i] != 0 ) |
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i++; |
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} |
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*buttonPtr++ = kb[i]; |
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if( !kb[i] ) break; |
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} |
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} |
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|
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/* |
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=================== |
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Key_IsAllowedAutoRepeat |
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|
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List of keys that allows auto-repeat |
|
=================== |
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*/ |
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static qboolean Key_IsAllowedAutoRepeat( int key ) |
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{ |
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if( cls.key_dest != key_game ) |
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return true; |
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switch( key ) |
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{ |
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case K_BACKSPACE: |
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case K_PAUSE: |
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case K_PGUP: |
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case K_KP_PGUP: |
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case K_PGDN: |
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case K_KP_PGDN: |
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return true; |
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default: |
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return false; |
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} |
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} |
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|
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static int Key_Rotate( int key ) |
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{ |
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if( key_rotate.value == 1.0f ) // CW |
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{ |
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if( key == K_UPARROW ) |
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key = K_LEFTARROW; |
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else if( key == K_LEFTARROW ) |
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key = K_DOWNARROW; |
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else if( key == K_RIGHTARROW ) |
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key = K_UPARROW; |
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else if( key == K_DOWNARROW ) |
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key = K_RIGHTARROW; |
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} |
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|
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else if( key_rotate.value == 3.0f ) // CCW |
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{ |
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if( key == K_UPARROW ) |
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key = K_RIGHTARROW; |
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else if( key == K_LEFTARROW ) |
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key = K_UPARROW; |
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else if( key == K_RIGHTARROW ) |
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key = K_DOWNARROW; |
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else if( key == K_DOWNARROW ) |
|
key = K_LEFTARROW; |
|
} |
|
|
|
else if( key_rotate.value == 2.0f ) |
|
{ |
|
if( key == K_UPARROW ) |
|
key = K_DOWNARROW; |
|
else if( key == K_LEFTARROW ) |
|
key = K_RIGHTARROW; |
|
else if( key == K_RIGHTARROW ) |
|
key = K_LEFTARROW; |
|
else if( key == K_DOWNARROW ) |
|
key = K_UPARROW; |
|
} |
|
|
|
return key; |
|
} |
|
|
|
|
|
/* |
|
=================== |
|
Key_Event |
|
|
|
Called by the system for both key up and key down events |
|
=================== |
|
*/ |
|
void GAME_EXPORT Key_Event( int key, int down ) |
|
{ |
|
const char *kb; |
|
|
|
key = Key_Rotate( key ); |
|
|
|
if( OSK_KeyEvent( key, down ) ) |
|
return; |
|
|
|
// key was pressed before engine was run |
|
if( !keys[key].down && !down ) |
|
return; |
|
|
|
kb = keys[key].binding; |
|
keys[key].down = down; |
|
|
|
#ifdef HACKS_RELATED_HLMODS |
|
if(( cls.key_dest == key_game ) && ( cls.state == ca_cinematic ) && ( key != K_ESCAPE || !down )) |
|
{ |
|
// only escape passed when cinematic is playing |
|
// HLFX 0.6 bug: crash in vgui3.dll while press +attack during movie playback |
|
return; |
|
} |
|
#endif |
|
// distribute the key down event to the apropriate handler |
|
if( cls.key_dest == key_game && ( down || keys[key].gamedown )) |
|
{ |
|
if( !clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding )) |
|
{ |
|
if( keys[key].repeats == 0 && down ) |
|
{ |
|
keys[key].gamedown = true; |
|
} |
|
|
|
if( !down ) |
|
{ |
|
keys[key].gamedown = false; |
|
keys[key].repeats = 0; |
|
} |
|
return; // handled in client.dll |
|
} |
|
} |
|
|
|
// update auto-repeat status |
|
if( down ) |
|
{ |
|
keys[key].repeats++; |
|
|
|
if( !Key_IsAllowedAutoRepeat( key ) && keys[key].repeats > 1 ) |
|
{ |
|
// ignore most autorepeats |
|
return; |
|
} |
|
|
|
if( key >= 200 && !kb ) |
|
Con_Printf( "%s is unbound.\n", Key_KeynumToString( key )); |
|
} |
|
else |
|
{ |
|
keys[key].gamedown = false; |
|
keys[key].repeats = 0; |
|
} |
|
|
|
VGui_KeyEvent( key, down ); |
|
|
|
// console key is hardcoded, so the user can never unbind it |
|
if( key == '`' || key == '~' ) |
|
{ |
|
// we are in typing mode, so don't switch to console |
|
if( cls.key_dest == key_message || !down ) |
|
return; |
|
|
|
Con_ToggleConsole_f(); |
|
return; |
|
} |
|
|
|
// escape is always handled special |
|
if( key == K_ESCAPE && down ) |
|
{ |
|
switch( cls.key_dest ) |
|
{ |
|
case key_game: |
|
if( r_showtextures.value ) |
|
{ |
|
// close texture atlas |
|
Cvar_DirectSet( &r_showtextures, "0" ); |
|
return; |
|
} |
|
else if( host.mouse_visible && cls.state != ca_cinematic ) |
|
{ |
|
clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding ); |
|
return; // handled in client.dll |
|
} |
|
break; |
|
case key_message: |
|
Key_Message( key ); |
|
return; |
|
case key_console: |
|
if( cls.state == ca_active && !cl.background ) |
|
Key_SetKeyDest( key_game ); |
|
else UI_SetActiveMenu( true ); |
|
return; |
|
case key_menu: |
|
UI_KeyEvent( key, true ); |
|
return; |
|
default: return; |
|
} |
|
} |
|
|
|
if( cls.key_dest == key_menu ) |
|
{ |
|
// only non printable keys passed |
|
if( !gameui.use_text_api ) |
|
Key_EnableTextInput( true, false ); |
|
//pass printable chars for old menus |
|
if( !gameui.use_text_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) ) |
|
{ |
|
if( Key_IsDown( K_SHIFT ) ) |
|
{ |
|
key += 'A' - 'a'; |
|
} |
|
UI_CharEvent( key ); |
|
} |
|
UI_KeyEvent( key, down ); |
|
return; |
|
} |
|
|
|
// key up events only perform actions if the game key binding is |
|
// a button command (leading + sign). These will be processed even in |
|
// console mode and menu mode, to keep the character from continuing |
|
// an action started before a mode switch. |
|
if( !down ) |
|
{ |
|
Key_AddKeyCommands( key, kb, down ); |
|
return; |
|
} |
|
|
|
// distribute the key down event to the apropriate handler |
|
if( cls.key_dest == key_game ) |
|
{ |
|
Key_AddKeyCommands( key, kb, down ); |
|
} |
|
else if( cls.key_dest == key_console ) |
|
{ |
|
Key_Console( key ); |
|
} |
|
else if( cls.key_dest == key_message ) |
|
{ |
|
Key_Message( key ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
Key_EnableTextInput |
|
|
|
================ |
|
*/ |
|
void Key_EnableTextInput( qboolean enable, qboolean force ) |
|
{ |
|
if( osk_enable.value ) |
|
{ |
|
OSK_EnableTextInput( enable, force ); |
|
return; |
|
} |
|
if( enable && ( !host.textmode || force )) |
|
Platform_EnableTextInput( true ); |
|
else if( !enable && ( host.textmode || force )) |
|
Platform_EnableTextInput( false ); |
|
|
|
host.textmode = enable; |
|
} |
|
|
|
/* |
|
========= |
|
Key_SetKeyDest |
|
========= |
|
*/ |
|
void GAME_EXPORT Key_SetKeyDest( int key_dest ) |
|
{ |
|
IN_ToggleClientMouse( key_dest, cls.key_dest ); |
|
|
|
switch( key_dest ) |
|
{ |
|
case key_game: |
|
Key_EnableTextInput( false, false ); |
|
cls.key_dest = key_game; |
|
break; |
|
case key_menu: |
|
Key_EnableTextInput( false, false ); |
|
cls.key_dest = key_menu; |
|
break; |
|
case key_console: |
|
#if !XASH_NSWITCH && !XASH_PSVITA // if we don't disable this, pops up the keyboard during load |
|
Key_EnableTextInput( true, false ); |
|
#endif |
|
cls.key_dest = key_console; |
|
break; |
|
case key_message: |
|
Key_EnableTextInput( true, false ); |
|
cls.key_dest = key_message; |
|
break; |
|
default: |
|
Host_Error( "Key_SetKeyDest: wrong destination (%i)\n", key_dest ); |
|
break; |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
Key_ClearStates |
|
=================== |
|
*/ |
|
void GAME_EXPORT Key_ClearStates( void ) |
|
{ |
|
int i; |
|
|
|
// don't clear keys during changelevel |
|
if( cls.changelevel ) return; |
|
|
|
for( i = 0; i < 256; i++ ) |
|
{ |
|
if( keys[i].down ) |
|
Key_Event( i, false ); |
|
|
|
keys[i].down = 0; |
|
keys[i].repeats = 0; |
|
keys[i].gamedown = 0; |
|
} |
|
|
|
if( clgame.hInstance ) |
|
clgame.dllFuncs.IN_ClearStates(); |
|
} |
|
|
|
/* |
|
=================== |
|
CL_CharEvent |
|
|
|
Normal keyboard characters, already shifted / capslocked / etc |
|
=================== |
|
*/ |
|
void CL_CharEvent( int key ) |
|
{ |
|
// the console key should never be used as a char |
|
if( key == '`' || key == '~' ) return; |
|
|
|
if( cls.key_dest == key_console && !Con_Visible( )) |
|
{ |
|
if((char)key == '`' || (char)key == '?' ) |
|
return; // don't pass '`' when we open the console |
|
} |
|
|
|
// distribute the key down event to the apropriate handler |
|
if( cls.key_dest == key_console || cls.key_dest == key_message ) |
|
{ |
|
Con_CharEvent( key ); |
|
} |
|
else if( cls.key_dest == key_menu ) |
|
{ |
|
UI_CharEvent( key ); |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
Key_ToUpper |
|
|
|
A helper function if platform input doesn't support text mode properly |
|
============ |
|
*/ |
|
int Key_ToUpper( int keynum ) |
|
{ |
|
keynum = Q_toupper( keynum ); |
|
if( keynum == '-' ) |
|
keynum = '_'; |
|
if( keynum == '=' ) |
|
keynum = '+'; |
|
if( keynum == ';' ) |
|
keynum = ':'; |
|
if( keynum == '\'' ) |
|
keynum = '"'; |
|
|
|
return keynum; |
|
} |
|
|
|
/* On-screen keyboard: |
|
* |
|
* 4 lines with 13 buttons each |
|
* Left trigger == backspace |
|
* Right trigger == space |
|
* Any button press is button press on keyboard |
|
* |
|
* Our layout: |
|
* 0 1 2 3 4 5 6 7 8 9 10 11 12 |
|
* +--+--+--+--+--+--+--+--+--+--+--+--+--+ |
|
* |` |1 |2 |3 |4 |5 |6 |7 |8 |9 |0 |- |= | 0 |
|
* +--+--+--+--+--+--+--+--+--+--+--+--+--+ |
|
* |q |w |e |r |t |y |u |i |o |p |[ |] |\ | 1 |
|
* +--+--+--+--+--+--+--+--+--+--+--+--+--+ |
|
* |CL|a |s |d |f |g |h |j |k |l |; |' |BS| 2 |
|
* +--+--+--+--+--+--+--+--+--+--+--+--+--+ |
|
* |SH|z |x |c |v |b |n |m |, |. |/ |SP|EN| 3 |
|
* +--+--+--+--+--+--+--+--+--+--+--+--+--+ |
|
*/ |
|
|
|
#define MAX_OSK_ROWS 13 |
|
#define MAX_OSK_LINES 4 |
|
|
|
enum |
|
{ |
|
OSK_DEFAULT = 0, |
|
OSK_UPPER, // on caps, shift |
|
/* |
|
OSK_RUSSIAN, |
|
OSK_RUSSIAN_UPPER, |
|
*/ |
|
OSK_LAST |
|
}; |
|
|
|
enum |
|
{ |
|
OSK_TAB = 16, |
|
OSK_SHIFT, |
|
OSK_BACKSPACE, |
|
OSK_ENTER, |
|
OSK_SPECKEY_LAST |
|
}; |
|
static const char *osk_keylayout[][4] = |
|
{ |
|
{ |
|
"`1234567890-=", // 13 |
|
"qwertyuiop[]\\", // 13 |
|
"\x10" "asdfghjkl;'" "\x12", // 11 + caps on a left, enter on a right |
|
"\x11" "zxcvbnm,./ " "\x13" // 10 + esc on left + shift on a left/right |
|
}, |
|
{ |
|
"~!@#$%^&*()_+", |
|
"QWERTYUIOP{}|", |
|
"\x10" "ASDFGHJKL:\"" "\x12", |
|
"\x11" "ZXCVBNM<>? " "\x13" |
|
} |
|
}; |
|
|
|
struct osk_s |
|
{ |
|
qboolean enable; |
|
int curlayout; |
|
qboolean shift; |
|
qboolean sending; |
|
struct { |
|
signed char x; |
|
signed char y; |
|
char val; |
|
} curbutton; |
|
} osk; |
|
|
|
static qboolean OSK_KeyEvent( int key, int down ) |
|
{ |
|
if( !osk.enable || !osk_enable.value ) |
|
return false; |
|
|
|
if( osk.sending ) |
|
{ |
|
osk.sending = false; |
|
return false; |
|
} |
|
|
|
if( osk.curbutton.val == 0 ) |
|
{ |
|
if( key == K_ENTER ) |
|
{ |
|
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
|
|
switch ( key ) |
|
{ |
|
case K_ENTER: |
|
switch( osk.curbutton.val ) |
|
{ |
|
case OSK_ENTER: |
|
osk.sending = true; |
|
Key_Event( K_ENTER, down ); |
|
//osk_enable = false; // TODO: handle multiline |
|
break; |
|
case OSK_SHIFT: |
|
if( !down ) |
|
break; |
|
|
|
if( osk.curlayout & 1 ) |
|
osk.curlayout--; |
|
else |
|
osk.curlayout++; |
|
|
|
osk.shift = true; |
|
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; |
|
break; |
|
case OSK_BACKSPACE: |
|
Key_Event( K_BACKSPACE, down ); break; |
|
case OSK_TAB: |
|
Key_Event( K_TAB, down ); break; |
|
default: |
|
{ |
|
int ch; |
|
|
|
if( !down ) |
|
{ |
|
if( osk.shift && osk.curlayout & 1 ) |
|
osk.curlayout--; |
|
|
|
osk.shift = false; |
|
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; |
|
break; |
|
} |
|
|
|
if( !Q_stricmp( cl_charset.string, "utf-8" ) ) |
|
ch = (unsigned char)osk.curbutton.val; |
|
else |
|
ch = Con_UtfProcessCharForce( (unsigned char)osk.curbutton.val ); |
|
|
|
if( !ch ) |
|
break; |
|
|
|
Con_CharEvent( ch ); |
|
if( cls.key_dest == key_menu ) |
|
UI_CharEvent ( ch ); |
|
|
|
break; |
|
} |
|
} |
|
break; |
|
case K_UPARROW: |
|
if( down && --osk.curbutton.y < 0 ) |
|
{ |
|
osk.curbutton.y = MAX_OSK_LINES - 1; |
|
osk.curbutton.val = 0; |
|
return true; |
|
} |
|
break; |
|
case K_DOWNARROW: |
|
if( down && ++osk.curbutton.y >= MAX_OSK_LINES ) |
|
{ |
|
osk.curbutton.y = 0; |
|
osk.curbutton.val = 0; |
|
return true; |
|
} |
|
break; |
|
case K_LEFTARROW: |
|
if( down && --osk.curbutton.x < 0 ) |
|
osk.curbutton.x = MAX_OSK_ROWS - 1; |
|
break; |
|
case K_RIGHTARROW: |
|
if( down && ++osk.curbutton.x >= MAX_OSK_ROWS ) |
|
osk.curbutton.x = 0; |
|
break; |
|
default: |
|
return false; |
|
} |
|
|
|
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; |
|
return true; |
|
|
|
} |
|
|
|
/* |
|
============= |
|
Joy_EnableTextInput |
|
|
|
Enables built-in IME |
|
============= |
|
*/ |
|
static void OSK_EnableTextInput( qboolean enable, qboolean force ) |
|
{ |
|
qboolean old = osk.enable; |
|
|
|
osk.enable = enable; |
|
|
|
if( osk.enable && (!old || force) ) |
|
{ |
|
osk.curlayout = 0; |
|
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; |
|
|
|
} |
|
} |
|
|
|
#define X_START 0.1347475f |
|
#define Y_START 0.567f |
|
#define X_STEP 0.05625 |
|
#define Y_STEP 0.0825 |
|
|
|
/* |
|
============ |
|
Joy_DrawSymbolButton |
|
|
|
Draw button with symbol on it |
|
============ |
|
*/ |
|
static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float height ) |
|
{ |
|
cl_font_t *font = Con_GetCurFont(); |
|
byte color[] = { 255, 255, 255, 255 }; |
|
int x1 = x * refState.width, |
|
y1 = y * refState.height, |
|
w = width * refState.width, |
|
h = height * refState.height; |
|
|
|
if( symb == osk.curbutton.val ) |
|
ref.dllFuncs.FillRGBABlend( x1, y1, w, h, 255, 160, 0, 100 ); |
|
|
|
if( !symb || symb == ' ' || (symb >= OSK_TAB && symb < OSK_SPECKEY_LAST ) ) |
|
return; |
|
|
|
CL_DrawCharacter( |
|
x1 + width * 0.4 * refState.width, |
|
y1 + height * 0.4 * refState.height, |
|
symb, color, font, 0 ); |
|
} |
|
|
|
/* |
|
============= |
|
Joy_DrawSpecialButton |
|
|
|
Draw special button, like shift, enter or esc |
|
============= |
|
*/ |
|
static void OSK_DrawSpecialButton( const char *name, float x, float y, float width, float height ) |
|
{ |
|
byte color[] = { 0, 255, 0, 255 }; |
|
|
|
Con_DrawString( |
|
x * refState.width + width * 0.4 * refState.width, |
|
y * refState.height + height * 0.4 * refState.height, |
|
name, |
|
color ); |
|
} |
|
|
|
|
|
/* |
|
============= |
|
Joy_DrawOnScreenKeyboard |
|
|
|
Draw on screen keyboard, if enabled |
|
============= |
|
*/ |
|
void OSK_Draw( void ) |
|
{ |
|
const char **curlayout = osk_keylayout[osk.curlayout]; // shortcut :) |
|
float x, y; |
|
int i, j; |
|
|
|
if( !osk.enable || !osk_enable.value || !osk.curbutton.val ) |
|
return; |
|
|
|
// draw keyboard |
|
ref.dllFuncs.FillRGBABlend( X_START * refState.width, Y_START * refState.height, |
|
X_STEP * MAX_OSK_ROWS * refState.width, |
|
Y_STEP * MAX_OSK_LINES * refState.height, 100, 100, 100, 100 ); |
|
|
|
OSK_DrawSpecialButton( "-]", X_START, Y_START + Y_STEP * 2, X_STEP, Y_STEP ); |
|
OSK_DrawSpecialButton( "<-", X_START + X_STEP * 12, Y_START + Y_STEP * 2, X_STEP, Y_STEP ); |
|
|
|
OSK_DrawSpecialButton( "sh", X_START, Y_START + Y_STEP * 3, X_STEP, Y_STEP ); |
|
OSK_DrawSpecialButton( "en", X_START + X_STEP * 12, Y_START + Y_STEP * 3, X_STEP, Y_STEP ); |
|
|
|
for( y = Y_START, j = 0; j < MAX_OSK_LINES; j++, y += Y_STEP ) |
|
for( x = X_START, i = 0; i < MAX_OSK_ROWS; i++, x += X_STEP ) |
|
OSK_DrawSymbolButton( curlayout[j][i], x, y, X_STEP, Y_STEP ); |
|
}
|
|
|