59 lines
1.8 KiB
59 lines
1.8 KiB
/* |
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ref_common.h - Xash3D render dll API |
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Copyright (C) 2019 a1batross |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#pragma once |
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#if !defined REF_COMMON_H && !defined REF_DLL |
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#define REF_COMMON_H |
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#include "ref_api.h" |
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#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player ) |
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struct ref_state_s |
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{ |
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qboolean initialized; |
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HINSTANCE hInstance; |
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ref_interface_t dllFuncs; |
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// depends on build configuration |
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int numRenderers; |
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const char **shortNames; |
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const char **readableNames; |
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}; |
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extern struct ref_state_s ref; |
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extern ref_globals_t refState; |
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// handy API wrappers |
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void R_GetTextureParms( int *w, int *h, int texnum ); |
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#define REF_GET_PARM( parm, arg ) ref.dllFuncs.RefGetParm( (parm), (arg) ) |
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#define GL_LoadTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), false ) |
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#define GL_UpdateTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), true ) |
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#define R_GetBuiltinTexture( name ) ref.dllFuncs.GL_LoadTexture( (name), 0, 0, 0 ) |
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void GL_RenderFrame( const struct ref_viewpass_s *rvp ); |
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// common engine and renderer cvars |
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extern convar_t *r_decals; |
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extern convar_t *r_adjust_fov; |
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extern convar_t *gl_clear; |
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qboolean R_Init( void ); |
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void R_Shutdown( void ); |
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void R_UpdateRefState( void ); |
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extern triangleapi_t gTriApi; |
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#endif // REF_COMMON_H
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