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1151 lines
39 KiB
1151 lines
39 KiB
/* |
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common.h - definitions common between client and server |
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Copyright (C) 2007 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef COMMON_H |
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#define COMMON_H |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* |
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=================================================================================================================================== |
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Legend: |
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INTERNAL RESOURCE - function contain hardcoded path to resource that engine required (optional in most cases) |
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OBSOLETE, UNUSED - this function no longer used and leaved here for keep binary compatibility |
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TODO - some functionality not impemented but planned |
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FIXME - code doesn't working properly in some rare cases |
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HACKHACK - unexpected behavior on some input params (or something like) |
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BUGBUG - code doesn't working properly in most cases! |
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TESTTEST - this code may be unstable and needs to be more tested |
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g-cont: - notes from engine author |
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XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc |
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=================================================================================================================================== |
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*/ |
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#include "port.h" |
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#include "backends.h" |
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#include "defaults.h" |
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#include <stdio.h> |
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#include <stdlib.h> // rand, adbs |
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#include <stdarg.h> // va |
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#ifndef _WIN32 |
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#include <stddef.h> // size_t |
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#ifdef __i386__ |
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#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer)) |
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#else |
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#define EXPORT __attribute__ ((visibility ("default"))) |
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#endif |
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#else |
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#include <sys/types.h> // off_t |
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#define EXPORT __declspec( dllexport ) |
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#endif |
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// configuration |
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// |
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// check if selected backend not allowed |
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// |
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#if XASH_TIMER == TIMER_NULL |
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#error "Please select timer backend" |
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#endif |
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#ifndef XASH_DEDICATED |
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#if XASH_VIDEO == VIDEO_NULL |
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#error "Please select video backend" |
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#endif |
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#endif |
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#ifndef XASH_SDL |
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#if XASH_TIMER == TIMER_SDL || XASH_VIDEO == VIDEO_SDL || XASH_SOUND == SOUND_SDL || XASH_INPUT == INPUT_SDL |
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#error "SDL backends without XASH_SDL not allowed" |
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#endif |
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#endif |
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#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time |
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#define MAX_STRING 256 // generic string |
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#define MAX_INFO_STRING 256 // infostrings are transmitted across network |
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#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024? |
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#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients |
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#define MAX_SYSPATH 1024 // system filepath |
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#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf |
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#define MAX_TOKEN 2048 // parse token length |
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#define MAX_MODS 512 // environment games that engine can keep visible |
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#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions |
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#define BIT( n ) ( 1 << ( n )) |
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#define GAMMA ( 2.2 ) // Valve Software gamma |
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#define INVGAMMA ( 1.0 / 2.2 ) // back to 1.0 |
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#define TEXGAMMA ( 0.9 ) // compensate dim textures |
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits)) |
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#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits)) |
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#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit)) |
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#ifndef __cplusplus |
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#ifdef NULL |
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#undef NULL |
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#endif |
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#define NULL ((void *)0) |
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#endif |
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// color strings |
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) |
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 ) |
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#if defined __i386__ && defined __GNUC__ |
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#define GAME_EXPORT __attribute__((force_align_arg_pointer)) |
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#else |
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#define GAME_EXPORT |
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#endif |
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#ifdef XASH_BIG_ENDIAN |
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#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255)) |
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#define LittleLongSW(x) (x = LittleLong(x) ) |
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#define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8))) |
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#define LittleShortSW(x) (x = LittleShort(x) ) |
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_inline float LittleFloat( float f ) |
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{ |
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union |
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{ |
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float f; |
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unsigned char b[4]; |
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} dat1, dat2; |
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dat1.f = f; |
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dat2.b[0] = dat1.b[3]; |
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dat2.b[1] = dat1.b[2]; |
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dat2.b[2] = dat1.b[1]; |
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dat2.b[3] = dat1.b[0]; |
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return dat2.f; |
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} |
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#else |
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#define LittleLong(x) (x) |
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#define LittleLongSW(x) |
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#define LittleShort(x) (x) |
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#define LittleShortSW(x) |
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#define LittleFloat(x) (x) |
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#endif |
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typedef unsigned int dword; |
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typedef unsigned int uint; |
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typedef char string[MAX_STRING]; |
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typedef struct file_s file_t; // normal file |
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typedef struct wfile_s wfile_t; // wad file |
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typedef struct stream_s stream_t; // sound stream for background music playing |
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typedef off_t fs_offset_t; |
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typedef void (*setpair_t)( const char *key, const char *value, void *buffer, void *numpairs ); |
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typedef struct |
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{ |
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int numfilenames; |
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char **filenames; |
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char *filenamesbuffer; |
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} search_t; |
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enum |
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{ |
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DEV_NONE = 0, |
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DEV_NORMAL, |
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DEV_EXTENDED |
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}; |
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enum |
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{ |
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D_INFO = 1, // "-dev 1", shows various system messages |
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D_WARN, // "-dev 2", shows not critical system warnings |
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D_ERROR, // "-dev 3", shows critical warnings |
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D_REPORT, // "-dev 4", special case for game reports |
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D_NOTE // "-dev 5", show system notifications for engine developers |
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}; |
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typedef enum |
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{ |
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HOST_NORMAL, // listen server, singleplayer |
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HOST_DEDICATED, |
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} instance_t; |
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#ifdef XASH_DEDICATED |
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#define Host_IsDedicated() ( true ) |
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#else |
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#define Host_IsDedicated() ( host.type == HOST_DEDICATED ) |
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#endif |
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#include "system.h" |
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#include "com_model.h" |
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#include "com_strings.h" |
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#include "crtlib.h" |
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#include "cvar.h" |
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#include "con_nprint.h" |
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#define XASH_VERSION "0.99" // engine current version |
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// PERFORMANCE INFO |
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#define MIN_FPS 20.0 // host minimum fps value for maxfps. |
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#define MAX_FPS 200.0 // upper limit for maxfps. |
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#define HOST_FPS 100.0 // multiplayer games typical fps |
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#define MAX_FRAMETIME 0.25 |
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#define MIN_FRAMETIME 0.0001 |
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#define GAME_FPS 20.0 |
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#define MAX_CMD_TOKENS 80 // cmd tokens |
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#define MAX_ENTNUMBER 99999 // for server and client parsing |
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#define MAX_HEARTBEAT -99999 // connection time |
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#define QCHAR_WIDTH 16 // font width |
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#define CIN_MAIN 0 |
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#define CIN_LOGO 1 |
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// config strings are a general means of communication from |
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// the server to all connected clients. |
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// each config string can be at most CS_SIZE characters. |
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#define MAX_QPATH 64 // max length of a game pathname |
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#define MAX_OSPATH 260 // max length of a filesystem pathname |
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#define CS_SIZE 64 // size of one config string |
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#define CS_TIME 16 // size of time string |
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc |
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#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn |
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// filesystem flags |
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#define FS_STATIC_PATH ( 1U << 0 ) // FS_ClearSearchPath will be ignore this path |
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#define FS_NOWRITE_PATH ( 1U << 1 ) // default behavior - last added gamedir set as writedir. This flag disables it |
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#define FS_GAMEDIR_PATH ( 1U << 2 ) // just a marker for gamedir path |
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#define FS_CUSTOM_PATH ( 1U << 3 ) // custom directory |
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#define FS_GAMERODIR_PATH ( 1U << 4 ) // caseinsensitive |
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#define FS_GAMEDIRONLY_SEARCH_FLAGS ( FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH ) |
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#define GI SI.GameInfo |
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#define FS_Gamedir() SI.GameInfo->gamefolder |
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#define FS_Title() SI.GameInfo->title |
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#define GameState (&host.game) |
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#define FORCE_DRAW_VERSION_TIME 5.0f // draw version for 5 seconds |
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#ifdef _DEBUG |
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void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage ); |
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#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL ) |
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#else |
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#define Assert( f ) |
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#endif |
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extern convar_t *gl_vsync; |
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extern convar_t *scr_loading; |
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extern convar_t *scr_download; |
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extern convar_t *cmd_scripting; |
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extern convar_t *sv_maxclients; |
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extern convar_t *cl_allow_levelshots; |
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extern convar_t *vid_displayfrequency; |
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extern convar_t host_developer; |
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extern convar_t *host_limitlocal; |
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extern convar_t *host_framerate; |
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extern convar_t *host_maxfps; |
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/* |
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============================================================== |
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HOST INTERFACE |
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============================================================== |
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*/ |
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/* |
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======================================================================== |
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GAMEINFO stuff |
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internal shared gameinfo structure (readonly for engine parts) |
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======================================================================== |
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*/ |
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typedef struct gameinfo_s |
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{ |
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// filesystem info |
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char gamefolder[MAX_QPATH]; // used for change game '-game x' |
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char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life) |
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char falldir[MAX_QPATH]; // used as second basedir |
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char startmap[MAX_QPATH];// map to start singleplayer game |
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char trainmap[MAX_QPATH];// map to start hazard course (if specified) |
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char title[64]; // Game Main Title |
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float version; // game version (optional) |
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// .dll pathes |
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char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls" |
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char game_dll[MAX_QPATH]; // custom path for game.dll |
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// .ico path |
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char iconpath[MAX_QPATH]; // "game.ico" by default |
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// about mod info |
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string game_url; // link to a developer's site |
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string update_url; // link to updates page |
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char type[MAX_QPATH]; // single, toolkit, multiplayer etc |
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char date[MAX_QPATH]; |
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size_t size; |
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int gamemode; |
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qboolean secure; // prevent to console acess |
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qboolean nomodels; // don't let player to choose model (use player.mdl always) |
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qboolean noskills; // disable skill menu selection |
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char sp_entity[32]; // e.g. info_player_start |
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char mp_entity[32]; // e.g. info_player_deathmatch |
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char mp_filter[32]; // filtering multiplayer-maps |
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds |
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int max_edicts; // min edicts is 600, max edicts is 8196 |
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int max_tents; // min temp ents is 300, max is 2048 |
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int max_beams; // min beams is 64, max beams is 512 |
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int max_particles; // min particles is 4096, max particles is 32768 |
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char game_dll_linux[64]; // custom path for game.dll |
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char game_dll_osx[64]; // custom path for game.dll |
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char client_lib[64]; // custom name of client library |
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qboolean added; |
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} gameinfo_t; |
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typedef enum |
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{ |
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GAME_NORMAL, |
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GAME_SINGLEPLAYER_ONLY, |
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GAME_MULTIPLAYER_ONLY |
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} gametype_t; |
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typedef struct sysinfo_s |
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{ |
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string exeName; // exe.filename |
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string rcName; // .rc script name |
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string basedirName; // name of base directory |
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string gamedll; |
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string clientlib; |
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gameinfo_t *GameInfo; // current GameInfo |
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gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start) |
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int numgames; |
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} sysinfo_t; |
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typedef enum |
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{ |
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HOST_INIT = 0, // initalize operations |
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HOST_FRAME, // host running |
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HOST_SHUTDOWN, // shutdown operations |
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HOST_ERR_FATAL, // sys error |
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HOST_SLEEP, // sleeped by different reason, e.g. minimize window |
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HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse |
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HOST_CRASHED // an exception handler called |
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} host_status_t; |
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typedef enum |
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{ |
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STATE_RUNFRAME = 0, |
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STATE_LOAD_LEVEL, |
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STATE_LOAD_GAME, |
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STATE_CHANGELEVEL, |
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STATE_GAME_SHUTDOWN, |
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} host_state_t; |
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typedef struct |
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{ |
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host_state_t curstate; |
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host_state_t nextstate; |
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char levelName[MAX_QPATH]; |
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char landmarkName[MAX_QPATH]; |
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qboolean backgroundMap; |
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qboolean loadGame; |
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qboolean newGame; // unload the server.dll before start a new map |
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} game_status_t; |
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typedef enum |
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{ |
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key_console = 0, |
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key_game, |
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key_menu, |
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key_message |
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} keydest_t; |
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// MD5 Hash |
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typedef struct |
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{ |
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uint buf[4]; |
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uint bits[2]; |
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byte in[64]; |
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} MD5Context_t; |
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typedef enum |
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{ |
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RD_NONE = 0, |
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RD_CLIENT, |
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RD_PACKET |
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} rdtype_t; |
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#include "net_ws.h" |
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// console field |
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typedef struct |
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{ |
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string buffer; |
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int cursor; |
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int scroll; |
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int widthInChars; |
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} field_t; |
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typedef struct host_redirect_s |
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{ |
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rdtype_t target; |
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char *buffer; |
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int buffersize; |
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netadr_t address; |
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void (*flush)( netadr_t adr, rdtype_t target, char *buffer ); |
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} host_redirect_t; |
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typedef struct |
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{ |
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char name[MAX_QPATH]; |
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short entnum; |
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vec3_t origin; |
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float volume; |
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float attenuation; |
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qboolean looping; |
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byte channel; |
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byte pitch; |
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byte wordIndex; // current playing word in sentence |
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double samplePos; |
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double forcedEnd; |
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} soundlist_t; |
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typedef struct |
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{ |
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char model[MAX_QPATH]; // curstate.modelindex = SV_ModelIndex |
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vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. |
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short clientIndex; |
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float fadeSpeed; |
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float bounceFactor; |
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byte hitSound; |
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qboolean high_priority; |
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float x, y, z; |
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int flags; |
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float time; |
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// base state |
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vec3_t velocity; // baseline.origin |
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vec3_t avelocity; // baseline.angles |
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int fadeamount; // baseline.renderamt |
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float sparklife; // baseline.framerate |
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float thinkTime; // baseline.scale |
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// current state |
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vec3_t origin; // entity.origin |
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vec3_t angles; // entity.angles |
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float renderamt; // curstate.renderamt |
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color24 rendercolor; // curstate.rendercolor |
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int rendermode; // curstate.rendermode |
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int renderfx; // curstate.renderfx |
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float framerate; // curstate.framerate |
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float frame; // curstate.frame |
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byte body; // curstate.body |
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byte skin; // curstate.skin |
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float scale; // curstate.scale |
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} tentlist_t; |
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typedef struct host_parm_s |
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{ |
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HINSTANCE hInst; |
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HANDLE hMutex; |
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host_status_t status; // global host state |
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game_status_t game; // game manager |
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uint type; // running at |
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jmp_buf abortframe; // abort current frame |
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dword errorframe; // to prevent multiple host error |
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byte *mempool; // static mempool for misc allocations |
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string finalmsg; // server shutdown final message |
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string downloadfile; // filename to be downloading |
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int downloadcount; // how many files remain to downloading |
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char deferred_cmd[128]; // deferred commands |
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host_redirect_t rd; // remote console |
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// command line parms |
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int argc; |
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char **argv; |
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double realtime; // host.curtime |
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double frametime; // time between engine frames |
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double realframetime; // for some system events, e.g. console animations |
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uint framecount; // global framecount |
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// list of unique decal indexes |
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char draw_decals[MAX_DECALS][MAX_QPATH]; |
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vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed |
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vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed |
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void* hWnd; // main window |
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qboolean allow_console; // allow console in dev-mode or multiplayer game |
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qboolean allow_console_init; // initial value to allow the console |
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qboolean key_overstrike; // key overstrike mode |
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qboolean stuffcmds_pending; // should execute stuff commands |
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qboolean allow_cheats; // this host will allow cheating |
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qboolean con_showalways; // show console always (developer and dedicated) |
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qboolean com_handlecolon; // allow COM_ParseFile to handle colon as single char |
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qboolean com_ignorebracket; // allow COM_ParseFile to ignore () as single char |
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qboolean change_game; // initialize when game is changed |
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qboolean mouse_visible; // vgui override cursor control |
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qboolean shutdown_issued; // engine is shutting down |
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qboolean force_draw_version; // used when fraps is loaded |
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float force_draw_version_time; |
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qboolean write_to_clipboard; // put image to clipboard instead of disk |
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qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands |
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qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands |
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qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc |
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int sv_cvars_restored; // count of restored server cvars |
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qboolean crashed; // set to true if crashed |
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qboolean daemonized; |
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qboolean enabledll; |
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qboolean textmode; |
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// some settings were changed and needs to global update |
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qboolean userinfo_changed; |
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qboolean movevars_changed; |
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qboolean renderinfo_changed; |
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char rootdir[256]; // member root directory |
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char rodir[256]; // readonly root |
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char gamefolder[MAX_QPATH]; // it's a default gamefolder |
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byte *imagepool; // imagelib mempool |
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byte *soundpool; // soundlib mempool |
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uint features; // custom features that enables by mod-maker request |
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// for IN_MouseMove() easy access |
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int window_center_x; |
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int window_center_y; |
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struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed |
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int numdecals; |
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|
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} host_parm_t; |
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extern host_parm_t host; |
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extern sysinfo_t SI; |
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// |
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// filesystem.c |
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// |
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void FS_Init( void ); |
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void FS_Path( void ); |
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void FS_Rescan( void ); |
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void FS_Shutdown( void ); |
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void FS_ClearSearchPath( void ); |
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void FS_AllowDirectPaths( qboolean enable ); |
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void FS_AddGameDirectory( const char *dir, uint flags ); |
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void FS_AddGameHierarchy( const char *dir, uint flags ); |
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void FS_LoadGameInfo( const char *rootfolder ); |
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void COM_FileBase( const char *in, char *out ); |
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const char *COM_FileExtension( const char *in ); |
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void COM_DefaultExtension( char *path, const char *extension ); |
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void COM_ReplaceExtension( char *path, const char *extension ); |
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void COM_ExtractFilePath( const char *path, char *dest ); |
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const char *FS_GetDiskPath( const char *name, qboolean gamedironly ); |
|
const char *COM_FileWithoutPath( const char *in ); |
|
byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type ); |
|
void W_Close( wfile_t *wad ); |
|
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); |
|
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr ); |
|
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len ); |
|
qboolean COM_ParseVector( char **pfile, float *v, size_t size ); |
|
void COM_NormalizeAngles( vec3_t angles ); |
|
int COM_FileSize( const char *filename ); |
|
void COM_FixSlashes( char *pname ); |
|
void COM_FreeFile( void *buffer ); |
|
int COM_CheckString( const char *string ); |
|
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare ); |
|
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ); |
|
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ); |
|
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize ); |
|
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize ); |
|
int FS_VPrintf( file_t *file, const char *format, va_list ap ); |
|
int FS_Seek( file_t *file, fs_offset_t offset, int whence ); |
|
int FS_Gets( file_t *file, byte *string, size_t bufsize ); |
|
int FS_Printf( file_t *file, const char *format, ... ) _format( 2 ); |
|
fs_offset_t FS_FileSize( const char *filename, qboolean gamedironly ); |
|
int FS_FileTime( const char *filename, qboolean gamedironly ); |
|
int FS_Print( file_t *file, const char *msg ); |
|
qboolean FS_Rename( const char *oldname, const char *newname ); |
|
int FS_FileExists( const char *filename, int gamedironly ); |
|
qboolean FS_SysFileExists( const char *path, qboolean casesensitive ); |
|
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize ); |
|
qboolean FS_Delete( const char *path ); |
|
int FS_UnGetc( file_t *file, byte c ); |
|
void COM_StripExtension( char *path ); |
|
fs_offset_t FS_Tell( file_t *file ); |
|
qboolean FS_Eof( file_t *file ); |
|
int FS_Close( file_t *file ); |
|
int FS_Getc( file_t *file ); |
|
fs_offset_t FS_FileLength( file_t *f ); |
|
|
|
/* |
|
======================================================================== |
|
|
|
internal image format |
|
|
|
typically expanded to rgba buffer |
|
NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 == PF_RGB_888 |
|
======================================================================== |
|
*/ |
|
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24) |
|
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2) |
|
|
|
typedef enum |
|
{ |
|
PF_UNKNOWN = 0, |
|
PF_INDEXED_24, // inflated palette (768 bytes) |
|
PF_INDEXED_32, // deflated palette (1024 bytes) |
|
PF_RGBA_32, // normal rgba buffer |
|
PF_BGRA_32, // big endian RGBA (MacOS) |
|
PF_RGB_24, // uncompressed dds or another 24-bit image |
|
PF_BGR_24, // big-endian RGB (MacOS) |
|
PF_DXT1, // s3tc DXT1 format |
|
PF_DXT3, // s3tc DXT3 format |
|
PF_DXT5, // s3tc DXT5 format |
|
PF_ATI2, // latc ATI2N format |
|
PF_TOTALCOUNT, // must be last |
|
} pixformat_t; |
|
|
|
typedef struct bpc_desc_s |
|
{ |
|
int format; // pixelformat |
|
char name[16]; // used for debug |
|
uint glFormat; // RGBA format |
|
int bpp; // channels (e.g. rgb = 3, rgba = 4) |
|
} bpc_desc_t; |
|
|
|
// imagelib global settings |
|
typedef enum |
|
{ |
|
IL_USE_LERPING = BIT(0), // lerping images during resample |
|
IL_KEEP_8BIT = BIT(1), // don't expand paletted images |
|
IL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored images |
|
IL_DONTFLIP_TGA = BIT(3), // Steam background completely ignore tga attribute 0x20 (stupid lammers!) |
|
IL_DDS_HARDWARE = BIT(4), // DXT compression is support |
|
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals |
|
IL_OVERVIEW = BIT(6), // overview required some unque operations |
|
} ilFlags_t; |
|
|
|
// goes into rgbdata_t->encode |
|
#define DXT_ENCODE_DEFAULT 0 // don't use custom encoders |
|
#define DXT_ENCODE_COLOR_YCoCg 0x1A01 // make sure that value dosn't collide with anything |
|
#define DXT_ENCODE_ALPHA_1BIT 0x1A02 // normal 1-bit alpha |
|
#define DXT_ENCODE_ALPHA_8BIT 0x1A03 // normal 8-bit alpha |
|
#define DXT_ENCODE_ALPHA_SDF 0x1A04 // signed distance field |
|
#define DXT_ENCODE_NORMAL_AG_ORTHO 0x1A05 // orthographic projection |
|
#define DXT_ENCODE_NORMAL_AG_STEREO 0x1A06 // stereographic projection |
|
#define DXT_ENCODE_NORMAL_AG_PARABOLOID 0x1A07 // paraboloid projection |
|
#define DXT_ENCODE_NORMAL_AG_QUARTIC 0x1A08 // newton method |
|
#define DXT_ENCODE_NORMAL_AG_AZIMUTHAL 0x1A09 // Lambert Azimuthal Equal-Area |
|
|
|
// rgbdata output flags |
|
typedef enum |
|
{ |
|
// rgbdata->flags |
|
IMAGE_CUBEMAP = BIT(0), // it's 6-sides cubemap buffer |
|
IMAGE_HAS_ALPHA = BIT(1), // image contain alpha-channel |
|
IMAGE_HAS_COLOR = BIT(2), // image contain RGB-channel |
|
IMAGE_COLORINDEX = BIT(3), // all colors in palette is gradients of last color (decals) |
|
IMAGE_HAS_LUMA = BIT(4), // image has luma pixels (q1-style maps) |
|
IMAGE_SKYBOX = BIT(5), // only used by FS_SaveImage - for write right suffixes |
|
IMAGE_QUAKESKY = BIT(6), // it's a quake sky double layered clouds (so keep it as 8 bit) |
|
IMAGE_DDS_FORMAT = BIT(7), // a hint for GL loader |
|
IMAGE_MULTILAYER = BIT(8), // to differentiate from 3D texture |
|
IMAGE_ONEBIT_ALPHA = BIT(9), // binary alpha |
|
IMAGE_QUAKEPAL = BIT(10), // image has quake1 palette |
|
|
|
// Image_Process manipulation flags |
|
IMAGE_FLIP_X = BIT(16), // flip the image by width |
|
IMAGE_FLIP_Y = BIT(17), // flip the image by height |
|
IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner |
|
IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y, |
|
IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90, |
|
IMAGE_EMBOSS = BIT(19), // apply emboss mapping |
|
IMAGE_RESAMPLE = BIT(20), // resample image to specified dims |
|
// reserved |
|
// reserved |
|
IMAGE_FORCE_RGBA = BIT(23), // force image to RGBA buffer |
|
IMAGE_MAKE_LUMA = BIT(24), // create luma texture from indexed |
|
IMAGE_QUANTIZE = BIT(25), // make indexed image from 24 or 32- bit image |
|
IMAGE_LIGHTGAMMA = BIT(26), // apply gamma for image |
|
IMAGE_REMAP = BIT(27), // interpret width and height as top and bottom color |
|
} imgFlags_t; |
|
|
|
typedef struct rgbdata_s |
|
{ |
|
word width; // image width |
|
word height; // image height |
|
word depth; // image depth |
|
uint type; // compression type |
|
uint flags; // misc image flags |
|
word encode; // DXT may have custom encoder, that will be decoded in GLSL-side |
|
byte numMips; // mipmap count |
|
byte *palette; // palette if present |
|
byte *buffer; // image buffer |
|
rgba_t fogParams; // some water textures in hl1 has info about fog color and alpha |
|
size_t size; // for bounds checking |
|
} rgbdata_t; |
|
|
|
// |
|
// imagelib |
|
// |
|
void Image_Init( void ); |
|
void Image_Shutdown( void ); |
|
void Image_AddCmdFlags( uint flags ); |
|
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size ); |
|
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix ); |
|
rgbdata_t *FS_CopyImage( rgbdata_t *in ); |
|
void FS_FreeImage( rgbdata_t *pack ); |
|
extern const bpc_desc_t PFDesc[]; // image get pixelformat |
|
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float bumpscale ); |
|
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size ); |
|
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size ); |
|
void Image_SetForceFlags( uint flags ); // set image force flags on loading |
|
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth ); |
|
qboolean Image_CustomPalette( void ); |
|
void Image_ClearForceFlags( void ); |
|
void Image_SetMDLPointer( byte *p ); |
|
void Image_CheckPaletteQ1( void ); |
|
|
|
/* |
|
======================================================================== |
|
|
|
internal sound format |
|
|
|
typically expanded to wav buffer |
|
======================================================================== |
|
*/ |
|
typedef enum |
|
{ |
|
WF_UNKNOWN = 0, |
|
WF_PCMDATA, |
|
WF_MPGDATA, |
|
WF_TOTALCOUNT, // must be last |
|
} sndformat_t; |
|
|
|
// soundlib global settings |
|
typedef enum |
|
{ |
|
SL_USE_LERPING = BIT(0), // lerping sounds during resample |
|
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit |
|
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds |
|
} slFlags_t; |
|
|
|
// wavdata output flags |
|
typedef enum |
|
{ |
|
// wavdata->flags |
|
SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers) |
|
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound |
|
|
|
// Sound_Process manipulation flags |
|
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate |
|
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16 |
|
} sndFlags_t; |
|
|
|
typedef struct |
|
{ |
|
word rate; // num samples per second (e.g. 11025 - 11 khz) |
|
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2) |
|
byte channels; // num channels (1 - mono, 2 - stereo) |
|
int loopStart; // offset at this point sound will be looping while playing more than only once |
|
int samples; // total samplecount in wav |
|
uint type; // compression type |
|
uint flags; // misc sound flags |
|
byte *buffer; // sound buffer |
|
size_t size; // for bounds checking |
|
} wavdata_t; |
|
|
|
// |
|
// soundlib |
|
// |
|
void Sound_Init( void ); |
|
void Sound_Shutdown( void ); |
|
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size ); |
|
void FS_FreeSound( wavdata_t *pack ); |
|
stream_t *FS_OpenStream( const char *filename ); |
|
wavdata_t *FS_StreamInfo( stream_t *stream ); |
|
int FS_ReadStream( stream_t *stream, int bytes, void *buffer ); |
|
int FS_SetStreamPos( stream_t *stream, int newpos ); |
|
int FS_GetStreamPos( stream_t *stream ); |
|
void FS_FreeStream( stream_t *stream ); |
|
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags ); |
|
uint Sound_GetApproxWavePlayLen( const char *filepath ); |
|
|
|
// |
|
// build.c |
|
// |
|
int Q_buildnum( void ); |
|
const char *Q_buildos( void ); |
|
const char *Q_buildarch( void ); |
|
const char *Q_buildcommit( void ); |
|
|
|
|
|
// |
|
// host.c |
|
// |
|
qboolean Host_IsQuakeCompatible( void ); |
|
void EXPORT Host_Shutdown( void ); |
|
int Host_CompareFileTime( int ft1, int ft2 ); |
|
void Host_NewInstance( const char *name, const char *finalmsg ); |
|
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 ); |
|
void Host_AbortCurrentFrame( void ); |
|
void Host_WriteServerConfig( const char *name ); |
|
void Host_WriteOpenGLConfig( void ); |
|
void Host_WriteVideoConfig( void ); |
|
void Host_WriteConfig( void ); |
|
qboolean Host_IsLocalGame( void ); |
|
qboolean Host_IsLocalClient( void ); |
|
void Host_ShutdownServer( void ); |
|
void Host_Error( const char *error, ... ) _format( 1 ); |
|
void Host_PrintEngineFeatures( void ); |
|
void Host_Frame( float time ); |
|
void Host_InitDecals( void ); |
|
void Host_Credits( void ); |
|
|
|
// |
|
// host_state.c |
|
// |
|
void COM_InitHostState( void ); |
|
void COM_NewGame( char const *pMapName ); |
|
void COM_LoadLevel( char const *pMapName, qboolean background ); |
|
void COM_LoadGame( char const *pSaveFileName ); |
|
void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean background ); |
|
void COM_Frame( float time ); |
|
|
|
/* |
|
============================================================== |
|
|
|
CLIENT / SERVER SYSTEMS |
|
|
|
============================================================== |
|
*/ |
|
void CL_Init( void ); |
|
void CL_Shutdown( void ); |
|
void Host_ClientBegin( void ); |
|
void Host_ClientFrame( void ); |
|
int CL_Active( void ); |
|
|
|
void SV_Init( void ); |
|
void SV_Shutdown( const char *finalmsg ); |
|
void Host_ServerFrame( void ); |
|
qboolean SV_Active( void ); |
|
|
|
/* |
|
============================================================== |
|
|
|
SHARED ENGFUNCS |
|
|
|
============================================================== |
|
*/ |
|
void pfnCvar_RegisterServerVariable( cvar_t *variable ); |
|
void pfnCvar_RegisterEngineVariable( cvar_t *variable ); |
|
cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags ); |
|
cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags ); |
|
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize ); |
|
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput ); |
|
int COM_SaveFile( const char *filename, const void *data, int len ); |
|
byte* COM_LoadFileForMe( const char *filename, int *pLength ); |
|
qboolean COM_IsSafeFileToDownload( const char *filename ); |
|
cvar_t *pfnCVarGetPointer( const char *szVarName ); |
|
int pfnDrawConsoleString( int x, int y, char *string ); |
|
void pfnDrawSetTextColor( float r, float g, float b ); |
|
void pfnDrawConsoleStringLen( const char *pText, int *length, int *height ); |
|
void *Cache_Check( byte *mempool, struct cache_user_s *c ); |
|
void COM_TrimSpace( const char *source, char *dest ); |
|
edict_t* pfnPEntityOfEntIndex( int iEntIndex ); |
|
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs ); |
|
void pfnCVarDirectSet( cvar_t *var, const char *szValue ); |
|
int COM_CheckParm( char *parm, char **ppnext ); |
|
void pfnGetGameDir( char *szGetGameDir ); |
|
int pfnDecalIndex( const char *m ); |
|
int pfnGetModelType( model_t *mod ); |
|
int pfnIsMapValid( char *filename ); |
|
void Con_Reportf( const char *szFmt, ... ) _format( 1 ); |
|
void Con_DPrintf( const char *fmt, ... ) _format( 1 ); |
|
void Con_Printf( const char *szFmt, ... ) _format( 1 ); |
|
int pfnNumberOfEntities( void ); |
|
int pfnIsInGame( void ); |
|
float pfnTime( void ); |
|
|
|
// CS:CS engfuncs (stubs) |
|
void *pfnSequenceGet( const char *fileName, const char *entryName ); |
|
void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked ); |
|
int pfnIsCareerMatch( void ); |
|
|
|
// Decay engfuncs (stubs) |
|
int pfnGetTimesTutorMessageShown( int mid ); |
|
void pfnRegisterTutorMessageShown( int mid ); |
|
void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen ); |
|
void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength ); |
|
void pfnResetTutorMessageDecayData( void ); |
|
|
|
|
|
/* |
|
============================================================== |
|
|
|
MISC COMMON FUNCTIONS |
|
|
|
============================================================== |
|
*/ |
|
#define Z_Malloc( size ) Mem_Malloc( host.mempool, size ) |
|
#define Z_Calloc( size ) Mem_Calloc( host.mempool, size ) |
|
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size ) |
|
#define Z_Free( ptr ) if( ptr != NULL ) Mem_Free( ptr ) |
|
|
|
// |
|
// con_utils.c |
|
// |
|
qboolean Cmd_AutocompleteName( const char *source, char *buffer, size_t bufsize ); |
|
void Con_CompleteCommand( field_t *field ); |
|
void Cmd_AutoComplete( char *complete_string ); |
|
void Cmd_AutoCompleteClear( void ); |
|
|
|
// |
|
// crclib.c |
|
// |
|
void CRC32_Init( dword *pulCRC ); |
|
byte CRC32_BlockSequence( byte *base, int length, int sequence ); |
|
void CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer ); |
|
void CRC32_ProcessByte( dword *pulCRC, byte ch ); |
|
dword CRC32_Final( dword pulCRC ); |
|
qboolean CRC32_File( dword *crcvalue, const char *filename ); |
|
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer ); |
|
void MD5Init( MD5Context_t *ctx ); |
|
void MD5Update( MD5Context_t *ctx, const byte *buf, uint len ); |
|
void MD5Final( byte digest[16], MD5Context_t *ctx ); |
|
qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] ); |
|
uint COM_HashKey( const char *string, uint hashSize ); |
|
char *MD5_Print( byte hash[16] ); |
|
|
|
// |
|
// custom.c |
|
// |
|
void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals ); |
|
qboolean COM_CreateCustomization( customization_t *pHead, resource_t *pRes, int playernum, int flags, customization_t **pCust, int *nLumps ); |
|
int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri ); |
|
|
|
// |
|
// cfgscript.c |
|
// |
|
int CSCR_LoadDefaultCVars( const char *scriptfilename ); |
|
int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename ); |
|
|
|
// |
|
// hpak.c |
|
// |
|
void HPAK_Init( void ); |
|
qboolean HPAK_GetDataPointer( const char *filename, struct resource_s *pRes, byte **buffer, int *size ); |
|
qboolean HPAK_ResourceForHash( const char *filename, byte *hash, struct resource_s *pRes ); |
|
void HPAK_AddLump( qboolean queue, const char *filename, struct resource_s *pRes, byte *data, file_t *f ); |
|
void HPAK_RemoveLump( const char *name, resource_t *resource ); |
|
void HPAK_CheckIntegrity( const char *filename ); |
|
void HPAK_CheckSize( const char *filename ); |
|
void HPAK_FlushHostQueue( void ); |
|
|
|
// |
|
// keys.c |
|
// |
|
int Key_IsDown( int keynum ); |
|
const char *Key_IsBind( int keynum ); |
|
void Key_Event( int key, int down ); |
|
void Key_Init( void ); |
|
void Key_WriteBindings( file_t *f ); |
|
const char *Key_GetBinding( int keynum ); |
|
void Key_SetBinding( int keynum, const char *binding ); |
|
void Key_ClearStates( void ); |
|
const char *Key_KeynumToString( int keynum ); |
|
int Key_StringToKeynum( const char *str ); |
|
int Key_GetKey( const char *binding ); |
|
void Key_EnumCmds_f( void ); |
|
void Key_SetKeyDest( int key_dest ); |
|
void Key_EnableTextInput( qboolean enable, qboolean force ); |
|
|
|
#include "avi/avi.h" |
|
|
|
// shared calls |
|
struct physent_s; |
|
typedef struct sv_client_s sv_client_t; |
|
typedef struct sizebuf_s sizebuf_t; |
|
qboolean CL_IsInGame( void ); |
|
qboolean CL_IsInMenu( void ); |
|
qboolean CL_IsInConsole( void ); |
|
qboolean CL_IsThirdPerson( void ); |
|
qboolean CL_IsIntermission( void ); |
|
qboolean CL_Initialized( void ); |
|
char *CL_Userinfo( void ); |
|
void CL_LegacyUpdateInfo( void ); |
|
void CL_CharEvent( int key ); |
|
qboolean CL_DisableVisibility( void ); |
|
int CL_PointContents( const vec3_t point ); |
|
char *COM_ParseFile( char *data, char *token ); |
|
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ); |
|
int CL_GetDemoComment( const char *demoname, char *comment ); |
|
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName ); |
|
int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize ); |
|
struct cmd_s *Cmd_GetFirstFunctionHandle( void ); |
|
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd ); |
|
struct cmdalias_s *Cmd_AliasGetList( void ); |
|
char *Cmd_GetName( struct cmd_s *cmd ); |
|
struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe ); |
|
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch ); |
|
void SV_StartMusic( const char *curtrack, const char *looptrack, int position ); |
|
void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale ); |
|
void Log_Printf( const char *fmt, ... ) _format( 1 ); |
|
struct sizebuf_s *SV_GetReliableDatagram( void ); |
|
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 ); |
|
qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent ); |
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void SV_BroadcastPrintf( sv_client_t *ignore, char *fmt, ... ) _format( 2 ); |
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int R_CreateDecalList( struct decallist_s *pList ); |
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void R_DecalRemoveAll( int texture ); |
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void R_ClearAllDecals( void ); |
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void R_ClearStaticEntities( void ); |
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ); |
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struct cl_entity_s *CL_GetEntityByIndex( int index ); |
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struct player_info_s *CL_GetPlayerInfo( int playerIndex ); |
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void CL_ServerCommand( qboolean reliable, char *fmt, ... ) _format( 2 ); |
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void CL_HudMessage( const char *pMessage ); |
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const char *CL_MsgInfo( int cmd ); |
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void SV_DrawDebugTriangles( void ); |
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void SV_DrawOrthoTriangles( void ); |
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double CL_GetDemoFramerate( void ); |
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qboolean UI_CreditsActive( void ); |
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void CL_StopPlayback( void ); |
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void CL_ExtraUpdate( void ); |
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int CL_GetMaxClients( void ); |
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int SV_GetMaxClients( void ); |
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qboolean CL_IsRecordDemo( void ); |
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qboolean CL_IsTimeDemo( void ); |
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qboolean CL_IsPlaybackDemo( void ); |
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qboolean CL_IsBackgroundDemo( void ); |
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qboolean CL_IsBackgroundMap( void ); |
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qboolean SV_Initialized( void ); |
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qboolean CL_LoadProgs( const char *name ); |
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void CL_ProcessFile( qboolean successfully_received, const char *filename ); |
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int SV_GetSaveComment( const char *savename, char *comment ); |
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qboolean SV_NewGame( const char *mapName, qboolean loadGame ); |
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void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); |
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void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); |
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void CL_Particle( const vec3_t origin, int color, float life, int zpos, int zvel ); // debug thing |
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void SV_SysError( const char *error_string ); |
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void SV_ShutdownGame( void ); |
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void SV_ExecLoadLevel( void ); |
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void SV_ExecLoadGame( void ); |
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void SV_ExecChangeLevel( void ); |
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void SV_InitGameProgs( void ); |
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void SV_FreeGameProgs( void ); |
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void CL_WriteMessageHistory( void ); |
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void CL_SendCmd( void ); |
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void CL_Disconnect( void ); |
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void CL_ClearEdicts( void ); |
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void CL_Crashed( void ); |
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qboolean CL_NextDemo( void ); |
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char *SV_Serverinfo( void ); |
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void CL_Drop( void ); |
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void Con_Init( void ); |
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void SCR_Init( void ); |
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void SCR_UpdateScreen( void ); |
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void SCR_BeginLoadingPlaque( qboolean is_background ); |
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void SCR_CheckStartupVids( void ); |
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int SCR_GetAudioChunk( char *rawdata, int length ); |
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wavdata_t *SCR_GetMovieInfo( void ); |
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void SCR_Shutdown( void ); |
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void Con_Print( const char *txt ); |
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void Con_NPrintf( int idx, const char *fmt, ... ) _format( 2 ); |
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void Con_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 ); |
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void UI_NPrintf( int idx, const char *fmt, ... ) _format( 2 ); |
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void UI_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 ); |
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const char *Info_ValueForKey( const char *s, const char *key ); |
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void Info_RemovePrefixedKeys( char *start, char prefix ); |
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qboolean Info_RemoveKey( char *s, const char *key ); |
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qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize ); |
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qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize ); |
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qboolean Info_IsValid( const char *s ); |
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void Info_WriteVars( file_t *f ); |
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void Info_Print( const char *s ); |
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void Cmd_WriteVariables( file_t *f ); |
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int Cmd_CheckMapsList( int fRefresh ); |
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void COM_SetRandomSeed( int lSeed ); |
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int COM_RandomLong( int lMin, int lMax ); |
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float COM_RandomFloat( float fMin, float fMax ); |
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qboolean LZSS_IsCompressed( const byte *source ); |
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uint LZSS_GetActualSize( const byte *source ); |
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byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize ); |
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uint LZSS_Decompress( const byte *pInput, byte *pOutput ); |
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const byte *GL_TextureData( unsigned int texnum ); |
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void GL_FreeImage( const char *name ); |
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void VID_InitDefaultResolution( void ); |
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void UI_SetActiveMenu( qboolean fActive ); |
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void Cmd_Null_f( void ); |
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// soundlib shared exports |
|
qboolean S_Init( void ); |
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void S_Shutdown( void ); |
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void S_StopSound( int entnum, int channel, const char *soundname ); |
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int S_GetCurrentStaticSounds( soundlist_t *pout, int size ); |
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void S_StopBackgroundTrack( void ); |
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void S_StopAllSounds( qboolean ambient ); |
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// gamma routines |
|
void BuildGammaTable( float gamma, float brightness ); |
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byte LightToTexGamma( byte b ); |
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byte TextureToGamma( byte b ); |
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// |
|
// identification.c |
|
// |
|
void ID_Init( void ); |
|
const char *ID_GetMD5( void ); |
|
void GAME_EXPORT ID_SetCustomClientID( const char *id ); |
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|
|
// |
|
// sequence.c |
|
// |
|
typedef struct sequenceEntry_ sequenceEntry_s; |
|
typedef struct sentenceEntry_ sentenceEntry_s; |
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sequenceEntry_s *Sequence_Get( const char *fileName, const char *entryName ); |
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sentenceEntry_s *Sequence_PickSentence( const char *groupName, int pickMethod, int *picked ); |
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|
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// |
|
// masterlist.c |
|
// |
|
void NET_InitMasters( void ); |
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void NET_SaveMasters( void ); |
|
qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data ); |
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#ifdef __cplusplus |
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} |
|
#endif |
|
#endif//COMMON_H
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