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293 lines
12 KiB
293 lines
12 KiB
/* |
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protocol.h - communications protocols |
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Copyright (C) 2007 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef NET_PROTOCOL_H |
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#define NET_PROTOCOL_H |
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#define PROTOCOL_VERSION 49 |
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// server to client |
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#define svc_bad 0 // immediately crash client when received |
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#define svc_nop 1 // does nothing |
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#define svc_disconnect 2 // kick client from server |
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#define svc_event 3 // playback event queue |
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#define svc_changing 4 // changelevel by server request |
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#define svc_setview 5 // [short] entity number |
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#define svc_sound 6 // <see code> |
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#define svc_time 7 // [float] server time |
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#define svc_print 8 // [byte] id [string] null terminated string |
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#define svc_stufftext 9 // [string] stuffed into client's console buffer |
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#define svc_setangle 10 // [angle angle angle] set the view angle to this absolute value |
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#define svc_serverdata 11 // [int] protocol ... |
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#define svc_lightstyle 12 // [index][pattern][float] |
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#define svc_updateuserinfo 13 // [byte] playernum, [string] userinfo |
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#define svc_deltatable 14 // [table header][...] |
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#define svc_clientdata 15 // [...] |
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#define svc_resource 16 // [...] late-precached resource will be download in-game |
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#define svc_pings 17 // [bit][idx][ping][packet_loss] |
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#define svc_particle 18 // [float*3][char*3][byte][byte] |
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#define svc_restoresound 19 // <see code> |
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#define svc_spawnstatic 20 // creates a static client entity |
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#define svc_event_reliable 21 // playback event directly from message, not queue |
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#define svc_spawnbaseline 22 // <see code> |
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#define svc_temp_entity 23 // <variable sized> |
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#define svc_setpause 24 // [byte] 0 = unpaused, 1 = paused |
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#define svc_signonnum 25 // [byte] used for the signon sequence |
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#define svc_centerprint 26 // [string] to put in center of the screen |
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// reserved |
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// reserved |
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// reserved |
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#define svc_intermission 30 // empty message (event) |
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#define svc_finale 31 // empty message (event) |
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#define svc_cdtrack 32 // [string] trackname |
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#define svc_restore 33 // [string] savename |
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#define svc_cutscene 34 // empty message (event) |
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#define svc_weaponanim 35 // [byte]iAnim [byte]body |
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#define svc_bspdecal 36 // [float*3][short][short][short] |
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#define svc_roomtype 37 // [short] room type |
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#define svc_addangle 38 // [angle] add angles when client turn on mover |
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#define svc_usermessage 39 // [byte][byte][string] REG_USER_MSG stuff |
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#define svc_packetentities 40 // [short][...] |
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#define svc_deltapacketentities 41 // [short][byte][...] |
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#define svc_choke 42 // just event |
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#define svc_resourcelist 43 // [short][...] |
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#define svc_deltamovevars 44 // [movevars_t] |
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#define svc_resourcerequest 45 // <see code> |
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#define svc_customization 46 |
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#define svc_crosshairangle 47 // [byte][byte] |
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#define svc_soundfade 48 // [float*4] sound fade parms |
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#define svc_filetxferfailed 49 // [string] |
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#define svc_hltv 50 // sending from the game.dll |
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#define svc_director 51 // <variable sized> |
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#define svc_voiceinit 52 // <see code> |
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#define svc_voicedata 53 // [byte][short][...] |
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#define svc_deltapacketbones 54 // [short][byte][...] |
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// reserved |
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#define svc_resourcelocation 56 // [string] |
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#define svc_querycvarvalue 57 // [string] |
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#define svc_querycvarvalue2 58 // [string][int] (context) |
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#define svc_lastmsg 58 // start user messages at this point |
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// client to server |
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#define clc_bad 0 // immediately drop client when received |
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#define clc_nop 1 |
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#define clc_move 2 // [[usercmd_t] |
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#define clc_stringcmd 3 // [string] message |
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#define clc_delta 4 // [byte] sequence number, requests delta compression of message |
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#define clc_resourcelist 5 |
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// reserved |
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#define clc_fileconsistency 7 |
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#define clc_voicedata 8 |
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#define clc_requestcvarvalue 9 |
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#define clc_requestcvarvalue2 10 |
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#define clc_lastmsg 10 // end client messages |
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#define MAX_VISIBLE_PACKET_BITS 11 // 2048 visible entities per frame (hl1 has 256) |
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#define MAX_VISIBLE_PACKET (1<<MAX_VISIBLE_PACKET_BITS) |
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#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8) |
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// additional protocol data |
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#define MAX_CLIENT_BITS 5 |
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#define MAX_CLIENTS (1<<MAX_CLIENT_BITS)// 5 bits == 32 clients ( int32 limit ) |
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#define MAX_WEAPON_BITS 6 |
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#define MAX_WEAPONS (1<<MAX_WEAPON_BITS)// 6 bits == 64 predictable weapons |
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#define MAX_EVENT_BITS 10 |
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#define MAX_EVENTS (1<<MAX_EVENT_BITS) // 10 bits == 1024 events (the original Half-Life limit) |
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#define MAX_MODEL_BITS 12 // 12 bits == 4096 models |
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#define MAX_SUPPORTED_MODELS (1<<MAX_MODEL_BITS) |
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#ifdef SUPPORT_BSP2_FORMAT |
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#define MAX_MODELS MAX_SUPPORTED_MODELS // because BSP2 contain too much embedded bsp-models |
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#else |
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#define MAX_MODELS 1024 // g-cont. reduce the memory without breaking proto |
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#endif |
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#define MAX_SOUND_BITS 11 |
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#define MAX_SOUNDS (1<<MAX_SOUND_BITS) // 11 bits == 2048 sounds |
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#define MAX_ENTITY_BITS 13 // 13 bits = 8192 edicts |
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#define MAX_EDICTS (1<<MAX_ENTITY_BITS) |
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#define MAX_EDICTS_BYTES ((MAX_EDICTS + 7) / 8) |
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#define LAST_EDICT (MAX_EDICTS - 1) |
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#define MAX_CUSTOM_BITS 10 |
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#define MAX_CUSTOM (1<<MAX_CUSTOM_BITS)// 10 bits == 1024 generic file |
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#define MAX_USER_MESSAGES 197 // another 58 messages reserved for engine routines |
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#define MAX_DLIGHTS 32 // dynamic lights (rendered per one frame) |
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#define MAX_ELIGHTS 64 // entity only point lights |
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#define MAX_LIGHTSTYLES 64 // original quake limit |
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#define MAX_RENDER_DECALS 4096 // max rendering decals per a level |
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#if XASH_LOW_MEMORY == 2 |
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// memory reduced protocol, not for use in multiplayer |
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#define MAX_VISIBLE_PACKET_BITS 7 // 2048 visible entities per frame (hl1 has 256) |
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#define MAX_VISIBLE_PACKET (1<<MAX_VISIBLE_PACKET_BITS) |
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#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8) |
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#define MAX_EVENT_BITS 7 |
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#define MAX_EVENTS (1<<MAX_EVENT_BITS) // 10 bits == 1024 events (the original Half-Life limit) |
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#define MAX_MODEL_BITS 8 // 12 bits == 4096 models |
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#define MAX_SUPPORTED_MODELS (1<<MAX_MODEL_BITS) |
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#define MAX_MODELS 256 |
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#define MAX_SOUND_BITS 8 |
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#define MAX_SOUNDS (1<<MAX_SOUND_BITS) // 11 bits == 2048 sounds |
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#define MAX_CUSTOM_BITS 4 |
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#define MAX_CUSTOM (1<<MAX_CUSTOM_BITS)// 10 bits == 1024 generic file |
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#define MAX_DLIGHTS 16 // dynamic lights (rendered per one frame) |
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#define MAX_ELIGHTS 32 // entity only point lights |
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#define MAX_RENDER_DECALS 64 // max rendering decals per a level |
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#endif |
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// sound proto |
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#define MAX_SND_FLAGS_BITS 14 |
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#define MAX_SND_CHAN_BITS 4 |
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// sound flags |
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#define SND_VOLUME (1<<0) // a scaled byte |
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#define SND_ATTENUATION (1<<1) // a byte |
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#define SND_SEQUENCE (1<<2) // get sentence from a script |
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#define SND_PITCH (1<<3) // a byte |
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#define SND_SENTENCE (1<<4) // set if sound num is actually a sentence num |
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#define SND_STOP (1<<5) // stop the sound |
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#define SND_CHANGE_VOL (1<<6) // change sound vol |
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch |
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#define SND_SPAWNING (1<<8) // we're spawning, used in some cases for ambients (not sent across network) |
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#define SND_LOCALSOUND (1<<9) // not paused, not looped, for internal use |
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#define SND_STOP_LOOPING (1<<10) // stop all looping sounds on the entity. |
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#define SND_FILTER_CLIENT (1<<11) // don't send sound from local player if prediction was enabled |
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#define SND_RESTORE_POSITION (1<<12) // passed playing position and the forced end |
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// decal flags |
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#define FDECAL_PERMANENT 0x01 // This decal should not be removed in favor of any new decals |
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#define FDECAL_USE_LANDMARK 0x02 // This is a decal applied on a bmodel without origin-brush so we done in absoulute pos |
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#define FDECAL_CUSTOM 0x04 // This is a custom clan logo and should not be saved/restored |
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// reserved |
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// reserved |
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#define FDECAL_DONTSAVE 0x20 // Decal was loaded from adjacent level, don't save it for this level |
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#define FDECAL_STUDIO 0x40 // Indicates a studio decal |
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#define FDECAL_LOCAL_SPACE 0x80 // decal is in local space (any decal after serialization) |
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// game type |
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#define GAME_SINGLEPLAYER 0 |
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#define GAME_DEATHMATCH 1 |
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#define GAME_COOP 2 |
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#define GAME_TEAMPLAY 4 |
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// Max number of history commands to send ( 2 by default ) in case of dropped packets |
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#define NUM_BACKUP_COMMAND_BITS 4 |
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#define MAX_BACKUP_COMMANDS (1 << NUM_BACKUP_COMMAND_BITS) |
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#define MAX_RESOURCES (MAX_MODELS+MAX_SOUNDS+MAX_CUSTOM+MAX_EVENTS) |
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#define MAX_RESOURCE_BITS 13 // 13 bits 8192 resource (4096 models + 2048 sounds + 1024 events + 1024 files) |
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#define FRAGMENT_MIN_SIZE 508 // RFC 791: 576(min ip packet) - 60 (ip header) - 8 (udp header) |
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#define FRAGMENT_DEFAULT_SIZE 1200 // default MTU |
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#define FRAGMENT_MAX_SIZE 64000 // maximal fragment size |
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#define FRAGMENT_LOCAL_SIZE FRAGMENT_MAX_SIZE // local connection |
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// Quake1 Protocol |
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#define PROTOCOL_VERSION_QUAKE 15 |
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// listed only unmatched ops |
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#define svc_updatestat 3 // [byte] [int] (svc_event) |
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#define svc_version 4 // [int] server version (svc_changing) |
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#define svc_updatename 13 // [byte] [string] (svc_updateuserinfo) |
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#define svc_updatefrags 14 // [byte] [short] (svc_deltatable) |
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#define svc_stopsound 16 // <see code> (svc_resource) |
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#define svc_updatecolors 17 // [byte] [byte] (svc_pings) |
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#define svc_damage 19 // (svc_restoresound) |
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#define svc_spawnbinary 21 // (svc_event_reliable) |
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#define svc_killedmonster 27 |
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#define svc_foundsecret 28 |
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#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten |
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#define svc_sellscreen 33 // (svc_restore) |
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// Nehahra added |
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#define svc_showlmp 35 // [string] slotname [string] lmpfilename [coord] x [coord] y |
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#define svc_hidelmp 36 // [string] slotname |
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#define svc_skybox 37 // [string] skyname |
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#define svc_skyboxsize 50 // [coord] size (default is 4096) |
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#define svc_fog 51 // [byte] enable <optional past this point, only included if enable is true> |
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// [float] density [byte] red [byte] green [byte] blue |
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// if the high bit of the servercmd is set, the low bits are fast update flags: |
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#define U_MOREBITS (1<<0) |
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#define U_ORIGIN1 (1<<1) |
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#define U_ORIGIN2 (1<<2) |
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#define U_ORIGIN3 (1<<3) |
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#define U_ANGLE2 (1<<4) |
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#define U_NOLERP (1<<5) // don't interpolate movement |
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#define U_FRAME (1<<6) |
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#define U_SIGNAL (1<<7) // just differentiates from other updates |
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// svc_update can pass all of the fast update bits, plus more |
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#define U_ANGLE1 (1<<8) |
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#define U_ANGLE3 (1<<9) |
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#define U_MODEL (1<<10) |
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#define U_COLORMAP (1<<11) |
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#define U_SKIN (1<<12) |
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#define U_EFFECTS (1<<13) |
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#define U_LONGENTITY (1<<14) |
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#define U_TRANS (1<<15) // nehahra |
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// clientdata flags |
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#define SU_VIEWHEIGHT (1<<0) |
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#define SU_IDEALPITCH (1<<1) |
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#define SU_PUNCH1 (1<<2) |
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#define SU_PUNCH2 (1<<3) |
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#define SU_PUNCH3 (1<<4) |
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#define SU_VELOCITY1 (1<<5) |
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#define SU_VELOCITY2 (1<<6) |
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#define SU_VELOCITY3 (1<<7) |
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//define SU_AIMENT (1<<8) AVAILABLE BIT |
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#define SU_ITEMS (1<<9) |
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it |
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#define SU_INWATER (1<<11) // no data follows, the bit is it |
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#define SU_WEAPONFRAME (1<<12) |
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#define SU_ARMOR (1<<13) |
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#define SU_WEAPON (1<<14) |
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extern const char *svc_strings[svc_lastmsg+1]; |
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extern const char *clc_strings[clc_lastmsg+1]; |
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// FWGS extensions |
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#define NET_EXT_SPLITSIZE (1U<<0) // set splitsize by cl_dlmax |
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// legacy protocol definitons |
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#define PROTOCOL_LEGACY_VERSION 48 |
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#define svc_legacy_modelindex 31 // [index][modelpath] |
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#define svc_legacy_soundindex 28 // [index][soundpath] |
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#define svc_legacy_eventindex 34 // [index][eventname] |
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#define svc_legacy_ambientsound 29 |
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#define svc_legacy_chokecount 42 // old client specified count, new just sends svc_choke |
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#define svc_legacy_event 27 // playback event queue |
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#define svc_legacy_changing 3 // changelevel by server request |
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#define clc_legacy_userinfo 6 // [[userinfo string] |
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#define SND_LEGACY_LARGE_INDEX (1<<2) // a send sound as short |
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#define MAX_LEGACY_ENTITY_BITS 12 |
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#define MAX_LEGACY_WEAPON_BITS 5 |
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#define MAX_LEGACY_MODEL_BITS 11 |
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#define MAX_LEGACY_SERVERS 32 |
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#define MAX_LEGACY_TOTAL_CMDS 28 // magic number from old engine's sv_client.c |
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#endif//NET_PROTOCOL_H
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