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118 lines
3.7 KiB
118 lines
3.7 KiB
/* |
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vgui_main.h - vgui main header |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef VGUI_MAIN_H |
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#define VGUI_MAIN_H |
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#include<VGUI.h> |
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#include<VGUI_App.h> |
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#include<VGUI_Font.h> |
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#include<VGUI_Panel.h> |
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#include<VGUI_Cursor.h> |
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#include<VGUI_SurfaceBase.h> |
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#include<VGUI_InputSignal.h> |
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#include<VGUI_MouseCode.h> |
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#include<VGUI_KeyCode.h> |
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using namespace vgui; |
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struct PaintStack |
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{ |
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Panel *m_pPanel; |
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int iTranslateX; |
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int iTranslateY; |
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int iScissorLeft; |
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int iScissorRight; |
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int iScissorTop; |
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int iScissorBottom; |
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}; |
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class CEngineSurface : public SurfaceBase |
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{ |
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private: |
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void InitVertex( vpoint_t &vertex, int x, int y, float u, float v ); |
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public: |
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CEngineSurface( Panel *embeddedPanel ); |
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~CEngineSurface(); |
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public: |
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// not used in engine instance |
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virtual bool setFullscreenMode( int wide, int tall, int bpp ) { return false; } |
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virtual void setWindowedMode( void ) { } |
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virtual void setTitle( const char *title ) { } |
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virtual void createPopup( Panel* embeddedPanel ) { } |
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virtual bool isWithin( int x, int y ) { return true; } |
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void SetupPaintState( const PaintStack *paintState ); |
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#ifdef NEW_VGUI_DLL |
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virtual void GetMousePos( int &x, int &y ) { } |
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#endif |
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virtual bool hasFocus( void ) { return true; } |
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protected: |
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virtual int createNewTextureID( void ); |
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virtual void drawSetColor( int r, int g, int b, int a ); |
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virtual void drawSetTextColor( int r, int g, int b, int a ); |
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virtual void drawFilledRect( int x0, int y0, int x1, int y1 ); |
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virtual void drawOutlinedRect( int x0,int y0,int x1,int y1 ); |
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virtual void drawSetTextFont( Font *font ); |
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virtual void drawSetTextPos( int x, int y ); |
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virtual void drawPrintText( const char* text, int textLen ); |
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virtual void drawSetTextureRGBA( int id, const char* rgba, int wide, int tall ); |
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virtual void drawSetTexture( int id ); |
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virtual void drawTexturedRect( int x0, int y0, int x1, int y1 ); |
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virtual void drawPrintChar( int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[4] ); |
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virtual void addCharToBuffer( const vpoint_t *ul, const vpoint_t *lr, int color[4] ); |
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virtual void setCursor( Cursor* cursor ); |
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virtual void pushMakeCurrent( Panel* panel, bool useInsets ); |
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virtual void popMakeCurrent( Panel* panel ); |
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// not used in engine instance |
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virtual bool createPlat( void ) { return false; } |
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virtual bool recreateContext( void ) { return false; } |
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virtual void enableMouseCapture( bool state ) { } |
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virtual void invalidate( Panel *panel ) { } |
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virtual void setAsTopMost( bool state ) { } |
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virtual void applyChanges( void ) { } |
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virtual void swapBuffers( void ) { } |
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virtual void flushBuffer( void ); |
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protected: |
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int _drawTextPos[2]; |
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int _drawColor[4]; |
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int _drawTextColor[4]; |
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int _translateX, _translateY; |
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int _currentTexture; |
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Panel *currentPanel; |
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}; |
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// initialize VGUI::App as external (part of engine) |
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class CEngineApp : public App |
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{ |
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public: |
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virtual void main( int argc, char* argv[] ) { } |
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virtual void setCursorPos( int x, int y ); // we need to recompute abs position to window |
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virtual void getCursorPos( int &x,int &y ); |
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protected: |
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virtual void platTick(void) { } |
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}; |
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extern Panel *rootPanel; |
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extern CEngineSurface *engSurface; |
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extern CEngineApp *engApp; |
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// |
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// vgui_input.cpp |
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// |
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void VGUI_InitCursors( void ); |
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void VGUI_CursorSelect( Cursor *cursor ); |
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void VGUI_ActivateCurrentCursor( void ); |
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#endif//VGUI_MAIN_H
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