You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
253 lines
6.1 KiB
253 lines
6.1 KiB
/* |
|
gl_vgui.c - OpenGL vgui draw methods |
|
Copyright (C) 2011 Uncle Mike |
|
Copyright (C) 2019 a1batross |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "gl_local.h" |
|
|
|
#define VGUI_MAX_TEXTURES ( MAX_TEXTURES / 2 ) // a half of total textures count |
|
|
|
static int g_textures[VGUI_MAX_TEXTURES]; |
|
static int g_textureId = 0; |
|
static int g_iBoundTexture; |
|
|
|
/* |
|
================ |
|
VGUI_DrawInit |
|
|
|
Startup VGUI backend |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_DrawInit( void ) |
|
{ |
|
memset( g_textures, 0, sizeof( g_textures )); |
|
g_textureId = g_iBoundTexture = 0; |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_DrawShutdown |
|
|
|
Release all textures |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_DrawShutdown( void ) |
|
{ |
|
int i; |
|
|
|
for( i = 1; i < g_textureId; i++ ) |
|
{ |
|
GL_FreeTexture( g_textures[i] ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_GenerateTexture |
|
|
|
generate unique texture number |
|
================ |
|
*/ |
|
int GAME_EXPORT VGUI_GenerateTexture( void ) |
|
{ |
|
if( ++g_textureId >= VGUI_MAX_TEXTURES ) |
|
gEngfuncs.Host_Error( "VGUI_GenerateTexture: VGUI_MAX_TEXTURES limit exceeded\n" ); |
|
return g_textureId; |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_UploadTexture |
|
|
|
Upload texture into video memory |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int width, int height ) |
|
{ |
|
rgbdata_t r_image; |
|
char texName[32]; |
|
|
|
if( id <= 0 || id >= VGUI_MAX_TEXTURES ) |
|
{ |
|
gEngfuncs.Con_DPrintf( S_ERROR "VGUI_UploadTexture: bad texture %i. Ignored\n", id ); |
|
return; |
|
} |
|
|
|
Q_snprintf( texName, sizeof( texName ), "*vgui%i", id ); |
|
memset( &r_image, 0, sizeof( r_image )); |
|
|
|
r_image.width = width; |
|
r_image.height = height; |
|
r_image.type = PF_RGBA_32; |
|
r_image.size = r_image.width * r_image.height * 4; |
|
r_image.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA; |
|
r_image.buffer = (byte *)buffer; |
|
|
|
g_textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE ); |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_CreateTexture |
|
|
|
Create empty rgba texture and upload them into video memory |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_CreateTexture( int id, int width, int height ) |
|
{ |
|
rgbdata_t r_image; |
|
char texName[32]; |
|
|
|
if( id <= 0 || id >= VGUI_MAX_TEXTURES ) |
|
{ |
|
gEngfuncs.Con_Reportf( S_ERROR "VGUI_CreateTexture: bad texture %i. Ignored\n", id ); |
|
return; |
|
} |
|
|
|
Q_snprintf( texName, sizeof( texName ), "*vgui%i", id ); |
|
memset( &r_image, 0, sizeof( r_image )); |
|
|
|
r_image.width = width; |
|
r_image.height = height; |
|
r_image.type = PF_RGBA_32; |
|
r_image.size = r_image.width * r_image.height * 4; |
|
r_image.flags = IMAGE_HAS_ALPHA; |
|
r_image.buffer = NULL; |
|
|
|
g_textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE|TF_NEAREST ); |
|
g_iBoundTexture = id; |
|
} |
|
|
|
void GAME_EXPORT VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ) |
|
{ |
|
if( id <= 0 || id >= VGUI_MAX_TEXTURES || g_textures[id] == 0 || g_textures[id] == tr.whiteTexture ) |
|
{ |
|
gEngfuncs.Con_Reportf( S_ERROR "VGUI_UploadTextureBlock: bad texture %i. Ignored\n", id ); |
|
return; |
|
} |
|
|
|
pglTexSubImage2D( GL_TEXTURE_2D, 0, drawX, drawY, blockWidth, blockHeight, GL_RGBA, GL_UNSIGNED_BYTE, rgba ); |
|
g_iBoundTexture = id; |
|
} |
|
|
|
void GAME_EXPORT VGUI_SetupDrawingRect( int *pColor ) |
|
{ |
|
pglEnable( GL_BLEND ); |
|
pglDisable( GL_ALPHA_TEST ); |
|
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
|
pglColor4ub( pColor[0], pColor[1], pColor[2], 255 - pColor[3] ); |
|
} |
|
|
|
void GAME_EXPORT VGUI_SetupDrawingText( int *pColor ) |
|
{ |
|
pglEnable( GL_BLEND ); |
|
pglEnable( GL_ALPHA_TEST ); |
|
pglAlphaFunc( GL_GREATER, 0.0f ); |
|
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
|
pglColor4ub( pColor[0], pColor[1], pColor[2], 255 - pColor[3] ); |
|
} |
|
|
|
void GAME_EXPORT VGUI_SetupDrawingImage( int *pColor ) |
|
{ |
|
pglEnable( GL_BLEND ); |
|
pglEnable( GL_ALPHA_TEST ); |
|
pglAlphaFunc( GL_GREATER, 0.0f ); |
|
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
|
pglColor4ub( pColor[0], pColor[1], pColor[2], 255 - pColor[3] ); |
|
} |
|
|
|
void GAME_EXPORT VGUI_BindTexture( int id ) |
|
{ |
|
if( id > 0 && id < VGUI_MAX_TEXTURES && g_textures[id] ) |
|
{ |
|
GL_Bind( XASH_TEXTURE0, g_textures[id] ); |
|
g_iBoundTexture = id; |
|
} |
|
else |
|
{ |
|
// NOTE: same as bogus index 2700 in GoldSrc |
|
id = g_iBoundTexture = 1; |
|
GL_Bind( XASH_TEXTURE0, g_textures[id] ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_GetTextureSizes |
|
|
|
returns wide and tall for currently binded texture |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_GetTextureSizes( int *width, int *height ) |
|
{ |
|
gl_texture_t *glt; |
|
int texnum; |
|
|
|
if( g_iBoundTexture ) |
|
texnum = g_textures[g_iBoundTexture]; |
|
else texnum = tr.defaultTexture; |
|
|
|
glt = R_GetTexture( texnum ); |
|
if( width ) *width = glt->srcWidth; |
|
if( height ) *height = glt->srcHeight; |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_EnableTexture |
|
|
|
disable texturemode for fill rectangle |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_EnableTexture( qboolean enable ) |
|
{ |
|
if( enable ) pglEnable( GL_TEXTURE_2D ); |
|
else pglDisable( GL_TEXTURE_2D ); |
|
} |
|
|
|
/* |
|
================ |
|
VGUI_DrawQuad |
|
|
|
generic method to fill rectangle |
|
================ |
|
*/ |
|
void GAME_EXPORT VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr ) |
|
{ |
|
int width, height; |
|
float xscale, yscale; |
|
|
|
gEngfuncs.CL_GetScreenInfo( &width, &height ); |
|
|
|
xscale = gpGlobals->width / (float)width; |
|
yscale = gpGlobals->height / (float)height; |
|
|
|
ASSERT( ul != NULL && lr != NULL ); |
|
|
|
pglBegin( GL_QUADS ); |
|
pglTexCoord2f( ul->coord[0], ul->coord[1] ); |
|
pglVertex2f( ul->point[0] * xscale, ul->point[1] * yscale ); |
|
|
|
pglTexCoord2f( lr->coord[0], ul->coord[1] ); |
|
pglVertex2f( lr->point[0] * xscale, ul->point[1] * yscale ); |
|
|
|
pglTexCoord2f( lr->coord[0], lr->coord[1] ); |
|
pglVertex2f( lr->point[0] * xscale, lr->point[1] * yscale ); |
|
|
|
pglTexCoord2f( ul->coord[0], lr->coord[1] ); |
|
pglVertex2f( ul->point[0] * xscale, lr->point[1] * yscale ); |
|
pglEnd(); |
|
}
|
|
|