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195 lines
4.5 KiB
195 lines
4.5 KiB
/* |
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defaults.h - set up default configuration |
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Copyright (C) 2016 Mittorn |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef DEFAULTS_H |
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#define DEFAULTS_H |
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#include "backends.h" |
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#include "build.h" |
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/* |
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=================================================================== |
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SETUP BACKENDS DEFINITIONS |
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=================================================================== |
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*/ |
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#if !XASH_DEDICATED |
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#if XASH_SDL |
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// we are building using libSDL |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_SDL |
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#endif // XASH_VIDEO |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_SDL |
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#endif // XASH_INPUT |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_SDL |
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#endif // XASH_SOUND |
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#if XASH_SDL == 2 |
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#ifndef XASH_TIMER |
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#define XASH_TIMER TIMER_SDL |
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#endif // XASH_TIMER |
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#ifndef XASH_MESSAGEBOX |
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#define XASH_MESSAGEBOX MSGBOX_SDL |
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#endif // XASH_MESSAGEBOX |
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#endif |
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#elif XASH_ANDROID |
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// we are building for Android platform, use Android APIs |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_ANDROID |
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#endif // XASH_VIDEO |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_ANDROID |
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#endif // XASH_INPUT |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_OPENSLES |
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#endif // XASH_SOUND |
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#ifndef XASH_MESSAGEBOX |
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#define XASH_MESSAGEBOX MSGBOX_ANDROID |
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#endif // XASH_MESSAGEBOX |
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#define XASH_USE_EVDEV |
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#define XASH_DYNAMIC_DLADDR |
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#elif XASH_LINUX |
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// we are building for Linux without SDL2, can draw only to framebuffer yet |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_FBDEV |
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#endif // XASH_VIDEO |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_EVDEV |
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#endif // XASH_INPUT |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_ALSA |
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#endif // XASH_SOUND |
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#define XASH_USE_EVDEV |
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#elif XASH_DOS4GW |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_DOS |
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#endif |
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#ifndef XASH_TIMER |
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#define XASH_TIMER TIMER_DOS |
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#endif |
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// usually only 10-20 fds availiable |
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#define XASH_REDUCE_FD |
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#endif |
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#endif // XASH_DEDICATED |
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// |
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// select messagebox implementation |
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// |
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#ifndef XASH_MESSAGEBOX |
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#if XASH_WIN32 |
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#define XASH_MESSAGEBOX MSGBOX_WIN32 |
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#else // !XASH_WIN32 |
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#define XASH_MESSAGEBOX MSGBOX_STDERR |
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#endif // !XASH_WIN32 |
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#endif // XASH_MESSAGEBOX |
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// |
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// select crashhandler based on defines |
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// |
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#ifndef XASH_CRASHHANDLER |
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#if XASH_WIN32 && defined(DBGHELP) |
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#define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP |
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#elif XASH_LINUX || XASH_BSD |
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#define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT |
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#endif // !(XASH_LINUX || XASH_BSD || XASH_WIN32) |
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#endif |
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// |
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// no timer - no xash |
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// |
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#ifndef XASH_TIMER |
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#if XASH_WIN32 |
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#define XASH_TIMER TIMER_WIN32 |
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#else // !XASH_WIN32 |
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#define XASH_TIMER TIMER_LINUX |
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#endif // !XASH_WIN32 |
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#endif |
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#ifdef XASH_STATIC_LIBS |
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#define XASH_LIB LIB_STATIC |
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#define XASH_INTERNAL_GAMELIBS |
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#define XASH_ALLOW_SAVERESTORE_OFFSETS |
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#elif XASH_WIN32 |
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#define XASH_LIB LIB_WIN32 |
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#elif XASH_POSIX |
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#define XASH_LIB LIB_POSIX |
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#endif |
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// |
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// fallback to NULL |
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// |
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#ifndef XASH_VIDEO |
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#define XASH_VIDEO VIDEO_NULL |
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#endif // XASH_VIDEO |
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#ifndef XASH_SOUND |
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#define XASH_SOUND SOUND_NULL |
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#endif // XASH_SOUND |
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#ifndef XASH_INPUT |
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#define XASH_INPUT INPUT_NULL |
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#endif // XASH_INPUT |
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#ifndef XASH_CRASHHANDLER |
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#define XASH_CRASHHANDLER CRASHHANDLER_NULL |
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#endif // XASH_CRASHHANDLER |
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/* |
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========================================================================= |
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Default build-depended cvar and constant values |
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========================================================================= |
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*/ |
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#if XASH_MOBILE_PLATFORM |
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#define DEFAULT_TOUCH_ENABLE "1" |
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#define DEFAULT_M_IGNORE "1" |
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#else // !XASH_MOBILE_PLATFORM |
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#define DEFAULT_TOUCH_ENABLE "0" |
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#define DEFAULT_M_IGNORE "0" |
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#endif // !XASH_MOBILE_PLATFORM |
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#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN |
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#define XASH_INTERNAL_GAMELIBS |
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// this means that libraries are provided with engine, but not in game data |
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// You need add library loading code to library.c when adding new platform |
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#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN |
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// allow override for developer/debug builds |
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#ifndef DEFAULT_DEV |
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#define DEFAULT_DEV 0 |
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#endif // DEFAULT_DEV |
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#ifndef DEFAULT_FULLSCREEN |
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#define DEFAULT_FULLSCREEN 1 |
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#endif // DEFAULT_FULLSCREEN |
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#endif // DEFAULTS_H
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