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155 lines
4.6 KiB
155 lines
4.6 KiB
/* |
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platform.h - common platform-dependent function defines |
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Copyright (C) 2018 a1batross |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#pragma once |
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#ifndef PLATFORM_H |
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#define PLATFORM_H |
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#include "common.h" |
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#include "system.h" |
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#include "defaults.h" |
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/* |
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============================================================================== |
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SYSTEM UTILS |
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============================================================================== |
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*/ |
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void Platform_Init( void ); |
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void Platform_Shutdown( void ); |
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double Platform_DoubleTime( void ); |
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void Platform_Sleep( int msec ); |
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void Platform_ShellExecute( const char *path, const char *parms ); |
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void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow ); |
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// commented out, as this is an optional feature or maybe implemented in system API directly |
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// see system.c |
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// qboolean Sys_DebuggerPresent( void ); |
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#if XASH_ANDROID |
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const char *Android_GetAndroidID( void ); |
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const char *Android_LoadID( void ); |
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void Android_SaveID( const char *id ); |
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#endif |
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/* |
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============================================================================== |
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MOBILE API |
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============================================================================== |
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*/ |
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void Platform_Vibrate( float life, char flags ); |
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void*Platform_GetNativeObject( const char *name ); |
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/* |
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============================================================================== |
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INPUT |
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============================================================================== |
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*/ |
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// Gamepad support |
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int Platform_JoyInit( int numjoy ); // returns number of connected gamepads, negative if error |
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// Text input |
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void Platform_EnableTextInput( qboolean enable ); |
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// System events |
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void Platform_RunEvents( void ); |
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// Mouse |
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void Platform_GetMousePos( int *x, int *y ); |
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void Platform_SetMousePos( int x, int y ); |
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void Platform_PreCreateMove( void ); |
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void Platform_MouseMove( float *x, float *y ); |
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// Clipboard |
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void Platform_GetClipboardText( char *buffer, size_t size ); |
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void Platform_SetClipboardText( const char *buffer, size_t size ); |
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#if XASH_SDL == 12 |
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#define SDL_SetWindowGrab( wnd, state ) SDL_WM_GrabInput( (state) ) |
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#define SDL_MinimizeWindow( wnd ) SDL_WM_IconifyWindow() |
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#define SDL_IsTextInputActive() host.textmode |
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#endif |
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#if !XASH_SDL |
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#define SDL_VERSION_ATLEAST( x, y, z ) 0 |
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#endif |
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#if XASH_ANDROID |
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void Android_ShowMouse( qboolean show ); |
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void Android_MouseMove( float *x, float *y ); |
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#endif |
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/* |
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============================================================================== |
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WINDOW MANAGEMENT |
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============================================================================== |
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*/ |
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typedef enum |
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{ |
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rserr_ok, |
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rserr_invalid_fullscreen, |
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rserr_invalid_mode, |
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rserr_unknown |
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} rserr_t; |
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struct vidmode_s; |
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// Window |
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qboolean R_Init_Video( const int type ); |
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void R_Free_Video( void ); |
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qboolean VID_SetMode( void ); |
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rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen ); |
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int R_MaxVideoModes( void ); |
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struct vidmode_s *R_GetVideoMode( int num ); |
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void* GL_GetProcAddress( const char *name ); // RenderAPI requirement |
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void GL_UpdateSwapInterval( void ); |
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int GL_SetAttribute( int attr, int val ); |
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int GL_GetAttribute( int attr, int *val ); |
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void GL_SwapBuffers( void ); |
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void *SW_LockBuffer( void ); |
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void SW_UnlockBuffer( void ); |
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ); |
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// |
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// in_evdev.c |
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// |
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#ifdef XASH_USE_EVDEV |
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void Evdev_SetGrab( qboolean grab ); |
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void Evdev_Shutdown( void ); |
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void Evdev_Init( void ); |
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void IN_EvdevMove( float *yaw, float *pitch ); |
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void IN_EvdevFrame ( void ); |
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#endif // XASH_USE_EVDEV |
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/* |
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============================================================================== |
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AUDIO INPUT/OUTPUT |
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============================================================================== |
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*/ |
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// initializes cycling through a DMA buffer and returns information on it |
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qboolean SNDDMA_Init( void ); |
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void SNDDMA_Shutdown( void ); |
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void SNDDMA_BeginPainting( void ); |
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void SNDDMA_Submit( void ); |
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void SNDDMA_Activate( qboolean active ); // pause audio |
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// void SNDDMA_PrintDeviceName( void ); // unused |
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// void SNDDMA_LockSound( void ); // unused |
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// void SNDDMA_UnlockSound( void ); // unused |
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#endif // PLATFORM_H
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