You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
221 lines
7.5 KiB
221 lines
7.5 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#ifndef PM_DEFS_H |
|
#define PM_DEFS_H |
|
|
|
#define MAX_PHYSENTS 600 // Must have room for all entities in the world. |
|
#define MAX_MOVEENTS 64 |
|
#define MAX_CLIP_PLANES 5 |
|
|
|
#define PM_NORMAL 0x00000000 |
|
#define PM_STUDIO_IGNORE 0x00000001 // Skip studio models |
|
#define PM_STUDIO_BOX 0x00000002 // Use boxes for non-complex studio models (even in traceline) |
|
#define PM_GLASS_IGNORE 0x00000004 // Ignore entities with non-normal rendermode |
|
#define PM_WORLD_ONLY 0x00000008 // Only trace against the world |
|
#define PM_CUSTOM_IGNORE 0x00000010 // Ignore entities with SOLID_CUSTOM mode |
|
|
|
// Values for flags parameter of PM_TraceLine |
|
#define PM_TRACELINE_PHYSENTSONLY 0 |
|
#define PM_TRACELINE_ANYVISIBLE 1 |
|
|
|
#include "pm_info.h" |
|
|
|
// PM_PlayerTrace results. |
|
#include "pmtrace.h" |
|
|
|
|
|
#include "usercmd.h" |
|
|
|
// physent_t |
|
typedef struct physent_s |
|
{ |
|
char name[32]; // Name of model, or "player" or "world". |
|
int player; |
|
vec3_t origin; // Model's origin in world coordinates. |
|
struct model_s *model; // only for bsp models |
|
struct model_s *studiomodel; // SOLID_BBOX, but studio clip intersections. |
|
vec3_t mins, maxs; // only for non-bsp models |
|
int info; // For client or server to use to identify (index into edicts or cl_entities) |
|
vec3_t angles; // rotated entities need this info for hull testing to work. |
|
|
|
int solid; // Triggers and func_door type WATER brushes are SOLID_NOT |
|
int skin; // BSP Contents for such things like fun_door water brushes. |
|
int rendermode; // So we can ignore glass |
|
|
|
// Complex collision detection. |
|
float frame; |
|
int sequence; |
|
byte controller[4]; |
|
byte blending[2]; |
|
|
|
int movetype; |
|
int takedamage; |
|
int blooddecal; |
|
int team; |
|
int classnumber; |
|
|
|
// For mods |
|
int iuser1; |
|
int iuser2; |
|
int iuser3; |
|
int iuser4; |
|
float fuser1; // also contains pev->scale when "sv_allow_studio_scaling" is "1" |
|
float fuser2; |
|
float fuser3; |
|
float fuser4; |
|
vec3_t vuser1; |
|
vec3_t vuser2; |
|
vec3_t vuser3; |
|
vec3_t vuser4; |
|
} physent_t; |
|
|
|
typedef struct playermove_s |
|
{ |
|
int player_index; // So we don't try to run the PM_CheckStuck nudging too quickly. |
|
qboolean server; // For debugging, are we running physics code on server side? |
|
|
|
qboolean multiplayer; // 1 == multiplayer server |
|
float time; // realtime on host, for reckoning duck timing |
|
float frametime; // Duration of this frame |
|
|
|
vec3_t forward, right, up; // Vectors for angles |
|
|
|
// player state |
|
vec3_t origin; // Movement origin. |
|
vec3_t angles; // Movement view angles. |
|
vec3_t oldangles; // Angles before movement view angles were looked at. |
|
vec3_t velocity; // Current movement direction. |
|
vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge. |
|
vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g. |
|
|
|
// For ducking/dead |
|
vec3_t view_ofs; // Our eye position. |
|
float flDuckTime; // Time we started duck |
|
qboolean bInDuck; // In process of ducking or ducked already? |
|
|
|
// For walking/falling |
|
int flTimeStepSound; // Next time we can play a step sound |
|
int iStepLeft; |
|
|
|
float flFallVelocity; |
|
vec3_t punchangle; |
|
|
|
float flSwimTime; |
|
float flNextPrimaryAttack; |
|
|
|
int effects; // MUZZLE FLASH, e.g. |
|
|
|
int flags; // FL_ONGROUND, FL_DUCKING, etc. |
|
int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 = point hull |
|
float gravity; // Our current gravity and friction. |
|
float friction; |
|
int oldbuttons; // Buttons last usercmd |
|
float waterjumptime; // Amount of time left in jumping out of water cycle. |
|
qboolean dead; // Are we a dead player? |
|
int deadflag; |
|
int spectator; // Should we use spectator physics model? |
|
int movetype; // Our movement type, NOCLIP, WALK, FLY |
|
|
|
int onground; |
|
int waterlevel; |
|
int watertype; |
|
int oldwaterlevel; |
|
|
|
char sztexturename[256]; |
|
char chtexturetype; |
|
|
|
float maxspeed; |
|
float clientmaxspeed; // Player specific maxspeed |
|
|
|
// For mods |
|
int iuser1; |
|
int iuser2; |
|
int iuser3; |
|
int iuser4; |
|
float fuser1; |
|
float fuser2; |
|
float fuser3; |
|
float fuser4; |
|
vec3_t vuser1; |
|
vec3_t vuser2; |
|
vec3_t vuser3; |
|
vec3_t vuser4; |
|
|
|
// world state |
|
|
|
// Number of entities to clip against. |
|
int numphysent; |
|
physent_t physents[MAX_PHYSENTS]; |
|
|
|
// Number of momvement entities (ladders) |
|
int nummoveent; |
|
// just a list of ladders |
|
physent_t moveents[MAX_MOVEENTS]; |
|
|
|
// All things being rendered, for tracing against things you don't actually collide with |
|
int numvisent; |
|
physent_t visents[MAX_PHYSENTS]; |
|
|
|
// input to run through physics. |
|
usercmd_t cmd; |
|
|
|
// Trace results for objects we collided with. |
|
int numtouch; |
|
pmtrace_t touchindex[MAX_PHYSENTS]; |
|
|
|
char physinfo[MAX_PHYSINFO_STRING]; // Physics info string |
|
|
|
struct movevars_s *movevars; |
|
vec3_t player_mins[4]; |
|
vec3_t player_maxs[4]; |
|
|
|
// Common functions |
|
const char *(*PM_Info_ValueForKey) ( const char *s, const char *key ); |
|
void (*PM_Particle)( float *origin, int color, float life, int zpos, int zvel ); |
|
int (*PM_TestPlayerPosition)( float *pos, pmtrace_t *ptrace ); |
|
void (*Con_NPrintf)( int idx, char *fmt, ... ); |
|
void (*Con_DPrintf)( char *fmt, ... ); |
|
void (*Con_Printf)( char *fmt, ... ); |
|
double (*Sys_FloatTime)( void ); |
|
void (*PM_StuckTouch)( int hitent, pmtrace_t *ptraceresult ); |
|
int (*PM_PointContents)( float *p, int *truecontents /*filled in if this is non-null*/ ); |
|
int (*PM_TruePointContents)( float *p ); |
|
int (*PM_HullPointContents)( struct hull_s *hull, int num, float *p ); |
|
pmtrace_t (*PM_PlayerTrace)( float *start, float *end, int traceFlags, int ignore_pe ); |
|
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe ); |
|
long (*RandomLong)( long lLow, long lHigh ); |
|
float (*RandomFloat)( float flLow, float flHigh ); |
|
int (*PM_GetModelType)( struct model_s *mod ); |
|
void (*PM_GetModelBounds)( struct model_s *mod, float *mins, float *maxs ); |
|
void *(*PM_HullForBsp)( physent_t *pe, float *offset ); |
|
float (*PM_TraceModel)( physent_t *pEnt, float *start, float *end, trace_t *trace ); |
|
int (*COM_FileSize)( char *filename ); |
|
byte *(*COM_LoadFile)( char *path, int usehunk, int *pLength ); |
|
void (*COM_FreeFile)( void *buffer ); |
|
char *(*memfgets)( byte *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ); |
|
|
|
// Functions |
|
// Run functions for this frame? |
|
qboolean runfuncs; |
|
void (*PM_PlaySound)( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); |
|
const char *(*PM_TraceTexture)( int ground, float *vstart, float *vend ); |
|
void (*PM_PlaybackEventFull)( int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
|
pmtrace_t (*PM_PlayerTraceEx) (float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe )); |
|
int (*PM_TestPlayerPositionEx) (float *pos, pmtrace_t *ptrace, int (*pfnIgnore)( physent_t *pe )); |
|
struct pmtrace_s *(*PM_TraceLineEx)( float *start, float *end, int flags, int usehulll, int (*pfnIgnore)( physent_t *pe )); |
|
struct msurface_s *(*PM_TraceSurface)( int ground, float *vstart, float *vend ); |
|
} playermove_t; |
|
#endif//PM_DEFS_H
|