Xash3D FWGS engine.
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Alibek Omarov 12154de6f5 ref: soft: fix -Wsequence-point 2 years ago
..
adivtab.h
r_aclip.c
r_beams.c ref: fix beams end point 2 years ago
r_bsp.c
r_context.c ref: soft: implement screenshots 2 years ago
r_decals.c ref: soft: minimize dependency on internal engine headers 2 years ago
r_draw.c ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
r_edge.c
r_glblit.c ref: soft: implement screenshots 2 years ago
r_image.c
r_light.c
r_local.h ref: soft: minimize dependency on internal engine headers 2 years ago
r_main.c ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2 years ago
r_math.c
r_misc.c
r_part.c ref: soft: minimize dependency on internal engine headers 2 years ago
r_polyse.c
r_rast.c
r_scan.c
r_sprite.c ref: soft: minimize dependency on internal engine headers 2 years ago
r_studio.c ref: fix chrome texture being misaligned 2 years ago
r_surf.c
r_trialias.c
r_triapi.c ref: soft: fix -Wsequence-point 2 years ago
r_vgui.c
wscript