Xash3D FWGS engine.
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Alibek Omarov 01ad3dda2a engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation 2 years ago
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server.h engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not 2 years ago
sv_client.c engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation 2 years ago
sv_cmds.c engine: server: moved server cvars to static allocation 2 years ago
sv_custom.c engine: convert MSG_WriteString with va to MSG_WriteStringf 2 years ago
sv_filter.c engine: server: moved server cvars to static allocation 2 years ago
sv_frame.c engine: common: move host cvars to static allocation 2 years ago
sv_game.c engine: server: static-ize few game API functions, set GAME_EXPORT attribute 2 years ago
sv_init.c engine: server: pregenerate CRC table and testpacket data 2 years ago
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 2 years ago
sv_main.c engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux 2 years ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c engine: server: moved server cvars to static allocation 2 years ago
sv_pmove.c engine: server: do not trigger speedhack detection for fakeclients 2 years ago
sv_query.c engine: server: query: A2S_PLAYER response should contain bots and normal players 2 years ago
sv_save.c engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
sv_world.c engine: server: moved server cvars to static allocation 2 years ago