xash3d-fwgs/engine/platform
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
..
android Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
apple Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
dos Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
emscripten Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
linux Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
misc Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
posix platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
sdl platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 2021-01-16 01:13:57 +03:00
stub network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
win32 partially fix amd64 build on windows 2021-02-26 16:04:45 +03:00
platform.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00