/* render_api.h - Xash3D extension for client interface Copyright (C) 2011 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef RENDER_API_H #define RENDER_API_H #include "lightstyle.h" #include "dlight.h" #define CL_RENDER_INTERFACE_VERSION 37 // Xash3D 1.0 #define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals // render info parms #define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum #define PARM_TEX_HEIGHT 2 // otherwise it's not used #define PARM_TEX_SRC_WIDTH 3 #define PARM_TEX_SRC_HEIGHT 4 #define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num #define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky #define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128 #define PARM_TEX_TARGET 8 #define PARM_TEX_TEXNUM 9 #define PARM_TEX_FLAGS 10 #define PARM_TEX_DEPTH 11 // 3D texture depth or 2D array num layers //reserved #define PARM_TEX_GLFORMAT 13 // get a texture GL-format #define PARM_TEX_ENCODE 14 // custom encoding for DXT image #define PARM_TEX_MIPCOUNT 15 // count of mipmaps (0 - autogenerated, 1 - disabled of mipmapping) #define PARM_BSP2_SUPPORTED 16 // tell custom renderer what engine is support BSP2 in this build #define PARM_SKY_SPHERE 17 // sky is quake sphere ? //reserved #define PARM_MAP_HAS_DELUXE 19 // map has deluxedata #define PARM_MAX_ENTITIES 20 #define PARM_WIDESCREEN 21 #define PARM_FULLSCREEN 22 #define PARM_SCREEN_WIDTH 23 #define PARM_SCREEN_HEIGHT 24 #define PARM_CLIENT_INGAME 25 #define PARM_FEATURES 26 // same as movevars->features #define PARM_ACTIVE_TMU 27 // for debug #define PARM_LIGHTSTYLEVALUE 28 // second arg is stylenum #define PARM_MAX_IMAGE_UNITS 29 #define PARM_CLIENT_ACTIVE 30 #define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change #define PARM_DEDICATED_SERVER 32 #define PARM_SURF_SAMPLESIZE 33 // lightmap resolution per face (second arg interpret as facenumber) #define PARM_GL_CONTEXT_TYPE 34 // opengl or opengles #define PARM_GLES_WRAPPER 35 // #define PARM_STENCIL_ACTIVE 36 #define PARM_WATER_ALPHA 37 // skybox ordering enum { SKYBOX_RIGHT = 0, SKYBOX_BACK, SKYBOX_LEFT, SKYBOX_FORWARD, SKYBOX_UP, SKYBOX_DOWN, }; typedef enum { TF_NEAREST = (1<<0), // disable texfilter TF_KEEP_SOURCE = (1<<1), // some images keep source TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20 TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA TF_TEXTURE_2D_ARRAY = (1<<4), // this is 2D texture array (multi-layers) TF_TEXTURE_RECTANGLE= (1<<5), // this is GL_TEXTURE_RECTANGLE TF_CUBEMAP = (1<<6), // it's cubemap texture TF_DEPTHMAP = (1<<7), // custom texture filter used TF_QUAKEPAL = (1<<8), // image has an quake1 palette TF_LUMINANCE = (1<<9), // force image to grayscale TF_SKYSIDE = (1<<10), // this is a part of skybox TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range TF_NOMIPMAP = (1<<12), // don't build mips for this image TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels) TF_NORMALMAP = (1<<15), // is a normalmap TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture) TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures) TF_TEXTURE_1D = (1<<18), // this is GL_TEXTURE_1D TF_BORDER = (1<<19), // zero clamp for projected textures TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C // reserved // reserved TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage TF_ARB_FLOAT = (1<<26), // float textures TF_NOCOMPARE = (1<<27), // disable comparing for depth textures TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) } texFlags_t; typedef enum { CONTEXT_TYPE_GL = 0, CONTEXT_TYPE_GLES_1_X, CONTEXT_TYPE_GLES_2_X } gl_context_type_t; typedef enum { GLES_WRAPPER_NONE = 0, // native GLES GLES_WRAPPER_NANOGL, // used on GLES platforms GLES_WRAPPER_WES, // used on GLES platforms } gles_wrapper_t; // 30 bytes here typedef struct modelstate_s { short sequence; short frame; // 10 bits multiple by 4, should be enough byte blending[2]; byte controller[4]; byte poseparam[16]; byte body; byte skin; short scale; // model scale (multiplied by 16) } modelstate_t; typedef struct decallist_s { vec3_t position; char name[64]; short entityIndex; byte depth; byte flags; float scale; // this is the surface plane that we hit so that // we can move certain decals across // transitions if they hit similar geometry vec3_t impactPlaneNormal; modelstate_t studio_state; // studio decals only } decallist_t; struct ref_viewpass_s; typedef struct render_api_s { // Get renderer info (doesn't changes engine state at all) int (*RenderGetParm)( int parm, int arg ); // generic void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); lightstyle_t* (*GetLightStyle)( int number ); dlight_t* (*GetDynamicLight)( int number ); dlight_t* (*GetEntityLight)( int number ); byte (*LightToTexGamma)( byte color ); // software gamma support float (*GetFrameTime)( void ); // Set renderer info (tell engine about changes) void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis ); void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities // Texture tools int (*GL_FindTexture)( const char *name ); const char* (*GL_TextureName)( unsigned int texnum ); const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags ); int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags ); int (*GL_LoadTextureArray)( const char **names, int flags ); int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags ); void (*GL_FreeTexture)( unsigned int texnum ); // Decals manipulating (draw & remove) void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa ); float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ); void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only) // AVIkit support void *(*AVI_LoadVideo)( const char *filename ); int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration ); long (*AVI_GetVideoFrameNumber)( void *Avi, float time ); byte *(*AVI_GetVideoFrame)( void *Avi, long frame ); void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data ); void (*AVI_FreeVideo)( void *Avi ); int (*AVI_IsActive)( void *Avi ); void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility void (*AVI_Reserved1)( void ); void (*AVI_Reserved2)( void ); // glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) void (*GL_Bind)( int tmu, unsigned int texnum ); void (*GL_SelectTexture)( int tmu ); void (*GL_LoadTextureMatrix)( const float *glmatrix ); void (*GL_TexMatrixIdentity)( void ); void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units void (*GL_TexGen)( unsigned int coord, unsigned int mode ); void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture void (*GL_TexCoordArrayMode)( unsigned int texmode ); void* (*GL_GetProcAddress)( const char *name ); void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility void (*GL_Reserved1)( void ); void (*GL_Reserved2)( void ); // Misc renderer functions void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime ); void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec ); struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e ); const struct ref_overview_s *( *GetOverviewParms )( void ); const char *( *GetFileByIndex )( int fileindex ); void (*R_Reserved1)( void ); // for potential interface expansion without broken compatibility void (*R_Reserved2)( void ); // static allocations void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); // engine utils (not related with render API but placed here) char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); unsigned int (*pfnFileBufferCRC32)( const void *buffer, const int length ); int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare ); void (*Host_Error)( const char *error, ... ); // cause Host Error void* ( *pfnGetModel )( int modelindex ); float (*pfnTime)( void ); // Sys_DoubleTime void (*Cvar_Set)( const char *name, const char *value ); void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents) void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37 } render_api_t; // render callbacks typedef struct render_interface_s { int version; // passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer) int (*GL_RenderFrame)( const struct ref_viewpass_s *rvp ); // build all the lightmaps on new level or when gamma is changed void (*GL_BuildLightmaps)( void ); // setup map bounds for ortho-projection when we in dev_overview mode void (*GL_OrthoBounds)( const float *mins, const float *maxs ); // prepare studio decals for save int (*R_CreateStudioDecalList)( decallist_t *pList, int count ); // clear decals by engine request (e.g. for demo recording or vid_restart) void (*R_ClearStudioDecals)( void ); // grab r_speeds message qboolean (*R_SpeedsMessage)( char *out, size_t size ); // alloc or destroy model custom data void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer ); // alloc or destroy entity custom data void (*R_ProcessEntData)( qboolean allocate ); // get visdata for current frame from custom renderer byte* (*Mod_GetCurrentVis)( void ); // tell the renderer what new map is started void (*R_NewMap)( void ); // clear the render entities before each frame void (*R_ClearScene)( void ); } render_interface_t; #endif//RENDER_API_H