#include "common.h" #include "client.h" #include "library.h" #include "cl_tent.h" #include "platform/platform.h" #include "vid_common.h" struct ref_state_s ref; ref_globals_t refState; CVAR_DEFINE_AUTO( gl_vsync, "0", FCVAR_ARCHIVE, "enable vertical syncronization" ); CVAR_DEFINE_AUTO( r_showtextures, "0", FCVAR_CHEAT, "show all uploaded textures" ); CVAR_DEFINE_AUTO( r_adjust_fov, "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); CVAR_DEFINE_AUTO( r_decals, "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" ); CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" ); static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" ); // there is no need to expose whole host and cl structs into the renderer // but we still need to update timings accurately as possible // this looks horrible but the only other option would be passing four // time pointers and then it's looks even worse with dereferences everywhere #define STATIC_OFFSET_CHECK( s1, s2, field, base, msg ) \ STATIC_ASSERT( offsetof( s1, field ) == offsetof( s2, field ) - offsetof( s2, base ), msg ) #define REF_CLIENT_CHECK( field ) \ STATIC_OFFSET_CHECK( ref_client_t, client_t, field, time, "broken ref_client_t offset" ); \ STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_client_t *)0)->field ) == sizeof( cl.field ), "broken ref_client_t size" ) #define REF_HOST_CHECK( field ) \ STATIC_OFFSET_CHECK( ref_host_t, host_parm_t, field, realtime, "broken ref_client_t offset" ); \ STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_host_t *)0)->field ) == sizeof( host.field ), "broken ref_client_t size" ) REF_CLIENT_CHECK( time ); REF_CLIENT_CHECK( oldtime ); REF_CLIENT_CHECK( viewentity ); REF_CLIENT_CHECK( playernum ); REF_CLIENT_CHECK( maxclients ); REF_CLIENT_CHECK( models ); REF_CLIENT_CHECK( paused ); REF_CLIENT_CHECK( simorg ); REF_HOST_CHECK( realtime ); REF_HOST_CHECK( frametime ); REF_HOST_CHECK( features ); void R_GetTextureParms( int *w, int *h, int texnum ) { if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum ); if( h ) *h = REF_GET_PARM( PARM_TEX_HEIGHT, texnum ); } /* ================ GL_FreeImage Frees image by name ================ */ void GAME_EXPORT GL_FreeImage( const char *name ) { int texnum; if( !ref.initialized ) return; if(( texnum = ref.dllFuncs.GL_FindTexture( name )) != 0 ) ref.dllFuncs.GL_FreeTexture( texnum ); } void GL_RenderFrame( const ref_viewpass_t *rvp ) { VectorCopy( rvp->vieworigin, refState.vieworg ); VectorCopy( rvp->viewangles, refState.viewangles ); ref.dllFuncs.GL_RenderFrame( rvp ); } static intptr_t pfnEngineGetParm( int parm, int arg ) { return CL_RenderGetParm( parm, arg, false ); // prevent recursion } static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e ) { clgame.dllFuncs.pfnStudioEvent( event, e ); } static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr ) { switch( spr ) { case REF_DOT_SPRITE: return cl_sprite_dot; case REF_CHROME_SPRITE: return cl_sprite_shell; default: Host_Error( "GetDefaultSprite: unknown sprite %d\n", spr ); } return NULL; } static void *pfnMod_Extradata( int type, model_t *m ) { switch( type ) { case mod_alias: return Mod_AliasExtradata( m ); case mod_studio: return Mod_StudioExtradata( m ); case mod_sprite: // fallthrough case mod_brush: return NULL; default: Host_Error( "Mod_Extradata: unknown type %d\n", type ); } return NULL; } static void CL_ExtraUpdate( void ) { clgame.dllFuncs.IN_Accumulate(); S_ExtraUpdate(); } static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL { if( width ) *width = clgame.scrInfo.iWidth; if( height ) *height = clgame.scrInfo.iHeight; } static void pfnSetLocalLightLevel( int level ) { cl.local.light_level = level; } /* =============== pfnPlayerInfo =============== */ static player_info_t *pfnPlayerInfo( int index ) { if( index == -1 ) // special index for menu return &gameui.playerinfo; if( index < 0 || index >= cl.maxclients ) return NULL; return &cl.players[index]; } /* =============== pfnGetPlayerState =============== */ static entity_state_t *R_StudioGetPlayerState( int index ) { if( index < 0 || index >= cl.maxclients ) return NULL; return &cl.frames[cl.parsecountmod].playerstate[index]; } static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio ) { return clgame.dllFuncs.pfnGetStudioModelInterface ? clgame.dllFuncs.pfnGetStudioModelInterface( version, ppinterface, pstudio ) : 0; } static const bpc_desc_t *pfnImage_GetPFDesc( int idx ) { return &PFDesc[idx]; } static void pfnDrawNormalTriangles( void ) { clgame.dllFuncs.pfnDrawNormalTriangles(); } static void pfnDrawTransparentTriangles( void ) { clgame.dllFuncs.pfnDrawTransparentTriangles(); } static screenfade_t *pfnRefGetScreenFade( void ) { return &clgame.fade; } static qboolean R_Init_Video_( const int type ) { host.apply_opengl_config = true; Cbuf_AddTextf( "exec %s.cfg", ref.dllFuncs.R_GetConfigName()); Cbuf_Execute(); host.apply_opengl_config = false; return R_Init_Video( type ); } static ref_api_t gEngfuncs = { pfnEngineGetParm, (void*)Cvar_Get, (void*)Cvar_FindVarExt, Cvar_VariableValue, Cvar_VariableString, Cvar_SetValue, Cvar_Set, Cvar_RegisterVariable, Cvar_FullSet, Cmd_AddRefCommand, Cmd_RemoveCommand, Cmd_Argc, Cmd_Argv, Cmd_Args, Cbuf_AddText, Cbuf_InsertText, Cbuf_Execute, Con_Printf, Con_DPrintf, Con_Reportf, Con_NPrintf, Con_NXPrintf, CL_CenterPrint, Con_DrawStringLen, Con_DrawString, CL_DrawCenterPrint, R_BeamGetEntity, CL_GetWaterEntity, CL_AddVisibleEntity, Mod_SampleSizeForFace, Mod_BoxVisible, Mod_PointInLeaf, Mod_CreatePolygonsForHull, R_StudioGetAnim, pfnStudioEvent, CL_DrawEFX, CL_ThinkParticle, R_FreeDeadParticles, CL_AllocParticleFast, CL_AllocElight, pfnGetDefaultSprite, R_StoreEfrags, Mod_ForName, pfnMod_Extradata, CL_EntitySetRemapColors, CL_GetRemapInfoForEntity, CL_ExtraUpdate, Host_Error, COM_SetRandomSeed, COM_RandomFloat, COM_RandomLong, pfnRefGetScreenFade, pfnCL_GetScreenInfo, pfnSetLocalLightLevel, Sys_CheckParm, pfnPlayerInfo, R_StudioGetPlayerState, Mod_CacheCheck, Mod_LoadCacheFile, Mod_Calloc, pfnGetStudioModelInterface, _Mem_AllocPool, _Mem_FreePool, _Mem_Alloc, _Mem_Realloc, _Mem_Free, COM_LoadLibrary, COM_FreeLibrary, COM_GetProcAddress, R_Init_Video_, R_Free_Video, GL_SetAttribute, GL_GetAttribute, GL_GetProcAddress, GL_SwapBuffers, SW_CreateBuffer, SW_LockBuffer, SW_UnlockBuffer, LightToTexGamma, LightToTexGammaEx, TextureToGamma, ScreenGammaTable, LinearGammaTable, CL_GetLightStyle, CL_GetDynamicLight, CL_GetEntityLight, R_FatPVS, GL_GetOverviewParms, Sys_DoubleTime, pfnGetPhysent, pfnTraceSurface, PM_CL_TraceLine, CL_VisTraceLine, CL_TraceLine, Image_AddCmdFlags, Image_SetForceFlags, Image_ClearForceFlags, Image_CustomPalette, Image_Process, FS_LoadImage, FS_SaveImage, FS_CopyImage, FS_FreeImage, Image_SetMDLPointer, pfnImage_GetPFDesc, pfnDrawNormalTriangles, pfnDrawTransparentTriangles, &clgame.drawFuncs, &g_fsapi, }; static void R_UnloadProgs( void ) { if( !ref.hInstance ) return; // deinitialize renderer ref.dllFuncs.R_Shutdown(); Cvar_FullSet( "host_refloaded", "0", FCVAR_READ_ONLY ); Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG ); Cmd_Unlink( CMD_REFDLL ); COM_FreeLibrary( ref.hInstance ); ref.hInstance = NULL; memset( &refState, 0, sizeof( refState )); memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs )); } static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src ) { dst->version = TRI_API_VERSION; dst->Begin = src->Begin; dst->RenderMode = TriRenderMode; dst->End = src->End; dst->Color4f = TriColor4f; dst->Color4ub = TriColor4ub; dst->TexCoord2f = src->TexCoord2f; dst->Vertex3f = src->Vertex3f; dst->Vertex3fv = src->Vertex3fv; dst->Brightness = TriBrightness; dst->CullFace = TriCullFace; dst->SpriteTexture = TriSpriteTexture; dst->WorldToScreen = TriWorldToScreen; dst->Fog = src->Fog; dst->ScreenToWorld = src->ScreenToWorld; dst->GetMatrix = src->GetMatrix; dst->BoxInPVS = TriBoxInPVS; dst->LightAtPoint = TriLightAtPoint; dst->Color4fRendermode = TriColor4fRendermode; dst->FogParams = src->FogParams; } static qboolean R_LoadProgs( const char *name ) { extern triangleapi_t gTriApi; static ref_api_t gpEngfuncs; REFAPI GetRefAPI; // single export if( ref.hInstance ) R_UnloadProgs(); FS_AllowDirectPaths( true ); if( !(ref.hInstance = COM_LoadLibrary( name, false, true ) )) { FS_AllowDirectPaths( false ); Con_Reportf( "R_LoadProgs: can't load renderer library %s: %s\n", name, COM_GetLibraryError() ); return false; } FS_AllowDirectPaths( false ); if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )) ) { COM_FreeLibrary( ref.hInstance ); Con_Reportf( "R_LoadProgs: can't find GetRefAPI entry point in %s\n", name ); ref.hInstance = NULL; return false; } // make local copy of engfuncs to prevent overwrite it with user dll memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs )); if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION ) { COM_FreeLibrary( ref.hInstance ); Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" ); ref.hInstance = NULL; return false; } refState.developer = host_developer.value; if( !ref.dllFuncs.R_Init( ) ) { COM_FreeLibrary( ref.hInstance ); Con_Reportf( "R_LoadProgs: can't init renderer!\n" ); //, ref.dllFuncs.R_GetInitError() ); ref.hInstance = NULL; return false; } Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY ); ref.initialized = true; // initialize TriAPI callbacks CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs ); return true; } void R_Shutdown( void ) { int i; model_t *mod; // release SpriteTextures for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) { if( !mod->name[0] ) continue; Mod_FreeModel( mod ); } memset( clgame.sprites, 0, sizeof( clgame.sprites )); // correctly free all models before render unload // change this if need add online render changing Mod_FreeAll(); R_UnloadProgs(); ref.initialized = false; } static void R_GetRendererName( char *dest, size_t size, const char *opt ) { if( !Q_strstr( opt, "." OS_LIB_EXT )) { const char *format; #ifdef XASH_INTERNAL_GAMELIBS if( !Q_strcmp( opt, "ref_" )) format = "%s"; else format = "ref_%s"; #else if( !Q_strcmp( opt, "ref_" )) format = OS_LIB_PREFIX "%s." OS_LIB_EXT; else format = OS_LIB_PREFIX "ref_%s." OS_LIB_EXT; #endif Q_snprintf( dest, size, format, opt ); } else { // full path Q_strncpy( dest, opt, size ); } } static qboolean R_LoadRenderer( const char *refopt ) { string refdll; R_GetRendererName( refdll, sizeof( refdll ), refopt ); Con_Printf( "Loading renderer: %s -> %s\n", refopt, refdll ); if( !R_LoadProgs( refdll )) { R_Shutdown(); Sys_Warn( S_ERROR "Can't initialize %s renderer!\n", refdll ); return false; } Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY ); Con_Reportf( "Renderer %s initialized\n", refdll ); return true; } static void SetWidthAndHeightFromCommandLine( void ) { int width, height; Sys_GetIntFromCmdLine( "-width", &width ); Sys_GetIntFromCmdLine( "-height", &height ); if( width < 1 || height < 1 ) { // Not specified or invalid, so don't bother. return; } R_SaveVideoMode( width, height, width, height, false ); } static void SetFullscreenModeFromCommandLine( void ) { if( Sys_CheckParm( "-borderless" )) Cvar_DirectSet( &vid_fullscreen, "2" ); else if( Sys_CheckParm( "-fullscreen" )) Cvar_DirectSet( &vid_fullscreen, "1" ); else if( Sys_CheckParm( "-windowed" )) Cvar_DirectSet( &vid_fullscreen, "0" ); } static void R_CollectRendererNames( void ) { // ordering is important! static const char *shortNames[] = { #if XASH_REF_GL_ENABLED "gl", #endif #if XASH_REF_NANOGL_ENABLED "gles1", #endif #if XASH_REF_GLWES_ENABLED "gles2", #endif #if XASH_REF_GL4ES_ENABLED "gl4es", #endif #if XASH_REF_GLES3COMPAT_ENABLED "gles3compat", #endif #if XASH_REF_SOFT_ENABLED "soft", #endif }; // ordering is important here too! static const char *readableNames[ARRAYSIZE( shortNames )] = { #if XASH_REF_GL_ENABLED "OpenGL", #endif #if XASH_REF_NANOGL_ENABLED "GLES1 (NanoGL)", #endif #if XASH_REF_GLWES_ENABLED "GLES2 (gl-wes-v2)", #endif #if XASH_REF_GL4ES_ENABLED "GL4ES", #endif #if XASH_REF_GLES3COMPAT_ENABLED "GLES3 (gl2_shim)", #endif #if XASH_REF_SOFT_ENABLED "Software", #endif }; ref.numRenderers = ARRAYSIZE( shortNames ); ref.shortNames = shortNames; ref.readableNames = readableNames; } qboolean R_Init( void ) { qboolean success = false; string requested; Cvar_RegisterVariable( &gl_vsync ); Cvar_RegisterVariable( &r_showtextures ); Cvar_RegisterVariable( &r_adjust_fov ); Cvar_RegisterVariable( &r_decals ); Cvar_RegisterVariable( &gl_msaa_samples ); Cvar_RegisterVariable( &gl_clear ); Cvar_RegisterVariable( &r_showtree ); Cvar_RegisterVariable( &r_refdll ); Cvar_RegisterVariable( &r_refdll_loaded ); // cvars that are expected to exist Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" ); Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" ); Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" ); Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" ); Cvar_Get( "r_sprite_lerping", "1", FCVAR_ARCHIVE, "enables sprite animation lerping" ); Cvar_Get( "r_sprite_lighting", "1", FCVAR_ARCHIVE, "enables sprite lighting (blood etc)" ); Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" ); Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" ); // cvars that are expected to exist by client.dll // refdll should just get pointer to them Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "compatibility cvar, does nothing" ); Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" ); // cvars are created, execute video config Cbuf_AddText( "exec video.cfg" ); Cbuf_Execute(); // Set screen resolution and fullscreen mode if passed in on command line. // this is done after executing video.cfg, as the command line values should take priority. SetWidthAndHeightFromCommandLine(); SetFullscreenModeFromCommandLine(); R_CollectRendererNames(); // Priority: // 1. Command line `-ref` argument. // 2. `ref_dll` cvar. // 3. Detected renderers in `DEFAULT_RENDERERS` order. requested[0] = 0; if( !success && Sys_GetParmFromCmdLine( "-ref", requested )) success = R_LoadRenderer( requested ); if( !success && COM_CheckString( r_refdll.string )) { Q_strncpy( requested, r_refdll.string, sizeof( requested )); success = R_LoadRenderer( requested ); } if( !success ) { int i; for( i = 0; i < ref.numRenderers && !success; i++ ) { // skip renderer that was requested but failed to load if( !Q_strcmp( requested, ref.shortNames[i] )) continue; success = R_LoadRenderer( ref.shortNames[i] ); } } if( !success ) { Host_Error( "Can't initialize any renderer. Check your video drivers!\n" ); return false; } SCR_Init(); return true; }