#!/bin/bash . scripts/lib.sh export DEVKITPRO=/opt/devkitpro source $DEVKITPRO/switchvars.sh || die # args: branch name, gamedir name build_hlsdk() { echo "Building HLSDK: $1 branch..." git checkout switch-$1 ./waf configure -T release --nswitch || die_configure ./waf build || die cp build/dlls/$1_nswitch_aarch64.so ../pkgtemp/xash3d/$2/dlls/ cp build/cl_dll/client_nswitch_aarch64.so ../pkgtemp/xash3d/$2/cl_dlls/ ./waf clean } echo "Building libsolder..." sudo make -C libsolder install || exit 1 echo "Building engine..." ./waf configure -T release --nswitch || die_configure ./waf build || die echo "Building HLSDK..." # TODO: replace with FWGS/hlsdk-portable.git when PRs are merged cd hlsdk-xash3d || die build_hlsdk hl valve build_hlsdk opfor gearbox build_hlsdk bshift bshift echo "Copying artifacts..." cp build/engine/xash.nro pkgtemp/xash3d/xash3d.nro cp build/ref/gl/libref_gl.so pkgtemp/xash3d/ cp build/ref/soft/libref_soft.so pkgtemp/xash3d/ cp build/3rdparty/mainui/libmenu.so pkgtemp/xash3d/ cp build/3rdparty/extras/extras.pk3 pkgtemp/xash3d/valve/