#include "platform/platform.h" #include "input.h" #include "client.h" #include "filesystem.h" #include "platform/android/android_priv.h" #include "vid_common.h" #include #include #include #include static int gl_attribs[REF_GL_ATTRIBUTES_COUNT] = { 0 }; static qboolean gl_attribs_set[REF_GL_ATTRIBUTES_COUNT] = { 0 }; static EGLint gl_api = EGL_OPENGL_ES_API; /* ======================== Android_SwapInterval ======================== */ static void Android_SwapInterval( int interval ) { if( negl.valid ) eglSwapInterval( negl.dpy, interval ); } /* ======================== Android_SetTitle ======================== */ static void Android_SetTitle( const char *title ) { (*jni.env)->CallStaticVoidMethod( jni.env, jni.actcls, jni.setTitle, (*jni.env)->NewStringUTF( jni.env, title ) ); } /* ======================== Android_SetIcon ======================== */ static void Android_SetIcon( const char *path ) { (*jni.env)->CallStaticVoidMethod( jni.env, jni.actcls, jni.setIcon, (*jni.env)->NewStringUTF( jni.env, path ) ); } /* ======================== Android_GetScreenRes Resolution got from last resize event ======================== */ static void Android_GetScreenRes( int *width, int *height ) { *width=jni.width, *height=jni.height; } /* ======================== Android_SwapBuffers Update screen. Use native EGL if possible ======================== */ void GL_SwapBuffers( void ) { if( negl.valid ) { eglSwapBuffers( negl.dpy, negl.surface ); } else { (*jni.env)->CallStaticVoidMethod( jni.env, jni.actcls, jni.swapBuffers ); } } /* ======================== Android_UpdateSurface Check if we may use native EGL without jni calls ======================== */ void Android_UpdateSurface( void ) { negl.valid = false; if( !Sys_CheckParm("-nativeegl") ) return; // enabled by user negl.dpy = eglGetCurrentDisplay(); if( negl.dpy == EGL_NO_DISPLAY ) return; negl.surface = eglGetCurrentSurface(EGL_DRAW); if( negl.surface == EGL_NO_SURFACE ) return; // now check if swapBuffers does not give error if( eglSwapBuffers( negl.dpy, negl.surface ) == EGL_FALSE ) return; // double check if( eglGetError() != EGL_SUCCESS ) return; __android_log_print( ANDROID_LOG_VERBOSE, "Xash", "native EGL enabled" ); negl.valid = true; } /* ======================== Android_GetGLAttribute ======================== */ static int Android_GetGLAttribute( int eglAttr ) { int ret = (*jni.env)->CallStaticIntMethod( jni.env, jni.actcls, jni.getGLAttribute, eglAttr ); // Con_Reportf( "Android_GetGLAttribute( %i ) => %i\n", eglAttr, ret ); return ret; } int Android_GetSelectedPixelFormat( void ) { return (*jni.env)->CallStaticIntMethod( jni.env, jni.actcls, jni.getSelectedPixelFormat ); } qboolean R_Init_Video( const int type ) { string safe; qboolean retval; switch( Android_GetSelectedPixelFormat() ) { case 1: refState.desktopBitsPixel = 16; break; case 2: refState.desktopBitsPixel = 8; break; default: refState.desktopBitsPixel = 32; break; } memset( gl_attribs, 0, sizeof( gl_attribs )); memset( gl_attribs_set, 0, sizeof( gl_attribs_set )); if( FS_FileExists( GI->iconpath, true ) ) { if( host.rodir[0] ) { Android_SetIcon( va( "%s/%s/%s", host.rodir, GI->gamefolder, GI->iconpath ) ); } else { Android_SetIcon( va( "%s/%s/%s", host.rootdir, GI->gamefolder, GI->iconpath ) ); } } Android_SetTitle( GI->title ); VID_StartupGamma(); switch( type ) { case REF_SOFTWARE: glw_state.software = true; break; case REF_GL: if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) ) glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE ); // refdll can request some attributes ref.dllFuncs.GL_SetupAttributes( glw_state.safe ); break; default: Host_Error( "Can't initialize unknown context type %d!\n", type ); break; } if( glw_state.software ) { Con_Reportf( S_ERROR "Native software mode isn't supported on Android yet! :(\n" ); return false; } if( !(retval = VID_SetMode()) ) { return retval; } switch( type ) { case REF_GL: // refdll also can check extensions ref.dllFuncs.GL_InitExtensions(); break; case REF_SOFTWARE: default: break; } host.renderinfo_changed = false; return true; } void R_Free_Video( void ) { // (*jni.env)->CallStaticBooleanMethod( jni.env, jni.actcls, jni.deleteGLContext ); // VID_DestroyWindow (); // R_FreeVideoModes(); ref.dllFuncs.GL_ClearExtensions(); } #define COPY_ATTR_IF_SET( refattr, attr ) \ if( gl_attribs_set[refattr] ) \ { \ attribs[i++] = attr; \ attribs[i++] = gl_attribs[refattr]; \ } static size_t VID_GenerateConfig( EGLint *attribs, size_t size ) { size_t i = 0; memset( attribs, 0, size * sizeof( EGLint ) ); COPY_ATTR_IF_SET( REF_GL_RED_SIZE, EGL_RED_SIZE ); COPY_ATTR_IF_SET( REF_GL_GREEN_SIZE, EGL_GREEN_SIZE ); COPY_ATTR_IF_SET( REF_GL_BLUE_SIZE, EGL_BLUE_SIZE ); COPY_ATTR_IF_SET( REF_GL_ALPHA_SIZE, EGL_ALPHA_SIZE ); COPY_ATTR_IF_SET( REF_GL_DEPTH_SIZE, EGL_DEPTH_SIZE ); COPY_ATTR_IF_SET( REF_GL_STENCIL_SIZE, EGL_STENCIL_SIZE ); COPY_ATTR_IF_SET( REF_GL_MULTISAMPLEBUFFERS, EGL_SAMPLE_BUFFERS ); COPY_ATTR_IF_SET( REF_GL_MULTISAMPLESAMPLES, EGL_SAMPLES ); if( gl_attribs_set[REF_GL_ACCELERATED_VISUAL] ) { attribs[i++] = EGL_CONFIG_CAVEAT; attribs[i++] = gl_attribs[REF_GL_ACCELERATED_VISUAL] ? EGL_NONE : EGL_DONT_CARE; } // BigGL support attribs[i++] = EGL_RENDERABLE_TYPE; gl_api = EGL_OPENGL_ES_API; if( gl_attribs_set[REF_GL_CONTEXT_PROFILE_MASK] && !( gl_attribs[REF_GL_CONTEXT_PROFILE_MASK] & REF_GL_CONTEXT_PROFILE_ES )) { attribs[i++] = EGL_OPENGL_BIT; gl_api = EGL_OPENGL_API; } else if( gl_attribs_set[REF_GL_CONTEXT_MAJOR_VERSION] && gl_attribs[REF_GL_CONTEXT_MAJOR_VERSION] >= 2 ) { attribs[i++] = EGL_OPENGL_ES2_BIT; } else { attribs[i++] = EGL_OPENGL_ES_BIT; } attribs[i++] = EGL_NONE; return i; } static size_t VID_GenerateContextConfig( EGLint *attribs, size_t size ) { size_t i = 0; memset( attribs, 0, size * sizeof( EGLint )); /*if( Q_strcmp( negl.extensions, " EGL_KHR_create_context ") ) { if( gl_attribs_set[REF_GL_CONTEXT_FLAGS] ) { attribs[i++] = 0x30FC; // EGL_CONTEXT_FLAGS_KHR attribs[i++] = gl_attribs[REF_GL_CONTEXT_FLAGS] & ((REF_GL_CONTEXT_ROBUST_ACCESS_FLAG << 1) - 1); } if( gl_attribs_set[REF_GL_CONTEXT_PROFILE_MASK] ) { int val = gl_attribs[REF_GL_CONTEXT_PROFILE_MASK]; if( val & ( (REF_GL_CONTEXT_PROFILE_COMPATIBILITY << 1) - 1 ) ) { attribs[i++] = 0x30FD; // EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR; attribs[i++] = val; } } COPY_ATTR_IF_SET( REF_GL_CONTEXT_MAJOR_VERSION, EGL_CONTEXT_CLIENT_VERSION ); COPY_ATTR_IF_SET( REF_GL_CONTEXT_MINOR_VERSION, 0x30FB ); } else*/ { // without extension we can set only major version COPY_ATTR_IF_SET( REF_GL_CONTEXT_MAJOR_VERSION, EGL_CONTEXT_CLIENT_VERSION ); } attribs[i++] = EGL_NONE; return i; } qboolean VID_SetMode( void ) { EGLint format; jintArray attribs, contextAttribs; static EGLint nAttribs[32+1], nContextAttribs[32+1]; const size_t attribsSize = ARRAYSIZE( nAttribs ); size_t s1 = VID_GenerateConfig(nAttribs, attribsSize); size_t s2 = VID_GenerateContextConfig(nContextAttribs, attribsSize); attribs = (*jni.env)->NewIntArray( jni.env, s1 ); contextAttribs = (*jni.env)->NewIntArray( jni.env, s2 ); (*jni.env)->SetIntArrayRegion( jni.env, attribs, 0, s1, nAttribs ); (*jni.env)->SetIntArrayRegion( jni.env, contextAttribs, 0, s2, nContextAttribs ); R_ChangeDisplaySettings( 0, 0, false ); // width and height are ignored anyway return (*jni.env)->CallStaticBooleanMethod( jni.env, jni.actcls, jni.createGLContext, attribs, contextAttribs ); } rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen ) { int render_w, render_h; uint rotate = vid_rotate->value; Android_GetScreenRes(&width, &height); render_w = width; render_h = height; Con_Reportf( "R_ChangeDisplaySettings: forced resolution to %dx%d)\n", width, height); if( ref.dllFuncs.R_SetDisplayTransform( rotate, 0, 0, vid_scale->value, vid_scale->value ) ) { if( rotate & 1 ) { int swap = render_w; render_w = render_h; render_h = swap; } render_h /= vid_scale->value; render_w /= vid_scale->value; } else { Con_Printf( S_WARN "failed to setup screen transform\n" ); } R_SaveVideoMode( width, height, render_w, render_h ); refState.wideScreen = true; // V_AdjustFov will check for widescreen return rserr_ok; } int GL_SetAttribute( int attr, int val ) { if( attr < 0 || attr >= REF_GL_ATTRIBUTES_COUNT ) return -1; gl_attribs[attr] = val; gl_attribs_set[attr] = true; return 0; } int GL_GetAttribute( int attr, int *val ) { EGLBoolean ret; if( attr < 0 || attr >= REF_GL_ATTRIBUTES_COUNT ) return -1; if( !val ) return -1; switch( attr ) { case REF_GL_RED_SIZE: *val = Android_GetGLAttribute( EGL_RED_SIZE ); return 0; case REF_GL_GREEN_SIZE: *val = Android_GetGLAttribute( EGL_GREEN_SIZE ); return 0; case REF_GL_BLUE_SIZE: *val = Android_GetGLAttribute( EGL_BLUE_SIZE ); return 0; case REF_GL_ALPHA_SIZE: *val = Android_GetGLAttribute( EGL_ALPHA_SIZE ); return 0; case REF_GL_DEPTH_SIZE: *val = Android_GetGLAttribute( EGL_DEPTH_SIZE ); return 0; case REF_GL_STENCIL_SIZE: *val = Android_GetGLAttribute( EGL_STENCIL_SIZE ); return 0; case REF_GL_MULTISAMPLESAMPLES: *val = Android_GetGLAttribute( EGL_SAMPLES ); return 0; } return -1; } int R_MaxVideoModes( void ) { return 0; } vidmode_t* R_GetVideoMode( int num ) { return NULL; } void* GL_GetProcAddress( const char *name ) // RenderAPI requirement { return eglGetProcAddress( name ); } void GL_UpdateSwapInterval( void ) { // disable VSync while level is loading if( cls.state < ca_active ) { Android_SwapInterval( 0 ); SetBits( gl_vsync->flags, FCVAR_CHANGED ); } else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED )) { ClearBits( gl_vsync->flags, FCVAR_CHANGED ); Android_SwapInterval( gl_vsync->value ); } } void *SW_LockBuffer( void ) { return NULL; } void SW_UnlockBuffer( void ) { } qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ) { return false; }