/* events.c - SDL event system handlers Copyright (C) 2015-2017 a1batross This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #if defined( XASH_SDL ) && !defined( XASH_DEDICATED ) #include #include "common.h" #include "keydefs.h" #include "input.h" #include "client.h" #include "vgui_draw.h" #include "events.h" #include "sound.h" #include "vid_common.h" static int wheelbutton; /* ============= SDLash_KeyEvent ============= */ static void SDLash_KeyEvent( SDL_KeyboardEvent key ) { int down = key.state != SDL_RELEASED; int keynum = key.keysym.scancode; qboolean numLock = SDL_GetModState() & KMOD_NUM; if( SDL_IsTextInputActive() && down ) { if( SDL_GetModState() & KMOD_CTRL ) { if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z ) { keynum = keynum - SDL_SCANCODE_A + 1; CL_CharEvent( keynum ); } return; } } #define DECLARE_KEY_RANGE( min, max, repl ) \ if( keynum >= (min) && keynum <= (max) ) \ { \ keynum = keynum - (min) + (repl); \ } DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' ) else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' ) else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 ) #undef DECLARE_KEY_RANGE else { switch( keynum ) { case SDL_SCANCODE_GRAVE: keynum = '`'; break; case SDL_SCANCODE_0: keynum = '0'; break; case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break; case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break; case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break; case SDL_SCANCODE_EQUALS: keynum = '='; break; case SDL_SCANCODE_MINUS: keynum = '-'; break; case SDL_SCANCODE_TAB: keynum = K_TAB; break; case SDL_SCANCODE_RETURN: keynum = K_ENTER; break; case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break; case SDL_SCANCODE_SPACE: keynum = K_SPACE; break; case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break; case SDL_SCANCODE_UP: keynum = K_UPARROW; break; case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break; case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break; case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break; case SDL_SCANCODE_LALT: case SDL_SCANCODE_RALT: keynum = K_ALT; break; case SDL_SCANCODE_LCTRL: case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break; case SDL_SCANCODE_LSHIFT: case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break; case SDL_SCANCODE_LGUI: case SDL_SCANCODE_RGUI: keynum = K_WIN; break; case SDL_SCANCODE_INSERT: keynum = K_INS; break; case SDL_SCANCODE_DELETE: keynum = K_DEL; break; case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break; case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break; case SDL_SCANCODE_HOME: keynum = K_HOME; break; case SDL_SCANCODE_END: keynum = K_END; break; case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break; case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break; case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break; case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break; case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break; case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break; case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break; case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break; case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break; case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break; case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break; case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break; case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break; case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break; case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break; case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break; case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break; case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break; case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ??? case SDL_SCANCODE_SLASH: keynum = '/'; break; case SDL_SCANCODE_PERIOD: keynum = '.'; break; case SDL_SCANCODE_SEMICOLON: keynum = ';'; break; case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break; case SDL_SCANCODE_COMMA: keynum = ','; break; case SDL_SCANCODE_PRINTSCREEN: { host.force_draw_version = true; host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; break; } // don't console spam on known functional buttons, but not used in engine case SDL_SCANCODE_MUTE: case SDL_SCANCODE_VOLUMEUP: case SDL_SCANCODE_VOLUMEDOWN: case SDL_SCANCODE_BRIGHTNESSDOWN: case SDL_SCANCODE_BRIGHTNESSUP: return; case SDL_SCANCODE_UNKNOWN: { if( down ) Con_Reportf( "SDLash_KeyEvent: Unknown scancode\n" ); return; } default: if( down ) Con_Reportf( "SDLash_KeyEvent: Unknown key: %s = %i\n", SDL_GetScancodeName( keynum ), keynum ); return; } } Key_Event( keynum, down ); } /* ============= SDLash_MouseEvent ============= */ static void SDLash_MouseEvent( SDL_MouseButtonEvent button ) { int down = button.state != SDL_RELEASED; if( CVAR_TO_BOOL( touch_emulate ) ) { Touch_KeyEvent( K_MOUSE1 - 1 + button.button, down ); } else if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID ) { Key_Event( K_MOUSE1 - 1 + button.button, down ); } } /* ============= SDLash_InputEvent ============= */ static void SDLash_InputEvent( SDL_TextInputEvent input ) { char *text; for( text = input.text; *text; text++ ) { int ch; if( !Q_stricmp( cl_charset->string, "utf-8" ) ) ch = (unsigned char)*text; else ch = Con_UtfProcessCharForce( (unsigned char)*text ); if( !ch ) continue; CL_CharEvent( ch ); } } /* ============= SDLash_EventFilter ============= */ static void SDLash_EventFilter( SDL_Event *event ) { static int mdown; if( wheelbutton ) { Key_Event( wheelbutton, false ); wheelbutton = 0; } switch ( event->type ) { /* Mouse events */ case SDL_MOUSEMOTION: if( !host.mouse_visible && event->motion.which != SDL_TOUCH_MOUSEID ) IN_MouseEvent(); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: SDLash_MouseEvent( event->button ); break; case SDL_MOUSEWHEEL: wheelbutton = event->wheel.y < 0 ? K_MWHEELDOWN : K_MWHEELUP; Key_Event( wheelbutton, true ); break; /* Keyboard events */ case SDL_KEYDOWN: case SDL_KEYUP: SDLash_KeyEvent( event->key ); break; /* Touch events */ case SDL_FINGERDOWN: case SDL_FINGERUP: case SDL_FINGERMOTION: { static int scale = 0; touchEventType type; float x, y, dx, dy; if( event->type == SDL_FINGERDOWN ) type = event_down; else if( event->type == SDL_FINGERUP ) type = event_up ; else if(event->type == SDL_FINGERMOTION ) type = event_motion; else break; /* SDL sends coordinates in [0..width],[0..height] values on some devices */ if( !scale ) { if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) ) { if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) ) { scale = 2; Con_Reportf( "SDL reports screen coordinates, workaround enabled!\n"); } else { scale = 1; } } } x = event->tfinger.x; y = event->tfinger.y; dx = event->tfinger.dx; dy = event->tfinger.dy; if( scale == 2 ) { x /= (float)refState.width; y /= (float)refState.height; dx /= (float)refState.width; dy /= (float)refState.height; } IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy ); break; } /* IME */ case SDL_TEXTINPUT: SDLash_InputEvent( event->text ); break; /* Joystick events */ case SDL_JOYAXISMOTION: Joy_AxisMotionEvent( event->jaxis.axis, event->jaxis.value ); break; case SDL_JOYBALLMOTION: Joy_BallMotionEvent( event->jball.ball, event->jball.xrel, event->jball.yrel ); break; case SDL_JOYHATMOTION: Joy_HatMotionEvent( event->jhat.hat, event->jhat.value ); break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: Joy_ButtonEvent( event->jbutton.button, event->jbutton.state ); break; case SDL_JOYDEVICEADDED: Joy_AddEvent(); break; case SDL_JOYDEVICEREMOVED: Joy_RemoveEvent(); break; /* GameController API */ case SDL_CONTROLLERAXISMOTION: if( event->caxis.axis == (Uint8)SDL_CONTROLLER_AXIS_INVALID ) break; // Swap axis to follow default axis binding: // LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ) event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT; else if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT ) event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT; Joy_AxisMotionEvent( event->caxis.axis, event->caxis.value ); break; case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { static int sdlControllerButtonToEngine[] = { K_AUX16, // invalid K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON, K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON, K_LSTICK, K_RSTICK, K_L1_BUTTON, K_R1_BUTTON, K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW }; // TODO: Use joyinput funcs, for future multiple gamepads support if( Joy_IsActive() ) Key_Event( sdlControllerButtonToEngine[event->cbutton.button], event->cbutton.state ); break; } case SDL_CONTROLLERDEVICEADDED: Joy_AddEvent( ); break; case SDL_CONTROLLERDEVICEREMOVED: Joy_RemoveEvent( ); break; case SDL_QUIT: Sys_Quit(); break; case SDL_WINDOWEVENT: if( event->window.windowID != SDL_GetWindowID( host.hWnd ) ) return; if( host.status == HOST_SHUTDOWN || Host_IsDedicated() ) break; // no need to activate switch( event->window.event ) { case SDL_WINDOWEVENT_MOVED: if( !vid_fullscreen->value ) { Cvar_SetValue( "_window_xpos", (float)event->window.data1 ); Cvar_SetValue( "_window_ypos", (float)event->window.data2 ); } break; case SDL_WINDOWEVENT_MINIMIZED: host.status = HOST_SLEEP; VID_RestoreScreenResolution( ); break; case SDL_WINDOWEVENT_RESTORED: host.status = HOST_FRAME; host.force_draw_version = true; host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; if( vid_fullscreen->value ) VID_SetMode(); break; case SDL_WINDOWEVENT_FOCUS_GAINED: host.status = HOST_FRAME; IN_ActivateMouse(true); if( snd_mute_losefocus->value ) { SNDDMA_Activate( true ); } host.force_draw_version = true; host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; if( vid_fullscreen->value ) VID_SetMode(); break; case SDL_WINDOWEVENT_FOCUS_LOST: #if TARGET_OS_IPHONE { // Keep running if ftp server enabled void IOS_StartBackgroundTask( void ); IOS_StartBackgroundTask(); } #endif host.status = HOST_NOFOCUS; IN_DeactivateMouse(); if( snd_mute_losefocus->value ) { SNDDMA_Activate( false ); } host.force_draw_version = true; host.force_draw_version_time = host.realtime + 2; VID_RestoreScreenResolution(); break; case SDL_WINDOWEVENT_RESIZED: { if( vid_fullscreen->value ) break; VID_SaveWindowSize( event->window.data1, event->window.data2 ); SCR_VidInit(); // tell the client.dll what vid_mode has changed break; } default: break; } } } /* ============= SDLash_RunEvents ============= */ void Platform_RunEvents( void ) { SDL_Event event; while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) ) SDLash_EventFilter( &event ); } void* Platform_GetNativeObject( const char *name ) { return NULL; // SDL don't have it } /* ======================== Platform_PreCreateMove this should disable mouse look on client when m_ignore enabled TODO: kill mouse in win32 clients too ======================== */ void Platform_PreCreateMove( void ) { if( CVAR_TO_BOOL( m_ignore ) ) { SDL_GetRelativeMouseState( NULL, NULL ); SDL_ShowCursor( SDL_TRUE ); } } #endif // defined( XASH_SDL ) && !defined( XASH_DEDICATED )