#!/bin/bash . scripts/lib.sh if [ "$1" = "dedicated" ]; then APP=xashds APPNAME=$APP-linux-$ARCH # since we have no extension, mark executable name that it for linux else # elif [ "$1" = "full" ]; then APP=xash3d-fwgs APPNAME=$APP-$ARCH fi if [ ! "$ARCH" ]; then ARCH=i686 fi # set up ccache export CC="ccache gcc" export CXX="ccache g++" build_sdl2() { cd "$TRAVIS_BUILD_DIR"/SDL2_src || die if [ "$ARCH" = "i686" ]; then export CFLAGS="-msse2 -march=i686 -m32 -ggdb -O2" export LDFLAGS="-m32" fi ./configure --disable-render --disable-haptic --disable-power --disable-filesystem \ --disable-file --disable-libudev --disable-dbus --disable-ibus \ --disable-ime --disable-fcitx \ --enable-alsa-shared --enable-pulseaudio-shared \ --enable-wayland-shared --enable-x11-shared \ --prefix / || die # get rid of /usr/local stuff make -j2 || die mkdir -p "$TRAVIS_BUILD_DIR"/SDL2_linux make install DESTDIR="$TRAVIS_BUILD_DIR"/SDL2_linux || die export CFLAGS="" export LDFLAGS="" } build_engine() { # Build engine cd "$TRAVIS_BUILD_DIR" || die if [ "$ARCH" = "x86_64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs AMD64="-8" fi if [ "$APP" = "xashds" ]; then ./waf configure -T release -d -W $AMD64 || die elif [ "$APP" = "xash3d-fwgs" ]; then APPDIR=$APPNAME.AppDir ./waf configure --sdl2=SDL2_linux -T release --enable-stb --prefix="$APPDIR" -W $AMD64 || die else die fi ./waf build || die } build_appimage() { APPDIR=$APPNAME.AppDir APPIMAGE=$APPNAME.AppImage cd "$TRAVIS_BUILD_DIR" || die ./waf install || die # Generate extras.pak python3 scripts/makepak.py xash-extras/ "$APPDIR/extras.pak" cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/" if [ "$ARCH" = "i686" ]; then cp vgui-dev/lib/vgui.so "$APPDIR/" fi cat > "$APPDIR"/AppRun << 'EOF' #!/bin/sh if [ "$XASH3D_BASEDIR" = "" ]; then export XASH3D_BASEDIR=$PWD fi echo "Xash3D FWGS installed as AppImage." echo "Base directory is $XASH3D_BASEDIR. Set XASH3D_BASEDIR environment variable to override this" export XASH3D_EXTRAS_PAK1="${APPDIR}"/extras.pak export LD_LIBRARY_PATH="${APPDIR}":$LD_LIBRARY_PATH ${DEBUGGER} "${APPDIR}"/xash3d "$@" exit $? EOF chmod +x "$APPDIR"/xash3d "$APPDIR"/AppRun # Engine launcher & engine launcher script echo "Contents of AppImage: " ls -R "$APPDIR" wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png" cat > "$APPDIR/$APP.desktop" <<EOF [Desktop Entry] Name=$APP Icon=$APP Type=Application Exec=AppRun Categories=Game; EOF wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$ARCH.AppImage" chmod +x "appimagetool-$ARCH.AppImage" ./appimagetool-$ARCH.AppImage "$APPDIR" "$APPIMAGE" } rm -rf build # clean-up build directory if [ $APP != "xashds" ]; then build_sdl2 fi build_engine if [ $APP != "xashds" ]; then build_appimage else mv build/engine/xash $APPNAME fi