#include "port.h" #include "build.h" #include #include #include #include "filesystem.h" #if XASH_POSIX #include #define LoadLibrary( x ) dlopen( x, RTLD_NOW ) #define GetProcAddress( x, y ) dlsym( x, y ) #define FreeLibrary( x ) dlclose( x ) #elif XASH_WIN32 #include #endif void *g_hModule; FSAPI g_pfnGetFSAPI; fs_api_t g_fs; fs_globals_t *g_nullglobals; static qboolean LoadFilesystem( void ) { g_hModule = LoadLibrary( "filesystem_stdio." OS_LIB_EXT ); if( !g_hModule ) return false; g_pfnGetFSAPI = (void*)GetProcAddress( g_hModule, GET_FS_API ); if( !g_pfnGetFSAPI ) return false; if( !g_pfnGetFSAPI( FS_API_VERSION, &g_fs, &g_nullglobals, NULL )) return false; return true; } static qboolean CheckFileContents( const char *path, const void *buf, fs_offset_t size ) { fs_offset_t len; byte *data; data = g_fs.LoadFile( path, &len, true ); if( !data ) { printf( "LoadFile fail\n" ); return false; } if( len != size ) { printf( "LoadFile sizeof fail\n" ); free( data ); return false; } if( memcmp( data, buf, size )) { printf( "LoadFile magic fail\n" ); free( data ); return false; } free( data ); return true; } static qboolean TestCaseinsensitive( void ) { file_t *f1; FILE *f2; int magic = rand(); // create game dir for us g_fs.AddGameDirectory( "./", FS_GAMEDIR_PATH ); // create some files first and write data f1 = g_fs.Open( "FOO/Bar.bin", "wb", true ); g_fs.Write( f1, &magic, sizeof( magic )); g_fs.Close( f1 ); // try to search it with different file name if( !g_fs.FileExists( "fOO/baR.bin", true )) { printf( "FileExists fail\n" ); return false; } // create a file directly, to check if cache can re-read f2 = fopen( "FOO/Baz.bin", "wb" ); fwrite( &magic, sizeof( magic ), 1, f2 ); fclose( f2 ); // try to open first file back but with different file name case if( !CheckFileContents( "foo/bar.BIN", &magic, sizeof( magic ))) return false; // try to open second file that we created directly if( !CheckFileContents( "Foo/BaZ.Bin", &magic, sizeof( magic ))) return false; g_fs.Delete( "foo/Baz.biN" ); g_fs.Delete( "foo/bar.bin" ); g_fs.Delete( "Foo" ); return true; } int main( void ) { if( !LoadFilesystem() ) return EXIT_FAILURE; srand( time( NULL )); if( !TestCaseinsensitive()) return EXIT_FAILURE; printf( "success\n" ); return EXIT_SUCCESS; }