// basic typedefs #ifndef XASH_TYPES_H #define XASH_TYPES_H #include "build.h" #if XASH_WIN32 #include <wchar.h> // off_t #endif // _WIN32 #include <sys/types.h> // off_t #include STDINT_H typedef unsigned char byte; typedef int sound_t; typedef float vec_t; typedef vec_t vec2_t[2]; typedef vec_t vec3_t[3]; typedef vec_t vec4_t[4]; typedef vec_t quat_t[4]; typedef byte rgba_t[4]; // unsigned byte colorpack typedef byte rgb_t[3]; // unsigned byte colorpack typedef vec_t matrix3x4[3][4]; typedef vec_t matrix4x4[4][4]; typedef uint32_t poolhandle_t; #undef true #undef false #ifndef __cplusplus typedef enum { false, true } qboolean; #else typedef int qboolean; #endif typedef uint64_t longtime_t; #define MAX_STRING 256 // generic string #define MAX_INFO_STRING 256 // infostrings are transmitted across network #define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024? #define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients #define MAX_SYSPATH 1024 // system filepath #define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf #define MAX_TOKEN 2048 // parse token length #define MAX_MODS 512 // environment games that engine can keep visible #define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions #define BIT( n ) ( 1U << ( n )) #define GAMMA ( 2.2f ) // Valve Software gamma #define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0 #define TEXGAMMA ( 0.9f ) // compensate dim textures #define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits)) #define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits)) #define FBitSet( iBitVector, bit ) ((iBitVector) & (bit)) #ifndef __cplusplus #ifdef NULL #undef NULL #endif #define NULL ((void *)0) #endif // color strings #define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) #define ColorIndex( c ) ((( c ) - '0' ) & 7 ) #if defined(__GNUC__) #ifdef __i386__ #define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer)) #define GAME_EXPORT __attribute((force_align_arg_pointer)) #else #define EXPORT __attribute__ ((visibility ("default"))) #define GAME_EXPORT #endif #define _format(x) __attribute__((format(printf, x, x+1))) #define NORETURN __attribute__((noreturn)) #elif defined(_MSC_VER) #define EXPORT __declspec( dllexport ) #define GAME_EXPORT #define _format(x) #define NORETURN #else #define EXPORT #define GAME_EXPORT #define _format(x) #define NORETURN #endif #if ( __GNUC__ >= 3 ) #define unlikely(x) __builtin_expect(x, 0) #define likely(x) __builtin_expect(x, 1) #elif defined( __has_builtin ) #if __has_builtin( __builtin_expect ) #define unlikely(x) __builtin_expect(x, 0) #define likely(x) __builtin_expect(x, 1) #else #define unlikely(x) (x) #define likely(x) (x) #endif #else #define unlikely(x) (x) #define likely(x) (x) #endif #ifdef XASH_BIG_ENDIAN #define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255)) #define LittleLongSW(x) (x = LittleLong(x) ) #define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8))) #define LittleShortSW(x) (x = LittleShort(x) ) _inline float LittleFloat( float f ) { union { float f; unsigned char b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } #else #define LittleLong(x) (x) #define LittleLongSW(x) #define LittleShort(x) (x) #define LittleShortSW(x) #define LittleFloat(x) (x) #endif typedef unsigned int dword; typedef unsigned int uint; typedef char string[MAX_STRING]; typedef struct file_s file_t; // normal file typedef struct stream_s stream_t; // sound stream for background music playing typedef off_t fs_offset_t; #if XASH_WIN32 typedef int fs_size_t; // return type of _read, _write funcs #else /* !XASH_WIN32 */ typedef ssize_t fs_size_t; #endif /* !XASH_WIN32 */ typedef struct dllfunc_s { const char *name; void **func; } dllfunc_t; typedef struct dll_info_s { const char *name; // name of library const dllfunc_t *fcts; // list of dll exports qboolean crash; // crash if dll not found void *link; // hinstance of loading library } dll_info_t; typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs ); // config strings are a general means of communication from // the server to all connected clients. // each config string can be at most CS_SIZE characters. #if XASH_LOW_MEMORY == 0 #define MAX_QPATH 64 // max length of a game pathname #elif XASH_LOW_MEMORY == 2 #define MAX_QPATH 32 // should be enough for singleplayer #elif XASH_LOW_MEMORY == 1 #define MAX_QPATH 48 #endif #define MAX_OSPATH 260 // max length of a filesystem pathname #define CS_SIZE 64 // size of one config string #define CS_TIME 16 // size of time string #endif // XASH_TYPES_H