/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

#ifndef DLIGHT_H
#define DLIGHT_H

typedef struct dlight_s
{
	vec3_t		origin;
	float		radius;
	color24		color;
	float		die;	// stop lighting after this time
	float		decay;	// drop this each second
	float		minlight;	// don't add when contributing less
	int		key;
	qboolean		dark;	// subtracts light instead of adding
} dlight_t;

#endif//DLIGHT_H