#!/bin/bash . scripts/lib.sh # args: branch name, gamedir name build_hlsdk() { echo "Building HLSDK: $1 branch..." git checkout switch-$1 ./waf configure -T release --nswitch || die_configure ./waf build || die cp build/dlls/$1_nswitch_aarch64.so ../pkgtemp/xash3d/$2/dlls/ cp build/cl_dll/client_nswitch_aarch64.so ../pkgtemp/xash3d/$2/cl_dlls/ ./waf clean } echo "Downloading missing deps..." dkp-pacman -S --noconfirm dkp-toolchain-vars || die # forgive me father, for I have sinned ln -s /usr/bin/python3 /usr/bin/python source $DEVKITPRO/switchvars.sh echo "Building libsolder..." make -C libsolder install || die echo "Building engine..." ./waf configure -T release --nswitch || die_configure ./waf build || die echo "Building HLSDK..." # TODO: replace with hlsdk-portable when PRs are merged pushd hlsdk-xash3d build_hlsdk hl valve build_hlsdk opfor gearbox build_hlsdk bshift bshift popd echo "Copying artifacts..." cp build/engine/xash.nro pkgtemp/xash3d/xash3d.nro cp build/ref/gl/libref_gl.so pkgtemp/xash3d/ cp build/ref/soft/libref_soft.so pkgtemp/xash3d/ cp build/3rdparty/mainui/libmenu.so pkgtemp/xash3d/ cp build/3rdparty/extras/extras.pk3 pkgtemp/xash3d/valve/