/* platform.h - common platform-dependent function defines Copyright (C) 2018 a1batross This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #pragma once #ifndef PLATFORM_H #define PLATFORM_H /* ============================================================================== MOBILE API ============================================================================== */ void Platform_Vibrate( float life, char flags ); void*Platform_GetNativeObject( const char *name ); /* ============================================================================== INPUT ============================================================================== */ // Gamepad support int Platform_JoyInit( int numjoy ); // returns number of connected gamepads, negative if error // Text input void Platform_EnableTextInput( qboolean enable ); // System events void Platform_RunEvents( void ); /* ============================================================================== WINDOW MANAGEMENT ============================================================================== */ typedef enum { rserr_ok, rserr_invalid_fullscreen, rserr_invalid_mode, rserr_unknown } rserr_t; typedef struct vidmode_s vidmode_t; // Window qboolean R_Init_Video( void ); void R_Free_Video( void ); qboolean VID_SetMode( void ); rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen ); int R_MaxVideoModes(); vidmode_t*R_GetVideoMode( int num ); void* GL_GetProcAddress( const char *name ); // RenderAPI requirement #endif // PLATFORM_H